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08/05/08, 10:34 AM
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#1486
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Piston Honda
Blood Elf Paladin
Vek'nilash (EU)
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Seeing the buffs to Thorns and Retribution aura I'm not sure if Sanctuary needs the reflective damage part anymore. It was weakish to begin with anyway and restricted to 50% of tanking classes in WotLK.
If we want to keep the mitigation flavor of this blessings there are at least three ways to do this so that it scales. Either A) make it percentage damage reduction (something like 2-3% reduced incoming damage should make it desirable but not overpowered), or make it give B) x% dodge or C) +x% armor.
A) would be good for everybody in the raid while B) and C) would mainly help tanks.
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08/05/08, 10:35 AM
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#1487
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Glass Joe
Pandaren Monk
Tirion (EU)
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Well I dont see BoSanc as a mitigation buff, I rather use it for threat/damage in instances where I don't need the extra HP from Kings.
But yes it doesn't scale(yet?) and our threat will be scaling with strength and stamina, so it might really get redundant.
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08/05/08, 10:45 AM
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#1488
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Von Kaiser
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Originally Posted by levk
Sanctuary's reduction is before armor, so that 80 damage reduction is actually more like 20.
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Sure, but its very situationally useful when the entire raid is taking damage (Bloodboil comes to mind). 80 DR across the entire raid is probably worth it....
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08/05/08, 10:47 AM
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#1489
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Piston Honda
Blood Elf Paladin
Vek'nilash (EU)
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Originally Posted by Killu
Well I dont see BoSanc as a mitigation buff, I rather use it for threat/damage in instances where I don't need the extra HP from Kings.
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So is it ok that only paladins can use it with 100% efficiency? Remember that changes to Shield Block make warriors block a lot less than before. If it's a "paladin only" buff it shouldn't really take a blessing spot imo. And paladins are the last class that needs help when it comes to reflective damage while tanking anyway.
One could raise another question about if it's ok to make it mandatory to take a buff that is only desired when you outgear the instance (preferring little more threat over +10% stamina)
Anyway, I haven't seen any new ranks of Sanctuary so maybe they are working on it - wait and see I suppose.
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08/05/08, 11:06 AM
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#1490
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Von Kaiser
Human Paladin
Azjol-Nerub
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Originally Posted by flyingtoastr
You're not just giving up your 51-pointer here though. People are talking about dumping 15+ points in their main tree just to pick up Sheath like it's no big deal. That itself proves that there is a problem with SoL's position and/or power.
Either that or people really have no idea how the new scaling mechanics work (I'll give you a clue, everything scales better with AP than SP).
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Then it sounds like the real problem is either in AP coefficients or in itemization. I grant that aside from SoR/JoR and our healing, AP provides better scaling to all our abilities than SP does. Even so, I'm unconvinced that simply nerfing Sheath makes Holy any better. BoL is just simply that uninspiring, and JotP, while useful, is of questionable value when you have to sink mana and a GCD evey 30 seconds to keep it going, especially in the new era of useful Holy Shock and instant Holy Lights. In short, the "last" 15+ points you'd give up in Holy are mediocre filler compared to what you pick up in Ret.
Ultimately, we need some empirical data from raids to decide if deep Holy is worth anything, and whether it's advantageous or even possible for Prot to spare the 23 points to grab Sheath.
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08/05/08, 11:28 AM
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#1491
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Still Bald Bull
Human Paladin
Earthen Ring
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Guys, Sanctuary and its shortcomings have been discussed to death already, both in this thread and the Prot thread. The lack of new ranks so far in the beta is a pretty obvious sign that something new is coming to that slot, and it's probably not worth our time to rehash the old debates before that happens.
Originally Posted by rozetta
- The Reckoning talent is simply dead in the position it's in. Tanks don't want to take it due to the fact that it scales inversely with their gear and can also cause problems if you're not stacking enough expertise to prevent boss parries. It's still not a whole lot of threat. I'm still going to stand out and say this needs to be moved to an early tier talent so ret spec can pick it up. If not they might as well just get rid of it completely.
