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10/08/08, 9:44 AM
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#5001
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Von Kaiser
Blood Elf Paladin
Mazrigos (EU)
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Originally Posted by Redcape
Since at this point Judgement of Wisdom / Light have a raidwide 4 second cooldown it is hardly critical to maintain 100% uptime.
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That was pretty much declared a bug, though.
They won't butcher the abilities like that and the immediate blue response was "Can I get confirmation on this happening from multiple players?". Which shows quite clearly it's not intended functionality.
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10/08/08, 10:06 AM
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#5002
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Piston Honda
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Did they drop the CS judgment refresh because it changed the scaling of the spell to the Ret's stats and not the judging paladins stats? I remember reading something about this. If so, they could revert that change since JoW doesn't scale with the paladin's stats anymore. 1 GCD per minute is better than 3.
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10/08/08, 10:09 AM
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#5003
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Originally Posted by Redcape
Since at this point Judgement of Wisdom / Light have a raidwide 4 second cooldown it is hardly critical to maintain 100% uptime. They are useful, but if you have a difficult healing period and don't refresh them for a bit it simply isn't a big problem. As a raidleader I would expect you to renew them during lulls in healing, but don't make it a priority.
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As I posted, judgements seem fixed. Jol on a target generates a nice aoe spam of heals on the melee.
And less empiric evidence:
 
Last edited by burghy : 10/08/08 at 10:18 AM.
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10/08/08, 10:14 AM
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#5004
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Von Kaiser
Blood Elf Paladin
Sen'jin
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Originally Posted by Kigale
Did they drop the CS judgment refresh because it changed the scaling of the spell to the Ret's stats and not the judging paladins stats? I remember reading something about this. If so, they could revert that change since JoW doesn't scale with the paladin's stats anymore. 1 GCD per minute is better than 3.
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No, they dropped all effects that refresh judgements (your melee hits don't refresh your judgement). They want Paladins always judging if you want the effects of Wisdom, Light, or Justice. I have no idea why. But at this point, I'm just looking at this talent as worth 15% perma-haste.
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10/08/08, 10:27 AM
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#5005
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Piston Honda
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I guess judging justice can be done once a minute to maintain the buff. Trying to keep the JoW debuff up 100% time gets a little sticky. With 15% haste 1 GCD accounts for 6.5% of GCDs in a 20 second period diminishing the effect of the talent to some degree.
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10/08/08, 10:45 AM
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#5006
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Don Flamenco
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Originally Posted by burghy
As I posted, judgements seem fixed. Jol on a target generates a nice aoe spam of heals on the melee.
And less empiric evidence:
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I tested yesterday and can absolutely confirm that JoW still had a raidwide cooldown. I didn't bother testing JoL at the same time, admittedly.
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10/08/08, 10:45 AM
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#5007
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Von Kaiser
Blood Elf Paladin
Steamwheedle Cartel (EU)
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EDIT: Ahah, I know where I was going wrong... Updated numbers
I've just done a little lunchtime checking of Art of War's +crit damage % component:
Judgement of Righteousness:
Hit: 434
Crit without Art of War: 868
Crit With Art of War: 954
Crit With Art of War and Righteous Vengeance: 1063
(mistakenly, these tests were also performed with my engineering helm, before I remembered the pesky +3% crit damage its meta gives gives. Updated to proper nunbers now).
So, Art Of War's crit damage bonus now seems to be working for Judgement Crits at least. It's also additive with Righteous Vengeance (giving 245% damage on a Crit) rather than multiplicative.
(no doubt I'll find that this bug has already been settled  ).
Last edited by Suicidal Zebra : 10/08/08 at 11:09 AM.
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10/08/08, 10:47 AM
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#5008
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Redcape
I tested yesterday and can absolutely confirm that JoW still had a raidwide cooldown. I didn't bother testing JoL at the same time, admittedly.
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Was this before or after build 9061 was pushed onto the beta servers?
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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10/08/08, 10:53 AM
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#5009
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Piston Honda
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Originally Posted by Kigale
I guess judging justice can be done once a minute to maintain the buff. Trying to keep the JoW debuff up 100% time gets a little sticky. With 15% haste 1 GCD accounts for 6.5% of GCDs in a 20 second period diminishing the effect of the talent to some degree.
