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Old 09/25/08, 1:54 PM   #4076
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Sacred Shield should probably deserve more attention, because it is just not a very good skill compared to Mirror Image or Demonic Circle. It is neither as fun nor as useful. Even when it scales with spellpower, the crit buff will likely disappear very quickly on a hit in PVE. In PVP it is said to be of some help against rogues, I guess.

Also, there are many JoTW posts lately. It's an excellent talent, and we all love it as Ret, but Blizzard is likely to do something that we may not all be happy with, so let's just bear with it until we see some actual changes, ok?

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Old 09/25/08, 1:56 PM   #4077
Tilted
Piston Honda
 
Tilted's Avatar
 
Dwarf Paladin
 
Malygos
Originally Posted by tarja View Post
This statement is 100% true of course, but who cares about present-day level 80 game mechanics that only exist on a beta realm that most of us don't even have access to, if Blizzard has specifically stated that they don't intend for those mechanics to still exist down the road when people are actually able to reach level 80 on live servers?

As for all the debate about whether JotW must be left precisely as is because of Ret Paladins, or must be nerfed because of Holy Paladins - what if they just change it to something like 35% base mana instead of 20% total mana. That would be basically the same for Ret in 25 mans, a slight buff for Ret in PVP, and a large nerf to Holy Paladins in 25 mans (but not such a huge nerf that 37/0/34 couldn't be an intriguing arena or 5 man healer spec)
A number of the posters in this thread (myself included) have supported this very idea. My post that you quoted was intended to say that it Blizzard can state their intentions until they're blue in the face, but it's on us to show where the holes in their system are and where reality truly lies. I can't remember who originally said it, but it's absolutely true that Blizzard developers will never have the gameplay experience that we do. They don't have the manpower to gather information like we do. They know that we can provide them the data regarding broken mechanics, and they should hopefully be able to see the problem and get it fixed.

@ toastr: Since you seem to be the most vocal advocate of leaving JotW as it currently stands, do you see a problem with them changing the talent to 40% base mana instead of the 20% max mana it is today? That would be a direct buff (albeit a small one) to ret DPS cycles, while being a substantial nerf to people speccing 33+ in a damage tree to arguably exploit broken mechanics for healing. That would be a win-win situation, would it not?

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Old 09/25/08, 1:57 PM   #4078
Redcape
King Hippo
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
Originally Posted by flyingtoastr View Post
You need to fix the hit ratings on your spreadsheet.

To get 1% melee hit you need 32.78998947 hit rating. To get 1% spell hit you need 26.23199272 rating. You have them set as both being the former number.

The difference between the two Judgement damages is 5% of weapon damage. That's it. If you have a 2000 base weapon damage JoC will hit for 100 harder. It's not a big difference, and when you bring in raid buffed haste and the internal cooldown for SoC Blood pulls ahead massively.
You have a good point about the hit rating spread, but since that only affects Exorcism, Holy Wrath and Consecration??? and those weren't included in my calculations, I don't see how it makes a big difference. I will get on updating that though so that spell hit is properly calculated for the next version though. At this point I don't think we really know exactly what (if any) effect hit rating will have on Consecrate damage and Exorcism and HW are fairly situational and not exactly high dps anyway.

You are quoting numbers with regards to Command, but you aren't looking at the whole picture. Command procs for twice as much damage as Blood, but only procs about 54% less of the time once you have the glyph. I tested this will a full strike/judgement rotation for 10 minutes and your proc rate will be something like 46% with a Glyph on. 8% less damage on your Seal and 5 % more damage on your Judgement is a minimal difference. If you look at the results on the sheet and multiply your seal damage by .92 and change the coefficient on the judgement to .30 you end up with a difference in dps of substantially under 1%.

