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Old 08/06/08, 4:04 PM   #1636
Gevlin
Von Kaiser
 
Human Paladin
 
Mannoroth
Originally Posted by levk View Post
This doesn't work in practice, casted spells reset swing timer. Gevlin keeps saying it doesn't but he's the only one and I haven't seen any proof. By the way instant holy lights off infusion of light most surely reset the swing timer as well since nature swiftnessed stuff and talented ghostwolf certainly do. You can do it on cleanse situations and the last time that was actually worth it was at Chromaggus.
I'll log into beta when I get home from work, but I can almost guarantee that those timers are now working independant of one another. TBH, I've tested exclusively ret abilities so far, but given that your swings seem to not be affected by HoW, I was just assuming the same holds true for heals. Can anyone else save me the time and verify?

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Old 08/06/08, 4:05 PM   #1637
Torq
Piston Honda
 
Gnome Warlock
 
Burning Legion
Originally Posted by levk View Post
This doesn't work in practice, casted spells reset swing timer. Gevlin keeps saying it doesn't but he's the only one and I haven't seen any proof. By the way instant holy lights off infusion of light most surely reset the swing timer as well since nature swiftnessed stuff and talented ghostwolf certainly do. You can do it on cleanse situations and the last time that was actually worth it was at Chromaggus.
But if you're going to waste the GCD to judge and hope for some mana return (unless it's been confirmed that you always gain some of that mana back), why not just have autoattack running? You'll more than likely get a swing off when you're using HS, or a insta-HL -> HS chain, since even though the HL will reset the swing timer, you have effectively 3 sec to get a swing off.

If that's not enough, just wait for the swing before resuming casting after a HS. You may give up a slice of time to do that (if you're using a slow weapon), but it will still end up being less than the GCD you would spend on Judging... and you're guaranteed the mana from JoW rather than just hoping you get your share.

[E] And you can also keep SoW up on yourself for even more mana back.

[E2] Something like Melia's Magnificent Scepter as a concrete example. Off a HS, you lose .3 sec (modified by haste) to get the swing, but you can get a JoW + possible SoW proc every 6 seconds, without really breaking your healing.

Last edited by Torq : 08/06/08 at 4:14 PM.

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Old 08/06/08, 4:14 PM   #1638
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by levk View Post
This doesn't work in practice, casted spells reset swing timer. Gevlin keeps saying it doesn't but he's the only one and I haven't seen any proof. By the way instant holy lights off infusion of light most surely reset the swing timer as well since nature swiftnessed stuff and talented ghostwolf certainly do. You can do it on cleanse situations and the last time that was actually worth it was at Chromaggus.

EDIT: before I get the flames, "last time that was actually worth it was at Chromaggus" for a holy paladin.
I think the idea behind the "sit on IoL" is more akin to the way Priests sit on clearcasts than just HS/HL whenever while autoswing is on.

To explain: A good priest sits on Clearcast procs to get as many OO5SR tics as possible. As soon as they get a clearcast proc they will cast-cancel GHeals until the tank really needs one, let it go off, and then cast-cancel a second GHeal with Inner Focus up so that they get at least 2 heals for free (leaving them OO5SR) with as much time as possible between them.

Same idea applies to IoL. When you're doing your little HS rotations while healing and you get a crit you immediately start swinging for the boss (since HS doesn't interrupt the swing timer it should be pretty soon). You sit on that instant HL as long as possible to get in as many swings as you can before you have to blow that HL.

It's going to be interesting, and it will easily give more skilled players a leg up.

E: Messed up one little thing.

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Old 08/06/08, 4:16 PM   #1639
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
A couple more beta observations:

First, I don't recall whether this was considered a settled issue yet or not, but as far as I've been able to determine, non-instant heals still reset the swing timer. I don't have a timestamped combat log or anything like that, but I've done my best to try to get a swing right after a HL, and it seems like I'm always waiting 3+ seconds for the next swing once the heal finishes. I haven't had a chance yet to test this with Infusion of Light + HL, however. I can't yet confirm that HoW doesn't reset the swing timer, because as Ret the damn thing crits more often than not, and even a non-crit still usually kills the target.

Second, I haven't tested this in a group yet, but so far it appears that Swift Retribution stacks with haste, but does not count as haste. If I have zero haste gear equipped and I switch on Ret Aura, then my attack speed changes and my cast time for HL/FoL changes, but the character sheet still shows me as having 0% haste. If I then equip a piece of gear with 30 haste rating, my character sheet shows 1.90% haste, and my swing time and casting times decrease further.

