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08/07/08, 2:00 AM
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#1681
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Piston Honda
Human Paladin
Lightbringer
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Originally Posted by Unir
You can do that now - what you're describing is only that the benefit has increased.
That does not change the fact that the playstyle of melee'ing the boss for SoW / JoW returns is available now and almost uniformly ignored in raiding for Holy paladins. The reasons for ignoring SoW / JoW will not change simply because the values on the buff / debuff change - the same reasons for being out of melee range will still be present.
How many of your raiding Holies melee the boss for these returns now, or did so pre-TBC?
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Currently, this playstyle does not grant 500+ mp5. A melee swing can go off every 6 seconds after your Holy Shock without taking any other special circumstances. A Ret Paladin's JoW with 3000 AP should be giving 351 mana per proc and procs every swing (outside the cooldown, which one swing per 6 seconds will be). A SoW proc with 1500 SP and 1000 AP gives 350 mana per proc.
The benefit has not just increased, it has skyrocketed. Simply being in melee range and having auto-attack toggled grants 5 times the benefit of the currently chain chugging potions. At level 70 stat values. Sure, there are situations where it's not usable, but when it is usable, it gives absurd regen, more than a Shadow Priest. How can you not try use this where possible?
Edit: Numbers assuming 100% proc rate on SoW, is this true? The mana return is ridiculous regardless.
Last edited by Aramul : 08/07/08 at 2:10 AM.
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08/07/08, 3:00 AM
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#1682
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Great Tiger
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Originally Posted by Unir
You can do that now - what you're describing is only that the benefit has increased.
That does not change the fact that the playstyle of melee'ing the boss for SoW / JoW returns is available now and almost uniformly ignored in raiding for Holy paladins. The reasons for ignoring SoW / JoW will not change simply because the values on the buff / debuff change - the same reasons for being out of melee range will still be present.
How many of your raiding Holies melee the boss for these returns now, or did so pre-TBC?
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The amount of benefit matters, because the cost/reward ratio is what determines if people bother using it or not. The downsides of the delivery method (going into melee range) is just part of the cost.
To be silly and look at the extreme case: If 1x SoW proc returned 100% of your mana, would you try to melee once in a melee unfriendly fight? If yes, then what if 1x SoW proc returns 50% of your mana? Would you try to swing twice? How about 33%, requiring you to swing 3 times? 25%? 10%?
There's nothing inherently wrong about the delivery method - it's a question of whether the benefit is worth the bother. Up the benefit "enough", and people will use it. Besides, just how much risk is there to being in melee range in WotLK raiding?
Last edited by Fiola : 08/07/08 at 3:13 AM.
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08/07/08, 3:37 AM
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#1683
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Von Kaiser
Human Paladin
Tichondrius
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This quote is from earlier today and was on all the beta class forums:
We'd like to note that we are currently in the process of revamping the mana cost of new spells, abilities and the new ranks of spells and abilities in the expansion. We are aware players feel the mana cost of certain abilities is too high, and we agree. Though I can't really go into much detail yet as the actual specifics of what's changing is still being debated internally, be rest assured your voice on the issue has been heard and it is one of our top priorities right now.
We've found the feedback from the players in Alpha and Beta to be more constructive and helpful than ever, and we hope that you continue to give feedback on your experiences in the beta.
Thanks! : ]
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Source: MMO-Champion Blue Tracker*
So hopefully this will mean they will smooth out the need to consistently need to go run in and get a few melee swings in of JoW.
*Side note, the MMO-Champion Blue Tracker works very well and you usually can get info even faster than MMO-Champion's main webpage, you just have to dig it up.
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08/07/08, 3:46 AM
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#1684
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Glass Joe
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Originally Posted by Fiola
The amount of benefit matters, because the cost/reward ratio is what determines if people bother using it or not. The downsides of the delivery method (going into melee range) is just part of the cost.
To be silly and look at the extreme case: If 1x SoW proc returned 100% of your mana, would you try to melee once in a melee unfriendly fight? If yes, then what if 1x SoW proc returns 50% of your mana? Would you try to swing twice? How about 33%, requiring you to swing 3 times? 25%? 10%?
