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Old 10/25/07, 2:10 PM   #316
Djardin
Glass Joe
 
Dwarf Paladin
 
Dunemaul (EU)
Originally Posted by bellator View Post
99% of the time SoC is the best option. As such you will be placed in a melee group as standard. Now the raid arrives at Morogrim. Whilst your dps might be increased with SoR and consecrating murlocs, without a shadow priest in your group you will not be able to consecrate. Now your shadow priest will be in a group with your AOE experts (mages/warlocks) and probably a shaman for more mana and WoA. Now no raid leader alive would switch out a mage/warlock to allow a paladin to consecrate. Thus you will not be able to consecrate without running oom and crippling your dps, so your role on morogrim will be single targeting him down.
Nothing prevent you from using concecrate rank 1 ... easily spammable during a boss fight without shadow priest and does around 80 DPS per target in spell damage gear, more if you switch to a 1H/shield on a pack.

Originally Posted by bellator View Post
Maybe the term "wasting" was inapproproate. Looking at the spreadsheet. +dmg is 70% more effective at increasing dps than strength and 100% more effective than crit. Thus with this kind of difference, even with the diminishing returns of stacking one stat, pure +dmg may still be better than bringing crit in.
Can't wait to play with your new spreadsheet

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Old 10/25/07, 2:19 PM   #317
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by bellator View Post
Whilst i agree that +dmg gear would be better to consecrate AOE packs, and that in theory on morogrim if the murlocs were tanked on top of morogrim your total damage might be increased by using +dmg gear and SoR, it's essential to look at the situation in a realistic raid scenario.

99% of the time SoC is the best option. As such you will be placed in a melee group as standard. Now the raid arrives at Morogrim. Whilst your dps might be increased with SoR and consecrating murlocs, without a shadow priest in your group you will not be able to consecrate. Now your shadow priest will be in a group with your AOE experts (mages/warlocks) and probably a shaman for more mana and WoA. Now no raid leader alive would switch out a mage/warlock to allow a paladin to consecrate. Thus you will not be able to consecrate without running oom and crippling your dps, so your role on morogrim will be single targeting him down.
Well, a realistic raid scenario depends on your guild's actual class balance. I'm rarely in a melee group, and I heal at least 50% of my raids (on bosses). I'm personally more likely to see a S-Priest in my group than a Shaman. (My guild has 1 raiding Enh. Shaman and 3~4 raiding S-Priests)


My damage contribution is mainly on trash - and while trash is not sexy, one still need to kill their way through it to get to the boss. Assuming you're already being used in a DPS role, what should you be doing to maximize damage for an AoE pack?


Going back to the boss scenario - what does it mean to "run oom and cripple your DPS"? For mana usage - is it better to spend 660 mana dealing 8000 damage to a murloc pack, or 236 mana for a 1.5k CS? (Using made-up numbers)


But anyways, I'm just throwing out some random thoughts here. Single target DPS is going to be the most common scenario a DPSing paladin will deal with; assuming ideal group setup, melee-focus'd gear will probably yield the best returns.

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Old 10/25/07, 2:26 PM   #318
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Fiola View Post
And here's a highly situational reason to use SoR - when you're wearing +dmg gear anyways to consecrate AoE packs.
Hmmm I'm pretty sure that really doesn't need pointing out, does it? With high spelldamage gear, SoR is better than SoC yes.


Point is, is a ret paladin traditionally used as AoE damage? And can they compete with good mages/locks in AoE damage? I'm pretty sure the answer here is no to both, this is from extensive experience, yes even on undead hyjal trash.

I feel and this is just a personal opinion, that we're currently going beyond the scope of this thread, which is purely about competitive ret DPS.

Can SoR under optimal conditions (gear/buffs/group etc) out DPS SoC under optimal conditions in any of the currently existing boss fights? I believe the answer is no here.

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Old 10/25/07, 2:34 PM   #319
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Djardin View Post
- JoC is around 5-6% of the damage of a ret paladin itemized in strength
- JoR is around 15% of the damage of a ret paladin itemized in spell damage

Your exact quote is "- +3% spell crit far in the ret tree and +3% spell hit in the prot tree but accessible for a ret pala ... useless for JoC, imba for JoR."

Just saying this change is most definitely not "useless" for JoC since JoC is spell hit, regardless of how much JoC contributes to a ret paladins overall damage.

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Old 10/25/07, 2:54 PM   #320
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Avitus View Post
...
Point is, is a ret paladin traditionally used as AoE damage? And can they compete with good mages/locks in AoE damage? I'm pretty sure the answer here is no to both, this is from extensive experience, yes even on undead hyjal trash.
The more important question is if you should bother using AoE damage abilities if AoE will yield more overall DPS than single target damage abilities.

For boss fights, I think you could make the case that the extra AoE damage doesn't help kill the boss faster; thus you should focus on single target DPS, which does kill the boss faster.


For trash, especially AoE packs, you are trying to dish out as much AoE damage as you can. I'm assuming you're already in the raid, and that you're being used as DPS (rather than swapping you out for an extra mage/warlock for trash-clearing). In that case, what abilities should you use? SoC w/ a 2h + consecrate ? SoR w/ a 1h/Shield + consecrate?


I feel and this is just a personal opinion, that we're currently going beyond the scope of this thread, which is purely about competitive ret DPS.
And there's a very wide range of content where Ret is looking to be "competitive" - it's not just about single target raid boss damage. There's 5-mans, PvP, etc.

I can understand skipping the PvP scenarios - but Ret paladins who want to be raid DPS should develop that skill in the 5-mans, too. Furthermore, being able to do a 5-man instance and come in as #1 damage done/DPS is a great way to promote "Ret DPS awareness".

