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Old 10/15/08, 11:21 AM   #6026
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Yes, all items with procs (which includes ret librams) seem to be either missing or ignoring the proc.

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Old 10/15/08, 11:23 AM   #6027
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
Originally Posted by Zurm View Post
That's useful because as a ret pally you pretty much never use consecration every 8 seconds. You might say... every 12 or so. Hence, for every cast, you get like 25% more damage out of it. Its usefulness is dependent entirely on how much you use consecration however, and that's up to each individual ret pally.
Seems you misunderstand me, here's a simple example:

1. No glyph of consecration: 8 ticks for 100 damage each = 800 damage total
2. With glyph of consecration: 10 ticks for 80 damage each = 800 damage total

How is that a DPS gain, unless tick damage stays the same, which is not mentioned in the tooltip.

About rawr 2.0.1 - Darkmoon card: Crusade has lost all its stats

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Old 10/15/08, 11:27 AM   #6028
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by Kris View Post
Seems you misunderstand me, here's a simple example:

1. No glyph of consecration: 8 ticks for 100 damage each = 800 damage total
2. With glyph of consecration: 10 ticks for 80 damage each = 800 damage total

How is that a DPS gain, unless tick damage stays the same, which is not mentioned in the tooltip.
Pretty sure there will be extra ticks for those 2 seconds, thereby increasing the damage, since that's how all such effects work (e.g. old shadowpriest talent increasing the duration of SW:P).

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Old 10/15/08, 11:34 AM   #6029
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by Kris View Post
Seems you misunderstand me, here's a simple example:

1. No glyph of consecration: 8 ticks for 100 damage each = 800 damage total
2. With glyph of consecration: 10 ticks for 80 damage each = 800 damage total

How is that a DPS gain, unless tick damage stays the same, which is not mentioned in the tooltip.

About rawr 2.0.1 - Darkmoon card: Crusade has lost all its stats
Tick damage does stay the same, don't read too into the tooltips as they are notoriously inaccurate, especially in this stage of WOTLK.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 10/15/08, 12:15 PM   #6030
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by Kris View Post
About rawr 2.0.1 - Darkmoon card: Crusade has lost all its stats
You can go into the editor and update the item stats.

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Old 10/15/08, 12:22 PM   #6031
Skunkymunk
Glass Joe
 
Dwarf Paladin
 
Shadowmoon
-edit- Nevermind, I found it.

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Old 10/15/08, 12:27 PM   #6032
bigdogcc
Glass Joe
 
Human Paladin
 
Blackrock
As a pally that is still a hybrid (holy and ret) I am thinking of getting one glyph for RET and one for holy. If you had to pick one Glyph for ret what would you chose?

On a side note as a ret pally palying with SoB(SoM) I was a bit taken back by the recoil damage when beating on the test dummies. Maybe its something trival in raids but it seemed like the dps upgrade was larger with Blood, but as a healer I am not sure I want to burden of healing a ret doing self damage for a small dps increase. From what I see it only gets worse with the better gear we get so at some point we are taking pretty sizeable chunks. Rawr says the dps is more than marginal so I will try it, but I am worried.

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Old 10/15/08, 12:30 PM   #6033
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by bigdogcc View Post
As a pally that is still a hybrid (holy and ret) I am thinking of getting one glyph for RET and one for holy. If you had to pick one Glyph for ret what would you chose?

On a side note as a ret pally palying with SoB(SoM) I was a bit taken back by the recoil damage when beating on the test dummies. Maybe its something trival in raids but it seemed like the dps upgrade was larger with Blood, but as a healer I am not sure I want to burden of healing a ret doing self damage for a small dps increase. From what I see it only gets worse with the better gear we get so at some point we are taking pretty sizeable chunks. Rawr says the dps is more than marginal so I will try it, but I am worried.
Glyph of Judgement is the best one for Ret.

Glyph of Holy Light is likely best for PvE Holy.


SoB recoil is marginal, especially with Divine Storm.


I am interested in seeing someone other than Redcape do a SoB vs SoC with glyph and libram dps test on Live.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/15/08, 12:48 PM   #6034
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Zurm, could you double check the Buffs tab? I am still not seeing a Melee Crit % Increase Buffs i.e. Leader of the Pack and Rampage.

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Old 10/15/08, 12:50 PM   #6035
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Kris View Post
Something's been bothering me:
Glyph of Consecration (Req. lvl. 20) - Increases the duration and cooldown of Consecration by 2 sec.
If it does the same damage, only over a longer period, how does that increase the dps? Unless the tooltop is wrong, in a way it doesn't state damage per tick stays as it was. Any input on the matter?
Where does it say the damage will stay the same? It should keep the damage per tick the same, but result in more damage per cast.


Unless those are your test results, there shouldn't be anything to worry about.

