The other ramification of Expertise rating being added to the three Tier 6 pieces is that they completely nullify the [Shard of Contempt] as a DPS trinket. Of course, the next two best available trinkets are the Blackened Naaru Sliver (not yet dropped), and... a [Dragonspine Trophy].
And here I thought I could stop killing Gruul every week.
It depends exactly how high boss dodge rates are. If the commonly accepted 5.6% stands then the 3 pieces of T6 will easily fill almost all the expertise you could need (more than you need as a human). If the number presented in the rogue thread is the true dodge rate then you will need 103 Expertise rating to nullify dodges, or 25 more rating than T6 offers.
It does make it a lot less valuable, but if you absolutely need that cap then I'm sure its still viable. Unless of course there is more SWP gear with expertise (I haven't looked at the loot lists too closely so I'm not quite sure).
It depends exactly how high boss dodge rates are. If the commonly accepted 5.6% stands then the 3 pieces of T6 will easily fill almost all the expertise you could need (more than you need as a human). If the number presented in the rogue thread is the true dodge rate then you will need 103 Expertise rating to nullify dodges, or 25 more rating than T6 offers.
It does make it a lot less valuable, but if you absolutely need that cap then I'm sure its still viable. Unless of course there is more SWP gear with expertise (I haven't looked at the loot lists too closely so I'm not quite sure).
Even for non-humans and assuming a 103 expertise cap, I'm still getting the [Dragonspine Trophy] pulling out slightly ahead of the [Shard of Contempt]. For Humans it's no contest; the DST is vastly superior. Even an [Hourglass of the Unraveller] would be better. Don't get me wrong, it's still a great trinket for anybody who doesn't have access to Sunwell gear. However, I will, and it's rather disappointing that our best end game trinket will still be a rare drop from one of the most worthless 25 man bosses (second only to Magtheridon, though that's changing in 2.4).
Wow, dumping the whole itemvalue reserved for Stam into damage stats (and expertise no less!) is a pretty radical move, I guess it's the sorta thing you'd expect they put at "end of TBC" itemization.
I'd assume you won't find any upgrades to T6 wrist/waist/feet for any class now expect in WotlK since it'd have to be at least 20 itemlevels higher just to break even DPS wise if it has stam (and there are no items that high in TBC afaik), similar to how good the relatively low item level [Belt of Blasting] (SSC recipe drop) was for casters all the way up to Hyjal and BT.
A DPS fanatic's dream and every raid leader's/healer's worst nightmare, you lose 100 stam by equipping these 3 pieces, meaning everyone in your raid (except tanks) will be running at ~1100 less HP.
Besides these items being already best in slot before that change, the extra expertise from the 3 items adds a shocking ~4.85% DPS increase to all your melee attacks simply put since you're previously dodged attacks will land, which is very hefty.
If I had to compare to our closest itemization relatives (Warriors and Enhancement Shammies), I'd say we got a better deal than warriors (who got mostly hit rating which is much easier to get instead of the coveted expertise) and a slighly worse deal than Enhancement Shammies.
Just a small nitpick, but I'd take their +52 int (~900 mana) on those 3 items over +25 crit rating (1.125% crit) ours give (if we assume the rest of the stats are equalish), itemvalue distribution logic says spreading out item value is better, very weird considering enhance shammies are never really mana starved especially compared to ret paladins.
Anyway, looking forward to having every single attack land from now on, no misses/dodges anymore
Here is a 2 second portion of a combat log filtered down to my attacks, JoW, JoL, and what I think is the WF buff fading (unsure, so I left it in):
2/20 21:18:07.119 SWING_DAMAGE,0x000000000055BC7D,Tekzor,0x511,0xF13000613200286C,Brutallus,0x10a48,1765,1,nil,nil,nil,nil,nil,nil
2/20 21:18:07.479 SPELL_MISSED,0x000000000055BC7D,Tekzor,0x511,0xF13000613200286C,Brutallus,0x10a48,26017,Vindication,0x2,IMMUNE
2/20 21:18:07.494 SPELL_HEAL,0x000000000055BC7D,Tekzor,0x511,0x000000000055BC7D,Tekzor,0x511,27163,Judgement of Light,0x2,95,nil
2/20 21:18:07.494 SPELL_DAMAGE,0x000000000055BC7D,Tekzor,0x511,0xF13000613200286C,Brutallus,0x10a48,20424,Seal of Command,0x2,1906,2,nil,nil,nil,nil,nil,nil
2/20 21:18:07.729 SPELL_AURA_REMOVED,0x0000000000000000,nil,0x80000000,0x000000000055BC7D,Tekzor,0x511,25584,Windfury Attack,0x8,BUFF
2/20 21:18:07.760 SPELL_MISSED,0x000000000055BC7D,Tekzor,0x511,0xF13000613200286C,Brutallus,0x10a48,26017,Vindication,0x2,IMMUNE
2/20 21:18:07.776 SPELL_MISSED,0x000000000055BC7D,Tekzor,0x511,0xF13000613200286C,Brutallus,0x10a48,26017,Vindication,0x2,IMMUNE
2/20 21:18:07.791 SPELL_HEAL,0x000000000055BC7D,Tekzor,0x511,0x000000000055BC7D,Tekzor,0x511,27163,Judgement of Light,0x2,95,nil
2/20 21:18:08.213 SPELL_ENERGIZE,0x000000000055BC7D,Tekzor,0x511,0x000000000055BC7D,Tekzor,0x511,27165,Judgement of Wisdom,0x2,74,0
2/20 21:18:08.213 SPELL_ENERGIZE,0x000000000055BC7D,Tekzor,0x511,0x000000000055BC7D,Tekzor,0x511,27165,Judgement of Wisdom,0x2,74,0
2/20 21:18:08.573 SPELL_ENERGIZE,0x000000000055BC7D,Tekzor,0x511,0x000000000055BC7D,Tekzor,0x511,27165,Judgement of Wisdom,0x2,74,0
2/20 21:18:08.979 SPELL_ENERGIZE,0x000000000055BC7D,Tekzor,0x511,0x000000000055BC7D,Tekzor,0x511,27165,Judgement of Wisdom,0x2,74,0
2/20 21:18:09.432 SPELL_ENERGIZE,0x000000000055BC7D,Tekzor,0x511,0x000000000055BC7D,Tekzor,0x511,27165,Judgement of Wisdom,0x2,74,0
Given the timing of the procs and looking at similar events in my 100mb combat log from Brut tonight, I would draw the conclusion that Vindication can still cause JoW procs. I would be happy to provide a sample log for someone else to parse/confirm if they would like. I use stoneform and then holywrath to break up pulls and ease looking through the logs at the end of the night.
