Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Paladins
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (951) Thread Tools
Old 08/13/08, 12:27 PM   #2101
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Originally Posted by ZulazeeluIcecrown View Post
But the key difference is that the amended Seal of Righteousness would continue to scale, unlike Revenge. It would scale with Stamina (also a tanking stat, obviously) through Touched by the Light. So, no, there is not necessarily a gearing point where it becomes useless.
Scaling with Stamina is very problematic though for a couple of reasons: First of all, you're going to have a lot less spell damage than AP in the new tanking gear, which means SoR would have to have a much higher SP coefficient to be workable for Tankadins if the AP coeff was dropped. This in turn could well have some bizarre implications for Holy Pallies: actually doing too much DPS for their spec.

Secondly the less threat depends on AP, the harder it is to scale it in encounter-specific adjustments. 30% of your stamina isn't going to be susceptible to significant changes based on gear selection, whereas AP should be much easier to rachet up or down through gemming, or in the extreme by wearing a DPS piece or two. Being able to adjust ones gear for more threat or more mitigation has long been a significant and interesting part of playing a Tankadin.
 
User is offline.
Old 08/13/08, 12:38 PM   #2102
GSH
King Hippo
 
Human Paladin
 
Lethon
Originally Posted by Cathela View Post
The developers have levers to pull and changes they can make, so I presume they'll figure out something that at least makes them moderately happy, and hopefully us as well.
Half the problem is that the devs don't have levers to pull. We have so few offensive abilities that changing one has massive ramifications.
 
User is offline.
Old 08/13/08, 1:10 PM   #2103
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
Not sure if anyone noticed my post, but would be interested in hearing people's opinions on changing seal scaling through crit coefficients and such (See my post near the end of page 83 :P) since crit is sort of the defining factor of retribution compared to protection scaling (since both of them use both strength and spellpower to some degree)
 
User is offline.
Old 08/13/08, 1:34 PM   #2104
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Astalion View Post
Not sure if anyone noticed my post, but would be interested in hearing people's opinions on changing seal scaling through crit coefficients and such (See my post near the end of page 83 :P) since crit is sort of the defining factor of retribution compared to protection scaling (since both of them use both strength and spellpower to some degree)
This is actually an intriguing idea. Back when the patch notes read Fanaticism was a straight +25% crit to everything, I yelled "you magnificent bastards!" out loud, because massive leveraging on SoB/SoC's ability to crit was just what the doctor ordered and would allow it to pull more even/ahead with SoR/SoV.

I got to thinking whoever thought of that change was extremely clever, until I realized it was all just a typo.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
User is offline.
Old 08/13/08, 5:42 PM   #2105
Xanil
Glass Joe
 
Xanil's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
Ok. I came up with a new problem. Basically with this I mean that Beacon of light and Flourish dont really go into any of the existing coefficiency categories. Why so? Mainly because they are both HoT's and Area of effect heals (group heals). In wowwiki there is a list of the coefficiencies and there isnt anything into which these two new AoEHoT's drop into. Priests CoH and shamans Chain heal drops into AoE heal slot cause they are basically direct group heals. But the problem is that the new group heals that we get in expansion have a HoT element in them as well.

In Cathela's paladin thread Cathela speculates that for the Beacon of light "The spellpower coefficient is 94% spread over the entire duration of the beacon, roughly equivalent to a +healing coefficient of 50%." So the number according to this article is 94%.

However, if you take the Are of effect and HoT coefficiencies given we dont get anywhere near the 94%. To explain.
Area of effect coefficiency is calculated as follows:

(Cast Time of Spell / 3.5) / 2 *1,89= Benefit

Over time (HoT) coefficiency is calculated as follows:

(Duration of Spell / 15) *1,89 = Total

The 1.89 in the formula is the speculated coefficiency raise which we get in Wotlk.

Now if you take Beacon of light into calculations and fit into both AoE and HoT coefficiencies you have the following results:
AoE (1.5 / 3.5 ) / 2 *1.89 = 0.41
HoT (15 / 15) * 1.89 = 1.89
From here you can see that the suggested 94% coefficiency for Beacon of light doesnt fit into neither coefficiency category.

Therefore I suggest that there is a new category of healing coefficiencys and that the 94% given to us in the paladin forums can work as the ground from which we can theorycraft coefficiencies for all other AoEHoT's. It is left here open what the formula would look like (ill try to work something out).