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Reckoning isn't a get-this-for-every-prot-build talent, but I think its shortcomings are overstated. It's true that uptime for Reckoning goes down a bit as your avoidance goes up, but going from, say, 40% to 50% total avoidance as you gear up is going to reduce Reckoning procs by 15% or less. (Any kind of damage can proc Reckoning, including unavoidable stuff like magic.) Sure, the parry-gib is an issue, but to some extent it's always an issue anytime you have autoattack turned on, and even if Reckoning is up 50% or more of the time, you're still going to be getting parried less than a warrior or druid, who will basically be using a parryable ability on every GCD. Reckoning doubles melee+seal threat when it's up, so even a modest 40% uptime for Reckoning is going to improve your threat more than Seals of the Pure or One-hand Spec.
And even if you want to be ultra-careful about parries for raid tanking, it's still a fantastic leveling/grinding talent with no downside for at least normal-mode 5-mans.
Originally Posted by Ivriniel
I can agree with that to some point, but it's also why i don't understand why prot got a seemingly weak stam -> spellpower talent, while retri got such a strong one alot lower in the tree. (and yes comparing prot pala stam to retri ap values, makes it clear we'll gain alot less than retris).
Basically retri seems to scale so much better than prot atm?
All the numbers that i've seen in this threat indicate that AP > spelldmg for pretty much everything.
Maybe i am to much focused on the theme of the class and not the playability tough.
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DPS specs will always have stronger damage-scaling than tanking specs. Even in TBC, a prot paladin progressing through raid content will gain spelldamage slower than a mage or warlock. That's just the nature of things.
Originally Posted by flyingtoastr
You're not just giving up your 51-pointer here though. People are talking about dumping 15+ points in their main tree just to pick up Sheath like it's no big deal. That itself proves that there is a problem with SoL's position and/or power.
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I certainly think it's a bad idea to try to stretch a tanking spec to pick up Sheath.
But Holy is a much slimmer tree than Ret or Prot; you can pick up every essential Holy talent for PvE healing with 52 points (counting Beacon). That leaves out things like Unyielding Faith and Imp. Concentration and such that might be useful on specific fights, but it includes everything a paladin healer would be expected to bring to raids in general. And I think that's deliberate: It intended to allow a Holy paladin to minor in Prot or Ret, and pick up a good chunk of the raid utility of one of those trees, avoiding the need to have a Ret or Prot paladin.
And yes, you make a strong argument that raids will want a Ret paladin regardless just for the strength of the judgements, but regardless of the facts of current scaling in the beta, do you really think the devs intend for one particular spec to be a de-facto requirement for every raid? I think the intent of the design here is for a raid to require only two paladins: one with at least 20 points in Prot, and one with at least 20 points in Ret. There are benefits to a third paladin -- M/W/K on classes that can use all three, a third aura, etc. But as far as the essential raid buffs, two paladins will get you what you need, and I think the "slim" design of the Holy tree is intended to give you some freedom as to what role those two play.
Now, I think to some degree you and I just aren't going to see eye-to-eye on this, so maybe I'm wasting your time and mine here. But do you really think the devs didn't know what they were doing when they put Sheath just barely out of reach of a 51-Holy build? It looks to me like a deliberate design decision: "Yeah we'll let you get this in a Holy build, but we aren't giving you BoL too." And the recent patch that changed the effect of successive HoTs effect from a pure write-over to a rolling effect seems to me like a pretty strong indicator that they want Sheath to be useful as part of a healing build. Why would a Ret paladin need that kind of functionality from the talent? I'm not disagreeing with the point that Sheath is intended to give off-healing utility to Ret paladins, because obviously it is. But a talent can serve two purposes in different builds, and the rolling HoT effect seems like an obvious attempt to add to that "second purpose".
I do agree that the AP->SP conversion could be overpowered as part of a healing build. But the HoT effect seems (to me) to have been put in that spot very deliberately.
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My comrades are my weapons, and I am their shield.
