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Old 01/21/08, 9:55 PM   #1601
orkyben
Von Kaiser
 
orkyben's Avatar
 
Blood Elf Paladin
 
Agamaggan (EU)
Originally Posted by Feanortm View Post
Question: With my current gear, can i do ZA ?
Shouldn't be an problem, I'd suggest getting a little more +Hit though to push you towards the cap.

Maybe change your helm enchant? :o

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Old 01/21/08, 10:31 PM   #1602
Feanortm
Glass Joe
 
Human Paladin
 
Eonar (EU)
Originally Posted by orkyben View Post
Shouldn't be an problem, I'd suggest getting a little more +Hit though to push you towards the cap.

Maybe change your helm enchant? :o
I am using the revered Violet Eye ring instead of horseman's for raids, so I am somehwere around 70 hit rating. I'd hate to change the head enchant because i will lose some AP and mana (I have to watch I don't go oom on bosses even while chugging super mana potions).
Thanks.

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Old 01/22/08, 3:07 AM   #1603
CaptBooyah
Von Kaiser
 
CaptBooyah's Avatar
 
Blood Elf Paladin
 
Feathermoon
Originally Posted by Feanortm View Post
I am using the revered Violet Eye ring instead of horseman's for raids, so I am somehwere around 70 hit rating. I'd hate to change the head enchant because i will lose some AP and mana (I have to watch I don't go oom on bosses even while chugging super mana potions).
Thanks.
+hit means more dps and it outdoes any other stat increase by a mile (well, on par with expertise, kinda)

Could be as easy as just putting another +hit ring.. or a few gems.

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Old 01/22/08, 4:03 AM   #1604
Handled
Von Kaiser
 
Handled's Avatar
 
Human Paladin
 
Scilla
Originally Posted by Tyrian View Post
As funny as it sounds, its a good idea. Even if you think of a different effect for a new pally synergy group-buff (haste sounds nice), im sure people would love getting their own pally wings!
Personally I think the group buff that Ret needed that could have solved the " Do you deserve a melee spot " It's simple 1/3/5% per stack of Vengeance to the group, the 5% to the group is very much equal to Windfury, the glowing hands would be visible and people would realize they had it. It would not turn into an OP issue in PvP becuase you still have to stack 3 to create your highest damage possible.

Best case possible is 1/3/5% + .50/.75/1.0 % Haste, you can tweak the haste numbers but the reason I left them at that level is they would not hurt Alliance based on the SoC PPM nor would it be an incredible buff that made peole scream OP. Overall it would be approximately a 6-7% + 2% Sanctity aura that is Borderline what you get out of SoE + WF.

I think a group AW would be asking for a lot but a group Vengeance that required stacks and was as Deep in Retribution as it is would not be abusable but would be clearly a great melee tool.

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Old 01/22/08, 4:06 AM   #1605
Larhia
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis (EU)
Originally Posted by orkyben View Post
Flask of Relentless Assault, Roasted Clefthoof and Haste Potions (mana permitting) are the best choices. Could always add in a "Scroll of Strength" or something, usually fairly cheap on the AH - I have a bank full of them! Obviously if your not in the "Windfury" group, crack out a sharpening stone.
im lucky to be nearly everytime in windfury group. most time i dont have to much mana problems so that i can use the haste potions because of JoW.

Originally Posted by orkyben View Post
For your belt, maybe the [Red Belt of Battle]? Someone in your guild should have the recipe.
grml, since we are raiding this pattern never dropped. and other guilds/players who have this one are selling the nethervortex for a very high amount of gold.

On the subject of my helmet, i just want to get rid of karazhan trinket but dont want to switch my gems into +hit. thats why i thought about getting VR helmet.

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Old 01/22/08, 1:02 PM   #1606
Samiel
Glass Joe
 
Human Paladin
 
Steamwheedle Cartel
Ok, so I'm posting here wondering now. -chuckles.-

I'm not sure my character is linked through the side bar, but anyway.

Having trouble breaking the 700DPS (sustained) mark, something I am not happy about. Part of it is, our guild has no actual dedicated melee group, with the exception of an Enhancement Shaman, a Rogue and Me, for our active 25-mans.

In any case, another issue, is finding a macro to do my judge/seal mechanic in my DPS cycle, can anyone help with that?

