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Old 09/30/08, 9:52 PM   #4441
Naaribula
Glass Joe
 
Draenei Paladin
 
Feathermoon
They really are some odd changes. Some seems like just messing with stats to see what happens (like the 3% 2 handed nerf a few builds ago), some their trying to make Holy spec out of Ret (like JotW) and well...DP I have no idea...Be nice if they added a holy talent that does for DP what Fanaticism does for RF.

I feel bad for Holy, but I also want to see whats going to happen in the next few weeks. You can't give that many nerfs without a few buffs. I just don't see this build as an "end all".

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Old 09/30/08, 10:01 PM   #4442
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Count me in on the speechless crowd. The JOTW nerf was expected, and the Judgements of the Pure buff is welcome (if still a little lacking due to 20 second Judgements), but Infusion of Light? That totally came out of left field.

-Nerf to Holy Guidance
Not quite. 35% of 100 INT is 35 healing, which is worth +15 to Flash of Light using Live coefficients.

In contrast, 20% of 100 INT is 20 healing, which is worth +20 to Flash of Light using WOTLK coefficients.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 09/30/08, 10:08 PM   #4443
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
I would just like to submit that this is sig-worthy.

This is ridiculous. I wish there was an MMO out there that had a good PvE end game and did not have a PvP game at all. Over and over we see an interesting and fun mechanic (or spec) get completely gutted because of arenas.

Holy needs something huge. They have always been the most limited healer - limited to no mobility, single-target healing only - and to be viable in that role they need to either be unmatched at it (which is unbalanced in PvP) or infinitely sustainable (also unbalanced in PvP, plus conflicts with Blizz's "mana matters" philosophy). I just don't think it can work - Blizzard cannot make holydins powerful enough single-target healers to make them raid-worthy without overpowering them in arenas.

So they'd better roll out something new - an AoE heal is fast approaching a must at this juncture I would say. Consecrate is an obvious place to put it, since no one else has a location-limited AoE HoT so it would be new and unique. It has to be powerful though such that it can hold its own against CoH, wild growth, or chain heal (because the other three healers can hold their own against paladins in the tank healing department, more or less). The mobility issue has to be dealt with too in some fashion if descriptions of Sapphiron are accurate (i.e., you don't get to stand still much but spend most of the encounter running from blizzards).

They're running out of time though. I'm beginning to suspect that this is going to cause a mass exodus from the holy tree (hey, ret's fully viable now and it's fun!) and then two months into Wrath they'll make some hamfisted buff and overpower holydins and then they'll spend the rest of the expansion trying to balance them back into line.

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Old 09/30/08, 10:12 PM   #4444
Andrast
DFTBA
 
Andrast's Avatar
 
Draenei Shaman
 
Frostmourne
Originally Posted by Palados View Post
Well, I can see a fundamental problem. We should be made a best single target healer (for PvE) without being OP in arenas. They can't fix it. If our HPS/burst is big then PvP palas are too strong. If it's small - then PvE palas suck...
PvP paladins were too strong in seasons 1 and 2 because people hadn't figured out mana burn. They simply let us stand there and smash big heals onto the focus target without even attempting to CC. Nothing really changed from S2 to S3 except that other classes figured out that despite our plate, and our bubbles we were immobile healing turrets and could easily be taken out of the game.

Now it is the same situation again except that mana burn, until recently, didn't work due to JotW. This is what caused all the problems. IoL added some much needed mobility to the holy paladin and makes them more more viable in 2's and 3's but was never the core issue. It depends on a crit to provide the proc so in my eyes hardly seems unfair.

I really hope they haven't nerfed IoL because of arena testing. It is far too early in my eyes to be making changes that massively affect PvE based on very early PvP feedback.

I know many of these posts are resembling whining and that is because, right now, there is very little to be optimistic about. We're reasonably late in the beta test phase so changes we're seeing now are much more likely to last through till release.

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Old 09/30/08, 10:19 PM   #4445
Faer
Glass Joe
 
Gnome Warlock
 
Khadgar
Well, Blizzard has been shown to overreact with nerfs/buffs before (flametongue MS anyone?), and I hope this is one of those moments. Otherwise, yeah I'm speechless as well... my condolences to the holy paladins out there.

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Old 09/30/08, 10:21 PM   #4446
Amera
Jedi Knight
 
Amera's Avatar
 
Amera
Night Elf Priest
 
No WoW Account
Originally Posted by Anedris
This is ridiculous. I wish there was an MMO out there that had a good PvE end game and did not have a PvP game at all. Over and over we see an interesting and fun mechanic (or spec) get completely gutted because of arenas.
I'll point out that druids were left in their ridiculously imbalanced PvP state because they didn't want to nerf Lifebloom in PvE. Most changes they have made have not significantly affected PvE, and by contrast they are so hesitant to do so that PvP balance is left poor. They need to implement some separate mechanics, but they have said repeatedly that they don't like doing this.

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Old 09/30/08, 10:27 PM   #4447
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
My guess is they nerfed IoL to make Light's Grace more attractive. IoL + Light's Grace = instant heals. It seems like they expect us to use HL as part of the regular healing rotation, rather than as an emergency heal.

That's the only explanation I have.

The thing is that Light's Grace was still attractive before that (if it wasn't for JotW). Light's Grace has always only benefited the second HL, never the first. That's why IoL was so nice. It started the combo, working on the first HL, and we had Light's Grace for successive HLs, making the two talents work very nicely together.

Edit: Oops, didn't realize the extent of the nerf. Thought IoL would make HL 0.5s cast.

Last edited by GSH : 09/30/08 at 10:48 PM.

