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10/31/07, 2:13 PM
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#526
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Glass Joe
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Originally Posted by Cromfel
And are those 7 parried attacks significant portion of the damage? Is it more than the fact that I didnt have JotC judged for spell damage and crit? Were some stars not aligned properly to my favor?
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Stop trying to get us nerfed Cromfel. We still need an AP>spdmg talent or some kind of mana regen (like crusade=5/10/15% of our strength is converted to mana 5, or 1/2/3% of holy dmg done is converted to mana).
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10/31/07, 2:21 PM
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#527
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Von Kaiser
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...
Last edited by Agonar : 10/31/07 at 2:33 PM.
Reason: Reply was not necessary finally...
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10/31/07, 2:53 PM
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#528
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Von Kaiser
Human Paladin
Aegwynn (EU)
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@Cromfel
Please dont feel offended :-) . I am absolutly pro paladin dmg and will get a try as ret in my BT raiding guild after 2.3 is out. I also do 1000 - 1100 dps with my mostly merc gear in blasted lands but if you compare your damage to other classes I want to be sure that you have considered everything.
7 parries seem to be not very much for such a long fight because you should have pretty high parry rating vs this mobs. Is this number sure or just a guess?
which rang of conc did you used? 50 damage/tick without JoCr is very high with rang 1 you need almost 500 spelldmg+vengeance+aura.
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10/31/07, 3:14 PM
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#529
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Argavine, I think your 500 spell damage to get ticks of 50 is a little off. Remember than JotC damage does not suffer from downranking at low levels (but doesnt get % modifiers). Assuming he also have vengeance on most of the time to get rank 1 to tick for 50 only needs jotc and about 175 spell damage
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10/31/07, 3:20 PM
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#530
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Von Kaiser
Human Paladin
Aegwynn (EU)
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Yes with JotC it is no problem (i get 52 ticks with 195 spelldmg + veng + aura) but without it you need pretty much spelldmg and Cromfel wrote that he didn`t use JotC.
Last edited by Argavaine : 10/31/07 at 3:27 PM.
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10/31/07, 3:46 PM
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#531
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Ah completely missed that sorry. In that case 50 does seem quite high
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10/31/07, 3:54 PM
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#532
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Glass Joe
Blood Elf Paladin
Talnivarr (EU)
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Which potion do you think is better for a SoB and SoC using pala, Haste or Heroic pot? I'm guessing the Heroic one, after the reply I got from Bellator on haste, but you never know, the haste pot does have pretty nice ammount of haste for SoB atleast
Bellator, Any chance you could add [Haste Potion] and [Heroic Potion] estimations to the Spreadsheet?
Last edited by Habaka : 10/31/07 at 4:00 PM.
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10/31/07, 4:42 PM
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#533
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Von Kaiser
Orc Death Knight
Ner'zhul
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I used Bellator's dps spreadsheet to calculate how much imp.windfury would increase my dps over not having windfury. I used both my current gear and my desired gear with buffs you would expect to see from a shaman, rogue x2, fury warrior group. In both cases, the difference was around 100 dps. This seemed low to me so I ask, "Does this reflect reality?" I would love to see any WWS that shows the difference.
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10/31/07, 5:18 PM
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#534
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Glass Joe
Human Paladin
Silver Hand
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Couple issues with the Spreadsheet as I've seen.
Stalker's War Bands dont currently have a Gem slot, and dont appear to be receiving one on PTR.
When selecting 'None' for a Gem slot plops a huge 16 int and 17 str instead which did affect the DPS output at the top.
Also are there any plans to add Vindicators Scaled/Plate and Neck/Rings?
Last edited by Anyarede : 10/31/07 at 5:46 PM.
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10/31/07, 6:09 PM
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#535
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Bald Bull
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Originally Posted by Habaka
Which potion do you think is better for a SoB and SoC using pala, Haste or Heroic pot? I'm guessing the Heroic one, after the reply I got from Bellator on haste, but you never know, the haste pot does have pretty nice ammount of haste for SoB atleast
Bellator, Any chance you could add [Haste Potion] and [Heroic Potion] estimations to the Spreadsheet?
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I've never even seen a Heroic Pot before, but chugging haste pots is a huge DPS increase for both alliance and BE pallys. I would assume that a BE using SoB would get more out of it though. As for Heroic Potions, the extra 140 AP seems nice, but having no experience with them I can't say whether or not they're better than haste pots.
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10/31/07, 7:18 PM
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#536
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Von Kaiser
Human Paladin
Shadowsong (EU)
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Hmm, isn't Insane Strength pot better than those 2? 120 str>all
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10/31/07, 8:04 PM
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#537
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Von Kaiser
Orc Death Knight
Coilfang
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Originally Posted by Kris
Hmm, isn't Insane Strength pot better than those 2? 120 str>all
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Yes it is, but I for one have had a huge struggle to find anyone on my server who could make these... especially a pot master. Nobody seems to have the recipe, but I can find tons of people with haste/heroic pot recipes. I would assume that would be the best choice though. If anyone has some math though that would be great
I suppose the hardest part about calculating that would be that the haste pot would scale based on what gear you had, so it would be slightly had to get a solid number on the dps increase with that.
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10/31/07, 8:19 PM
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#538
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Bald Bull
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Originally Posted by Kris
Hmm, isn't Insane Strength pot better than those 2? 120 str>all
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Well its most definitely better than the Heroic Potion.
