Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Paladins
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (5430) Thread Tools
Old 12/16/07, 5:31 AM   #1226
escariot
Glass Joe
 
Blood Elf Rogue
 
Boulderfist
Originally Posted by outaimusha View Post
It's not a question of them being lazy or not. It's a question of the shaman playing smart or not.

Yes. Totem weaving is possible.

No. It shouldn't be done.

Realistically in a raid encounter this does two things to the Shaman. Gives them horrible mana efficiency, and seriously hinders their own Dps by wasting global cool downs. The uptime of a totem buff after the totem is gone is 3 seconds 4 at the most. To keep WF and GoA up constantly the Shaman would literally have to do nothing but weave totems. Taking away a large chunk of dps to slightly increase the dps of 4 others. I would wager that would either decrease overall performance or just balance out.

It'll be a moot point eventually anyway. Blizzard is aware Totem weaving is possible, and intends to find a way to make it not possible.
Unless it was just changed in 2.3, the buff duration is 9s I believe. Done right the party can have wf the entire fight and GoA around 80% realistically. It cuts their dps a bit, but not terribly so unless you consider the mana strain.

Having said that, I agree it shouldn't be done in most situations simply because the buff from GoA is rarely worth the extra mana cost. The new clearcasting talent definitely helps the mana situation but it's not going to be enough even with SR. The only way a shaman can realistically totem weave an entire fight is with a shadow priest in the party, and now your melee dps group is looking a bit strange (obviously wf on a 5th melee dps would far outweigh a shadow priest to allow totem weaving). It's a bit more understandable in a 10-man environment depending on the party setup simply because you can't always get an ideal group.
 
User is offline.
Old 12/16/07, 5:37 AM   #1227
 Karakas
/facepalm
 
Karakas's Avatar
 
Blood Elf Paladin
 
Dragonblight
Err what DPS loss? At most you're using a GCD every 10 seconds on Stormstrike and every 6 on a Shock, surely the rest you can keep totem twisting up.

And with Shamanistic Rage and JoW, mana should never be an issue for Enhancement Shaman.
 
User is offline.
Old 12/16/07, 8:29 AM   #1228
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
97agi(imp totems/kings) with 85% uptime gives whole party around 3.3%more crit. This contribute almoust four time more damage than earth shocking. Drop extra shock(earth) if mana or GBC dosnt allow to twist.

Slow, slower, shaman weapon.
 
User is offline.
Old 12/16/07, 3:45 PM   #1229
SomeoneRandom
Von Kaiser
 
Orc Death Knight
 
Coilfang
Enhancement shaman are also one of the only classes that from what I have seen do not have to pop mana potions.... so if you have a lazy shaman who isn't totem twisting simply because of mana... find a new one or educate him on the basic costs of raiding.
 
User is offline.
Old 12/17/07, 1:05 AM   #1230
CaptBooyah
Von Kaiser
 
CaptBooyah's Avatar
 
Blood Elf Paladin
 
Feathermoon
So now I've been ret for almost a week now, it was a very disappointing start in TK, dying on trash, nubbing out on Alar and a mediocre performance on Solarian. I wasn't in a melee group, so I had to rely on a resto shaman to feed my totems which were out of range half the time or she just didnt drop them. Then I set myself up in the tank group for void reaver (as we had two paladin tanks that week) along with the enhancement shaman and the warrior MT for pure threat production. To my surprise, I took number 1 on the charts. I also had no problems with mana either as I was getting circle of healing spam from the MT healer =]

The following saturday, we practiced on kael a bit.... then went off to SSC after respawn for an hour. Managed to get a WWS report for this.

Hydross + Leo

For SSC I had the enhancement shaman in my group right up until leo where he switched onto his warlock to tank leo's demon form. If I had the WF totems going in Leo, I reckon I wouldve easily been up there with the top 3.

From this past week of not being in a melee group and then being in one... I'd have to say that all a raid leader needs to do is give it a chance. You'd be surprised how much a paladins personal dps will rise.
 
User is offline.
Old 12/17/07, 1:20 AM   #1231
panny
role != roll
 
panny's Avatar
 
Tauren Shaman
 
Barthilas
Originally Posted by SomeoneRandom View Post
Enhancement shaman are also one of the only classes that from what I have seen do not have to pop mana potions.... so if you have a lazy shaman who isn't totem twisting simply because of mana... find a new one or educate him on the basic costs of raiding.
Popping mana pots means no haste pots. Mana shouldn't be an issue though, if it is, get the shaman to twist rank 2 WF totem instead.