I don't know about you, but when I raid I will happily take a 1% dps hit to avoid occasionally blowing up in high raid damage situations and to avoid putting any extra stress on my healers. They can handle it if they have to, but why make their lives any harder when the benefit is so puny? Every bit of extra help you can give your healer is extra insurance against a wipe. This isn't a concern with 400 damage Blood Judgements, it starts to matter a lot when your judgements hit 9k and your recoil goes as high as 3k, and those are level 70 numbers.

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Old 09/25/08, 2:01 PM   #4079
Zed
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
I'm seriously shocked that people seem to beleive jotw can remain unchanged, when simple solutions have been offered in this very thread to make it work for its intended purpose only. "Your build will not be optimal for Sunwell encounter X" is not a real argument. The talent is simply broken for Holy Paladins. It's almost like playing a different class when you take it.

Also, getting aggressive with people pointing this out is not worthy of this forum as I have known it.

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Old 09/25/08, 2:02 PM   #4080
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
The flip side to the blood v. command debate is of course that in situations where there is extra healing available (maybe you're in a shadow priest group, which is very possible especially in a 10-person now that most buffs are raid-wide), the healing you gain due to SoB damage gives you more mana (which can translate into more DPS through consecration, exorcism, hammer of wrath, etc.). If the two are virtually equal in damage we will ideally use command in situations where our own survival is in doubt (e.g. Sapphiron) and command in situations where it is not (e.g. Patchwerk).

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Old 09/25/08, 2:04 PM   #4081
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Tilted View Post
@ toastr: Since you seem to be the most vocal advocate of leaving JotW as it currently stands, do you see a problem with them changing the talent to 40% base mana instead of the 20% max mana it is today? That would be a direct buff (albeit a small one) to ret DPS cycles, while being a substantial nerf to people speccing 33+ in a damage tree to arguably exploit broken mechanics for healing. That would be a win-win situation, would it not?
It's a weak solution. Though it would make healers stop speccing ret entirely, it would do it by making ret worse at healing. I *love* the option as ret at the moment to slap on my holy gear and go heal a few heroics.

If people are rolling a paladin with the intent of going ret and healing, then it's overpowered.. but I doubt we'd out-heal any *other* class's healing spec, even on long fights. The issue really is that holy is just underpowered for normal healing situations.

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Old 09/25/08, 2:13 PM   #4082
Wrathblood
Piston Honda
 
Wrathblood's Avatar
 
Blood Elf Paladin
 
Drenden
I had been assuming that removing the +stam part of Vitality for Prot warriors was a typo or something. However, they updated the official talent calculators (I know, I know, they're hardly paragons of up-to-dateness, but still) last night and its still not there.

As a paladin tank w/o Beta access and somewhat afraid of being out-stamina'ed, block-ed, and avoidance-ed by warriors in WotLK, can anyone confirm if the stamina bonus in fact isn't there now? It wouldn't be a pretty way to fix the health gap, but I'll take what I can get. The tanks on the warrior board don't appear to be screaming yet, so they're either sleepy or its still just a typo.

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Old 09/25/08, 2:23 PM   #4083
mclem
Von Kaiser
 
Dwarf Paladin
 
Aggramar (EU)
Originally Posted by Blutelf View Post
Sacred Shield should probably deserve more attention, because it is just not a very good skill compared to Mirror Image or Demonic Circle. It is neither as fun nor as useful. Even when it scales with spellpower, the crit buff will likely disappear very quickly on a hit in PVE. In PVP it is said to be of some help against rogues, I guess.
I interpreted the tooltip as implying that the shielded person gets the 500damage shield and *completely independently* the shielding paladin gets the +50% FoL buff for 6s, in which case if the shield expired the paladin would still have the remaining buff time available, which makes it sound rather better than what you're implying.

Which interpretation is actually occurring in the beta?