Lightbringer gloves? Only the new T6 pieces were changed(belt/bracers/boots), so gloves remain unchanged and is below S3 gloves and the crafted gloves in 2.4
Even for non-humans and assuming a 103 expertise cap, I'm still getting the [Dragonspine Trophy] pulling out slightly ahead of the [Shard of Contempt]. For Humans it's no contest; the DST is vastly superior. Even an [Hourglass of the Unraveller] would be better. Don't get me wrong, it's still a great trinket for anybody who doesn't have access to Sunwell gear. However, I will, and it's rather disappointing that our best end game trinket will still be a rare drop from one of the most worthless 25 man bosses (second only to Magtheridon, though that's changing in 2.4).
For alliance pallies, I was under the impression that both [Darkmoon Card: Crusade] and [Berserker's Call] were better than DST, simply because haste might not affect SoC ppm.
For alliance pallies, I was under the impression that both [Darkmoon Card: Crusade] and [Berserker's Call] were better than DST, simply because haste might not affect SoC ppm.
The DPS spreadsheet already assumes it doesn't affect Seal of Command, and it's still better by a pretty significant margin - even if you assume only one trinket proc per minute.
Avengement was still fine(i.e. not fixed/nerfed) when I was on the PTR a couple of days back. Do you have any recent info regarding the change, or it's from the 'Known Bugs/Issues List' they posted a long time back?
I understand it's not that long, since I went afk for some 4 hours and found myself dead when I came back :<
I did have JoL on when I left, so I dont really know what happened, but my combat log did show SoC's till I died, so I really dont know if it's worth anything, but there it is regardless... I had the following haste items on:
I understand it's not that long, since I went afk for some 4 hours and found myself dead when I came back :<
I did have JoL on when I left, so I dont really know what happened, but my combat log did show SoC's till I died, so I really dont know if it's worth anything, but there it is regardless... I had the following haste items on:
So 196 haste in total
Edit: Right erm, thats 12.43% haste according to char sheet... 3.8 torch down to 3.38
Not that great with parsing and such, so if someone could have a look at it and make something out of it :>
Oh and erm, this was done on live servers
On a 3.8 speed weapon you would expect a 44.3% proc rate on Seal of Command.
On a 3.38 speed weapon you would expect a 39.4% proc rate on Seal of Command.
If I've done it correctly, you observed a 36.26% proc rate - if SoC scaled with haste you would have obtained 44.3%, if it didnt scale with haste you should have observed a 39.4% rate.
That said you need many more swings to prove anything! =D
I think the general conclusion is the SoC doesn't currently scale with Haste.
I would imagine a fury warrior or rogue would get more use out of it, but has anyone tried to model it in the spreadsheet? Assuming a sufficiently hasted weapon, I would imagine this trinket might be quite good. I'm just curious how good, and if we can even try to model it this early (since one hasn't dropped yet).
I suppose a lot of it matters if it procs off seal's, judgements, and vindication.
Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
You can't model something without knowing the proc-rate. Also, the main factor is if the trinket has a hidden cooldown, or if it's PPM like Madness of the Betrayer. Furthermore, if after the proc, your next attack grants 44AP or the initial attack does. It's still best used for a fast-attacking player, like a Rogue, Fury Warrior, or Hunter.
I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
Have done a little modelling on Naaru Sliver taking account into different variables on proc rate / hidden cooldown, how it works etc etc. For a SoB paladin end game even when being stingy on the proc rate etc it is still coming out as a "top two" trinket with DST just ahead. For paladins, more rests on the AP bonus from it. It seems to be edging ahead of Berserkers call, but whether it will replace DST in the DST/Crusade combo is harder to tell without testing. Personally it's worth getting for bosses where Crusade not viable, or for the time when the +Dam portion of Crusade becomes useless. However as has been said, fury wwarriors / rogues will see more benfit from it.
I'm considering picking up LW for 2.4 if nothing else is added to BS. The LW crafted chest and gloves turned out to be 6 dps and 7 hit more than the BS crafted chest and gloves when I played with the spreadsheet. The increase in hit is what attracts me along with being able to use Drums of Battle.
Found this today and figured it was worth linking... I can't verify because I couldn't find the blue post in the thread they linked. Anyway, looks like alliance pallies get what they want, now i want the human racial in return :P