Fix Spirit Wolves not responding to commands.
DK/Rogue
 
User is offline.
Old 12/17/07, 9:30 AM   #1232
Zai
Glass Joe
 
Tauren Druid
 
Moonglade (EU)
Has there been any discussion on decent weapon enchants for retadins? Now that I finally have a twohander worth enchanting I'm looking around for enchants, but so far it feels pretty disappointing.

I haven't done any math whatsoever yet, but Savagery feels like the best bet to slap on a weapon.
 
User is offline.
Old 12/17/07, 11:20 AM   #1233
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Originally Posted by Zai View Post
Has there been any discussion on decent weapon enchants for retadins?
Yes there was. Roll a few pages back or something
 
User is offline.
Old 12/17/07, 11:25 AM   #1234
Mearis
Soda Popinski
 
Mearis's Avatar
 
Dwarf Priest
 
The Venture Co (EU)
Originally Posted by outaimusha View Post
It's not a question of them being lazy or not. It's a question of the shaman playing smart or not.

Yes. Totem weaving is possible.

No. It shouldn't be done.

Realistically in a raid encounter this does two things to the Shaman. Gives them horrible mana efficiency, and seriously hinders their own Dps by wasting global cool downs. The uptime of a totem buff after the totem is gone is 3 seconds 4 at the most. To keep WF and GoA up constantly the Shaman would literally have to do nothing but weave totems. Taking away a large chunk of dps to slightly increase the dps of 4 others. I would wager that would either decrease overall performance or just balance out.

It'll be a moot point eventually anyway. Blizzard is aware Totem weaving is possible, and intends to find a way to make it not possible.
Can you explain why? Totem twisting seems like a huge boost for the group, and it requires a small bit of micromanagement - how does 1 extra GCD every 10 seconds lower your DPS? Twisting GoA + WF is pretty huge with a group of 3 rogues and 1 fury warrior.
 
User is offline.
Old 12/17/07, 11:44 AM   #1235
Ayreon
Von Kaiser
 
Human Priest
 
Outland (EU)
Originally Posted by Zai View Post
Has there been any discussion on decent weapon enchants for retadins? Now that I finally have a twohander worth enchanting I'm looking around for enchants, but so far it feels pretty disappointing.

I haven't done any math whatsoever yet, but Savagery feels like the best bet to slap on a weapon.

Yes there was and if I recall correctly, the general consensus was that the differences between Mongoose, Savagery and Executioner are minimal (~5-10 DPS, at most).

Personally, after trying Mongoose for a week, I went back to Savagery. Yes, on paper, Mongoose may outperform it..but on paper, you don't see the procs that are wasted because you have to stop attacking for whatever reason (boss switches phases, resets aggro etc.), or procs wasted because it procced off a killing blow. Savagery is there for each and every hit, it's there when I need it, and I like it.
 
User is offline.
Old 12/17/07, 12:17 PM   #1236
Wh0areume
Glass Joe
 
Wh0areume's Avatar
 
Human Paladin
 
Arygos
Just throwing this out there: I have huge mana problems in all encounters.

- I keep rank1 concecrate up for about 80% of the fight, and max rank whenever AW is active. (I have the darkmoon trinket, so I always feel compelled to take advantage of the +80 spell dmg)
- If i'm fighting a demon/undead boss, i exercise whenever the CD is up.
- max rank seal of command, judging every 8 sec, (thinking of downranking this, though, considering the judgement isn't a very good % of my damage)
- Pop mana pots on cooldown, etc, etc.
- JoW is always put up by one of the healers (altho it seems to get pushed off by other debuffs??)

Here is the spec I raid with: Talent Calculator - World of Warcraft


We tend to go light on pallys recently due to attendance issues and bringing shamen instead, so i usually have to sacrifice one or two crucial pally buffs for BoW. (What i tend to do is give myself 10 min salv in the beginning, and switch to might after the tank has a significant lead.)


Anyway... should I ditch the R1 consecrate?
Or just downrank to R4 or 5 of SoCommand?
Should I put 2 points into Divine Intellect instead of Imp might?

I've started to buy dark runes, but I hate using the healthstone CD.
 
User is offline.
Old 12/17/07, 2:36 PM   #1237
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by Wh0areume View Post
Should I put 2 points into Divine Intellect instead of Imp might?
DI is never the right answer. Mana problems stem more from the balance of mana spent vs returned, not from how much you start with (while it helps, its not a real solution).

I guess the first question to ask is whether or not the other pally(s) in the raid are dropping judgement of wisdom on the target. On most fights where I don't have to move a lot, JoW gives me upwards of 100 mp5 easily. Being horde, I can't really comment on your use of max rank SoC versus downranking, I never run into any issues with SoB.
 
