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Old 10/16/08, 1:47 PM   #6101
Fqubed
NIMBH
 
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Retired
Blood Elf Paladin
 
No WoW Account (EU)
I also doubt they will add in a 20% flat out damage upgrade on AoW, perhaps a 5/10%

The deep wounds effect is probably going to be iffy if its dispellable, but overall I think the ret community can /sigh relief as we all feared they would go overboard on nerfs (to prevent a TBC 2.0 Lock rehash)

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Old 10/16/08, 1:48 PM   #6102
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
As levk said, Judgements are (supposed to be) using the ranged hit table.

The key difference is that only results ranged attacks can have are miss, block, crit and hit. Once you hit the 9% cap, you shouldn't ever see anything other than crits and hits, removing the need for expertise (at least specifically for Judgements).

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 10/16/08, 2:02 PM   #6103
Fugazor
King Hippo
 
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Orc Death Knight
 
Jaedenar (EU)
Originally Posted by Avitus View Post
Do all Judgements still go off the spell hit cap (17%) or was that changed (9% melee cap)?
Seems to be same as hunter ranged attacks - 9% miss, can be blocked (not 100% sure on that), can't be dodged or parried.

Originally Posted by Avitus View Post
Crit behavior: SoR/JoR, SoV/JoV do they crit for 2x (melee) or 1.5x (spell) or can't crit?
SoR/SoV - both can't crit.
JoR/JoV - both crit for "2x melee".

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Old 10/16/08, 2:06 PM   #6104
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by Prinsesa View Post
As levk said, Judgements are (supposed to be) using the ranged hit table.

The key difference is that only results ranged attacks can have are miss, block, crit and hit. Once you hit the 9% cap, you shouldn't ever see anything other than crits and hits, removing the need for expertise (at least specifically for Judgements).
I'll have a hard time getting used to this, specifically previously "all spell mechanic" abilities such as SoR/JoR, SoV/JoV going for melee hit cap and doing melee crits (2x) now too if your information is correct.

This means that the only spells that go off spell hit and spell crit that we have left are Exorcism and Holy Wrath (?).

Anyway I'll post it like that unless someone has conflicting information.

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Old 10/16/08, 2:08 PM   #6105
eMagdAeH
Von Kaiser
 
Tauren Druid
 
Shadow Council
Originally Posted by SpartanKillian View Post
Assuming the BM hunters you're referring to are Giraffe and Svaros, I expect they'll do better once they get their talent specs straightened out--feel free to send them over to our thread. I'm thrilled at the changes to retadins (I play one as well), but after months of Warlocks doing better dps and bringing more utility to the raid, I'm nervous about utility dps beat pure dps.
Those were the hunters. The problem is both of them are very inconsistent on showing up. Giraffe has been playing his druid more and is out of practice. He used to be one of the better hunters on our server about a year ago...but he's also a massive stoner and it affects his game play. Svaros recently switched mains about 8 months ago, so he's still feeling it out, plus he's working a lot during raid times so he can't go much. I will link the thread for them though...any particular section I should link them to?

As an aside, I'm also with you that utility beating pure DPS is a bit worrisome. We'll just see if that remains true once everyone gets their timing and specs hammered out.

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Old 10/16/08, 2:16 PM   #6106
odie85
Glass Joe
 
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Blood Elf Paladin
 
Ner'zhul
Art of War was NOT majorly buffed. The damage should remain the same over time, but fewer gigantic crits. It will be something like +4 / 8% damage (instead of +10 / 20% crit), which should be the same overall assuming a crit rate of around 40%.

Righteous Vengeance was majorly buffed to make up for the Divine Storm nerf. It should end up at something like 10% of the crit damage each tick for 4 ticks of 2 seconds each (+40% and 8 sec total).
post by GC
WotLK Beta (US-English) Forums -> Retribution Paladin Changes

If the new RV is equal to the warrior deep wounds (our arms warrior was having his deep wounds tick for over 800) it wont be too terrible. Nerfing burst in hope of PVE viability.