There's nothing inherently wrong about the delivery method - it's a question of whether the benefit is worth the bother. Up the benefit "enough", and people will use it. Besides, just how much risk is there to being in melee range in WotLK raiding?
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I'm open to the change if that is what Blizzard intends, and I like your way of stating it - it is more compelling seen that way, though the opposite question does arise: what about the encounters where it isn't possible, will judging every so often (assuming judging can trigger a JoW proc) be enough to counteract the loss of such high regen if Holy raiders are now expected to avail themselves of it? I'm thinking of Twins, for instance.
As for how much risk there is to being in melee range in WotLK raiding, obviously nobody knows - but if you have to take a guess you have at least TBC and the pre-TBC raids to look at as history. The risk on several encounters is fairly high.
Antmanton: I'm not sure I follow you - what combat rating mechanics have affected resto shamans in a similar way? As I understand the resto shaman changes they are being encouraged to work in more than chain-heal into their rotation, but I do not see any actual attack mechanics similar to making use of SoW / JoW for mana regen.
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08/07/08, 3:57 AM
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#1685
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Originally Posted by Prinsesa
I'd like a clarification regarding Judgements:
If a Holy Paladin casts Judgement of Light on a boss and the Ret Paladin refreshes it, does the power of the SoL procs continue to be calculated around the Holy Paladin's stats, or around the Ret Paladin's stats?
I ask this because currently, if a Holy Paladin with the 2T4 set bonus casts JoL on a boss, the bonus to JoL is lost as soon as the Ret Paladin refreshes the JoL, because the Ret Paladin is not wearing 2T4.
If that behavior persists, then Crusader Strike has not necessarily lost its utility at all, because the JoL procs from a Ret Paladin would be that much better than a Holy Paladin's.
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This is something I plan to test on beta.
I also plan to test how the interaction between prot and ret works. If for example a prot judges a poor quality JoW, the a ret refreshes it with CS, and the prot rerefreshes it with a melee attack, does the value of the judgement keep changing or is it clever enough to keep the highest JoW value.
However with both CS and melee not refreshing judgements on beta at the present time this is not possible to test
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08/07/08, 4:11 AM
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#1686
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Von Kaiser
Draenei Hunter
Dragonmaw (EU)
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This thread is getting really confusing with the mix of Holy/Protection/Retribution in one single thread.
I for one am only interested in Protection and it is really tough to skim all the uninteresting parts about Holy and to some extent Ret as well. How about doing the same thing as the druids. 1 thread for each spec.
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08/07/08, 4:11 AM
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#1687
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Unir
You can do that now - what you're describing is only that the benefit has increased.
That does not change the fact that the playstyle of melee'ing the boss for SoW / JoW returns is available now and almost uniformly ignored in raiding for Holy paladins. The reasons for ignoring SoW / JoW will not change simply because the values on the buff / debuff change - the same reasons for being out of melee range will still be present.
How many of your raiding Holies melee the boss for these returns now, or did so pre-TBC?
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The increase in mana returns from judgements is part of the picture, but equally important is the change in the actual healing mechanics. Holy paladins are gaining a significant instant heal on a 6-second cooldown, frequent access to an even larger instant heal, 10% haste built right into the talent tree, and another 10% haste from a raid buff that will be ubiquitous in 25-mans.
The increase in instant and fast-casting healing power renders spam-healing obsolete; in fact given the lower efficiency of paladin heals in WotLK compared to TBC, spam-healing probably won't be practical.
EDIT:
Originally Posted by Prinsesa
If that behavior persists, then Crusader Strike has not necessarily lost its utility at all, because the JoL procs from a Ret Paladin would be that much better than a Holy Paladin's.
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The flip side of this, though, is that if a Prot paladin is counting on JotJ for mitigation, it's not a good thing to have a Ret paladin wiping it off every time he uses CS.
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My comrades are my weapons, and I am their shield.
