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Old 11/12/08, 8:18 PM   #7291
Tankenstein
Banned
 
Tauren Shaman
 
Cho'gall
On the case of the missing judgements, I experienced something similar with Righteous Defense last July

I never managed to track down what was causing it, but occasionally my animation would go off and the ability would end up on cooldown, but the spell wouldn't do anything (or even print out a "resist" message in the combat log)

It was a pretty rare occurence; maybe one in a hundred or less taunts disappeared. I did notice that it happened more often when I used my macro to taunt a target of target when targeting a mob, so it might not have any relation to this. It hasn't happened to me since I started playing again a couple of months ago

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Old 11/12/08, 10:41 PM   #7292
Musclebound
Von Kaiser
 
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Orc Warrior
 
Mal'Ganis
Occasionally if I'm playing with a Ret paladin who has some item that adds an additional effect to a Judgement (take the four piece tier 6 bonus, Enduring Judgements I believe its called), I would notice that my Judgement wasn't on the boss's debuff bar. Upon asking if the other paladin is judging what I am judging, I would find that his would override mine. Its virtually the only time I've noticed a Judgement of mine not landing.

Judgements: The debuffs of Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
Perhaps this change was overextended or created the complication then?

On the subject of stats, with this new information in mind I believe the only pieces of tier 7 worth getting are the shoulders and helm (the only ones with hit instead of haste). I had still been trying to stack haste since the patch but it appears that isn't the best direction to follow now. Is it completely pointless to have any haste at this point? Is there some numerical cap to it for Ret paladins? Does this make Swift Retribution a trivial talent? I'm curious to know for future reference.

Last edited by Musclebound : 11/13/08 at 12:25 PM.

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Old 11/12/08, 11:09 PM   #7293
Milou
Piston Honda
 
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Undead Death Knight
 
Destromath
You should not avoid haste, it is still a gain though far less than the other stats. The real test will be if there are great enough upgrades from other gear to ignore the amazon 4 piece bonus. Swift retribution should always be had to make sure melée always get the haste buff which again is still a good buff just not great as it was previously.

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Old 11/13/08, 1:54 PM   #7294
Cayse
Glass Joe
 
Blood Elf Paladin
 
Dalaran
Haste shouldn't be specifically avoided in the "zomg it has haste it's garbage" kind of way, but the tier pieces with haste definitely makes them less attractive compared to non-set pieces. When I first saw them I was excited too, but I was sitting just under 200 haste without ever viewing it as a priority stat. Now when I look at those pieces I think eh, what else can I get for those slots.

The problem is just going to be that unless pieces are itemized without lesser stats (and there are a few "tanking" pieces that are str/stam/hit/exp that are just beautiful as dps pieces), we're always going to be picking pieces that have haste or armor penetration or agi/AP if there either isn't another option, or we're just not getting the better options drop.

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Old 11/13/08, 1:55 PM   #7295
adolchristin
Von Kaiser
 
Orc Warlock
 
Cho'gall
VV Thanks for pointing me that way; to summarize it seems like Glyph of Judgement and Consecration are two solid choices and the third is going to either be Crusader Strike or SA depending on how the math works out.

Last edited by adolchristin : 11/13/08 at 3:45 PM.

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Old 11/13/08, 3:18 PM   #7296
Beefdefender
Glass Joe
 
Tauren Druid
 
Eldre'Thalas
Originally Posted by adolchristin View Post
Apologies if I couldn't find this elsewhere in this thread; but I have some questions about Major Glyph choices now that WoTLK is here. Glyph of Crusader Strike used to be a fairly lackluster choice along with Glyph of Consecration considering the strength of the old 33% of Max Mana Judgements of the Wise. Glyph of Avenging Wrath was fantastic with the 35% activation of Hammer of Wrath. Now that both JotW and HoW have changed it seems that the relative strengths of the associated glyphs have changed as well. I'm considering Glyph of Judgement; Glyph of Crusader Strike and Glyph of Consecration with Glyph of Spiritual Attunement a strong candidate for replacing Glyph of Consecration. What's the general consensus amongst the retadins here?
See Page 290 (2 pages back)

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Old 11/13/08, 8:52 PM   #7297
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Anyone have normally 0-2% hit and had Precision pre-3.0?

I know before 3.03 the ghost hit was still there, but I don't want to go test a boss mob.


I have 5% hit on my character sheet, and I am wondering if I can safely drop my 10 hit/10 crit enchant to get the 24 AP enchant, assuming ghost hit was still around.

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Old 11/13/08, 10:25 PM   #7298
honorstrike
Glass Joe
 
Human Paladin
 
Eonar
Originally Posted by Merovengian View Post
Its called HoSalv. /targetself=cast

If youre pulling aggro from the raid healing of JoL you need to Gkick your MT.