User is offline.
Old 12/17/07, 3:05 PM   #1238
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Wh0areume View Post
Just throwing this out there: I have huge mana problems in all encounters.
....

Anyway... should I ditch the R1 consecrate?
Or just downrank to R4 or 5 of SoCommand?
Should I put 2 points into Divine Intellect instead of Imp might?
Do you run SWS?


I don't think SWS is completely accurate for damage done by seals (due to SJ giving mana rebates), but it should give you a ranking of

Exorcism
R1 Consecrate
CS

and their relative efficiency.


Pioritize abilities based on their efficiency (because you're mana limited, so using your mana better will let you get better damage with your current gear no matter what the fight is).


Divine Intellect is *definitely* not going to help (for raid DPS), since it's a static bonus of a few hundred mana, tops. Looking at your current armory, you get something like 75~ mana per point ... Over a 6 minute fight, that's not much. Mana regen is what you need for higher sustainability.



Anyways, looking at your armory, I suspect that you don't have enough +dmg (55 with your current gear; 135 with Crusade card?) to make Exorcism or Consecrate worthwhile (especially without JotC). R1 Consecrate may still be fine when you have both JotC and JoW up since it's a 120 mana spell with a 50% chance to return 74 mana, but Exorcism gets somewhere around 2.2~ DPM in my +dmg focused gear. It's not going to be any better in pure AP gear.






On a different topic:

Does SoB proc off of WF? Does it use the WF attack's white damage (WF has bonus AP for the extra swing) or your normal white damage?
 
User is offline.
Old 12/17/07, 3:08 PM   #1239
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Arygos
Originally Posted by Wh0areume View Post
Just throwing this out there: I have huge mana problems in all encounters.

...snipped...
Anyway... should I ditch the R1 consecrate?
Or just downrank to R4 or 5 of SoCommand?
Should I put 2 points into Divine Intellect instead of Imp might?

I've started to buy dark runes, but I hate using the healthstone CD.
On a fight where the mob isn't removing my mana, I use Avenging Wrath on its cooldowns, and I'm judging and using Crusader Strike on every cooldown, I can last 10 minutes with Blessing of Wisdom. When I uprank Seal of Command to maximum, my time to zero mana goes down to three or four minutes. The DPS difference is absolutely minimal. Now, when the 2.3.2 planned changes for Sanctified Judgements goes into effect, upranking will be a much more viable option as you'll be getting 80% of the mana cost of SoCom back as opposed to 50%.

That being said, start trying to fix the mana issues by downranking before spending gold on a respec.


Originally Posted by Mearis View Post
Can you explain why? Totem twisting seems like a huge boost for the group, and it requires a small bit of micromanagement - how does 1 extra GCD every 10 seconds lower your DPS? Twisting GoA + WF is pretty huge with a group of 3 rogues and 1 fury warrior.
Totem Twisting is a bit of a benefit, but should not be relied on. Unless I'm mistaken, the effect has been listed as not working as intended, and will be corrected in the next patch.

As to the Moongoose Vs. Savagery Vs. Executioner question it ultimately boils down to where you spend the majority of your time and the balance quality of your raid. With a mob suffering from five Sunders / a 5 point Expose Armor, Faerie Fire, and Curse of Recklessness, an Executioner proc brings a tremendous amount to the table. If you're just PvPing, the proc will mean considerably less.

Each armor level will be lessened by the listed debuff in a running count.
Numbers from default values, and using the Armor Reduction Calculator found at:
http://rehfeld.us/wow/damage-reduction.php

Assumes a base armor value of 7000 on a level 73 mob

CoR = Curse of Recklessness
Sun = Five Sunder Armors  520*5 = 2600
FF = Faerie Fire  610
ExP = Executioner Proc  840

Armor Level     Debuff     Mitigation
7000            -          36.92%
4400            Sun        26.895%
3790            FF         24.063%
2990            CoR       22.07%
2150            ExP        16.919%

Last edited by Noraj : 12/18/07 at 4:08 AM.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce
 
User is online.
Old 12/17/07, 4:26 PM   #1240
Renaud
Glass Joe
 
Undead Rogue
 
Kilrogg
Have their been any comparisons between [Jin'rohk, The Great Apocalypse] and [World Breaker]

I will have my choice, but I would prefer not to get both. Does the crit from the WB outweigh the haste? I am a bloodelf, but currently have no static haste items, or is DPS/Top End Damage > all?

[Edit: Evidently I am too moronic to understand how to do the Wowhead links, if someone could inform me I would be appreciative.]
[Edit2: Nevermind, I was thinking too hard]

Last edited by Renaud : 12/17/07 at 4:33 PM.
 