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08/07/08, 4:20 AM
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#1688
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Von Kaiser
Human Paladin
Azjol-Nerub
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Originally Posted by Unir
I'm open to the change if that is what Blizzard intends, and I like your way of stating it - it is more compelling seen that way, though the opposite question does arise: what about the encounters where it isn't possible, will judging every so often (assuming judging can trigger a JoW proc) be enough to counteract the loss of such high regen if Holy raiders are now expected to avail themselves of it? I'm thinking of Twins, for instance.
As for how much risk there is to being in melee range in WotLK raiding, obviously nobody knows - but if you have to take a guess you have at least TBC and the pre-TBC raids to look at as history. The risk on several encounters is fairly high.
Antmanton: I'm not sure I follow you - what combat rating mechanics have affected resto shamans in a similar way? As I understand the resto shaman changes they are being encouraged to work in more than chain-heal into their rotation, but I do not see any actual attack mechanics similar to making use of SoW / JoW for mana regen.
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Well, generically, Resto shamans might want to be autoattacking for mana in the same way a Holy paladin might (with JoW). But my comment was more in reference to enhancement shamans, most notably those that pick up Elemental Devastation, since the change allows them to roll up Focus, Maelstorm, and Clearcast procs virtually forever. The change is also somewhat mildy useful for feral druids who have to shift out to caster form for emergency healing. While their spell power would suck, at least they'd have decent crit for direct heals. Ideal? No, not really, but every little bit helps, right?
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08/07/08, 4:39 AM
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#1689
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Von Kaiser
Human Paladin
Defias Brotherhood (EU)
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Originally Posted by bellator
This is something I plan to test on beta.
I also plan to test how the interaction between prot and ret works. If for example a prot judges a poor quality JoW, the a ret refreshes it with CS, and the prot rerefreshes it with a melee attack, does the value of the judgement keep changing or is it clever enough to keep the highest JoW value.
However with both CS and melee not refreshing judgements on beta at the present time this is not possible to test
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If you need a hand bellator, and assuming you are on Coldarra(EU), give us a shout and I'll be happy to help.
Edit: Out of curiosity, are we treating the extra damage from Judgement of Justice as working as intended? If it is, it just became the primier dps/threat Judgement unless they change Judgement of Light and Judgement of Wisdom to match.
Last edited by Stardusty : 08/07/08 at 6:29 AM.
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08/07/08, 10:49 AM
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#1690
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Von Kaiser
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Originally Posted by Antmanton
Well, if that truly represents the future, expect to spend your raid time as Holy standing outside the instance in group 6 rebuffing every half hour, because a Holy paladin is "suboptimal" to a Holy priest as things stand now. I can pretty much guarantee that Blizzard will never buff Beacon to be better or even really comparable to Circle of Healing in a raid context.
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CoH is nerfed into the ground....again. I definitely expect Beacon to be on-par with it, although slightly different in that it has unlimited targets. and is 1 single cast for a HoT effect, instead of constant use of GCD. People seem to be comparing it to entirely different spells, and it deserves its own category.
Originally Posted by Unir
You can do that now - what you're describing is only that the benefit has increased.
That does not change the fact that the playstyle of melee'ing the boss for SoW / JoW returns is available now and almost uniformly ignored in raiding for Holy paladins. The reasons for ignoring SoW / JoW will not change simply because the values on the buff / debuff change - the same reasons for being out of melee range will still be present.
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Well, pre-BC i used it some, BC almost none. Pallies are going to be different. Our spell costs are INSANE compared to what they are. FoL has lower efficiency than Lesser Healing Wave has on live. People don't take advantage of the judgement system because they don't have to. All I hear are complaints about mana costs, and the judgement system, when really we should be embracing the first change in a Holy pally playstyle in 4 years.
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08/07/08, 11:27 AM
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#1691
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King Hippo
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Originally Posted by Stardusty
Edit: Out of curiosity, are we treating the extra damage from Judgement of Justice as working as intended? If it is, it just became the primier dps/threat Judgement unless they change Judgement of Light and Judgement of Wisdom to match.
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I'm not. I believe Light/Wisdom are correct and Justice is bugged. Light/Wisdom is more elegant and in line with the rest of the system.