So this at least implies that the "increased casting, melee, and ranged attack speeds" from the aura will fully stack with any haste gear or buffs, and won't count against the haste cap (though I still need to find a shaman to actually prove this.)

My comrades are my weapons, and I am their shield.

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Old 08/06/08, 4:19 PM   #1640
Antmanton
Von Kaiser
 
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Human Paladin
 
Azjol-Nerub
Originally Posted by Torq View Post
But if you're going to waste the GCD to judge and hope for some mana return (unless it's been confirmed that you always gain some of that mana back), why not just have autoattack running? You'll more than likely get a swing off when you're using HS, or a insta-HL -> HS chain, since even though the HL will reset the swing timer, you have effectively 3 sec to get a swing off.

If that's not enough, just wait for the swing before resuming casting after a HS. You may give up a slice of time to do that (if you're using a slow weapon), but it will still end up being less than the GCD you would spend on Judging... and you're guaranteed the mana from JoW rather than just hoping you get your share.

[E] And you can also keep SoW up on yourself for even more mana back.

[E2] Something like Melia's Magnificent Scepter as a concrete example. Off a HS, you lose .3 sec (or less, since haste should affect your swing speed, as well) to get the swing, but you can get a JoW + possible SoW proc every 6 seconds, without really breaking your healing.
Why not do both? Nothing says you can't autoattack for mana with say Vengeance up between heals and judgements. And assuming JotW is at least minimally "smart," even if you don't get the mana, it means three other people who needed it more did. That's worth something even if you don't see a direct benefit yourself 100% of the time.

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Old 08/06/08, 4:20 PM   #1641
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
The 3% Ret Aura stacks with every buff.

HoW and Steady Shot are coded to not mess with the swing/shot timer and I have seen evidence of both. I don't think this code was added to heals, but I haven't seen anything that proves or disproves it.

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Old 08/06/08, 4:29 PM   #1642
Torq
Piston Honda
 
Gnome Warlock
 
Burning Legion
Originally Posted by Antmanton View Post
Why not do both?
Because what you give up as a healer to be a semi-effective "mana-battery" is not worth it. The Ret pally is the one who is supposed to be providing that utility, and can do so with far greater ease and efficacy than the hybrid holy-yet-not pally can.

[E] To rephrase: The cuts you have to make to your primary role just to elevate your secondary role to a mediocre status are too great, and in turn reduce your primary role to mediocre as well. The holy pally's gearing isn't going to be enough, even with all the talent boosts, to make JotW an effective mana return to anyone, and losing out on JotP, Holy Guidance, and whatever other utility you sacrifice is hurting your ability to heal (primary function) too much.

Basically, going Sheathbot with JotW is spreading yourself too thin, to the point where you can't do anything well.

Last edited by Torq : 08/06/08 at 4:36 PM.

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Old 08/06/08, 4:33 PM   #1643
Foofu
Piston Honda
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Gevlin View Post
I'll log into beta when I get home from work, but I can almost guarantee that those timers are now working independant of one another. TBH, I've tested exclusively ret abilities so far, but given that your swings seem to not be affected by HoW, I was just assuming the same holds true for heals. Can anyone else save me the time and verify?
Someone tested the heals shortly after we noticed HoW wasn't resetting the swing timer and they were still resetting it.

http://elitistjerks.com/f31/t28560-p...28/#post825734

Last edited by Foofu : 08/06/08 at 4:40 PM. Reason: adding link

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Old 08/06/08, 4:37 PM   #1644
Gevlin
Von Kaiser
 
Human Paladin
 
Mannoroth
Originally Posted by Foofu View Post
Someone tested the heals shortly after we noticed HoW wasn't resetting the swing timer and they were still resetting it.
Excellent! (well not really, but its good to know). I was under the wrong impression. Even so, with most healing weapons in the sub 2s swing speed range and JoW/SoW proc'ing every swing we will be able to sit on an instant HL and get a couple mana-regening swings in, as someone previously stated, and this will prove to be a more desireable playstyle for most players.

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Old 08/06/08, 4:37 PM   #1645
levk
King Hippo
 
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Byashi
Gnome Warrior
 
No WoW Account
With judgment at 30 yards it's a big difference than being in melee range. You miss and get dodged a lot in holy gear too, although enlightened judgments will help with hit. Do bosses still ass dodge? There are screenshots of dodged backstabs but I don't know how old they are.