Funny you should mention that actually. I ended up pulling threat off of our tanks on Twins with JoL, tons of raid damage and lots of aggro. I did bubble and throw Hand of Salvation on myself as well and still managed to rip aggro on the SECOND twin. After which, we put a paladin tank in there as the main tank and let him judge light, he tripled everyone else's threat -- problem solved.

However, something that I think is important to note in regards to judging light vs wisdom: It's purely situational. There's no need to judge light on fights that don't have AoE damage. If there IS a fair amount of AoE damage, then mana return is less of a problem anyhow, since (typically) you will absorb a good portion of that damage as well and regain the mana through SA. At that point, judging wisdom over light would be negligent unless you are somehow running on fumes.

Also in that situation, threat becomes less of an issue as well. Warriors / Druids would be able to produce higher amounts of threat due to the incoming damage, while paladin tanks would more than likely judge light instead of the ret paladin. No clue what exactly the effect would be on a death knight yet, but I assume it would have the same general effect or a comparable one as a druid / warrior.

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Old 11/14/08, 8:20 AM   #7299
Chmur
Von Kaiser
 
Dwarf Paladin
 
Shadowsong (EU)
Librams?

Hello, was AFK for long time and due to workload cba to read through 14 days of emails, so am going to ask straight:

Did anyone math for pure Libram comparison? There are few librams to get along the way, as well as lvl 80 libram. If this was discussed before, just tell me roughly the page and if not, can anyone of you math junkies shed some light into it?

Thanks!
Chmur

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Old 11/14/08, 9:43 AM   #7300
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
I paid attention last night and confirmed that AW does indeed trigger a global cooldown now. We discussed this briefly a few pages ago and there was some question.

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Old 11/14/08, 1:46 PM   #7301
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
You should try to get [Venture Co. Libram of Retribution] from Grizzly Hills whilst leveling. At 80, the PVP librams are currently the best (they increase AP for 6 sec after a CS).

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Old 11/14/08, 3:56 PM   #7302
Thorin
Von Kaiser
 
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Human Paladin
 
Medivh
Agreed, also for those, that just hit 70, or had their paladin as an alt or non-ret spec, as soon as you enter Northrend, there's [Libram of Furious Blows] which is not bad at all

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Old 11/14/08, 5:21 PM   #7303
Kinmaul
Piston Honda
 
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Blood Elf Paladin
 
Illidan
I know at the end of BC raiding Haste was amazing for Ret dps and I was wondering why it's so crappy now. My guesses are:

1.) Divine Strength up to 15%
2.) Divine Storm is another instant attack and thus reduces the overall contribution from white dps
3.) Change in the coefficients of all of our abilities (ie AP/SP with Sheath giving us SP from AP)

Is haste really down there with ArP now? It still should scale with SoB as well as it did pre 3.0. I can see the logic in not going "haste crazy" but it still seems like a decent dps stat.

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Old 11/14/08, 6:03 PM   #7304
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
AW has always triggered a GCD for me on live.


Regarding hit question (which I asked), with 4.5% hit (leveling lowers the hit a bit) I had 6 misses (over on all the attacks) so it appears the ghost hit is gone.


Originally Posted by Kinmaul View Post
Is haste really down there with ArP now? It still should scale with SoB as well as it did pre 3.0. I can see the logic in not going "haste crazy" but it still seems like a decent dps stat.
Haste for me (using my numbers) is worth 0.32, while armor pen is 0.2. Strength is 1.

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Old 11/14/08, 11:41 PM   #7305
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by Kinmaul View Post
I know at the end of BC raiding Haste was amazing for Ret dps and I was wondering why it's so crappy now. My guesses are:

1.) Divine Strength up to 15%
2.) Divine Storm is another instant attack and thus reduces the overall contribution from white dps
3.) Change in the coefficients of all of our abilities (ie AP/SP with Sheath giving us SP from AP)

Is haste really down there with ArP now? It still should scale with SoB as well as it did pre 3.0. I can see the logic in not going "haste crazy" but it still seems like a decent dps stat.
Your key word is "relativity". Haste might not be horrible, but everything pales in comparison to Str/AP.

To your list of why haste went down:

-You could arguably add Judgements as a "new" instant attack, considering they now do "real" (actually very significant) damage, rather than the almost irrelevant joke damage we were used to pre-3.0.

-Seals now proc off all instant attacks (not sure bout JoB again or not as this keeps changing, but definitely off JoC), which is again a fairly significant push away from haste being useful.

Originally Posted by frmorrison View Post
AW has always triggered a GCD for me on live.

Regarding hit question (which I asked), with 4.5% hit (leveling lowers the hit a bit) I had 6 misses (over on all the attacks) so it appears the ghost hit is gone.
I believe it was explicitly said on patch notes (or could have been blue post) that AW now triggers a GCD, I'm pretty sure it previously didn't.

What's the level difference between you and the mob you get misses on? Pointless to list hit and misses without this info.

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