User is offline.
Old 12/17/07, 4:30 PM   #1241
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Renaud View Post
Have their been any comparisons between Jin'rohk, The Great Apocalypse and World Breaker?

I will have my choice, but I would prefer not to get both. Does the crit from the WB outweigh the haste? I am a bloodelf, but currently have no static haste items.

[Edit: Evidently I am too moronic to understand how to do the Wowhead links, if someone could inform me I would be appreciative.]
Use "item" tags

[_item] ITEM NAME [/item] << Remove "_" in the first tag

[Jin'rohk, The Great Apocalypse]
[World Breaker]


I think the names have to be exact for it to work.
 
User is offline.
Old 12/17/07, 4:36 PM   #1242
Wh0areume
Glass Joe
 
Wh0areume's Avatar
 
Human Paladin
 
Arygos
Originally Posted by Fiola View Post
Do you run SWS?
Wow Web Stats

I think every one of the attempts i was almost OOM after 1-2 minutes.
A healer would put JoW up, but then it would vanish.

I'm thinking that even though CS refreshes it, it doesn't move the debuff up in position, so it gets pushed off by everyone else's debuffs.
No one was sure what was going on, because we always saw it go up, then it would disappear.

Also in the Gorefiend attempts, the shaman was dropping FR totem instead of mana spring, which hurt.
 
User is offline.
Old 12/17/07, 6:31 PM   #1243
Oxudes
Glass Joe
 
Blood Elf Paladin
 
Kazzak (EU)
Hey, popping in here again, would just like some advice on choosing between [Red Belt of Battle] and [Chain of Unleashed Rage]. For raiding of course.

edit: oh, I'm at about 1690 AP, 31.7% crit, hit capped unbuffed.
 
User is offline.
Old 12/17/07, 8:04 PM   #1244
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Originally Posted by Noraj View Post
Totem Twisting is a bit of a benefit, but should not be relied on. Unless I'm mistaken, the effect has been listed as not working as intended, and will be corrected in the next patch.
It was only mentioned as not intended. There were no projections given as to fixing it.
 
User is offline.
Old 12/17/07, 8:34 PM   #1245
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Wh0areume View Post
Wow Web Stats

I think every one of the attempts i was almost OOM after 1-2 minutes.
A healer would put JoW up, but then it would vanish.

I'm thinking that even though CS refreshes it, it doesn't move the debuff up in position, so it gets pushed off by everyone else's debuffs.
No one was sure what was going on, because we always saw it go up, then it would disappear.

Also in the Gorefiend attempts, the shaman was dropping FR totem instead of mana spring, which hurt.
Using your WWS:
Average CS - 1511 damage (236 mana) - 6.4 DPM

Average Exorcism - 1110 damage (340 mana, assuming you used max rank) - 3.2 DPM.


Figuring out mana efficiency of JoC is a little tricky, since technically you could just run SoC R1 and judge it every 29 seconds, or you could judge every 8~ seconds with max rank, but we'll just play with the current numbers.

Your WWS shows 8 SoC procs for 1.4k average and 10 JoCs for 480. Assuming that's max rank JoC (238 mana, -119 SJ, +124~ judgment; 243 total mana), you did an average of 1600 damage for 243 mana, or 6.58 DPM.

You could get the same seal damage with SoC R1 - looking at 10 casts of SoC R1, you would average 20.36 DPM from the seal damage. (If you don't need 10 casts of SoC R1 to get 8 SoC procs, then you end up with some really obscene efficiency number)


For consecrate, I don't know what rank you used - but it did an average of 47 damage, or 376 damage over 8 seconds. If that was R1 (120 mana), that has a DPM of 3.13, which is lower than that of Exorcism.


Recap using your WWS numbers:

CS - 6.4 DPM
Exorcism - 3.2 DPM
Consecrate - 3.13 DPM (assuming R1)

R6 SoC + JoC - 6.58 DPM
Theoretical SoC R1 - 20.36 DPM

I separated SoC/JoC from the other abilities since they're a different type of mechanic. Differentiating between seal and judgement mana costs is kind of arbitrary.


So if running OOM caused you to use CS less, then you should cast Consecrate and Exorcism less often. For max DPM, I think R1 SoC (no judgement) + CS every CD + JoW should be close to the best efficiency rotation.


Recalculation using JoW: (-37 mana cost per hit)

CS - 7.59
Exorcism - 3.66 DPM
Consecrate - 4.53 DPM (assuming R1)

R6 SoC + JoC - 9.07 DPM
Theoretical SoC R1 - 44.09 DPM
For mana efficiency, I think the theorycraft math here suggests you should stick to CS + your preferred rank of SoC.

