Originally Posted by bellator
Are there any figures / calculations showing exactly how dodge/parry rating is suffering from diminishing returns?
The reason I ask is that I asked a druid friend who is currently 79 on the beta to test out how much dodge % he got from a dodge only item he had in two situations:-
1) Going from naked to wearing just the one item
2) Going from wearing all his gear excluding the one item to all his gear.
In the first instance his dodge % went up 0.7, in the second it went up 0.68. I don't have exact figures on what his dodge rating was in 1) and 2), but i know it was far higher in 2) and the penalty he suffered appeared to be very minor.
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At the moment I can't even make sense of the character sheet. Here's what I have wearing some tanking gear at level 77:
The defense tooltip says 253 defense rating for +64 defense skill. I'm at 443 total defense skill; the baseline for level 77 is 385 so that means I'm 58 points above the baseline (I'm not fully trained up in defense.) The tooltip says I'm getting +2.32% dodge/block/parry/miss/anti-crit, which is what you'd expect for +58 skill. So that all checks out.
The dodge tooltip says "Dodge rating of 314 adds 9.94% dodge."
The dodge chance on my character sheet is 14.74%. I can't see where that number comes from, unless the base dodge chance has been lowered to 2.48% for some reason. I'll try to do some more tests on this tomorrow.
EDIT: Two last tests I did before the server crashed. I added and removed a piece containing
only dodge (Pepe's shroud from MH trash with +12 dodge rating enchant). Results from the dodge tooltip:
"Dodge rating of 314 adds 9.94% dodge" which implies 31.590% rating gives +1% dodge.
"Dodge rating of 272 gives 8.61% dodge" which implies 31.591% dodge gives +1% dodge.
Now that's pretty damn linear.