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08/05/08, 11:57 AM
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#1492
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Bald Bull
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Originally Posted by Cathela
Now, I think to some degree you and I just aren't going to see eye-to-eye on this, so maybe I'm wasting your time and mine here. But do you really think the devs didn't know what they were doing when they put Sheath just barely out of reach of a 51-Holy build? It looks to me like a deliberate design decision: "Yeah we'll let you get this in a Holy build, but we aren't giving you BoL too." And the recent patch that changed the effect of successive HoTs effect from a pure write-over to a rolling effect seems to me like a pretty strong indicator that they want Sheath to be useful as part of a healing build. Why would a Ret paladin need that kind of functionality from the talent? I'm not disagreeing with the point that Sheath is intended to give off-healing utility to Ret paladins, because obviously it is. But a talent can serve two purposes in different builds, and the rolling HoT effect seems like an obvious attempt to add to that "second purpose".
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Blizzard doesn't like it when people don't use their deep tree talents. Look at TBC class history. Remember the original CoH and how "worthless" it was? Blizzard buffed the hell out of it until it is the healing priest raiding spec. Look at the old Pain Suppression. No PvP Priests used to spec past the Mass Dispel talents. What did they do? Make PS into a damn incredible ability that is almost required in competitive arena. Check out all the changes to deep Arms. The keep trying to get warriors to go past tier 7 but moving points, buffing abilities, even moving an entire talent from one tree to another.
If history is any indication Blizzard will extensively rework BoL until it is the spell. Hell, they already said as much on the beta forums.
Originally Posted by Cathela
I do agree that the AP->SP conversion could be overpowered as part of a healing build. But the HoT effect seems (to me) to have been put in that spot very deliberately.
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The HoT is there for a very good reason, but it has nothing to do with Holy Pallys wetting themselves.
Right now from pure gear I have 20% spell crit. If I were to spec out of Illumination (say I was healing a 5-man after a night of Brut where I was ret) that itemization of crit is completely worthless. I would essentially have 20% of useless overheal on my gear in place of a useful stat like regen or healing. So what did Blizzard do? They gave both non-illumination specs talents to get some use out of that crit (Sheath of Light with its HoT and Touched by the Light's increased crit healing). They made it so that they can itemize that Holy gear with crit and not screw over offspecs with a "worthless" stat.
That is it.
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08/05/08, 12:24 PM
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#1493
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Piston Honda
Undead Warlock
Twisting Nether (EU)
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Originally Posted by Prinsesa
I'm not sure what you mean - I've been able to stack 800+ block value on gear by hunting down everything with BV on it. I can completely block most everything in the Outland outdoors save Durn the Hungerer and don't take any damage from anything in Shattered Halls except from the bosses.
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I meant for example M'uru side tanking, where our ferals go with 70%+ dodge whereas a Paladin doesn't have the option to go for 2-3000 block value, since even though you have the item budget for it (according to my estimations at least) the gear/gems are not there to do it. Both avoidance and BV scale with themselves, and while the devs allow avoidance to be stacked to a ridiculous level (Rogue tanking raid bosses etc), you can't do the same with BV.
The STR change is an ok buff at least. Thanks for the responses.
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08/05/08, 12:26 PM
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#1494
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by flyingtoastr
Blizzard doesn't like it when people don't use their deep tree talents. Look at TBC class history. Remember the original CoH and how "worthless" it was? Blizzard buffed the hell out of it until it is the healing priest raiding spec. Look at the old Pain Suppression. No PvP Priests used to spec past the Mass Dispel talents. What did they do? Make PS into a damn incredible ability that is almost required in competitive arena. Check out all the changes to deep Arms. The keep trying to get warriors to go past tier 7 but moving points, buffing abilities, even moving an entire talent from one tree to another.
If history is any indication Blizzard will extensively rework BoL until it is the spell. Hell, they already said as much on the beta forums.
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All I've seen them say is that they're reworking it to fit the "paladin's kit" better. There's a long way between making it useful and making it a talent that you can't live without. CoH straddles that line pretty well. Sure, it's a great talent, but a DS priest is still plenty welcome in raids. If you've got two healing priests in your raid, 95% of the time you're best off with one of each. Why can't the same be true for BoL and sheath?