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Old 10/15/08, 2:13 PM   #6036
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by bigdogcc View Post
On a side note as a ret pally palying with SoB(SoM) I was a bit taken back by the recoil damage when beating on the test dummies. Maybe its something trival in raids but it seemed like the dps upgrade was larger with Blood, but as a healer I am not sure I want to burden of healing a ret doing self damage for a small dps increase. From what I see it only gets worse with the better gear we get so at some point we are taking pretty sizeable chunks. Rawr says the dps is more than marginal so I will try it, but I am worried.
As someone just posted, your divine storm will heal you, but also, any damage not covered by DS that ends up getting healed will turn into mana for you through spiritual attunement.

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Old 10/15/08, 2:29 PM   #6037
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by Redcape View Post
As of right now Command is VASTLY superior to blood. For some reason Command is getting a big spell power bonus, to the point that Blood is doing 35% of Command damage. Also, the judgement on Blood is in fact lower than Command.

Of course the Command tooltip does not reflect this change.

Also SoR is bugged, it isn't getting full damage, like also a problem with spellpower not applying from Sheath.

In short, this build is bugged, and badly. Don't bother drawing long term conclusions from it. In the short term, use Command, it rules atm.

You know, if you really think about it, it would be great if it remained that way (SoC >> SoB > SoR). Things would make sense for once (Talented Seal >> Level 66 Seal > Level 1 Seal).

Originally Posted by Bruencairn View Post
-Avitus could the difference in weapon DPS you're seeing be accounted by racials? If the weapons are close I think Torch would win out for dwarfs (yay expertise!).
It's really hard to tell what's working and intended and what's bugged right now, let alone come up with anything conclusive regarding comparisons. It's a bit of a miss we'll have to sit tight for a few days, while things are reassessed.

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Old 10/15/08, 2:32 PM   #6038
Anauel
Von Kaiser
 
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Human Paladin
 
Madoran
Ghostcrawler on Ret Paladins:

Since these threads seem to be proliferating, I figure'd I'd just start a new one. Here is a quick Q&A.

Q: Is Ret OP?
A: Perhaps. We think Ret's dps isn't abnormally high in PvE, and may not even be high in PvP over the course of a long fight. Where we are worried is how much damage Ret can do up front. It's also Holy damage, which isn't a big deal when you're considering a fully sundered mob, but can turn into a lot of damage in PvP.

Q: Are we going to nerf Ret?
A: TO THE GROUND BABY. Okay, not really, but sometimes I can't resist. We'll see how much that quote comes back to haunt me. We will probably be making some changes soon, perhaps even hotfixes. We want to be very surgical about what we do. We don't want to overdo it, and we don't want to hurt their sustained PvE damage. When we've decided, I'll make sure you all know.

Q: Why did it take us this long to admit there was a problem when EVERYONE knew about it?
A: A couple of weeks ago there were some bugs with weapon equipping that caused some problems that of course were being exploited. We didn't want to nerf Ret TO THE GROUND BABY only to discover that the weapon problem was causing 90% of it.
Source

I'm in love with Ret and I laughed when he said "TO THE GROUND BABY." I like Ghostcrawler.

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Old 10/15/08, 2:39 PM   #6039
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by Saltycracker View Post
Zurm, could you double check the Buffs tab? I am still not seeing a Melee Crit % Increase Buffs i.e. Leader of the Pack and Rampage.
EDIT:

1) Rawr should give a popup saying there is a new version (2.0.1). If you still haven't updated from 2.0.0, some errors might be fixed.
2) The LOTP thing is my fault after talking to astralyian. It shoudl be fixed for the next release.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 10/15/08, 2:47 PM   #6040
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Talking to the hunters after the raid last night, they told me that JoW is having the same issues as JoL where the internal cool down isn't working properly. The hunters were trying to dump mana and couldn't get into the 80% range.

I think for KJ last night, JoL did more healing than any other healer in the raid. I lol'd.

Thanks Zurm, Ill put that in the Rawr thread.

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Old 10/15/08, 2:57 PM   #6041
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by altair4 View Post
What professions would you recommend to get for most damage? Got engineering/enchanting now, but engineering at least gotta go cause I'm so tired of goggles. Considering BS for 2 extra sockets and maybe LW for the 116AP bracer thing. Which you think are gonna be best for dps or too early to say since might show up some new stuff for Wotlk? Dont know how good the use/proc things some other professions got or if an extra glyph will make a big difference?
This is from my random assortment of notes, unless something has changed in the last 2 weeks, this is what you "gain" (default enchantments you'd lose are subtracted):

BS: 101.2 AP (2x20 str sockets)

JC: 78.5 AP
LW: 76 AP

Enchanting: 64 AP
Alchemy: 64 AP
Inscription: 64 AP

Meaning you're set if you get BS + any one of those 5.

Additionally I haven't calculated the worth of the tailoring-only cape enchant and obviously this doesn't take into account benefits from potentially good crafted gear.

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Old 10/15/08, 3:03 PM   #6042
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
The cape enchant was armor penetration last time I looked so it is pretty weak for Ret, and it doesn't allow Enchanting to also buff the cape.