However, you have to weigh the relative vales of both pots. Is the the 264 AP better than ~25% quicker attack speeds? I'm sure Bellator or someone will crunch some numbers and give you a definitive answer, but my gut reaction remains with the Haste Pots. That much free speed seems like it will make a larger difference than extra attack power over a short period of time.
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11/01/07, 12:28 AM
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#540
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Von Kaiser
Blood Elf Paladin
Feathermoon
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Adding mana/5 gem choices to the spreadsheet would be beneficial to help ppl to see how long they can last with just a few gem changes. Maybe consecration/exorcism added in the calculations as well?
I'd love the day when I don't have to include mana pots into my rotation and could use haste instead =P
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11/01/07, 12:35 AM
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#541
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Bald Bull
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Originally Posted by slashbot
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[ item ] and [ /item ] (without the spaces of course)
As for the pants, the Divine Retribution will get you more AP, but not by a large margin. The extra crit from the Dealer's is very nice as well. Both look like good choices, though I always lean towards plate over leather simply for PvP (thats just me).
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11/01/07, 5:00 AM
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#542
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Don Flamenco
Blood Elf Paladin
Argent Dawn (EU)
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Would like to see some unique gems added to the spreadsheet: red +24 AP and yellow +12 crit (jewelcrafter only gems), as well as 5 str/4 agi and 5 crit/2 mp5 (unique drops from heroic SV).
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11/01/07, 6:44 AM
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#543
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Von Kaiser
Blood Elf Hunter
Sunstrider (EU)
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And speaking of gems, you couldn't change standard gems to rare quality ones? Don't think the majority that use the spreadsheet is in BT/Hyjal yet.
I'm jewelcrafter myself so adding those unique as mentioned above would be nice
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11/01/07, 7:44 AM
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#544
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Glass Joe
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If you know your way around excel... right click any of the tabs and Unhide DPS sheet. You can edit the list of items inside.
I'd recommend editing existing items if you're not familiar with excel modelling.
bellator hid those sheets for a reason so edit at your own risk.
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11/01/07, 9:22 AM
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#545
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Von Kaiser
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Judgement of Light
When I noticed the Mp5 stats that JoW applies to the raid, I was taken aback by how much mp5 it adds! I knew it was good, but the numbers really hit it home that having JoW up all the time is a wise move. (I never get to say "Wisdom is up, wand for mana" like in the MC/BWL days)
However, do we have any numbers regarding JoL as well? In fights like Void Reaver where multiple people take dmg in melee, having Light up would be a nice benifit. I'd be ok with crunching the numbers myself, but I'm really not familier with shot rotations on all of the classes etc. The search function didn't show anything up either.
Thanks much!
EDIT: Alrighty, new to this forum so I just found the "Search this thread" button
Looks like we have a few HPS numbers for JoL, but no theory crafted ones like JoW just yet, but it looks like someone is working on them, so I'll just be patient and grateful 
Last edited by madmardigan83 : 11/01/07 at 9:35 AM.
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11/01/07, 2:27 PM
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#546
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Von Kaiser
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Originally Posted by madmardigan83
Looks like we have a few HPS numbers for JoL, but no theory crafted ones like JoW just yet, but it looks like someone is working on them, so I'll just be patient and grateful 
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Since the proc rate is the same, you can go by the values restored and scale them. IE: since we know that with Wisdom someone gets 74 mana per each successful hit where it procs, and Light grants 95 health, the player would gain 28% more health than mana.
So let's say that the JoW mp/5 is 200. The JoL number hp/5 would be 256.
Does that sound feasible?
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11/01/07, 2:30 PM
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#547
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Bald Bull
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Originally Posted by madmardigan83
However, do we have any numbers regarding JoL as well? In fights like Void Reaver where multiple people take dmg in melee, having Light up would be a nice benifit. I'd be ok with crunching the numbers myself, but I'm really not familier with shot rotations on all of the classes etc. The search function didn't show anything up either.
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The problem with theorycrafting JoL numbers is that your attack speed can vary greatly from class to class and even player to player depending on your weapons and gear. Its hard to say "a Fury Warrior will get X Hp5" because of that fact. JoW is much easier to calculate because no matter where you go every fire mage will have a 3 second cast Fireball (ignoring haste of course, which I always do when I'm figuring out these things).
But if you want some numbers for fairly typical weapon speeds:
1.5 seconds = 126.67 Hp5
1.8 seconds = 105.56 Hp5
2.2 Seconds = 86.36 Hp5
2.6 seconds = 73.08 Hp5
3.3 seconds = 57.57 Hp5
3.8 seconds = 50 Hp5
All assuming perfect proc rate (40%), no misses, etc. This is also single weapons, if you're wielding two 1.5 speed weapons you would theoretically get double the amount of Hp5. Just as with Judgement of Wisdom, the faster you're hitting the mob the more you're getting out of it.
You reminded me that I need to do the warlock JoW still. I'll get on that asap.
Quick Edit:
Originally Posted by Prepared
Since the proc rate is the same, you can go by the values restored and scale them. IE: since we know that with Wisdom someone gets 74 mana per each successful hit where it procs, and Light grants 95 health, the player would gain 28% more health than mana.
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Unless anyone has some evidence proving otherwise JoW is a 50% proc chance whereas JoL is a 40%.
Last edited by flyingtoastr : 11/01/07 at 2:37 PM.
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11/01/07, 3:02 PM
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#548
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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11/01/07, 3:17 PM
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#550
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Von Kaiser
Orc Death Knight
Ner'zhul
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Does JoW have a chance to proc off each tick of DoT spells?
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