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People really need to stop making this argument. If you are in a position where you need to keep Wisdom up, you're going to be doing it regardless of whether JotP exists, or what bonuses it gives. Thus, if you need to keep up Wisdom, it can be treated as a flat 15% haste. It's actually WORSE when you only need to activate it every 60 seconds, as that requires you to spend 1 GCD per minute that you wouldn't otherwise spend.
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10/08/08, 11:13 AM
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#5010
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King Hippo
Human Paladin
Scarlet Crusade
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Question regarding interation between Bacon and Judgement of Light:
1. BoL says "Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed." Emphasis mine.
2. JoL procs now shows healing as performed by the one who judged (not the person whacking the mob).
So, if a paladin drops Bacon on the MT (for example) and a Rogue at 50% health stabs the boss and is healed for 500 (random numbers) all of which is effective heal - does this splash through BoL to heal MT for 500?
Does this function, or have they explicitly blocked this?
If functional, Bacon on MT and JoL with a group of melee sounds like a recipe for success on any AOE damage fight. Definitely worth a GCD every 20.
Side question - how bad is threat from JoL if it's attributing all procced heals as coming from you? I suspect a non-issue with increased threat from tanks and (hopefully) reactive vs. spamming heals.
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10/08/08, 11:24 AM
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#5011
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Beacon only counts healing done by Holy Shock, Holy Light and Flash of Light. No other heals work for it, no healing potions, no bandages, no healthstones, no judgements, no heals over time from Flash of Light glyphs, no splash healing from Holy Light glyphs. Possibly Divine Storm works for it, but we'd need to wait until the level cap is raised to 120 to test that out.
Also the fact that a heal is attributed to you doesn't necesarrily mean it generates threat, though it's worth testing.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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10/08/08, 11:31 AM
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#5012
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Piston Honda
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Originally Posted by Chicken
Beacon only counts healing done by Holy Shock, Holy Light and Flash of Light. No other heals work for it, no healing potions, no bandages, no healthstones, no judgements, no heals over time from Flash of Light glyphs, no splash healing from Holy Light glyphs. Possibly Divine Storm works for it, but we'd need to wait until the level cap is raised to 120 to test that out.
Also the fact that a heal is attributed to you doesn't necesarrily mean it generates threat, though it's worth testing.
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Isn't the JoL change to credit you for a heal the same mechanic change that is affecting Prayer of Mending and Earth Shield? I noticed Shammys and Priests are concerned over the reactive healing giving them threat on aggro-drops and transitions, and having to change styles to not put those up before the boss is pulled. I could care less about their style changes, but if they are concerned about threat, then the mechanic change -should- indicate that JoL will generate threat for the paladin that judged it. Great for Prot, bad for Ret, non-factor for Holy.
Originally Posted by Rasczak
Has anyone played with Sacred Shield while tanking?
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Yes, it is actually on my normal rotation hotbar for bosses where I need more mitigation. I will do a SS if I can, but I am 100% positive I have seen "Loatheb hits you for 391 (1007 blocked)(500 absorbed)" It was was mitigation heaven on Loatheb in Naxx 10. The ret pally kept it on me as well, so I was getting it faster than 1/6.
Each buff of the shield can't proc more than every 6 seconds. However more buffs of it apparently each have their own internal cooldown. No idea if this is intended or not.
Right now, each one is a different buff, that each have their own internal cooldown. I never saw a double absorption, but i suppose it is possible. It is probably not intended that there can be more than 1.
It doesn't affect PW:S that I could tell. I never noticed it absorbing on a PW:S absorption, but could have happened.
I will get back on Beta tonight and run a log and some SSs. The above experience was about a week ago. So changes possible.
Last edited by Yenadar : 10/08/08 at 10:26 PM.
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10/08/08, 11:33 AM
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#5013
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Piston Honda
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Does anyone think it would be worth it for a Holy Paladin to wear 4-pc Redemption armor for the set bonus, in 3.0? Especially at level 70 with the new talents. That pushes LoH down to 2-min CD, and with a major and minor glyph that means you can restore ~2700 mana to both yourself and someone else every 2 minutes.
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10/08/08, 11:33 AM
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#5014
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Von Kaiser
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Infusion should be similar to a Druid's Swiftmend IMO. Make it a spell (off the GCD) that is unavailable until the proc (like a Swiftmend is unavailable until a HoT is on the target). This way we could use it when we wanted with whichever spell we wanted. Do I need an Instant? Then I'll use it with FoL. Do I need a quick, big heal? Use it with HL. We could also Macro it with those two heals if we desired.
