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Old 01/08/08, 7:29 AM   #1381
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Gormal, I would also look at trying to get 2 piec Tier 6 if you can, the 2 piece set bonus is just amazing

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Old 01/08/08, 7:33 AM   #1382
Gormal
Give nothing back.
 
Gormal's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by bellator View Post
Gormal, I would also look at trying to get 2 piec Tier 6 if you can, the 2 piece set bonus is just amazing
I don't have mana problems as things stand, though I can always drop an extra consecrate rank with the excess mana. Are other alliance paladins feeling strapped for mana ever?

Edit: Do we have an estimate on the average mp5 of T6 2set bonus?

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Old 01/08/08, 8:18 AM   #1383
Deac
Glass Joe
 
Undead Mage
 
Stormreaver (EU)
Originally Posted by Kris View Post
What I think he means is: He thinks he's hit capped and the spreadsheet says he isn't, therefore giving high dps on +hit items.
yeap

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Old 01/08/08, 9:22 AM   #1384
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Originally Posted by Gormal View Post
I don't have mana problems as things stand, though I can always drop an extra consecrate rank with the excess mana. Are other alliance paladins feeling strapped for mana ever?

Edit: Do we have an estimate on the average mp5 of T6 2set bonus?
I thought you were a belf. If you are alliance i would go for Torch over Cataclysm.

As for an estimate, it is very variable on weapons and gear etc, but for a tier 6 type paladin comes in at about 30ish mp5

Originally Posted by Deac View Post
yeap
Hmm, wonder why it's saying you are not hit capped. Can you list out your items and there contributions to getting you to the 9% cap?

Remember in terms of item analysis, if you have for example 9% hit exactly, and you analyse lets say you gloves compared to other gloves and your current gloves give you 1% hit, then other gloves with +hit on them will be counting towards the dps contribution as without your gloves you are not hit capped....if that makes sense

Edit: Deac, i looked at your character on the armory, and it says he only had 7.7% hit which is not hit capped. What other factors have you got to make yourself hit capped?

Last edited by bellator : 01/08/08 at 9:28 AM.

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Old 01/08/08, 11:20 AM   #1385
Renaud
Glass Joe
 
Undead Rogue
 
Kilrogg
Can the Str Scroll buff be added to the buff list please? I love the new Belf included sheed Bellator!!

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Old 01/08/08, 12:53 PM   #1386
Averie
Glass Joe
 
Human Paladin
 
Kirin Tor
Paladin
Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.

Righteous Fury: This spell will no longer cost twice the listed mana to cast.

Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.
The new changes with today's patch, 2.3.2.

It will be interesting to see how these affect optimal gear choices now.

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Old 01/08/08, 1:13 PM   #1387
Alatandir
Glass Joe
 
Human Paladin
 
Spinebreaker
To Bellator (or anyone else who may know this info)

You have created a very nice spreadsheet encapsulating a lot of information on our mechanics. Thank you and my props to you! I have a question however. On the "Character" sheet of your Paladin?Dps?v28_2.3.2, I was trying to check the math on your attack dps calculations, but the cell references formulas and information that I couldn't get to display for me. Could you please post here what your formula is for calculating the Crusader Strike DPS? Thanks.

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Old 01/08/08, 1:57 PM   #1388
Rajawali
Glass Joe
 
Blood Elf Paladin
 
Ursin
its really confusing with new patch

now ret pally its more like arms warior with mana? are spell dmg really not good in retri ? why tier use all spell dmg? if now ret pally more like arms warior,why we must use mana not blue rage or something? sorry its a newb questieon

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Old 01/08/08, 2:04 PM   #1389
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Originally Posted by Renaud View Post
Can the Str Scroll buff be added to the buff list please? I love the new Belf included sheed Bellator!!
Sure, this will be added in next version and thanks

Originally Posted by Averie View Post
The new changes with today's patch, 2.3.2.

It will be interesting to see how these affect optimal gear choices now.
Just fyi, the Last couple of iterations of the model have been based on 2.3.2

Originally Posted by Alatandir View Post
You have created a very nice spreadsheet encapsulating a lot of information on our mechanics. Thank you and my props to you! I have a question however. On the "Character" sheet of your Paladin?Dps?v28_2.3.2, I was trying to check the math on your attack dps calculations, but the cell references formulas and information that I couldn't get to display for me. Could you please post here what your formula is for calculating the Crusader Strike DPS? Thanks.
It gets quite complicated, so i'll try to split it down into parts if thats ok.