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Old 10/16/08, 2:19 PM   #6107
DdarkDdemon
Von Kaiser
 
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Human Death Knight
 
Dragonblight (EU)
another blue post:

Art of War was NOT majorly buffed. The damage should remain the same over time, but fewer gigantic crits. It will be something like +4 / 8% damage (instead of +10 / 20% crit), which should be the same overall assuming a crit rate of around 40%.

Righteous Vengeance was majorly buffed to make up for the Divine Storm nerf. It should end up at something like 10% of the crit damage each tick for 4 ticks of 2 seconds each (+40% and 8 sec total).


Look! it's another % damage increasing talent!

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Old 10/16/08, 2:28 PM   #6108
Carac
Glass Joe
 
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Human Paladin
 
Darkspear
Originally Posted by Avitus View Post
Yes, this seems to be the general case, unless you're using some non-standard additional expertise item. We're assuming 3xT6 (+optional racial) is your only other expertise sources.

Obviously as a dwarf wielding a mace (+5 expertise) or a Human with a Sword/Mace (+3 expertise) the value is reduced somewhat, however not enough for DC:C to overtake Shard.
Thanks, this change was easy enough to make and sure enough a 2 minute cool AW/BC macro worked very nicely.

The other thing I'm having trouble wrapping my mind around, especially with these new nerfs/changes, is if, as an alliance paladin, if I should be getting better damage from SoComm or SotM. Running some short tests on the practice dummies I saw JotM hitting for roughly the same as JoComm, but perhaps my sample size was too small.

If we are deciding to use SoComm over SotM, does that also require swapping out the consecrate glyph for the SoComm glyph? I'm unsure as relative advantages/disadvantages of this if SoComm is the better choice, as the longer cool on consecrate really makes rotations easier.

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Old 10/16/08, 2:30 PM   #6109
Anauel
Von Kaiser
 
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Human Paladin
 
Madoran
Originally Posted by odie85 View Post
post by GC
WotLK Beta (US-English) Forums -> Retribution Paladin Changes

If the new RV is equal to the warrior deep wounds (our arms warrior was having his deep wounds tick for over 800) it wont be too terrible. Nerfing burst in hope of PVE viability.
40% crit damage over 8 seconds doesn't sound terrible at all. Hopefully it rolls with itself, and I think 40% crit damage over 8 seconds is a lot more than Deep Wounds.

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Old 10/16/08, 2:32 PM   #6110
Skunkymunk
Glass Joe
 
Dwarf Paladin
 
Shadowmoon
My question now, is which is better? Should I be gearing more towards ArP instead of haste now?

Also, I was testing dps on the dummies in Ironforge last night, and was managing 1800 w/ wings, and today using the same rotation was only managing 1600 max. Is the change to DS really that powerful that it would reduce my dps by 200?

Thanks.

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Old 10/16/08, 2:36 PM   #6111
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Originally Posted by Rasputin View Post
The only downside I see is that we're just losing all of our flavor. We're pretty much exactly TBC Arms warriors now; MS -> CS, WW -> DS, Slam -> Judgement and DW -> RV. It's not that new or exciting, but at least we don't have to worry about swing timers.
This is my big problem with these changes* - CS is basically just MS but without the debuff (and we've been complaining about how utterly boring it was all through beta since they removed the judgement-refreshing), and now they've removed all of the flavour of Divine Storm (which was already pretty dull, seeing as it was just Holy Whirlwind... and now it's not even Holy... but at least you get a level 20 potion's worth of healing from it).

And so this post isn't just whining, GC posted an update in the previously linked thread with some rough ballpark numbers for what Art of War/Righteous Vengeance should end up being:

Art of War was NOT majorly buffed. The damage should remain the same over time, but fewer gigantic crits. It will be something like +4 / 8% damage (instead of +10 / 20% crit), which should be the same overall assuming a crit rate of around 40%.