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Old 09/30/08, 10:30 PM   #4448
Resiana
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by GSH View Post
My guess is they nerfed IoL to make Light's Grace more attractive. IoL + Light's Grace = instant heals. It seems like they expect us to use HL as part of the regular healing rotation, rather than as an emergency heal.

That's the only explanation I have.

The thing is that Light's Grace was still attractive before that (if it wasn't for JotW). Light's Grace has always only benefited the second HL, never the first. That's why IoL was so nice. It started the combo, working on the first HL, and we had Light's Grace for successive HLs, making the two talents work very nicely together.
Why not just make Light's Grace passive or proc off from any heal, and reduce Infusion of Light to 1/2 sec instead? :/

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Old 09/30/08, 10:33 PM   #4449
Andrast
DFTBA
 
Andrast's Avatar
 
Draenei Shaman
 
Frostmourne
Originally Posted by GSH View Post
My guess is they nerfed IoL to make Light's Grace more attractive. IoL + Light's Grace = instant heals. It seems like they expect us to use HL as part of the regular healing rotation, rather than as an emergency heal.

That's the only explanation I have.

The thing is that Light's Grace was still attractive before that (if it wasn't for JotW). Light's Grace has always only benefited the second HL, never the first. That's why IoL was so nice. It started the combo, working on the first HL, and we had Light's Grace for successive HLs, making the two talents work very nicely together.
0.5 + 1 = 1.5

2.5 - 1.5 = 1

If the intention was to make light's grace more attractive then they should have reduced IoL to 2 seconds and then it would function as you describe. As it stands now holy paladins have 2 talents which reduce holy light cast time. Probably the more annoying this is that even with a 1 second Holy Light you can still be interrupted but the GCD will remain at 1.5 seconds. You gain no throughput advantage for casting faster but lose all the mobility that IoL offered.

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Old 09/30/08, 10:35 PM   #4450
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Originally Posted by GSH View Post
My guess is they nerfed IoL to make Light's Grace more attractive. IoL + Light's Grace = instant heals. It seems like they expect us to use HL as part of the regular healing rotation, rather than as an emergency heal.

That's the only explanation I have.

The thing is that Light's Grace was still attractive before that (if it wasn't for JotW). Light's Grace has always only benefited the second HL, never the first. That's why IoL was so nice. It started the combo, working on the first HL, and we had Light's Grace for successive HLs, making the two talents work very nicely together.
Correct me if I'm wrong, but LG drops .5s off the HL cast time of 2.5s, making it 2s. The new IoL drops 1s off that cast, making it a 1s cast. Where are the instant heals? Or did you mean before this change?

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Old 09/30/08, 10:45 PM   #4451
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Rasputin View Post
Correct me if I'm wrong, but LG drops .5s off the HL cast time of 2.5s, making it 2s. The new IoL drops 1s off that cast, making it a 1s cast. Where are the instant heals? Or did you mean before this change?
My mistake. I thought they dropped it to a 0.5s so you couldn't cast it on the run. Much bigger nerf than I thought.

Edit: My prediction is that Ghostcrawler posts that some designer was "just playing with talents, and the build accidentally got the changes." Amazing how that keeps happening to paladins.

Last edited by GSH : 10/01/08 at 12:10 AM.

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Old 10/01/08, 12:03 AM   #4452
Anauel
Von Kaiser
 
Anauel's Avatar
 
Human Paladin
 
Madoran
Originally Posted by Arikah View Post
JotW change is probably going to be it's final form, it's exactly what we want/need as ret, makes it not very attractive for holy, and reduces our effectiveness at 70 in pvp (glad gear isn't changing). This is good.
I'm wondering why we're not getting a change if Protection gear is. It isn't a big issue, since pvp gear at 80 is corrected, but it doesn't make sense to me.

Originally Posted by Avitus View Post
Just wow, my condolences go to Holy Paladins. I'd love to find something here to say along the lines of "hey stop whining it's not so bad", but I'm at a loss of words this time. Holy just went from "somewhat weak" to "stupid".
I am in the same position. I haven't been a holy paladin for a while, and these changes are mind-boggling. The only thing I can say to holy pallies is that maybe you're in the same phase that ret went through when the consolidation to buffs happened and JotW was just replenishment. It sucks, but it can only get better from here.

There is still time for buffs.

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Old 10/01/08, 12:05 AM   #4453
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
I guess if I were going to put the most optimistic possible spin on this, I'd say they've got buffs planned for deep holy. But boy, they'd have to be pretty damn impressive buffs. Gutting IoL like this really removes most of what I thought was fun about WotLK holy.

My comrades are my weapons, and I am their shield.

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Old 10/01/08, 12:43 AM   #4454
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Two things I've noticed after playing the new build:

1. Hammer of the Righteous is now FOUR TIMES weapon DPS. Using a Merciless Gladiator's Gavel (41.2 weapon DPS), 1792 AP (128 DPS) and 10% One-Hand Weapon Specialization, my HOTR was hitting for 744 damage non-crit, which matches [ (41.2 + (1792 / 14) * 4) * 1.1 ] exactly.

2. Avenging Wrath is currently triggering the GCD.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 10/01/08, 12:46 AM   #4455
Faer
Glass Joe
 
Gnome Warlock
 
Khadgar
Originally Posted by Cathela View Post
I guess if I were going to put the most optimistic possible spin on this, I'd say they've got buffs planned for deep holy. But boy, they'd have to be pretty damn impressive buffs. Gutting IoL like this really removes most of what I thought was fun about WotLK holy.
The IoL nerf was complete unnecessary. If they felt that holy was going to be overpowered in arena they could've just put a cd on IoL so it doesn't proc every time you crit a holy shock. Like maybe once every 30 secs or so. As it stands now there's no point in going any deeper than illumination/divine favor.

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