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Old 09/25/08, 2:26 PM   #4084
Khaelarys
Piston Honda
 
Blood Elf Paladin
 
Lightninghoof
JotW is the only way ret can maintain healing in a five man or quests, or even in a given boss - it very much does matter whether it's base mana or total mana. I still believe that nerfing this ability will not hurt holy - worse case, they go back to a BoL build. It will only hurt Ret. This is a temporary issue - it will only be an issue until people gear to the point where the mana regen is stupid overkill, but their overall healing ability is hurt by missing out on Beacon, JotP/EJ, and 4 points of Holy Guidance - obviously there's no way to prove that. Moving it deeper might alleviate this to some extent, and that's fine - it won't hurt ret to move it deeper as long as it's swapped with other points.

Another very simple solution is (as suggested) add a talent to deep holy (40 or 45 pts) that alleviates the healing penalty of Divine Plea from 100% to 20% - that allows us to use it every cooldown and will compete very well with the spirit builds but still simulates some amount of healing loss while regenning.

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Old 09/25/08, 2:34 PM   #4085
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Khaelarys View Post
JotW is the only way ret can maintain healing in a five man or quests
Since when is this a concern? Blizzard has made it pretty clear that a paladin's role is determined by spec. Go Holy if you want to heal. Go Prot if you want to tank. Go Ret if you want to DPS.

I'm not thrilled with this idea, but it's been the operating plan since patch 1.9. Justifying JotW in terms of Ret healing makes no sense given Blizzard's prior actions for the paladin class.

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Old 09/25/08, 2:38 PM   #4086
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by mclem View Post
I interpreted the tooltip as implying that the shielded person gets the 500damage shield and *completely independently* the shielding paladin gets the +50% FoL buff for 6s, in which case if the shield expired the paladin would still have the remaining buff time available, which makes it sound rather better than what you're implying.

Which interpretation is actually occurring in the beta?
It's fairly simple.

You cast the spell Sacred Shield on someone. This is just a buff, it does nothing.

If the person takes damage they then get a second Sacred Shield buff. This is the actual shield. While this buff is up the crit chance of FoL is active. Once the person takes 500 damage this shield breaks and the crit bonus is lost.

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Old 09/25/08, 2:49 PM   #4087
Bismar
Von Kaiser
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by Redcape View Post
You are quoting numbers with regards to Command, but you aren't looking at the whole picture. Command procs for twice as much damage as Blood, but only procs about 54% less of the time once you have the glyph. I tested this will a full strike/judgement rotation for 10 minutes and your proc rate will be something like 46% with a Glyph on. 8% less damage on your Seal and 5 % more damage on your Judgement is a minimal difference. If you look at the results on the sheet and multiply your seal damage by .92 and change the coefficient on the judgement to .30 you end up with a difference in dps of substantially under 1%.
I've seen people make off hand mentions of Command scaling with haste now, but I can't find any direct mention of that. Is this true or not?

If Command does not scale with haste (ie, has the same PPM no matter what your buffed haste is), it's easy to see how this damage falls behind Blood. (In fact a few weeks ago people humorously pointed out that Seals from special attacks actually decline as you get more haste.)

Anyway, with bubble, divine protection, instant flashes of light, and armor, ret really looks like it's going to have the least trouble staying alive of all DPS classes.

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Old 09/25/08, 2:53 PM   #4088
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Unfortunately, this is exactly it. But it shouldn't have to be. There could be so much more done with this.

Then again, we do not even really know what Sacred Shield is supposed to be : a PW:S copy? A buff to our healing? Something to reduce our overall damage taken when soloing?

It troubles me a lot that our level 80 skill is so weirdly unrelated to Paladins. It does not feel right at all. I can just stare at it all day, trying to come up with a justification for it.

For Ret? Maybe mildly useful with AoW and minor damage taken in PVE. Prot? Very minor damage absorption. Holy? Just an additional button to spam, no feedback when it procs, and it does not even seem to do much for our tanks.

I can imagine that it is being released like this, too, which is a bit unsettling. Hopefully someone can bring this to the devs' attention.

Last edited by Blutelf : 09/25/08 at 2:58 PM.