Right now from pure gear I have 20% spell crit. If I were to spec out of Illumination (say I was healing a 5-man after a night of Brut where I was ret) that itemization of crit is completely worthless. I would essentially have 20% of useless overheal on my gear in place of a useful stat like regen or healing. So what did Blizzard do? They gave both non-illumination specs talents to get some use out of that crit (Sheath of Light with its HoT and Touched by the Light's increased crit healing). They made it so that they can itemize that Holy gear with crit and not screw over offspecs with a "worthless" stat.
That is it.
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If that's the only reason, why is the talent only on the fifth tier of Ret, rather than deeper? If they wanted every Holy paladin to go 51 points deep, they could have put Sheath deeper into Ret and made it so. I suppose it's possible that they screwed up and we'll see a future patch doing just that. But they've been doing this kind of thing for several years; that seems like a pretty noobish mistake to me.
Originally Posted by Zed
I meant for example M'uru side tanking, where our ferals go with 70%+ dodge whereas a Paladin doesn't have the option to go for 2-3000 block value, since even though you have the item budget for it (according to my estimations at least) the gear/gems are not there to do it. Both avoidance and BV scale with themselves, and while the devs allow avoidance to be stacked to a ridiculous level (Rogue tanking raid bosses etc), you can't do the same with BV.
The STR change is an ok buff at least. Thanks for the responses.
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This doesn't exactly answer your point, but for whatever it's worth, I think the Sunwell Radiance was basically an admission of "Yeah, we screwed up and let avoidance scaling get out of hand." It wouldn't surprise me to see avoidance values climbing more slowly in WotLK.
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My comrades are my weapons, and I am their shield.
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08/05/08, 12:29 PM
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#1495
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Piston Honda
Blood Elf Paladin
Vek'nilash (EU)
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Originally Posted by flyingtoastr
If history is any indication Blizzard will extensively rework BoL until it is the spell. Hell, they already said as much on the beta forums.
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I agree with your reasoning and "evidence". The only problem is that druids already have Flourish. Functionality of Flourish is too close to BoL at the moment; both druid and paladin 51 pointers can't be "the" spells. If we have 2 AoE HoTs either the druid version or paladin version will perform better and that's what mix/max-raiders use, thus rendering the other useless or too situational.
Ok, we could change BoL to work differently than Flourish (priest and shaman 51-talenst are good examples they can be creative) but the problem is that paladins really need an AoE or HoT - or both combined as in BoL.
This leaves us in a situation where you want to change Flourish... oh wait, then Druids don't have AoE heal on short cooldown. Difficult situation to balance.
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08/05/08, 12:34 PM
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#1496
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Von Kaiser
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Min/maxing involves what the classes bring as a whole, and doesn't depend on one single spell. If someone was to min/max under your system on live, raids would have ZERO paladins, since our healing has scaled so poorly, but wait, what about Kings? Wisdom? Might? Even if druids have a "better" AoE HoT, a paladin AoE HoT will still be desireable along with everything else we'll be bringing.
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08/05/08, 12:51 PM
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#1497
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Bald Bull
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Originally Posted by Cathela
All I've seen them say is that they're reworking it to fit the "paladin's kit" better. There's a long way between making it useful and making it a talent that you can't live without. CoH straddles that line pretty well. Sure, it's a great talent, but a DS priest is still plenty welcome in raids. If you've got two healing priests in your raid, 95% of the time you're best off with one of each. Why can't the same be true for BoL and sheath?
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Sheath doesn't bring a required raid buff (IDS). Actually Sheath drops a required raid buff (Kings). The difference between Sheath and BoL is that you give up any semblance of AoE healing and the prot utilities for a marginal gain in tank healing and the ret utilities. It is also worth noting that there is a grand total of 3 talent points difference between IDS and CoH (23/38/0 versus 20/41/0) compared to our massive 30+ difference between BoL and Sheath (51/20/0 versus 43/0/28 or whatever).
Regardless, Discipline is being changed enough that it might end up standing on it's own in Wrath so comparisons between IDS and Sheath are somewhat null.
Originally Posted by Cathela
If that's the only reason, why is the talent only on the fifth tier of Ret, rather than deeper? If they wanted every Holy paladin to go 51 points deep, they could have put Sheath deeper into Ret and made it so. I suppose it's possible that they screwed up and we'll see a future patch doing just that. But they've been doing this kind of thing for several years; that seems like a pretty noobish mistake to me.