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08/07/08, 11:53 AM
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#1692
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Von Kaiser
Draenei Paladin
Frostmane
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Originally Posted by Aramul
Edit: Numbers assuming 100% proc rate on SoW, is this true? The mana return is ridiculous regardless.
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Bellator (I think) did some testing a few pages back and found JoW procs 100% outside the 4 sec CD. SoW doesn't have any CD and procs about 50%.
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08/07/08, 12:08 PM
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#1693
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Piston Honda
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Originally Posted by Gevlin
we should be embracing the first change in a Holy pally playstyle in 4 years.
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this
People seem very hung up on evaluating the future based on the past. In real life this might be a logical course of action, but in WoW this cannot be done. Look at all the changes that have occured since launch. Originally MM hunters were the raid build, then it was a MM-SV Hybrid, then BM. Feral Druids did not tank in vanilla, then they were incredibly over powered at the start of TBC. Things change in this game. If they didn't we would have all quit ages ago.
Unir, you are correct no one uses SoW to regen mana now. But there is no need. With downranking, and chain potting all the healers can chain cast for an entire encounter. Wasting a GCD every 30 seconds to reseal is not useful because you spend the entire fight casting and not swinging your weapon. You would not get any procs while chain casting. BUT this has all changed. With an instant spell on a 6 sec CD that will be useful, there is a window where melee swings can occur.
It sounds like you like standing in the back spamming one button and don't want that to change. I will never raid as a holy paladin again if that was to be our fate. While doing that all I can think of is Homer Simpson and his drinking bird hitting the Y key ever second.
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08/07/08, 12:09 PM
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#1694
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Bald Bull
Blood Elf Paladin
Echo Isles
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Edit: Out of curiosity, are we treating the extra damage from Judgement of Justice as working as intended? If it is, it just became the primier dps/threat Judgement unless they change Judgement of Light and Judgement of Wisdom to match.
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Nope, JoJ is bugged. To clarify:
Define non-damaging Seals as Seal of Light, Wisdom and Justice
Define damaging Seals as everything else
Define Base Judgement Damage (BJD) as (58% SP + 36% AP)
If you have a non-damaging Seal activated then you press Judgement of Light or Wisdom, you will apply the Judgement debuff and deal 100% of BJD
If you have Seal of Righteousness activated then you press Judgement, you will apply the Judgement debuff and deal 125% of BJD
If you have Seal of Blood/Martyr activated then you press Judgement, you will apply the Judgement debuff and deal 100% of BJD, plus 45% weapon damage
If you have Seal of Command activated then you press Judgement, you will apply the Judgement debuff and deal 100% of BJD, plus 30% weapon damage
If you have Seal of Vengeance/Corruption activated then you press Judgement, you will apply the Judgement debuff and deal 100% of BJD, plus 10% more BJD per stack of the Vengeance/Corruption DOT.
The bug is that if you have a damaging Seal activated then you press Judgement of Justice, you will deal BJD from erroneously thinking you have Seal of Justice up, plus the BJD of your damaging Seal.
Last edited by Prinsesa : 08/07/08 at 11:18 PM.
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08/07/08, 12:44 PM
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#1695
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King Hippo
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As much as I'd love to believe that WotLK heralds a return to melee-healing, the truth is we've been here before.
Here's a a quote from a paladin (Tinaris) in the TBC beta, from a post on October 12, 2006, discussing paladin healing:
"It seems to me that the way our healing is supposed to work is when its intermingled with melee when we have the chance to hit the mob for some mana gains via JoWisdom. Hit the mob for mana a few times, cast an emergency heal, rinse and repeat. I found that this method of support healing, even as a 14/0/43 Paladin, was very helpful in terms of putting out good damage, being involved in heals, and maintaining respectable mana amounts for emergencies. Spiritual Attunement helped out in this, as the bit of AoE damage I took would get me some attention from the main healers, which would replenish my mana for more healing for others."
Blessing of Kings: Burning Crusade Impressions from the Forums
In my opinion, as long as Flash of Light resets the melee swing timer, melee-healing will not be viable. The time costs are too large. All these neat tricks Blizzard keeps trying will fall in the face of spamming FoL.
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