May I ask from where the 94% comes from? beta realm test, blue post or some other reliable source?
 
User is offline.
Old 08/13/08, 5:51 PM   #2106
Phayne2355
Glass Joe
 
Human Paladin
 
Nesingwary
Not to claim that I know in any form what the coef should be, but shouldnt it follow the Druid Tranquility spell?
 
User is offline.
Old 08/13/08, 6:13 PM   #2107
nevinera
Grue
 
Tauren Druid
 
Dunemaul
Originally Posted by Prinsesa View Post
This is actually an intriguing idea. Back when the patch notes read Fanaticism was a straight +25% crit to everything, I yelled "you magnificent bastards!" out loud, because massive leveraging on SoB/SoC's ability to crit was just what the doctor ordered and would allow it to pull more even/ahead with SoR/SoV.

I got to thinking whoever thought of that change was extremely clever, until I realized it was all just a typo.
You'd think it'd be easy enough for them to just say 'and seals' on the talent..
Heck, let fanatacism apply too. That's one way to get soc back where it ought to be!
 
User is offline.
Old 08/13/08, 6:15 PM   #2108
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Xanil View Post
. . .
Now if you take Beacon of light into calculations and fit into both AoE and HoT coefficiencies you have the following results:
AoE (1.5 / 3.5 ) / 2 *1.89 = 0.41
HoT (15 / 15) * 1.89 = 1.89
From here you can see that the suggested 94% coefficiency for Beacon of light doesnt fit into neither coefficiency category.
. . .
Where does the 1/2 term for AE come from? If it's the penalty for AE spells, I was under the impression that AEs used a 1/3 penalty. (ie: takes 3+ targets to get good scaling)


Also, isn't 1.89 / 2 = 0.945 ~= 0.94? If the AE spell penalty is 0.5, then it seems that BoL being an AE HoT, gets HoT coefficients with an AE penalty.

Last edited by Fiola : 08/13/08 at 6:21 PM.
 
User is offline.
Old 08/13/08, 6:20 PM   #2109
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Xanil,

The key thing is that not all spells got a 1.89 multiplyer to their current coefficient.

Both Flash of Light and Holy had their coefficients increase by a multiplyer of 2.33

Apply this to the number of 0.41 you mentioned for AoE, and this comes out to about 95.5% which is close to the 94% I got from some quick testing (may be a few % off)
 
User is offline.
Old 08/13/08, 6:21 PM   #2110
Xanil
Glass Joe
 
Xanil's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Phayne2355 View Post
Not to claim that I know in any form what the coef should be, but shouldnt it follow the Druid Tranquility spell?
Actually not. Tranquillity is 8 sec channeled spell when Beacon of light and Flourish are 1.5sec direct casts.

Originally Posted by Fiola View Post
Where does the 1/2 term for AE come from? If it's the penalty for AE spells, I was under the impression that AEs used a 1/3 penalty. (ie: takes 3+ targets to get good scaling)


Also, isn't 1.89 / 2 = 0.945 ~= 0.94? If the AE spell penalty is 0.5, then it seems that BoL being an AE HoT, gets HoT coefficients with an AE penalty.
a) Accoding to WoWiki the penalty is 1/2.
b) Sure. Your right. It would certainly make sense if the the spell would be calculated with HoT coefficiency combined with the AoE penalty. What a simple solution. Ill kiss you for this

Originally Posted by bellator View Post
Xanil,

The key thing is that not all spells got a 1.89 multiplyer to their current coefficient.

Both Flash of Light and Holy had their coefficients increase by a multiplyer of 2.33

Apply this to the number of 0.41 you mentioned for AoE, and this comes out to about 95.5% which is close to the 94% I got from some quick testing (may be a few % off)
Well I was just going to post an enquiry regarding this new coefficients that paladins are accused of having.

This is what has been argued:
-Flash of Light has a 100% spellpower coefficient. This is higher than expected based on the old +healing coefficient and the conversion rate of +healing to spellpower.
-Holy Light has a 166% spellpower coefficient. This is also higher than expected.
-Holy Shock has an 81% spellpower coefficient when used as a heal. This matches expectations from the old +healing coefficient for this spell.



