Originally Posted by Aurarius
And there is where I get confused.
Crusader Strike/Divine Storm? I'm caught up some where because of Righteous Vengeance coming off of Divine Storms and not Crusader Strikes. Obviously consecrate has to be taken into account too.
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I'm pretty sure most of us have come to the conclusion that Crusader Strike should be used ahead of Divine Storm, mostly due to the RAW damage differences. Since both abilities are now Physical damage, their differences show up a lot easier now.
Crusader Strike + Art of War is 120% weapon damage ( says 121% on tooltip ) 6 second cool down.
Divine Storm + Art of War is 110% weapon damage 10 second cooldown.
Tho Divine Storm does gain RV, it relies on it to crit to gain this effect.
The largest portion of RV damage done comes from judgements. The RAW damage from judgements are significantly larger than Divine Storm, they will skew the damage on a plain and simple look at a recount.
Using some napkin math CS would surpass DS over a 20 second span, or I should say after 2 Divine Storm uses.
Weapon damage = 1000 going to assume 100% crit chance just to signify RV proccing. Crit rates will be different due to RNG.
CS (1.2*1000) * 2 = 2400 * 3 = 7200 Assuming 3 CS crits in a 20 second span so a total of 7200 damage
DS (1.1*1000) *2 = 2200 * 2 = 4400 Assuming 2 DS crits in a 20 second span
RV (2200 * .4) * 2 = 1760
Totaling 4400 + 1760 = 6160
So CS is up by 1040 damage in this time.
The damage difference would be higher even with a zero crit chance. So technically showing CS would surpass DS in any given situation.
CS will do more damage in 20 seconds than DS will.
The world isn't perfect and RNG can be a bastard from time to time, so the results would vary in action. Also there would be a larger window for the damage to be done in as well, since DS won't come off cooldown exactly at 20 seconds after you begin dpsing. Just trying to explain 2 uses of Divine Storm and how many Crusader Strikes get used in this time.
Of course this changes during aoe.