It first calculates the base hit:-

=[(Weapon Speed * Weapon Damage) + (Buffed AP / 14)*3.3 + 18(if Libram of Righteous Power equipped)] * 110% *105%(if vengeful glatiators gauntlets are equipped) * (100% + 2% per point in 2H weapon specialisation)

Then it works factors in crit and avoidance we'll call Modified base hit

= (Base hit * Crit Modifier - Base hit * Avoidance)

Here, Avoidance is a % such as 5.6% is hit is capped and attacking from behind to count only dodge
Also, Crit Modifier is a % so if we have 30% crit, the crit modifier would be 310%

Then all the buffs are factored in to get the Average Hit

= Modified Base Hit * Sanctity Aura(102%) * Crusade(103%) * Averaged Avenging Wrathe (103.3%) * Venegeance (115%) * Ferocious Inspiration (103%) * (100% - Boss Dmg Mitigation)

The Average Hit is then divided by the cooldown (6seconds) to get the dps.

Hope that made sense

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Old 01/08/08, 2:28 PM   #1390
Shalymar
Piston Honda
 
Test
Night Elf Warrior
 
No WoW Account (EU)
Originally Posted by Rajawali View Post
now ret pally its more like arms warior with mana? are spell dmg really not good in retri ? why tier use all spell dmg? if now ret pally more like arms warior,why we must use mana not blue rage or something? sorry its a newb questieon
I never understood why our tier ret sets use spell damage and healing instead of something like attack power, crit, and hit, like the dps warriors gear. Maybe they will change this as well. We still need mana because we can heal and have spells that user mana unlike a dps warrior.

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Old 01/08/08, 2:38 PM   #1391
Rajawali
Glass Joe
 
Blood Elf Paladin
 
Ursin
Originally Posted by Shalymar View Post
I never understood why our tier ret sets use spell damage and healing instead of something like attack power, crit, and hit, like the dps warriors gear. Maybe they will change this as well. We still need mana because we can heal and have spells that user mana unlike a dps warrior.
yeah i know ,i myself as prot paladin use speel dmg for threat and dps, but retri paladin? why spell damage not add more damage? subs for lack of AP, if blizz and now crusader strike its more like white dmg from warior hehehh

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Old 01/08/08, 2:55 PM   #1392
Kerri
Glass Joe
 
Kerri's Avatar
 
Blood Elf Paladin
 
Maelstrom
Could you also add enchants for rings... +4 stats helps a tad . I'd also like to see how it compares to the +2 weapon damage.

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Old 01/08/08, 4:16 PM   #1393
Aramul
Piston Honda
 
Human Paladin
 
Lightbringer
Originally Posted by Kerri View Post
Could you also add enchants for rings... +4 stats helps a tad . I'd also like to see how it compares to the +2 weapon damage.
+4 stats is straight up better than +2 damage. The strength alone adds more damage per swing than +2 damage, before considering the other stats.

4 strength * 1.1(BoK) * 1.1(DS) = 9.6 ap
9.6 ap / 14 = .6857 dps
.6857 dps * 3.5 speed = 2.4 damage per swing

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Old 01/08/08, 4:28 PM   #1394
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Spelldamage/Mana:

Do (mainly alliance) paladins use Consecration into their rotations?

Remember with enough mana back/spelldamage it's a really powerfull tool.

I currently use rank 6 consecration 100% uptime and full t6 and it gives me ~+150 sustained DPS.

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Old 01/08/08, 4:35 PM   #1395
Anhedrin
Glass Joe
 
Human Paladin
 
Muradin
Hi, I am fairly new to the ret paladin. I was wondering if someone could answer a quick ret dps question.
I am looking into a semi hybrid dps build. I want this build to allow me be to be a semi effect healer as well as good dps.
I have noticed while spec’ing out of the prot tree to forgo precision and trying to cap out my hit at about 140 ish; I would have to focus more on +hit.
I think in order for this to work I would have to loose out on a bunch of str and crit. As well my talent points would be spread a little thin to gain some healing advantage.
My question is, how large of a reduction of dps do you think would result in specing and gearing this way? Would this nerf me pretty bad or would this be viable for some decent pew pew.

Incase you want a little bit more information about my paladin:
The build I was considering would be Talent Calculator - World of Warcraft (point left into vindication just incase the extra procs of wisdom is true)
Unfortunately I logged off in my healing gear but I have most of the Badge gear and am working on my arena head, breast plate, Weapon to replace my current ret epics.

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