I think the overall goal of this thread is to squeeze every last drop of damage out of our class.


Can SoR under optimal conditions (gear/buffs/group etc) out DPS SoC under optimal conditions in any of the currently existing boss fights? I believe the answer is no here.
And what about realistic conditions?


Theoretically, casters can chain cast their abilities - but realistically they have to deal with lag. Ideally, we do the best damage with a Shaman for WF, Warrior for BS, Feral druid for LotP, and a S-Priest for mana regen. Realistically, the S-Priest will not go in a melee group, and even the paladin may not "deserve" a spot in that melee group.


Realistically, there are situations where SoR is better. All I'm asking is that we identify and recognize those situations.

We're technically not "viable raid DPS" right now, so why embrace old dogmas? = P

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Old 10/25/07, 2:56 PM   #321
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Prepared View Post
Yay, I can tank 5-mans still! :P


Yes its real. Now everyone can stop complaining that ret pallys fail at tanking (o.0).

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Old 10/25/07, 2:58 PM   #322
Cromfel
Don Flamenco
 
Cromfel's Avatar
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by flyingtoastr View Post


Yes its real. Now everyone can stop complaining that ret pallys fail at tanking (o.0).
Now I can give my self permission to grab Redoubt while taking hit talents

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 10/25/07, 3:10 PM   #323
Prepared
Von Kaiser
 
Prepared's Avatar
 
Human Paladin
 
<FoE>
Runetotem
Originally Posted by Cromfel View Post
Now I can give my self permission to grab Redoubt while taking hit talents
Hear-hear! (Or is it "here-here"?)

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Old 10/25/07, 3:18 PM   #324
xellos
Von Kaiser
 
Orc Death Knight
 
Ner'zhul
Armor penetration and spell damage that was going to be added on S3 ret gear is going to be replaced by more strength.

WoW Forums -> SEASON 3 RETRIBUTION: Complaint Compilation

Seems like good news overall, although I would like to see how much STR they add first.

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Old 10/25/07, 3:28 PM   #325
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by bellator View Post
Mongoose - Whats the ppm with white hits or effective uptime in a normal rotation? Will add as an estimation if i can get this info.
I did some digging, almost everywhere I saw a 1 ppm listed.

However, quiet a few people I asked said they experience a much higher proc, which is the same as my personal experience.

After some further digging, the answer was pretty obvious: Instant attacks like CS proc Mongoose too of course. /doh

Since Mongoose is a PPM, slow weapons have a higher chance to proc Mongoose for instant attacks.

For example, a 3.8 speed weapon would have a 1/60 * 3.8 = 6.33% chance to proc Mongoose every CS.

So atm (pre-2.3 buff) CS adds 6*6.33% chance to proc Mongoose per minute = 1.38 ppm

Post 2.3 CS should add 10 * 6.33% chance to proc Mongoose per minute = 1.633 ppm

I'm not certain how JoC/SoC/WF proc Mongoose, I'm halfway suspecting at least JoC and SoC proc Mongoose, not so sure about WF.

My personal experience is something like 50% uptime, which would correlate with 2ppm, however I can't say anything for sure till I do some testing.

For now, 1.38ppm with a 3.8 speed weapon is a minimum, a lot more if JoC/SoC and/or WF apply.

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Old 10/25/07, 3:55 PM   #326
Cromfel
Don Flamenco
 
Cromfel's Avatar
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by xellos View Post
Armor penetration and spell damage that was going to be added on S3 ret gear is going to be replaced by more strength.

WoW Forums -> SEASON 3 RETRIBUTION: Complaint Compilation

Seems like good news overall, although I would like to see how much STR they add first.
I find that change rather odd, this has to be some kind of lead in for future changes :o

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 10/25/07, 4:16 PM   #327
Ankler
Glass Joe
 
Tauren Paladin
 
Illidan
Originally Posted by Cromfel View Post
I find that change rather odd, this has to be some kind of lead in for future changes :o
Hopefully this is just Blizzard's first step in better itemization in regards to our retribution sets.

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Old 10/25/07, 4:26 PM   #328
Agonar
Von Kaiser
 
Agonar's Avatar
 
Blood Elf Paladin
 
Lethon
Im not sure how i have to understand this changes actually.

1) Does that mean they are removing the EXTRA spell dmg compared to Season2 gears to give more strength?

OR

2) Does that mean they are removing ALL the spell dmg from the season 3 set? Because if im not mistaken we can practically consider +spell dmg to be +armor penetration when using SoC.

Not sure about the good interpretation :\

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Old 10/25/07, 4:26 PM   #329
Meuble
Von Kaiser
 
Blood Elf Paladin
 
Conseil des Ombres (EU)
Hopefully this is just Blizzard's first step in better itemization in regards to our retribution sets.
And tree... imo, if they're getting all the s3 SD out at once, it must mean they're planning to make us less dependant to it. Hopefully... well we'll see.
Since they're getting armor penetration all out, maybe there's no point in testing Executionner for rets (apart from the ohsosexy skin, of course)... any toughts?


Agonar: D'oh. Good point.

Cathmor: Yeah. Or that we're gonna have yet-another-talent in ret, giving SD from AP. Like your way better tough, we already have a lot of points to put in that tree.

Last edited by Meuble : 10/25/07 at 4:45 PM.

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Old 10/25/07, 4:28 PM   #330
Cathmor
Von Kaiser
 
Cathmor's Avatar
 
Human Paladin
 
Malfurion
Originally Posted by Meuble View Post
And tree... imo, if they're getting all the s3 SD out at once, it must mean they're planning to make us less dependant to it. Hopefully... well we'll see.
Perhaps it's a sign that they'll be changing Judgement of Command to be affected by AP instead of spell damage...

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