Nothing major has changed in the profession front in the last two weeks.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/15/08, 3:23 PM   #6043
Sterlin
Von Kaiser
 
Human Paladin
 
Spinebreaker
I'm sorry if I missed this somewhere in the thread - what is a good hit cap number to reach for - for

1) PvE
2) PvP

Thank you so much

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Old 10/15/08, 3:44 PM   #6044
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by Sterlin View Post
I'm sorry if I missed this somewhere in the thread - what is a good hit cap number to reach for - for

1) PvE
2) PvP

Thank you so much
PVE - There is a hard cap at 9% for bosses. With 3.0 it isnt as vital to be at that cap for PVE, as Strength scales our DPS faster point-for-point but it is still good to have some hit. Rawr is a good tool for finding a good balance.

PVP - I think the cap is about 5% It should be easy enough to cap with pvp gear.

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Old 10/15/08, 4:42 PM   #6045
bigdogcc
Glass Joe
 
Human Paladin
 
Blackrock
Thanks for earlier replies.

I was wondering why everyone has the ret pally judgeing light over wisdom? Are we that mana efficent where we do not need Wisdom? Or is there a scaling issue where JoL is based off the person that seals the mob?

Does anyone have an idea on how to code a macro to "turn on a light" when art of war is up? I think for PVP/PVE it would be awsome to know when that instant FoL is up without having to look at 35 buffs up at once.

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Old 10/15/08, 4:43 PM   #6046
Thorin
Von Kaiser
 
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Human Paladin
 
Medivh
Originally Posted by Rasputin View Post
RV is almost certainly the best choice. Everyone has been complaining since it was implemented about what a minimal DPS it is for 5 full points. It only affects 2 abilities which are each on 8 and 10s CDs and it only affects their critical damage bonus. It's a miniscule effect to drop one point.
Agreed.

This is a Build I based off the comments on this thread which I have followed since Beta day 1, it's the build I am using ATM on live:
>>>LINK<<<

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Old 10/15/08, 4:52 PM   #6047
bigdogcc
Glass Joe
 
Human Paladin
 
Blackrock
Originally Posted by Thorin View Post
Agreed.

This is a Build I based off the comments on this thread which I have followed since Beta day 1, it's the build I am using ATM on live:
>>>LINK<<<

Yes but if you had to take BoM what would you change? 2 more points out of RV?

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Old 10/15/08, 4:53 PM   #6048
Usernaem
Glass Joe
 
Human Paladin
 
Bleeding Hollow
Originally Posted by Redcape View Post
As of right now Command is VASTLY superior to blood. For some reason Command is getting a big spell power bonus, to the point that Blood is doing 35% of Command damage. Also, the judgement on Blood is in fact lower than Command.

Of course the Command tooltip does not reflect this change.

Also SoR is bugged, it isn't getting full damage, like also a problem with spellpower not applying from Sheath.

In short, this build is bugged, and badly. Don't bother drawing long term conclusions from it. In the short term, use Command, it rules atm.
You posted this yesterday but nothing has changed from today. I ran the numbers for both Command and Blood. Command is superior if you have a lot of haste to stack it with (since Command seems to be scaling with haste now). Otherwise Blood is better. As far as judgements go, Blood still dominates Command by a pretty good amount so I don't see where you're getting this "Blood is in fact lower than Command" when referring to the judgement portion of the rotation.

EDIT: Judgement of Blood seems to out-perform Judgement of Command by 4% but Seal of Command and Seal of Blood are only a marginal 1% depending on the amount of haste you have to scale it with.

Last edited by Usernaem : 10/15/08 at 5:08 PM.

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Old 10/15/08, 5:13 PM   #6049
Thorin
Von Kaiser
 
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Human Paladin
 
Medivh
Originally Posted by bigdogcc View Post
Yes but if you had to take BoM what would you change? 2 more points out of RV?
Yeah, BoM is left out as there are other buffs that are similar (if not exactly the same) and are now raid-wide.

If you really want BoM for solo/grinding though, in my opinion, it'd between RV and PoJ depending on whether you're going to be moving on foot frequently or not

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Old 10/15/08, 5:53 PM   #6050
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Usernaem View Post
You posted this yesterday but nothing has changed from today. I ran the numbers for both Command and Blood. Command is superior if you have a lot of haste to stack it with (since Command seems to be scaling with haste now). Otherwise Blood is better. As far as judgements go, Blood still dominates Command by a pretty good amount so I don't see where you're getting this "Blood is in fact lower than Command" when referring to the judgement portion of the rotation.

EDIT: Judgement of Blood seems to out-perform Judgement of Command by 4% but Seal of Command and Seal of Blood are only a marginal 1% depending on the amount of haste you have to scale it with.
That makes no sense. Blood and command scale with haste at the same rate, unless there's an internal cd on command, in which case blood scales better with haste.

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