For instance if we take the new flash of light spellpower coefficient that Cathela has speculated we would have 100% coefficiency for a 1.5sec spell. This is incredibly high considered that 3.5sec used to be 100% coefficient for Standard heals. Taken that the speculated new raise into coefficiency is 189% then we should end at looking at (1.5/3.5)*1.89= 0.81. So my question is- from where does the 0.19 come into the new coefficiency?

Why this 2.33 looks funny is that if you put the "old" variables of Standard heal coefficiency into wrong order you manage to get 2.33. This comes from 3.5/1.5=2.33 when its supposed to be 1.5/3.5 which is ~0.43 (viz. the good old coefficiency for FoL).

Last edited by LodeRunner : 08/13/08 at 7:03 PM. Reason: Merged because user made a triple post.
 
User is offline.
Old 08/13/08, 6:59 PM   #2111
milagre
Piston Honda
 
Human Death Knight
 
Stormscale
Originally Posted by Xanil View Post
Well I was just going to post an enquiry regarding this new coefficients that paladins are accused of having.

This is what has been argued:
-Flash of Light has a 100% spellpower coefficient. This is higher than expected based on the old +healing coefficient and the conversion rate of +healing to spellpower.
-Holy Light has a 166% spellpower coefficient. This is also higher than expected.
-Holy Shock has an 81% spellpower coefficient when used as a heal. This matches expectations from the old +healing coefficient for this spell.



For instance if we take the new flash of light spellpower coefficient that Cathela has speculated we would have 100% coefficiency for a 1.5sec spell. This is incredibly high considered that 3.5sec used to be 100% coefficient for Standard heals. Taken that the speculated new raise into coefficiency is 189% then we should end at looking at (1.5/3.5)*1.89= 0.81. So my question is- from where does the 0.19 come into the new coefficiency?

Why this 2.33 looks funny is that if you put the "old" variables of Standard heal coefficiency into wrong order you manage to get 2.33. This comes from 3.5/1.5=2.33 when its supposed to be 1.5/3.5 which is ~0.43 (viz. the good old coefficiency for FoL).
The Blessing of Light bonus now applies directly to flash of/holy light.
 
User is offline.
Old 08/13/08, 7:13 PM   #2112
 Avitus
From the Tales of Yore
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Cathela View Post
The short version would be "there's no universally agreed-upon solution." We've been over a lot of different options, and all of them have at least some shortcoming:
Don't think anyone disagreed/found anything to bring up against the "make SoC available at level 1" solution.

-SoC at level 1
-SoR at level 10 or 20, but restricted to 1h, for tanking
-SoB where SoC is now in the ret tree
-SoV sometime level 50 or 60 as a high level tanking seal, also restricted to 1h

No need to change co-efficients, no one loses out, no one is overpowered and each Seal has its role.
 
User is offline.
Old 08/13/08, 7:13 PM   #2113
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Xanil View Post
Why this 2.33 looks funny is that if you put the "old" variables of Standard heal coefficiency into wrong order you manage to get 2.33. This comes from 3.5/1.5=2.33 when its supposed to be 1.5/3.5 which is ~0.43 (viz. the good old coefficiency for FoL).
So the short version is that it looks like paladins get a "base spell speed" of 1.5 seconds?

FoL: 1.5 / 1.5 = 100%
HL: 2.5 / 1.5 = 167%


Originally Posted by milagre View Post
The Blessing of Light bonus now applies directly to flash of/holy light.
BoL is only a static bonus, though, so I wouldn't have expected that change to affect the scaling, only the base heal amount.


Originally Posted by Avitus View Post
Don't think anyone disagreed/found anything to bring up against the "make SoC available at level 1" solution.

-SoC at level 1
-SoR at level 10 or 20, but restricted to 1h, for tanking
-SoB where SoC is now in the ret tree
-SoV sometime level 50 or 60 as a high level tanking seal, also restricted to 1h

No need to change co-efficients, no one loses out, no one is overpowered and each Seal has its role.
Actually, I do want to use SoR/SoV as Ret. I don't think they should be the premier DPS seals at all gear levels*, but I like options, and the various seals are different enough that I can see them as situationally useful if balanced well.


*I think at least one seal should have very strong base damage scaling/weaker gear scaling so that it's useful to under-geared characters - that could be our "leveling seal". SoR?

Last edited by Fiola : 08/13/08 at 7:20 PM.
 