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10/08/08, 11:35 AM
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#5015
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Great Tiger
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Originally Posted by Suicidal Zebra
EDIT: Ahah, I know where I was going wrong... Updated numbers
I've just done a little lunchtime checking of Art of War's +crit damage % component:
Judgement of Righteousness:
Hit: 434
Crit without Art of War: 868
Crit With Art of War: 954
Crit With Art of War and Righteous Vengeance: 1063
(mistakenly, these tests were also performed with my engineering helm, before I remembered the pesky +3% crit damage its meta gives gives. Updated to proper nunbers now).
So, Art Of War's crit damage bonus now seems to be working for Judgement Crits at least. It's also additive with Righteous Vengeance (giving 245% damage on a Crit) rather than multiplicative.
(no doubt I'll find that this bug has already been settled  ).
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I did the same test with DS with a starting area weapon.
372 hit
818 crit
818/372 = 220%
On JoW's ICD, I see ranged attackers gaining mana right after I've gained mana, so that seems to be fixed. More interestingly, it seems multiple attacks at the same moment can trigger multiple JoWprocs ... I saw a 4x proc right after turning on my SCT mod. (White, SoC, Vindication, and CS or DS)
edit: I figured out how to show JoW procs in the combatlog, and it got spammed with "X gains mana from Fiola's JoW", "Y gains mana from Fiola's JoW", etc., so it's definitely working.
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10/08/08, 11:43 AM
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#5016
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Von Kaiser
Blood Elf Paladin
Steamwheedle Cartel (EU)
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Judgement of Wisdom update.
The raid-wide cooldown does seem to be removed. However that's not the only thing, it appears that the cooldown has been removed in its entirety, such that it's back to it's old 50% proc chance with no cooldown. Just tried it in Ogrimmar and a Shaman also hitting the same Target Dummy had multiple procs in under 1 sec.
EDIT: Sorry, posted whilst Fiola was posting. That'll teach me for trying to figure out how to insert a blogger image into this post.
EDIT2: It also appears that multiple JoW's stack (not something I'd tried to test before however). If there are two JoW's on the target (one from you, one from another character) then each of them can proc.
Judgement mechanics are still definitely buggy, but bugged in our favour for once. I can't see this remaining as it stands.
EDIT3: Can someone with a lvl80 Pally check out whether Sheath now scales Sacred Shield?
Last edited by Suicidal Zebra : 10/08/08 at 1:07 PM.
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10/08/08, 12:36 PM
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#5018
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Don Flamenco
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JoW is buggy as hell right now. Here is the way it works:
100 % proc rate for everyone hitting the mob.
Multiple copies of JoW restore mana independently.
Judgement counts as two spells apparently because it restores mana twice.
JoL has also had its cooldowns removed completely, but it is really weird. I got an extremely high proc rate but it wasn't 100%. Every 20 swings or so I would simply not get health on a swing. A 90-95% proc rate would be very strange, but that is roughly what I was seeing.
If for some reason this ludicrous version went live, it would sure make extra paladins amazing. Multiple copies of JoW on a mob would be some crazy ass mana regen, and would certainly propel every dpser into infinite mana territory. It would even be nuts with a holy pally who could judge every 8 seconds for 8% total mana from 40 yards away with just 2 copies of JoW up.
What a mess.
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10/08/08, 12:59 PM
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#5019
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King Hippo
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Originally Posted by Yenadar
Each buff of the shield can't proc more than every 6 seconds. However more buffs of it apparently each have their own internal cooldown. No idea if this is intended or not.
Right now, each one is a different buff, that each have their own internal cooldown. I never saw a double absorption, but i suppose it is possible. It is probably not intended that there can be more than 1.
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It might be intended. Sacred Shield is our version of a HoT, and multiple priests/druids can stack HoTs, so it makes sense that multiple paladins should be able to stack SS.
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10/08/08, 1:18 PM
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#5020
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Piston Honda
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Originally Posted by GSH
It might be intended. Sacred Shield is our version of a HoT, and multiple priests/druids can stack HoTs, so it makes sense that multiple paladins should be able to stack SS.
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Sacred Shield is much more like Earth Shield than a HoT. Earth Shield cannot stack.
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10/08/08, 1:33 PM
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#5021
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Von Kaiser
Blood Elf Paladin
Duskwood
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Does spellpower from touched by the light scale sacred shield? It would suck if only holy got the full benefit of our only reactive heal. It would also be nice if the cooldown on the proc was less than 6 seconds since it would up the mitigation a lot and make it so there was a reasonable chance that the crit bonus would actually get used.
