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Old 09/27/08, 4:11 PM   #4276
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
FYI, instant HL resets your swing timer.

I still think AoW is fine as it is. Just like if an Enhance heals instead of LvB or LB he loses damage, a Ret healing loses damage.

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Old 09/27/08, 4:48 PM   #4277
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by flyingtoastr View Post
Well, actually Moonfire does reset the swing timer in live despite it's instant status, but we can chalk that up to very odd programmer choices.
So does Insect Swarm, SW:Pain and Fireblast. Not that priests or mages should be using their melee weapons at all, but it's still (slightly) relevant to the instant casts + swing timer discussion.


Basically it seems the default is that spells will reset the swing timer, and certain instant casts (for the melee hybrids) were later exempted.

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Old 09/27/08, 4:49 PM   #4278
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by frmorrison View Post
FYI, instant HL resets your swing timer.

I still think AoW is fine as it is. Just like if an Enhance heals instead of LvB or LB he loses damage, a Ret healing loses damage.
Then why don't we lose DPS for Divine Storm healing? Why doesn't Blood Aura reduce a party's damage by 2%? Why is VE the most efficient heal in the game?

Again, MW was designed to increase DPS by making shamans use their major combat system while meleeing. AoW was designed simply to increase utility. It has NO bearing on our DPS. Blizzard's big thing for Wrath has been "you don't sacrifice your damage for utility anymore", why is AoW so different?

Originally Posted by Fiola View Post
Basically it seems the default is that spells will reset the swing timer, and certain instant casts (for the melee hybrids) were later exempted.
Mmm. Now that I think about it a long time ago (like 1.4-ish) they had to manually go in and change Consecration so it didn't reset the timer anymore. Your theory would make sense.

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Old 09/27/08, 5:00 PM   #4279
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by flyingtoastr View Post
. AoW was designed simply to increase utility.
Since when has impale been a utility talent?

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Old 09/27/08, 5:13 PM   #4280
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Ultramax View Post
Since when has impale been a utility talent?
This ENTIRE discussion for the past 3 pages has been about the instant heals from AoW. I know I'm supposed to be nice to people, but come on.

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Old 09/27/08, 5:48 PM   #4281
Khaelarys
Piston Honda
 
Blood Elf Paladin
 
Lightninghoof
Maybe the exception here is that Maelstrom doesn't reset the timer. Which makes sense, it IS intended as mainly a dps ability so resetting the timer would be stupid.

We have a talent that gives us a 20% crit increase to our best abilities, and in addition gives us an option to throw a flash heal that will crit anywhere form 30 - 80% of the time and add a hot.

Honestly, nit-picking aside isn't that worth 2 talent points? That's like not taking repentance because it doesn't work on beasts.

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Old 09/27/08, 6:10 PM   #4282
Synbios
Glass Joe
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Khaelarys View Post
Maybe the exception here is that Maelstrom doesn't reset the timer. Which makes sense, it IS intended as mainly a dps ability so resetting the timer would be stupid.

We have a talent that gives us a 20% crit increase to our best abilities, and in addition gives us an option to throw a flash heal that will crit anywhere form 30 - 80% of the time and add a hot.

Honestly, nit-picking aside isn't that worth 2 talent points? That's like not taking repentance because it doesn't work on beasts.
I don't think anyone is saying the talent is bad in it's current implementation. It's more the dichotomy between it and Maelstrom Weapon (and to a lesser degree, that thing that gives Warriors instant Slams, whatever it's called).

I know that any Ret Paladin worth their salt in both PvE and PvP would be hard pressed to give up AoW, even if they don't change a single thing about it.

I think the question really is, what is the intention here? Is AoW intended to allow healing while DPSing, with no loss? Is the game being balanced from that? We must ask in the future tense, because atm the game is NOT balanced.

On the other hand, is the heal from AoW designed as more of a choice, DPS vs. healing? If so, is our damage and survivability as Ret being balanced around that? How often do they see a Ret Paladin using AoW heals?

Digressing a bit, but I for one would like to see some hard data on exactly how much using AoW heals every time they're up would actually impact a DPS rotation.

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Old 09/27/08, 6:42 PM   #4283
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Honestly, this discussion is so heated only because this talent is so new. Instant FoLs aren't gamebreaking in PvE or PvP, we're just not used to them. Pretend for a moment that Cleanse reset the swing timer. I could argue very happily the Cleanse is far more powerful than an occasional instant FoL. So why is it so gamebreaking that a middle level talent gives us this additional utility? Should we also be forced to choose between cleansing and DPSing?

This is one more example of how people put healing up on this massive pedestal, as if it is more important than anything else anyone can bring to the table. Why is an occasional small heal so overpowered?

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Old 09/27/08, 6:52 PM   #4284
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Synbios View Post
Digressing a bit, but I for one would like to see some hard data on exactly how much using AoW heals every time they're up would actually impact a DPS rotation.
I tested it out, and the drop in DPS is noticeable. I was getting about 1200 dps just spamming my macro on a target dummy. I tried using instant FoLs at about 1 every 10s or so, whenever the next ability was still on a large cooldown. DPS during that time was about 1075.