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And even after designing 10 tier sets before it the Retribution Tier 6 4-piece bonus resulted in a net DPS loss...
Point remains that everyone makes mistakes. If I had to guess why they put it where it is now (and I stress the word guess) it is because it was a convenient place. Look at where the new abilities are. Judgements of the Wise is the clear replacement for Sanctified Judgement, so it took its place in Tier 6. Sanctified Retribution is the 1-point replacement for Sanctity Aura in tier 5. Art of War was originally linked to Crusader Strike as it was required for the effect. Sanctified Wrath is deeper in the tree because you don't get HoW or AW until high levels.
So that left them 2 spots to put a 3 point talent for an AP > SP conversion (tier 10 has to be a 5 point talent or add up to 5 points total while tier 11 has to be a 1-point talent so I'm ignoring those). There was the spot in Tier 5 where Improved Sanctity Aura had hung out and an open spot in Tier 9. So the devs could put Swift Retribution and Sheath of Light in either spot. I would guess from here they decided something along the lines of "having every talent to improve Retribution Aura in addition to most of ret's utility within 2 tiers isn't a great idea" and dumped SoL in Tier 5.
Again, only guessing. Of course now that Art of War is unbound from CS it is the perfect switcheroo talent for SoL if they don't want Holy Pallys abusing it. Hell even just switching it with Divine Purpose would accomplish that goal.
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08/05/08, 1:00 PM
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#1498
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Von Kaiser
Human Paladin
Emerald Dream
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I think what we are seeing is a total change in philosophy on Blizzards part. They are embracing hybridization more than ever. Look at the protection paladin: They WANT them to be competitive tanks for all content AND still be able to either do respectable DPS and/or healing. That speaks volumes to me. So I would imagine they also want people to mix and match talents from the talent trees to come up with varying capacities for tanking, healing, and DPS. Also, they want us all to have options. Many think the talent trees are bloated, but that is simply because we have been conditioned to think we need every talent of a particular role for us to be effective. I think Blizzard no longer expects us to need them all to be effective. They want multiple builds for various roles to be viable to add depth and flavor to the game.
Good on them. It’s a refreshing change IMO.
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08/05/08, 1:21 PM
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#1499
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Von Kaiser
Human Paladin
Azjol-Nerub
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Originally Posted by flyingtoastr
Again, only guessing. Of course now that Art of War is unbound from CS it is the perfect switcheroo talent for SoL if they don't want Holy Pallys abusing it. Hell even just switching it with Divine Purpose would accomplish that goal.
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And yet again, you seem to be fixated on so-called "abuse" and "exploitation" of Sheath. While you are free to speculate on why Blizzard was "forced" to put it where it currently is, I can't imagine how it would have survived even this long if Blizzard honestly didn't foresee off-specs going for it. Let me ask you this: Is there some vested interest in all Holy paladins speccing 51/20/0 or some close variant? Aside from forcing them to pick up Improved Devotion Aura and Kings so the Prot pally doesn't have to? I fail to see the abuse inherent in choosing to spec for more single-target healing power (through more crit and spell power) instead of picking up an anemic AoE group heal.
Or is this whole argument (both here on this forum and elsewhere) some kind of residual Shockadin hate/entitlement protection for full Retribution builds who feel threatened because a healer can pick up some of "their" utility? If so, I'm still pretty sure a full Retribution build will still be desired for his better DPS and better Judgements, so there's no need to try to "hold the other guy down."
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08/05/08, 1:21 PM
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#1500
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Von Kaiser
Human Paladin
Cho'gall (EU)
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Originally Posted by Lockdown
On a side note I'm pretty sure the spellpower conversion talents throughout the classes (think shaman, druid, etc.) will go though a second evaluation, leaving them with probably 15%. Looking at our holy guidance, which provides us with 35% dmg/heal conversion for intellect, we would now get a 35% spellpower conversion if my assumptions are right. Which basically means 35%spellDMG/70%heal.
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If I'm not mistaken, it already happened to shamans in their resto tree. So yes, we might expect a legitimate nerf to holy guidance
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