Originally Posted by Cromfel
"What do you consider to be a reasonable grind rate for a Ret paladin?"
Thats the question what you need to answer. Im still not entitled to do your homework. I have done mine. Ingame testing multiple classes, theory behind our own manaconsumption and double checking them ingame to verify results.
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Oh, I'm happy with my grind rate. I've also done my homework to be reasonably efficient with it, given the constraints of my class.
Can it be improved? Sure. Does it need improving? I don't think so.
You say it needs improving. *You* need to do *one* more step beyond simply observing, "this other class can grind faster". Every class has something they can do better than other classes, so handing out buffs based on comparison alone would yield homogenized classes.
What is "enough"? Do Ret paladins need a 100% grinding speed buff? 200%?
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Where do you show this conclusion and whats the base of this assumption? Is it safe to say just you just draw that conclusion out of air, since you dont have any 1st hand experience?
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The entire math post that you're replying to?
Perhaps I need to use more bolds and italics just for you to read my damn math.
Originally Posted by Cromfel
Your "Mana Efficient" Grinding rotations:
Using SoC 1x + 1x CS + 1x JoC + SoW + white:
Kill time: (5.5k - 1038 - 430) / (281) ~= 14 seconds;
Mana Use: 280 + 236 + 130 + 270 = 916 mana
Mana Regen: 140 mana from SJ, 100.8 mana from BoW, 427 mana from SoW (assume 12 PPM, includes CS average proc rate), 117.6 mana from spirit (6 seconds) = 785.4
Your Net Mana Use: -149.4 (Net mana gain!)
Real Net Mana Use: 130.6
Using SoC 1x + 1x JoC + SoW + white:
Kill time: (5.5k - 430) / (281) ~= 18 seconds;
Mana Use: 280 + 130 + 270 = 680 mana
Mana Regen: 140 mana from SJ, 129.6 mana from BoW, 436 mana from SoW, 157 mana from spirit (8 seconds) = 862.6
Your Net Mana Use: -462.6 mana
Real Net Mana Use: -182.6 mana
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Awww, it's cute what you did here.
Do you understand that the point of the grind rotation is to chain them together?
You fight one mob, you judge, you re-seal. When the mob dies, you still have 20 seconds left on your seal, and you fight your next mob. Judge, re-seal. Rinse, repeat.
Un-necessary sealing wastes mana and increases downtime (eventually).
The point of my math isn't to prove that Paladins absolutely don't need mana regen buffs. My point is that they *do* have (grinding) mana regen. You haven't done any of this *simple* homework, how do you expect Blizzard to give you buffs?
Dev A: "They want mana regen buffs"
Dev B: "How are their existing mana regen abilities deficient?"
Dev A: "Dunno, they want buffs cause Shadow Priests and warlocks can grind better"
Dev B: " ... "
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You are grinding 100 monsters in average of 1600 seconds, while using your zero managain/manaloss rotations that would keep your grinding infinetely up mana wice. But you still have to heal from time to time. Lets say you spend 1 HL every 2 monsters (about 2800 healed monsters dealing 87 dps to you) thats 131 mana consumed for healing. Meaning you would still need to drink 4 times giving you extra downtime of 105 seconds.
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I think I've adequately explained how your addition to my rotations are invalid.
For this next calculation, I will use my original math, assuming a 5.7k mana pool.
Combo 1:
10.7 seconds, -427 mana per mob -> 13.3 mobs or 143 seconds of grinding till OOM.
Drink for 25 seconds
Cycle Time: 168 seconds
Kill rate: 13.3 mobs per 168 seconds
vs.
Weaving Combo 2 + 3
26 seconds per 2 mobs, or 13 seconds per mob; net mana gain from this cycle
Cycle time: Indefinite
Kill rate: 11 mobs per 143 seconds
Kill rate: 12.9 mobs per 168 seconds
There does seem to be a kill rate penalty using the weaving combo, but you're also gaining mana overall and do not have to sit and drink.
If you'd like to seize this as an "AHA!" point, you can say my math proves that using max ability spam + drinking yields a 3% increase in mob kill rate compared to using SoW/JoW weaving.
We're still ignoring travel time, which I'd rather not bother with, since that's highly variable. And I think this thread has had enough of "grinding theorycraft". I made my point, take it as you will.
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You "think" that the math still shows how SoW/JoW can be weaved into a rotation for better sustained grinding, since when these forums are used to throw these wild assumptions as facts, even when the reality is different? If you dont know how it works, dont post. Calculate how things work and then post if you are sure about your results. Grinding is field test what has large margin of error. If you WWS logged your grinding periods, evaluated the results from your grinding periods. Calculated them and then double checked the theory by another testing period, then you should post your results. Just like I did. You havent done anything but "You think", that grinding experiment where your ingame results only give you rotation that allows you to grind infinitely without drinking, are "developed techniques". Thats only finding lazy way, thats not finding efficient way.
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I did this math first, and then I used it when grinding.
Feel free to denigrate how this is "just theorycraft". You countered my posts with "just theorycraft". The point is that the math shows us possibilities. In particular, I kept this math simplified for your sake, since you seemed to have never seriously considered the possibilities of using SoW + JoW while grinding.
I will, you too.