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10/08/08, 1:40 PM
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#5022
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Bald Bull
Blood Elf Paladin
Echo Isles
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I can confirm that Judgement of Wisdom is acting quite strangely with this latest PTR build. According to Recount, the Hunter on our Kara run gained 11,800 mana from JOW over the course of a 2 minute Prince fight, which is a ludicrous 490 MP5.
Some solo-testing also indicates that the cooldown isn't there anymore, as I was able to get back to back procs with a [item]King's Defender[item].
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10/08/08, 1:41 PM
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#5023
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Von Kaiser
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Originally Posted by Redcape
JoW is buggy as hell right now. Here is the way it works:
100 % proc rate for everyone hitting the mob.
Multiple copies of JoW restore mana independently.
Judgement counts as two spells apparently because it restores mana twice.
JoL has also had its cooldowns removed completely, but it is really weird. I got an extremely high proc rate but it wasn't 100%. Every 20 swings or so I would simply not get health on a swing. A 90-95% proc rate would be very strange, but that is roughly what I was seeing.
If for some reason this ludicrous version went live, it would sure make extra paladins amazing. Multiple copies of JoW on a mob would be some crazy ass mana regen, and would certainly propel every dpser into infinite mana territory. It would even be nuts with a holy pally who could judge every 8 seconds for 8% total mana from 40 yards away with just 2 copies of JoW up.
What a mess.
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There is no way it isn't a bug. I was playing with it yesterday, and as prot with heavy tanking gear, and seal of light I could solo several elites of higher level than myself and come out of the fights with full health and mana.
When I played with holy, judgment of wisdom was procing twice on every one of my judgments, and twice for each of the JoW up from the other paladins whacking on the training dummies. What also seemed interesting to me is that holy shock was also giving double procs (so it wasn't just judgement). With three JoW up on a training dummy I literally couldn't run out of mana even spamming holy lights during every cool down not used judging or shocking.
In other words... It's a bug.
Related to this, but not related to the bug, yesterday I posted wondering about SoW/SoL procing on ranged judgments. I thought there might be a fair chance they would since ranged judgments proc the SoV debuff, but unfortunately it does not (unless it is bugged, or has such a low proc rate that it is irrelevant). JoW appears to be intended to proc however, so assuming they fix it with a 4 second internal cooldown, then every ranged judgement with JoW up will return 2% of max mana, which for almost every holy paladin will be a net gain in mana over the cost of the spell (5% of base).
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10/08/08, 1:53 PM
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#5024
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Glass Joe
Blood Elf Paladin
Crushridge
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I'll take on the colorful personality of Allen Iverson on this post:
Seriously guys, leveling? We are talking about leveling...leveling...leveling? Come on, leveling? Leveling...leveling..leveling, we are talking about leveling. Wha-- Leveling!
Please, let's not nitpick, QQ about pvp, QQ about instances and 5 mans, but please, who cares what class levels the easiest? Everyone is going to have an easy time with it, leveling is by no means hard and should be the last thing anyone is crying about.
The new IOL change is nice, adds some mobility. RD is still somewhat clunky, shorter cd ok, thanks for that. Enlightened Judgement buff means an easier time getting mana back. And yes judging while healing goes with Blizzard stating that they don't want anyone standing around spamming their heal button. So it makes sense.
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10/08/08, 2:19 PM
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#5025
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Von Kaiser
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Originally Posted by Suicidal Zebra
EDIT: Ahah, I know where I was going wrong... Updated numbers
I've just done a little lunchtime checking of Art of War's +crit damage % component:
Judgement of Righteousness:
Hit: 434
Crit without Art of War: 868
Crit With Art of War: 954
Crit With Art of War and Righteous Vengeance: 1063
(mistakenly, these tests were also performed with my engineering helm, before I remembered the pesky +3% crit damage its meta gives gives. Updated to proper nunbers now).
So, Art Of War's crit damage bonus now seems to be working for Judgement Crits at least. It's also additive with Righteous Vengeance (giving 245% damage on a Crit) rather than multiplicative.
(no doubt I'll find that this bug has already been settled  ).
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Do we know if the FoL from Art of War is still resetting the swing timer? If it is, is it intended? a bug? Honestly, either way the talent is exciting to me and will be a great benifit for Arena as well as 5 mans. (heck... maybe raids too all things depending!)
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