EDIT:

Also on the swing timer with casting - just so we all understand how this works, myself included, on back loaded casted spells (all paladin spells) swing timer resets at the end of the cast. So if you're casting holy light at 0.0 seconds you're done at 2.5 seconds and you have a 1.4 speed weapon you'll swing at 3.9 seconds after you started casting - no haste. Instant casts like holy shock, cleanse, blessings, and I'm assuming hand spells do not reset the swing timer. There's no testing information on infusion of light, but other casted spells made instant by abilities or talents (nature swiftness + whatever, talented ghostwolf) do reset it so at least for now we can assume instant holy light resets the timer. So to get any SoW/JoW return while in melee range you need to do as flyingtoastr said, get the crit and sit on the buff. You can instant holy light at the point of your swing for minimal loss. Another way paladins did this a very long time ago is to cast/cancel in melee range with autoattack on. This worked fine through BWL even with very slow weapons. Since not finishing a spell does not do anything to the timer. People don't do this now because it's either not worth it to be in melee (cleave, other damage, clumping up, etc) or they can't cast/cancel due to throughput required. And melee from a holy paladin is much weaker now - all the gear before T3 is hybrid with somewhat decent melee stats.

Last edited by levk : 08/06/08 at 4:54 PM.

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Old 08/06/08, 4:40 PM   #1646
Antmanton
Von Kaiser
 
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Human Paladin
 
Azjol-Nerub
Originally Posted by Torq View Post
Because what you give up as a healer to be a semi-effective "mana-battery" is not worth it. The Ret pally is the one who is supposed to be providing that utility, and can do so with far greater ease and efficacy than the hybrid holy-yet-not pally can.
I will concede efficiency, since the Retribution paladin deals more damage, but I will contest the ease. Its not like Judgement is a horrendously complex or difficult to execute spell, all you need to worry about as a healer is "will my healing target die inside the next GCD if I do this?" If you're at least halfway competent, you should be thinking at least that far in advance anyhow to determine your next spell, so deciding whether or not you can safely Judge should not be an extra burden on you.

Not to mention that JotW is not a limited overwritable buff or debuff; the party or raid gets a full benefit from each paladin with the talent.

[e] I addressed the build issues in a previous post; suffice to say you don't need to give up any points in Holy Guidance to pick up Sheath and JotW, although it does cost you JotP and all of the PvP goodies you might otherwise take.

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Old 08/06/08, 4:41 PM   #1647
Gevlin
Von Kaiser
 
Human Paladin
 
Mannoroth
Originally Posted by levk View Post
With judgment at 30 yards it's a big difference than being in melee range. You miss and get dodged a lot in holy gear too, although enlightened judgments will help with hit. Do bosses still ass dodge? There are screenshots of dodged backstabs but I don't know how old they are.

Yes, bosses still dodge from behind, which is why there is expertise on dps gear...but as regen goes, 15% miss isn't that bad to deal with, as long as you attacking doesn't put people at risk for dying.

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Old 08/06/08, 4:46 PM   #1648
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Gevlin View Post
Yes, bosses still dodge from behind, which is why there is expertise on dps gear...but as regen goes, 15% miss isn't that bad to deal with, as long as you attacking doesn't put people at risk for dying.
With 4% hit from talents you're looking at a ~10.6% chance to not hit the boss with each swing (9%-4% miss + 5.6% dodge) from behind. Not great, but not terrible either.

Originally Posted by Antmanton View Post
[e] I addressed the build issues in a previous post; suffice to say you don't need to give up any points in Holy Guidance to pick up Sheath and JotW, although it does cost you JotP and all of the PvP goodies you might otherwise take.
If you want JotW as a holy build you either have to give up 2 in Holy Guidance or 2 in EJ or 2 in IoL. Out of the three HG is worth the least.

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Old 08/06/08, 4:53 PM   #1649
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
That hit talent will help with the damage part of the Judgement since it can be resisted (the debuff will never be resisted but the damage part has a chance, with Judgement of Blood will not be resisted currently).

You only have a 5% to not be resisted with damage judgements (spells have a 9% chance to resist, and with the Elemental Fire totem and imp FF you have 0% miss).

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Old 08/06/08, 4:56 PM   #1650
Antmanton
Von Kaiser
 
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Human Paladin
 
Azjol-Nerub
Originally Posted by flyingtoastr View Post
If you want JotW as a holy build you either have to give up 2 in Holy Guidance or 2 in EJ or 2 in IoL. Out of the three HG is worth the least.
I'd sooner give up Enlightened Judgement than Holy Guidance. You want to be in melee range anyhow to take advantage of JoW and JoL, to pick up all of your AP buffs, and to hit everyone with Retribution Aura if you're the one running it. The 4% to hit is very nice, don't get me wrong, but you can suffer along without it much easier than the loss of 112 spell power (assuming 800 intellect).

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