Originally Posted by Kinmaul
I know at the end of BC raiding Haste was amazing for Ret dps and I was wondering why it's so crappy now. My guesses are:
1.) Divine Strength up to 15%
2.) Divine Storm is another instant attack and thus reduces the overall contribution from white dps
3.) Change in the coefficients of all of our abilities (ie AP/SP with Sheath giving us SP from AP)
Is haste really down there with ArP now? It still should scale with SoB as well as it did pre 3.0. I can see the logic in not going "haste crazy" but it still seems like a decent dps stat.
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Your key word is "relativity". Haste might not be horrible, but everything pales in comparison to Str/AP.
To your list of why haste went down:
-You could arguably add Judgements as a "new" instant attack, considering they now do "real" (actually very significant) damage, rather than the almost irrelevant joke damage we were used to pre-3.0.
-Seals now proc off all instant attacks (not sure bout JoB again or not as this keeps changing, but definitely off JoC), which is again a fairly significant push away from haste being useful.
Originally Posted by frmorrison
AW has always triggered a GCD for me on live.
Regarding hit question (which I asked), with 4.5% hit (leveling lowers the hit a bit) I had 6 misses (over on all the attacks) so it appears the ghost hit is gone.
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I believe it was explicitly said on patch notes (or could have been blue post) that AW now triggers a GCD, I'm pretty sure it previously didn't.
What's the level difference between you and the mob you get misses on? Pointless to list hit and misses without this info.