(If you can guarantee JotC + JoW, R1 Exorcism might have high enough efficiency to be worth using)
 
User is offline.
Old 12/17/07, 10:43 PM   #1246
Aramul
Piston Honda
 
Human Paladin
 
Lightbringer
Originally Posted by Fiola
Figuring out mana efficiency of JoC is a little tricky, since technically you could just run SoC R1 and judge it every 29 seconds, or you could judge every 8~ seconds with max rank, but we'll just play with the current numbers.
Since SoC damage can be maintained with just a r1 SoC every ~30 seconds, the overall mana cost and DPM of JoC can be seperated from SoC by taking all mana spent on SoC/Judgement, and subtracting the cost of r1 SoC every 30 seconds.

Using Afkbot's WWS
The fight lasted 2:56, SoC r1 would need to be cast 6 times during the fight to maintain 100% SoC uptime. SoC dealt 32898 total damage.
SoC DPM = 32898 / (6 * 55) = 32898 / 330 = 99.6

With 16 casts of SoC/JoC during the fight, actual mana spent on Seal/Judge (assuming max rank) is 16 * 243 - 330 = 3558. JoC dealt 10657 total damage.
JoC DPM = 10657 / 3558 = 2.995

Assuming JoW was up (it was), theoretical mana spent drops by 37*16=592.
JoC DPM = 10657 / (3558 - 592) = 10657 / 2966 = 3.593

Edit: Didn't listen to my own advice on seperation.

Last edited by Aramul : 12/17/07 at 10:56 PM.
 
User is offline.
Old 12/18/07, 2:56 AM   #1247
DarKNecross
Don Flamenco
 
DarKNecross's Avatar
 
Human Paladin
 
Greymane
For Item vs. Item comparisons, I highly recommend people look at MaxDPS.com. It may not be quite perfect now, but it's about as good as an opinion you'll get from anyone else.

Originally Posted by Renaud View Post
Have their been any comparisons between [Jin'rohk, The Great Apocalypse] and [World Breaker]

I will have my choice, but I would prefer not to get both. Does the crit from the WB outweigh the haste? I am a bloodelf, but currently have no static haste items, or is DPS/Top End Damage > all?

[Edit: Evidently I am too moronic to understand how to do the Wowhead links, if someone could inform me I would be appreciative.]
[Edit2: Nevermind, I was thinking too hard]
Jin'rohk - haste is amazing as a Blood Elf paladin.

Originally Posted by Oxudes View Post
Hey, popping in here again, would just like some advice on choosing between [Red Belt of Battle] and [Chain of Unleashed Rage]. For raiding of course.

edit: oh, I'm at about 1690 AP, 31.7% crit, hit capped unbuffed.
Red Belt of Battle - the crit scales your DPS more than the Armor pen.

I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
http://crimson-guild.com
 
User is offline.
Old 12/18/07, 4:32 AM   #1248
Gormal
Give nothing back.
 
Gormal's Avatar
 
Blood Elf Paladin
 
Nordrassil
Keep in mind that maxdps.com does not work for seal of blood, and for whatever reason weighs hit rating absurdly high. Common sense should tell you which items are the better ones, though.
 
User is offline.
Old 12/18/07, 5:17 AM   #1249
Isuildor
Glass Joe
 
Human Paladin
 
Barthilas
Originally Posted by Wh0areume View Post
Wow Web Stats

I think every one of the attempts i was almost OOM after 1-2 minutes.
A healer would put JoW up, but then it would vanish.

I'm thinking that even though CS refreshes it, it doesn't move the debuff up in position, so it gets pushed off by everyone else's debuffs.
No one was sure what was going on, because we always saw it go up, then it would disappear.
how many warlocks and shadow priests does your guild take because a boss can only ever have 40 debuffs. So if you have too many classes that do debuffs, things will keep getting pushed off.
 
User is offline.
Old 12/18/07, 10:48 AM   #1250
Cathmor
Von Kaiser
 
Cathmor's Avatar
 
Human Paladin
 
Malfurion
Originally Posted by Gormal View Post
Keep in mind that maxdps.com does not work for seal of blood, and for whatever reason weighs hit rating absurdly high. Common sense should tell you which items are the better ones, though.
If you plug your stats into maxdps.com and for hit rating put in enough to be hit capped, it no longer rates hit rating as high.

I am the light that brings the dawn.
http://e4ae.blogspot.com/
-Cathmor of Malfurion
formerly Baelor of Runetotem
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Paladins

Thread Tools