Originally Posted by Khaelarys
Maybe the exception here is that Maelstrom doesn't reset the timer. Which makes sense, it IS intended as mainly a dps ability so resetting the timer would be stupid.
We have a talent that gives us a 20% crit increase to our best abilities, and in addition gives us an option to throw a flash heal that will crit anywhere form 30 - 80% of the time and add a hot.
Honestly, nit-picking aside isn't that worth 2 talent points? That's like not taking repentance because it doesn't work on beasts.
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I don't think anyone is saying the talent is bad in it's current implementation. It's more the dichotomy between it and Maelstrom Weapon (and to a lesser degree, that thing that gives Warriors instant Slams, whatever it's called).
I know that any Ret Paladin worth their salt in both PvE and PvP would be hard pressed to give up AoW, even if they don't change a single thing about it.
I think the question really is, what is the intention here? Is AoW intended to allow healing while DPSing, with no loss? Is the game being balanced from that? We must ask in the future tense, because atm the game is NOT balanced.
On the other hand, is the heal from AoW designed as more of a choice, DPS vs. healing? If so, is our damage and survivability as Ret being balanced around that? How often do they see a Ret Paladin using AoW heals?
Digressing a bit, but I for one would like to see some hard data on exactly how much using AoW heals every time they're up would actually impact a DPS rotation.