Righteous Vengeance was majorly buffed to make up for the Divine Storm nerf. It should end up at something like 10% of the crit damage each tick for 4 ticks of 2 seconds each (+40% and 8 sec total).
* Well, the BIG problem is that yet again they're pushing out knee-jerk untested nerfs as soon as the ignorant masses start to scream, when they've had literally months of beta to see what was happening and respond, but that seems to be their modus operandi when it comes to paladins, so i can't say i wasn't expecting it.

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Old 10/16/08, 2:36 PM   #6112
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Anauel View Post
40% crit damage over 8 seconds doesn't sound terrible at all. Hopefully it rolls with itself, and I think 40% crit damage over 8 seconds is a lot more than Deep Wounds.
Well it would be.. but I assume it only affects divine storm and judgement still? What percent of our total damage are those in the preferred rotation at 80?

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Old 10/16/08, 2:37 PM   #6113
Carac
Glass Joe
 
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Human Paladin
 
Darkspear
Originally Posted by Skunkymunk View Post
My question now, is which is better? Should I be gearing more towards ArP instead of haste now?
It would seem that with this change ArP's value has gone up again, but our damage output is still only about half physical, so I don't think that its place in the hierarchy of stats will have changed.

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Old 10/16/08, 2:40 PM   #6114
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by eMagdAeH View Post
As an aside, I'm also with you that utility beating pure DPS is a bit worrisome. We'll just see if that remains true once everyone gets their timing and specs hammered out.
This has been the central change since Wotlk was announced, there is no "utility and pure DPS" anymore, everyone offers something and everyone should doing competitive DPS.

Take the very extreme of traditionally "pure" classes, the rogue:

[Master Poisoner] (Assassination)
[Savage Combat] (Combat).

Looks familiar?

[Expose Armor] which is probably the best melee DPS boosting ability there is. "But it doesn't Stack!", well neither does any of our stuff

This is taking rogues (so far the "purest of pure classes"). Name any other pure class and they have a ton of utility now too: MMO-Champion RaidComp

We're probably on the comfortable end of buffs/utility I won't deny, but you really need to shake off this whole utility vs pure dps perception. That was the discussion of last month.

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Old 10/16/08, 2:43 PM   #6115
Havok
Von Kaiser
 
Human Paladin
 
Perenolde
Originally Posted by Anauel View Post
40% crit damage over 8 seconds doesn't sound terrible at all. Hopefully it rolls with itself, and I think 40% crit damage over 8 seconds is a lot more than Deep Wounds.
Is that 'Holy Wounds' DoT applied by any DS and Judgement crit? Or just DS?

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Old 10/16/08, 2:50 PM   #6116
Anauel
Von Kaiser
 
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Human Paladin
 
Madoran
Originally Posted by Havok View Post
Is that 'Holy Wounds' DoT applied by any DS and Judgement crit? Or just DS?
We'll have to wait and see. Deep wounds is affected by all attacks, so I'm hoping this is too. It is our tier 10 talent, and it's very likely going to be 5 talent points so I'm hoping it's at the very least applied by seals/judgement/DS.

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Old 10/16/08, 3:05 PM   #6117
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Well, looks like its about time to re-write half the Rawr module again. Looking to you guys for numbers and modeling suggestions!

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 10/16/08, 3:18 PM   #6118
Milou
Piston Honda
 
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Tauren Druid
 
Destromath
Sorry for this off-topic post but I see links to wmo.ngacn.cc for hosting logs and it's not letting me use 3.0 logs, how did you get this to work? Or what's a good wwstats replacement to use now that they've dropped the ball (again), recount is ok but we don't exactly have time to go over all the numbers in detail between bosses with it.

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Old 10/16/08, 3:20 PM   #6119
Fugazor
King Hippo
 
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Orc Death Knight
 
Jaedenar (EU)
I hope they will change Righteous Fury to affect all damage (not only holy) to help casual Ret tanking. Granted it is not "serious business" but still it should be done.

New AoW seems to be ok, yet 5/10% would be safer. I am just worried that this talent could get worse in time while being little too good at start. Well we shall see...