Also, of course, gear upgrades available? We've recently started raiding 25-mans with the guild i'm in, 2/2 Gruul's and One boss down in TK and SSC (The loot hogs.) Our ZA team (Which I am not on.) Is 3/6 ZA (yay for one night a week ZA runs.) And I have no access to Kara, as our Kara nights are work nights.

In any case, in case my armory link is not working in the side bar.

This should be it

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Old 01/22/08, 1:08 PM   #1607
Handled
Von Kaiser
 
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Human Paladin
 
Scilla
I have been using an itemvalue addon that determine the worth of an item but I'm going to say where to place ArP and Haste vs everything else this is still something I can't decide for sure where to leave haste and move to ArP or if I should keep stacking ArP.

With my current gear I have thought about dropping 2 [Band of Devastation] for [Stormrage Signet Ring] and [Signet of Primal Wrath] Anyone else coming up with some outstanding results in the department of ArP vs Haste?

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Old 01/22/08, 3:44 PM   #1608
Antiock
Von Kaiser
 
Blood Elf Paladin
 
Thunderhorn
Originally Posted by Samiel View Post
Ok, so I'm posting here wondering now. -chuckles.-

I'm not sure my character is linked through the side bar, but anyway.

Having trouble breaking the 700DPS (sustained) mark, something I am not happy about. Part of it is, our guild has no actual dedicated melee group, with the exception of an Enhancement Shaman, a Rogue and Me, for our active 25-mans.

In any case, another issue, is finding a macro to do my judge/seal mechanic in my DPS cycle, can anyone help with that?

Also, of course, gear upgrades available? We've recently started raiding 25-mans with the guild i'm in, 2/2 Gruul's and One boss down in TK and SSC (The loot hogs.) Our ZA team (Which I am not on.) Is 3/6 ZA (yay for one night a week ZA runs.) And I have no access to Kara, as our Kara nights are work nights.

In any case, in case my armory link is not working in the side bar.

This should be it
Your armory shows you as being protection spec and in tanking gear. But it sounds like you're pretty much limited to pvp gear and heroic badge rewards. If you get Bellator's spreadsheet, you can use the itemcalc to see what items that are available to you are upgrades.

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Old 01/22/08, 4:08 PM   #1609
EboJenkins
Glass Joe
 
Blood Elf Paladin
 
Blackhand
My paladin was in epic healing gear, but my raid is letting me go ret since we can start healing kara with only two healers. We are not far in the progression game, I understand. To me it seems the core stats for a ret pally appear after kara, so the gear available to me isn't awesome but it can do the job. I recently got Despair as my first ret weapon, the Str is nice and the proc is huge. I decided to put Executioner on it, but I understand that after Hit and Str, haste is one of the most beneficial stats for a ret pally, especially a horde pally with Seal of Blood.

Was I wrong to put Executioner on it? I decided to do so because I figure ignoring armor will up my white hits significantly, and that in turn will also up my seal damage. Should I have gone for mongoose? I'm at 21% crit with only a few epics/blues and mostly greens. I lol'd at Crusader (+60 Str at level 70?) or the +20 str.

My many thanks to you masters of all things great! I read most of the thread and I'm astounded! :-D

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Old 01/22/08, 4:35 PM   #1610
xellos
Von Kaiser
 
Orc Death Knight
 
Ner'zhul
The difference in dps between Mongoose and Executioner are fairly minimal. That being said, I will go with Mongoose since your mileage may vary with Executioner depending on how much armor penetration you have already, raid debuffs on the boss, and the armor value of the boss itself. Mongoose will affect 100% of your damage while Executioner will affect roughly 70%.

In your case it'd be better to use Savagery since your AP is still relatively low, and increasing your AP is the most efficient way to increase your damage after being hit capped. Finally, it'd behoove you to use Bellator's gear spreadsheet to see the rough dps approximations of each enchant with your current gear.

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Old 01/22/08, 7:56 PM   #1611
Teer
Von Kaiser
 
Blood Elf Hunter
 
Sunstrider (EU)
I had some strange bug happening to me last week in SSC. I was retribution but had to fill in for a tank that was late so I jumped into tank gear and tanked adds on Hydross. Since I wasn't protection specced and didn't have Holy Shield I used the [Libram of Avengement] to get Vengeance up easier. But after I had judged Wisdom on Hydross and just stood and auto attacked without using Judgement the buff from the libram kept refreshing itself. And the buff was active, I checked my character screen.