(level 70, T4, Gorehowl, level 70 dummy, about 250K damage done for each test)

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Old 09/27/08, 7:03 PM   #4285
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
I think the issue Blizzard has here is the paradigm shift it'd enforce on them. So far they've agreed with removing the reset from Maelstrom because it's near impossible for Shamans, DWing comparatively fast weapons with two swingtimers running to time their Maelstrom procs right.

While they probably expect Paladins with their slow 2Hers to be able to time the FoLs after the melee swings.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 09/27/08, 7:37 PM   #4286
rozetta
Von Kaiser
 
Blood Elf Paladin
 
Darkspear (EU)
This thread has again degenerated into a discussion about a non-issue. An instant cast resetting the swing timer is due to bad programming, sloppy programming or an inability for the developers to know their own mechanics. Pure and simple. Do any rogue instants reset the swing timer? DK instants? No. So there's no debate involved. Once you've played a game where people can cast while moving and that doesn't rest swing timers, you'll get an idea of how bad this game's codebase is. I can see the point of lobbying for it to not reset the swing timer (although if this were reality, it's something we shouldn't have to lobby for - it would be implemented already). However, it's a simple game bug and it should be fixed one way or another. Yes, this is another example of why blizzard need to have people in-house who actually play the game - they'd pick up on these quirks instantly and not need pages and pages of people arguing about it to fix the bug.

Come on guys. Shape up already.

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Old 09/27/08, 7:50 PM   #4287
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by KnThrak View Post
While they probably expect Paladins with their slow 2Hers to be able to time the FoLs after the melee swings.
There's a very good reason no one in their right minds uses Hammer of Wrath right now. We lose a lot more from resetting our swing timer than a Dual Wielder, given both the longer timer in general and the fact that our swings are a ton of damage.

Actually the precedent is here for a change. AoW resetting the swing timer makes that part of the talent pretty worthless for anything other than soloing. The other "reset" mechanics have all been changed. Slam now simply pushes back the timer instead of resetting it. MW as has been discussed ad nauseum doesn't have any affect at all. Steady Shot no longer clips the next autoshot but simply pushes it back. Everything else is going in that direction.

Not only that but resets are unintuitive. Think about a new player who decides he wants to be a Wrecking Crew and starts leveling an Arms Warrior. Does he have any idea how valuable a good Slam rotation is? Does a brand new Hunter understand why you don't just want to spam shots when the cooldowns are up? These are all very unintuitive mechanics that aren't explained at all within the game.

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Old 09/27/08, 7:57 PM   #4288
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by rozetta View Post
This thread has again degenerated into a discussion about a non-issue. An instant cast resetting the swing timer is due to bad programming, sloppy programming or an inability for the developers to know their own mechanics. Pure and simple. Do any rogue instants reset the swing timer? DK instants? No. So there's no debate involved. Once you've played a game where people can cast while moving and that doesn't rest swing timers, you'll get an idea of how bad this game's codebase is. I can see the point of lobbying for it to not reset the swing timer (although if this were reality, it's something we shouldn't have to lobby for - it would be implemented already). However, it's a simple game bug and it should be fixed one way or another. Yes, this is another example of why blizzard need to have people in-house who actually play the game - they'd pick up on these quirks instantly and not need pages and pages of people arguing about it to fix the bug.

Come on guys. Shape up already.
The game does support casting while moving. See various engineering toys and the ancient version of bandages (IIRC), which were channeled but usable on the move.

That casting on the move isn't implemented is a design decision - that's a unique advantage of instant cast spells. (balanced with higher mana costs, lower coefficients, and/or cooldowns)


In the case of AoW, it's the ability working as the rest of the game already works - the exception is Maelstrom Weapon, not AoW. It'd be a bug only if Blizzard didn't intend for the weapon swing timer reset. (My guess: Yes, but it's not essential to balancing the talent; so it's still up for change if there's a convincing case for it)

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Old 09/27/08, 8:24 PM   #4289
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
I don't get what the big deal is. Why is it such a big deal that we may or may not lose a fraction of a swing over the course of a fight? No one is going to be spamming instant AoW FoLs non stop anyway, it's main use is an emergency button. 1-10 swings partially delayed over a 10 min fight, does that really matter?

Sure it could be better, but I don't see why this is yet again an end of world, multiple page debate.

Shamen have a better version, big woop, what's new? Normally I'd be the first in line to complain, but this is such a situational ability with such a negligible penalty ("occasional fraction of a swing lost due to an ability you won't be spamming").


Now correct me if I'm wrong:

Don't Shamen momentarily lose an instant cast Lightning Bolt/Chain Lightning/Lava Burst if they consume their Maelstrom Weapon effect? Doesn't that equally translate to a partial loss of DPS similar to the loss of a partial swing for us if we use AoW to throw a FoL?

Not that this point would have any impact on my stance regarding this issue.

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Old 09/27/08, 8:29 PM   #4290
fezzic181
Glass Joe
 
Dwarf Paladin
 
Lothar
Unless Quartz is broken the current test build isn't resetting the swing timer from AoW heals anyway. I do know that the last build certainly was though I could visually see the wait without even having quartz installed.

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