New RV, well... anything to replace current RV is good right? I do not think anyone took it for PvP and for PvE I was getting it only because I had nothing better to dump points in. I am really not happy that it is based on crits and while it is, it better proc from any crit, "stack" like DW does and be reduced to 3 talent points. Hell they can copy DW and paste it into RV place for all I care - it is that good now (since stacking fix).

Also I am confused... They wanted to nerf burst but they did not touched SoC and HoJ? Additionally when something is took away something should be added, Ret have loads of things they would love to see: snare, real interrupt, "intercept" etc.

Changing new CS glyph from useless mana cost reduction to snare and increasing joke healing on DS would be great start.

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Old 10/16/08, 3:32 PM   #6120
Holtzhammer
Von Kaiser
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by DdarkDdemon View Post
Look! it's another % damage increasing talent!
Irony is great. I can see this change in line with Tigole's(?) comment that they dont want to make us PvP gods, but at the same time not nerfing the hell out of PvE.

My big questions are--is the FoL heal still effected by a crit from those three skills, and what % of the damaging attack/crit will RV be balanced to? Will Crusader strike get a secondary attack, and where does that leave DS in an attack rotation now that it has a longer cooldown and on the surface does less damage than our 41-pt strike (assuming were not in a aoe situation)?

"We've nerfed SoB/SoC because we un-nerfed Righteous Vengeance/2H spec because we nerfed Righteous Vengeance and 2H spec because we buffed Crusade because we nerfed Vengeance because we felt it was over-budgeted for 4 years and your burst was too high."

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Old 10/16/08, 3:37 PM   #6121
Tadin
Glass Joe
 
Blood Elf Paladin
 
Malfurion
Originally Posted by Anauel View Post
We'll have to wait and see. Deep wounds is affected by all attacks, so I'm hoping this is too. It is our tier 10 talent, and it's very likely going to be 5 talent points so I'm hoping it's at the very least applied by seals/judgement/DS.
Since DS is doing less damage, its heal is doing less. Any chance that those "deep wounds" ticks from a DS would continue to heal? I doubt it, but worth the thought.

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Old 10/16/08, 3:38 PM   #6122
Havok
Von Kaiser
 
Human Paladin
 
Perenolde
Originally Posted by Anauel View Post
We'll have to wait and see. Deep wounds is affected by all attacks, so I'm hoping this is too. It is our tier 10 talent, and it's very likely going to be 5 talent points so I'm hoping it's at the very least applied by seals/judgement/DS.
I certainly hope it will work on all attacks. That could allow us to maintain the DoT more easily.

Some questions I have still are:

- Is that DoT a magical or physical effect?

- Is 3 debuff slots for Ret (JoW/L, Heart of the Crusader and now 'Holy Wounds') intended and ok?

- As others have said, burst is what Ret does. Since Blizzard hath taken away some burst, I wonder, will give us anything in the way of control/pressure moves to compensate?

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Old 10/16/08, 3:40 PM   #6123
Milou
Piston Honda
 
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Tauren Druid
 
Destromath
Has anyone done some tests with large aoe packs and the dps difference from SoB/SoC? It would seem logically that SoB would be better because of the guaranteed proc (assuming you don't kill yourself). From the very little testing I've done (switching them between air phases on felmyst) it seems to be about the same, just like SoC/SoB seem about the same for single target dps.

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Old 10/16/08, 3:43 PM   #6124
Svetozar
Glass Joe
 
Human Paladin
 
Deathwing (EU)
Is the Belaltor spreadsheet going to be updated? Or is the current version what we are going to use from now on?

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Old 10/16/08, 4:20 PM   #6125
Milou
Piston Honda
 
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Tauren Druid
 
Destromath
Originally Posted by Zurm View Post
Well, looks like its about time to re-write half the Rawr module again. Looking to you guys for numbers and modeling suggestions!
In the current 2.0.2 version armour penetration does not seem to be working correctly. Swapping around gear with ArP does not affect the basic stat and it seems some items are not getting higher consideration because of their ArP stats (ArP being ignored).

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