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Old 09/25/08, 2:58 PM   #4089
Spenda
Von Kaiser
 
Draenei Shaman
 
Arygos
Originally Posted by Janraea View Post
If people are rolling a paladin with the intent of going ret and healing, then it's overpowered
Only if no one is going holy to heal. There is absolutely no reason why we can't have two viable healing builds. Why are we fighting about this? It is only an issue if deep holy is not buffed, and JotW becomes the only viable healing build. I'm not even sure if that is true currently.

Priests get two healing builds with different strengths in PvE/PvP, why can't Paladins. Others have drawn parallels to dreamstate druid healing vs deep resto. If both options have strengths and weaknesses it enhances the paladin class for healing instead of breaking it.

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Old 09/25/08, 3:03 PM   #4090
Corronach
Piston Honda
 
Dwarf Paladin
 
Cenarius
Originally Posted by Blutelf View Post
Then again, we do not even really know what Sacred Shield is supposed to be : a PW:S copy? A buff to our healing? Something to reduce our overall damage taken when soloing?

I can imagine that it is being released like this, too, which is a bit unsettling. Hopefully someone can bring this to the devs' attention.
A lot of people have mentioned this on the forums, myself included, but GC's recent posts indicates they're happy with this mechanic. I absolutely agree, its awkward, not exciting, and overall a very 'meh' ability. I don't want to say mediocre, because that would imply it's being used. When you look at the combat break downs from beta WWS paladins are not using this ability.

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Old 09/25/08, 3:09 PM   #4091
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Blutelf View Post
Then again, we do not even really know what Sacred Shield is supposed to be : a PW:S copy? A buff to our healing? Something to reduce our overall damage taken when soloing?
It's an ablative effect like a HoT. Except it doesn't continue to heal after damage stops. I imagine this is Blizzard's way of giving us a HoT that is not a HoT. But mathematically, it's very similar to a HoT on a target that is taking continuous damage.

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Old 09/25/08, 3:14 PM   #4092
Anauel
Von Kaiser
 
Anauel's Avatar
 
Human Paladin
 
Madoran
Originally Posted by Spenda View Post
Only if no one is going holy to heal. There is absolutely no reason why we can't have two viable healing builds. Why are we fighting about this? It is only an issue if deep holy is not buffed, and JotW becomes the only viable healing build. I'm not even sure if that is true currently.

Priests get two healing builds with different strengths in PvE/PvP, why can't Paladins. Others have drawn parallels to dreamstate druid healing vs deep resto. If both options have strengths and weaknesses it enhances the paladin class for healing instead of breaking it.
The problem is that you shouldn't have a healing build by going through halfway of the "damage" tree. Ret wasn't conceived as a healing tree; a priest's holy and discipline trees were. JotW was meant to help ret pallies have a full rotation and actually help as an offhealer from time to time (that's why SoL has a healing component).

*I won't comment on druids because I am unsure if a dreamstate build has healing potential (though some posters commented that it lacks enough througput to compete).*

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Old 09/25/08, 3:21 PM   #4093
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
Originally Posted by GSH View Post
It's an ablative effect like a HoT. Except it doesn't continue to heal after damage stops. I imagine this is Blizzard's way of giving us a HoT that is not a HoT. But mathematically, it's very similar to a HoT on a target that is taking continuous damage.
I agree that this should be looked at more as a HoT than a PW:Shield. However, we still have to look at how this affects tanks in the same way PW:S affects tanks: rage/mana starvation. Warriors already complain about PW:S affecting their rage regeneration, and that's just just 2230 damage (unimproved, without scaling) every 30s (15s with two priests).
With one sacred shield, this has the potential to absorb up to 2500 damage (arguably only 2000 damage). Is this going to be a spell that we only toss out on non-tanks? If so, it's a pretty lousy "HoT", as it doesn't allow us to toss out a quick protection, then head back to the tank.

So... basically, my concern is that Blizzard's attempt at giving us a pseudo-HoT (but not a HoT) is going to end up being barred from use on our tank, which is where (theoretically) paladin heal is focused.