Here is a screenshot of the bug. The buff from the libram last 5 seconds, and Judgement has 8 sec cooldown, so Judgement cooldown can't be ready while the buff is active.

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Old 01/22/08, 8:32 PM   #1612
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Teer View Post
I had some strange bug happening to me last week in SSC. I was retribution but had to fill in for a tank that was late so I jumped into tank gear and tanked adds on Hydross. Since I wasn't protection specced and didn't have Holy Shield I used the [Libram of Avengement] to get Vengeance up easier. But after I had judged Wisdom on Hydross and just stood and auto attacked without using Judgement the buff from the libram kept refreshing itself. And the buff was active, I checked my character screen.

Here is a screenshot of the bug. The buff from the libram last 5 seconds, and Judgement has 8 sec cooldown, so Judgement cooldown can't be ready while the buff is active.
That bug has been around for about 2 patches now? Each auto-attack refreshes the judgement, which apparently triggers the Libram's effect.

A slightly related effect is that auto-attack on a judged mob will trigger spell damage charges on the [Darkmoon Card: Crusade]. I've recently discovered that it can also trigger the damage in Zul'Jin Phase 3, which is rather painful.

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Old 01/23/08, 1:29 AM   #1613
Samiel
Glass Joe
 
Human Paladin
 
Steamwheedle Cartel
Originally Posted by Antiock View Post
Your armory shows you as being protection spec and in tanking gear. But it sounds like you're pretty much limited to pvp gear and heroic badge rewards. If you get Bellator's spreadsheet, you can use the itemcalc to see what items that are available to you are upgrades.

Ah, I can't use Bellator's Spreadsheet, I have no Excel. I see Armory hasn't updated yet.

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Old 01/23/08, 2:55 AM   #1614
CaptBooyah
Von Kaiser
 
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Blood Elf Paladin
 
Feathermoon
Originally Posted by Fiola View Post
That bug has been around for about 2 patches now? Each auto-attack refreshes the judgement, which apparently triggers the Libram's effect.

A slightly related effect is that auto-attack on a judged mob will trigger spell damage charges on the [Darkmoon Card: Crusade]. I've recently discovered that it can also trigger the damage in Zul'Jin Phase 3, which is rather painful.
Could be the effect of Vindication? Not that Im complaining about having the 80 spell dmg while raiding =D

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Old 01/23/08, 3:27 AM   #1615
Shikari
Glass Joe
 
Blood Elf Paladin
 
Anub'arak (EU)
Originally Posted by CaptBooyah View Post
Could be the effect of Vindication? Not that Im complaining about having the 80 spell dmg while raiding =D
It isn't the effect of Vindication which triggers On-Spellcast Trinkets. Auto-Attacks, which refresh your own Judgement on the target, are capable of triggering Trinkets. I'm Holy Paladin for myself and use [Tome of Fiery Redemption] for farming. If I judge my target with any kind of Seal and the Tome hasn't triggered yet, it can trigger from any Auto Attack refreshing the Judgement.
One thing to notice is: Refreshing a Judgement is a Cast you made (Whysoever). On the Kael'thas encounter when I judge my Seal of Wisdom on Thaladred the Darkener (Who AoE-Silences, if someone comes close to him), I can't refresh my Judgement by autoattacking him until the Silence has worn off.

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Old 01/23/08, 5:11 AM   #1616
Antiock
Von Kaiser
 
Blood Elf Paladin
 
Thunderhorn
Originally Posted by CaptBooyah View Post
Could be the effect of Vindication? Not that Im complaining about having the 80 spell dmg while raiding =D
It's both, actually. Vindication and refreshing a judgement will both stack up the spell dmg portion of that trinket.

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Old 01/23/08, 5:25 AM   #1617
Gwen
Glass Joe
 
Gwen's Avatar
 
Night Elf Hunter
 
Kor'gall (EU)
Originally Posted by Shikari View Post
One thing to notice is: Refreshing a Judgement is a Cast you made (Whysoever). On the Kael'thas encounter when I judge my Seal of Wisdom on Thaladred the Darkener (Who AoE-Silences, if someone comes close to him), I can't refresh my Judgement by autoattacking him until the Silence has worn off.
This is very noticable on the zul'jin encounter in phase 3 (eagle), where a refreshment of your own seal (light, wisdom, however not sure about crusader) will trigger the 1250 damage on spellcast effect. In general the effect of these mechanics brings me to question if there would be any 'on spellcast' trinckets or items with no hidden cooldown, for they might provide an interesting addition in dps when it would be possible to judge light or wisdom.

