ok, I forgott the normalization to 3,3 but that only counts to AP so CS dmg :
82 str -> 90.2 str -> 180.4 ap -> 12.88 dps -> 42.52 damage (assumine normalized 3.3)
spelldmg have no connection to weapon speed it is 40% -> 154 spelldmg 61,6damage (the difference is even bigger :-) )
It is difficult to count normal attacks because you dont know how many of them can land but if you use a pvp weapon 3,6 speed that means that you can make 0,9 judgements during the time of 2 swings 7,2 sec (46,4 x2) -> Judgement does 65,6 dmg (154 *1,1 SA *0,43coef *0,9time)
ok dmg str in 7,2 sec:
cs - 42,52*1,2=51,02
aa - 46,4*2=92,8
judgement - 0
consecration - 0
SoC (7ppm) 0,84 procs - 46,4*0,7*1.1SA*0,84=30,01
---------
173,83 dmg over 7,2 sec
dmg spelldmg 7,2 sec:
cs - 61,6*1,2=73,44
aa - 0
judgement - 65,6
concecration - 154*0,95coef*0,9time*1.1 SA-160,93
SoC - 154*1.1SA*0,2coef*0,84=28,46 (ok small lose)
------------
167,5 dmg over 7,2 sec without consecration 328,4 with consecration
We have almost the same dmg numbers without consecration (str and spelldmg) if you would add armor penetration wich depends from your targets total armour old S3 version becomes even more better. You often cannot land 2 swings on your target because pvp is mobile but if your target is immobilized than you can use consecration for your burst (hammer stun) and the numbers become absolutly stupid in favor of old S3.
here are 2 links to Cromfels HP (thx Cromfel :-) )with old and new set :
new
http://cromfel.battlefield.fi/wow/retribution/gear.gif
old
http://cromfel.battlefield.fi/wow/re...on/season3.jpg