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Old 09/25/08, 3:25 PM   #4094
Valerys
Don Flamenco
 
Valerys's Avatar
 
Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by GSH View Post
Since when is this a concern? Blizzard has made it pretty clear that a paladin's role is determined by spec. Go Holy if you want to heal. Go Prot if you want to tank. Go Ret if you want to DPS.

I'm not thrilled with this idea, but it's been the operating plan since patch 1.9. Justifying JotW in terms of Ret healing makes no sense given Blizzard's prior actions for the paladin class.
Uh, they've specifically stated that they want offspecs to perform all possible roles in 5-mans. That's why dps warriors are getting tanking buffs, etc.

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Old 09/25/08, 3:28 PM   #4095
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Valerys View Post
Uh, they've specifically stated that they want offspecs to perform all possible roles in 5-mans. That's why dps warriors are getting tanking buffs, etc.
Alright, if JotW is necessary for offspec healing, then how is Protection supposed to heal?

Originally Posted by Aerynlore View Post
So... basically, my concern is that Blizzard's attempt at giving us a pseudo-HoT (but not a HoT) is going to end up being barred from use on our tank, which is where (theoretically) paladin heal is focused.
We'll have to see. Disc Priests are looking like heavy shield users too, and Koraa has explicitly said that they've tested for rage-generation problems in Naxx and that it is fine (except if you shield at the very beginning of the pull).

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Old 09/25/08, 3:36 PM   #4096
ZulazeeluIcecrown
Don Flamenco
 
ZulazeeluIcecrown's Avatar
 
Blood Elf Paladin
 
Icecrown
Originally Posted by GSH View Post
Alright, if JotW is necessary for offspec healing, then how is Protection supposed to heal?
Flash of Light spam, as indicated by the +30% healing on crits part of Touched by the Light. Should be fine for normal-mode five mans with that bonus, though obviously Heroics are a different matter. That's fine though, because Blizzard explicitly drew the line at Heroics, that's supposed to be where spec starts to really matter.

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Old 09/25/08, 3:52 PM   #4097
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
Originally Posted by ZulazeeluIcecrown View Post
Flash of Light spam, as indicated by the +30% healing on crits part of Touched by the Light. Should be fine for normal-mode five mans with that bonus, though obviously Heroics are a different matter. That's fine though, because Blizzard explicitly drew the line at Heroics, that's supposed to be where spec starts to really matter.
Mention of Touched by the Light immediately makes me wonder why the simplest (best?) solution to the perceived problem with JotW isn't simply to swap it into the same spot in the Retribution tree where we find Touched by the Light in prot.

Swap JotW and Swift Retribution. They are both three point talents.

Of course, that is the "we don't feel like making the bottom half of holy strong, so we are moving JotW truly out of reach" solution, but it seems an obvious one.

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Old 09/25/08, 3:53 PM   #4098
Qalor
Von Kaiser
 
Blood Elf Paladin
 
Whisperwind
But ret paladins can't fol spam? Especially with sheathe?

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Old 09/25/08, 3:57 PM   #4099
Redcape
King Hippo
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
Originally Posted by Bismar View Post
I've seen people make off hand mentions of Command scaling with haste now, but I can't find any direct mention of that. Is this true or not?
I did some not entirely scientific testing with about 30% haste in total in Blasted Lands and got a 44.5% proc rate without using any specials.

Later testing with almost no haste gave nearly a nearly identical proc rate.

My tests were only 10 minutes long mind you, but they sure support the theory that Command works happily with haste now.

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Old 09/25/08, 4:00 PM   #4100
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Qalor View Post
But ret paladins can't fol spam? Especially with sheathe?
The Sheath heal-over-time doesn't stack, so it's wasted unless you're changing targets constantly. Additionally, healing gear has stamina on it but not strength, so prot healers get more out of that aspect of their talent as well (maybe no in a raid-buffed situation).

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