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Old 01/23/08, 10:57 AM   #1618
Pazgaz
Glass Joe
 
Human Paladin
 
Silvermoon (EU)
I didn't notice it mentioned before, but vindication is considered a spell cast. It triggers the SP part of DM:C

Edit:

two posts up. I'm blind.

Last edited by Pazgaz : 01/23/08 at 11:06 AM.

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Old 01/23/08, 1:37 PM   #1619
Fiola
Great Tiger
 
Human Paladin
 
Skywall
The Judgement refresh seems to trigger Mark of Vindication, too. Tested it while doing my dailies last night, and noticed a Mark proc from auto-attack. (no spells/abilities were used)

And yes, the Zul'Jin phase 3 damage sucks. I find myself dropping out 15~ seconds before the phase change so the judgement can fade. (Or should I just not judge at the beginning? Choices...)

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Old 01/23/08, 2:25 PM   #1620
Lopaka
Glass Joe
 
Blood Elf Paladin
 
Medivh
Originally Posted by Fiola View Post
The Judgement refresh seems to trigger Mark of Vindication, too. Tested it while doing my dailies last night, and noticed a Mark proc from auto-attack. (no spells/abilities were used)

And yes, the Zul'Jin phase 3 damage sucks. I find myself dropping out 15~ seconds before the phase change so the judgement can fade. (Or should I just not judge at the beginning? Choices...)
I normally back out at the start of phase 3 and just avoid tornadoes till the judgments drop off the boss, then get in and dps when I can. Our shaman drops WF, Earth Elemental and a Searing totem, which also helps a ton. (And CS doesn't get you zapped, which is awesome)

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Old 01/23/08, 2:28 PM   #1621
Feanortm
Glass Joe
 
Human Paladin
 
Eonar (EU)
Speaking of Judgements... I've noticed in heroics, on mobs who use spell reflect, my Judgement and SoC go right through it without causing any damage to me, while, example, a mage can kill himself with fireballs. Do Judgement and SoC count as a melee hit in those cases?

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Old 01/23/08, 2:47 PM   #1622
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Lopaka View Post
I normally back out at the start of phase 3 and just avoid tornadoes till the judgments drop off the boss, then get in and dps when I can. Our shaman drops WF, Earth Elemental and a Searing totem, which also helps a ton. (And CS doesn't get you zapped, which is awesome)
For the two kills I've been on, we're pretty pressed for DPS on Phase 3, whereas Phase 2 is just tank/spank. As such, I figure I'd lose the DPS on the phase where it's not needed as much. (Alternatively, if I'm plain unlucky with getting melee face-time due to the @#^%@#^@^ tornadoes, I could just leave the Judgement up so the raid's damage is higher)


Originally Posted by Feanortm View Post
Speaking of Judgements... I've noticed in heroics, on mobs who use spell reflect, my Judgement and SoC go right through it without causing any damage to me, while, example, a mage can kill himself with fireballs. Do Judgement and SoC count as a melee hit in those cases?
SoR goes through spell reflect shields too. JoR does not.

Based on that behavior, I think JoC is considered a "melee attack" that uses spell hit and deals Holy damage. It also triggers both types of DM:Crusade buffs... so it's just a very unique ability. = P

(HoW also goes through spell reflect shields. That one is probably considered a ranged attack too, like Arcane Shot)

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Old 01/23/08, 3:18 PM   #1623
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Well according to a post by Hortus Judgement is considered to be a melee ability for various reasons (why you can't use it while BoP'd). This doesn't explain why we can't use it while silenced though, which I've always found odd. Judgement is just one of those strange things that behaves oddly depending on whats going on.

Last edited by flyingtoastr : 01/23/08 at 4:47 PM.

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Old 01/23/08, 4:20 PM   #1624
Feanortm
Glass Joe
 
Human Paladin
 
Eonar (EU)
Interesting... Thanks for the info.

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Old 01/23/08, 6:03 PM   #1625
Sunduranin
Glass Joe
 
Night Elf Druid
 
Hellscream
I'm raiding BT as ret and while looking over upgrades to some key items, most of whats availible has armor ignore as a stat. Ive yet to find a source that states whether or not seal of command procs are effected by armor. I assume crusader strike is being the nature of tooltip, but can anyone confirm.

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