Originally Posted by Anhedrin
Hi, I am fairly new to the ret paladin. I was wondering if someone could answer a quick ret dps question.
I am looking into a semi hybrid dps build. I want this build to allow me be to be a semi effect healer as well as good dps.
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The spec you provided has all the necessities for ret DPS I'd say, the main penalty is simply that not having precision will require you to replace some AP/crit on your gear with 47 extra hit rating.
Simplified if you're going to add it through gems, 47 hit rating is equivalent to 47 str added through gem sockets. 47 str = 113.74 AP with kings and div. str. (or 125.114 with unleashed rage on top if you have an enh shamman in your party). Also a loss of 3% spellhit, though that's not too major. If you want a rough estimate, it's like having everyone around you flasked while you're not.
I'd say it really depends on where you will raid. If it's heavy end raiding then I'd say you should specialize, if it's just pvp/low end instances then you should be fine (especially since you don't need 9% hit there in any case).
About the healing part, hmmm I personally would not heal with that spec, at most for soloing, group pvp, never for raiding.
Originally Posted by noth
How are you keeping your mana up doing this? I'm certainly not t6 geared, but I have mana issues consecrating now and again, let alone constantly. Is there a trick I've missed maybe?
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Complete 100% consecration uptime only works in many but not all fights.
They can be broken down into:
1. Fights where you take lots of damage and receive tons of mana through Spiritual Attunement
2. Fights where you spend a lot, or some time not DPSing and get breaks to regen.
3. Very short fights
Fights where you should be able to keep 100% consecration uptime:
BT:
Naj'entus (Spiritual Attunenemt)
Supremus (Many breaks for melee)
Shade of Akama (Very short "boss fight")
Teron (Spiritual Attunenemt)
Reliquary of Souls (Spiritual Attunenemt + Short Phases with 100% mana back after)
MH:
Rage Winterchill (Short fight, moderate Spiritual Attunement)
Anetheron (Short fight, moderate Spiritual Attunement)
Archimonde (Occasional breaks, moderate Spritiual Attunement, need to make sure 1 holy paladin always sticks JoW back after melee gets bursted)
Fights where only moderate consecration is possible:
BT:
Bloodboil (Aggro sensitive anyway, long fight where you sometimes take no damage at all, only consecrate/go all out during "Insignificance" debuff)
Mother Shahraz (Gimped gear, mana drain, long fight)
Council (Very long fight)
Illidan(Very long fight, high consecration uptime possible due to many breaks, but not 100%)
MH:
Kaz'rogal (Mana drain, shittiest fight for us :S)
Azgalor (Silence! Though lots of mana due to moderate Spiritual Attunement and occasional breaks)
As you see, essentially most of these fights are long endurance fights anyway and not really dps races.
Unfortunately we haven't been in SSC/TK for over 3 months, so I don't really remember how much I could keep consecration up there and I'd rather not post assumptions/guesses.
Mana mechanics that help (sorted in order of importance):
-JoW: This is the no.1 source of mana for us (even more than potions). You should always make sure it's applied by one of your paladins (you apply JotC) and re-applied if it should drop. Get a mod to monitor it (Demon from wowace) and get your holy paladins to get it too. Nag if it drops. Do not DPS without it. (Estimated on Spreadsheet 156.46mp5 for me, depends on your weaponspeed)
-Spamming super mana pots (or injectors) is a must, every cooldown.
For very short fights like Akama there's a trick where you can use a Fel mana potion at the very start so you can squeeze in a 2nd mana potion before the fight ends, though personally I've stopped doing that (dislike the debuff).
In addition I use an Alchemist's Stone as one of my trinkets providing +40% mana from potions, though I'm currently weighing out if I'll still use it after the Sanctified Judgement buff. (140mp5 for me, 100 mp5 without Alchemist's Stone)
-Mana Spring Totem: As a rule of thumb, never DPS without Windfury. Since you already should have a Shaman in your group, make sure he sticks down a Mana Spring Totem. (That's 50mp5 from enhancement/elemental Shammies, or 62.5mp5 from improved Mana Spring from restos.)
-Blessing of Wisdom: If you have 4+ paladins, you should always get this (after BoS/BoK/BoM). (Improved it's 49.2mp5)
-Dark/Demonic Runes: A luxury, not really to be spammed unless you can afford grinding for it (or it's a new kill), but worth having as a backup for emergencies when you think you're going low. Refunds 900-1500 mana on a seperate CD and does 600-1000 damage to you (which in return give you 60-100 mana through SA when healed up). "If" spammed, it would give you an additional 50mp5.
(-Shadowpriest: I personally have never had one in my group while ret since windfury is the priority and you won't have a shadowpriest in the melee group breaking your raid synergy, but should you get one for some weird reason, a shadowpriest doing ~1200 DPS would roughly return 300mp5 to you! I highly doubt that's ever an option though.)
Gear that helps:
-At least for alliance paladins, I've always been a promoter of tier gear vs full out warrior gear. Servers/Armory are down atm, so off the top of my head I think the pieces of my pve gear that have int on them are 5x T6, Boneweave Girdle, Alchemist's Stone, plus Chest, Bracers, Rings enchanted with +Stats. According to wowhead that's a total of +186 int.
Which is a 3070 mana advantage over someone wearing all out warrior gear with 0 int. This isn't worth awfully much in long fights (where mostly regen counts rather than base mana pool), but in shorter fights it's a godsend.
-T6 two set bonus: Don't leave home without it. I really suggest this to anyone seriously considering pve ret and is currently in Hyjal/BT, it's really worth it. (Estimated 30mp5 on spreadsheet) If only I could say the same for the worthless 4 set bonus...
-Mp5 from gear: Can't really see any mp5 gear worth using besides T6 (or T4) pants providing 9mp5. I guess this is an unfortunate limitation of stat distribution/item value while disregarding class mechanics.
-Alchemist's Stone: Yay or Nay, I've yet to come to a conclusion, but it's an extra 40mp5 while spamming pots and it gives some crit/AP/int.
I'm sure most of this is known, but I thought I'd underline some things which are easily ignored, like just how good/important JoW is for us to function optimally and how big of a damage boost consecration can be if you can maintain it.