User is offline.
Old 08/13/08, 7:17 PM   #2114
milagre
Piston Honda
 
Human Death Knight
 
Stormscale
The Blessing of Light bonus now applies directly to flash of/holy light.

-Mod Edit-
No, I won't delete your post. If you said something dumb and it's already been quoted, you just have to man up and deal.

Last edited by Kaubel : 08/13/08 at 10:37 PM.
 
User is offline.
Old 08/13/08, 7:28 PM   #2115
Xanil
Glass Joe
 
Xanil's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by milagre View Post
The Blessing of Light bonus now applies directly to flash of/holy light.
Im not completely sure what you mean by saying that it directly applies to FoL/HL. Do you mean that the Blessing of light now directly causes coefficiency to change rather than that the Blessing of light bonus would be added either (a) on top of the base heal of FoL/HL or then (b) on top of the baseheal+coef*spellpower? Can I see some calculations how Blessing of light changes coef by 0.19 upwards. It would be a massive change in Blessing of light if it suddenly would improve the total healing of FoL by 19% alone. I doubt. Ill try to think a way tomorrow how blessing of light bonus could even squeezed somehow into the world of coefficiencies.

Last edited by Xanil : 08/13/08 at 8:29 PM.
 
User is offline.
Old 08/13/08, 7:35 PM   #2116
Aeverius
Run amok or sink, swim's not an option
 
Aeverius's Avatar
 
Human Paladin
 
Cenarion Circle
Originally Posted by Xanil View Post
Im not completely sure what you mean by saying that it directly applies to FoL/HL. Do you mean that the Blessing of light now directly causes coefficiency to change rather than that the Blessing of light bonus would be added either (a) on top of the base heal of FoL/HL or then (b) on top of the baseheal+coef*spellpower? Can I see some calculations how Blessing of light changes coef by 0.19 upwards. It would be a massive change in Blessing of light if it suddenly would improve the total healing of ToL by 19% alone. I doubt. Ill try to think a way tomorrow how blessing of light bonus could even squeezed somehow into the world of coefficiencies.
Are you missing the fact that Blessing of Light was removed entirely? Its functionality was rolled into the base spells, although I can't explain the particulars adequately (ie, whether it was simply added to base heal amounts, whether the coefficient was increased, or whatever). If I'm misunderstanding you, my apologies, but you seem to be treating BoL as a buff available on the target when it no longer is.

[e] From the first post in the thread:
Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities. This seems to mean an increase in the base healing done by Holy Light and Flash of Light. Rank 11 Holy Light, for example, has had its healing increased by 622.

Improved Lay on Hands is really fucking good:

Originally Posted by Malleus View Post
Unless there's a reason to save it for a specific point in the fight, someone should be getting laid every single time it's up.
 
User is offline.
Old 08/13/08, 8:28 PM   #2117
Xanil
Glass Joe
 
Xanil's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Aeverius View Post
Are you missing the fact that Blessing of Light was removed entirely? Its functionality was rolled into the base spells, although I can't explain the particulars adequately (ie, whether it was simply added to base heal amounts, whether the coefficient was increased, or whatever). If I'm misunderstanding you, my apologies, but you seem to be treating BoL as a buff available on the target when it no longer is.
I was arguing about the coefficiency of the FoL/HL in Woltk and was wandering from where the additional 19% came to those spells coefficiencies. When Milagri replied "Blessing of light now applies directly to Fol/HL" I kinda jumped into the conclusion that he meant that "because of blessing of light the FoL/HL coefficiency is now 19% higher than it was before". Yeh, but I do admit that I had no idea that they had removed the spell from skills list and added it into the base heal of FoL/HL (as is possible to read from your quote "This seems to mean an increase in the base healing done by Holy Light and Flash of Light. Rank 11 Holy Light, for example, has had its healing increased by 622." Therefore meaning that Beacon of light was not the reason im looking for the 19% FoL/HL coefficient increase.

But I assume this would only involve Fol/HL cause Beacon of light will follow our recent "joint discovery" of AoEHoT's (or what should we name those ). The AoEHoT coefficient follows the 1.89 rule rather than the 2.33 rule which you guys are so fond of. But, it normal that one healing class follows more than one coefficient, compare druid which uses AoEHoT, HoT, AoE, Standard heal and Hybrid coefficiencies.

Would be a strange "curve" in blizzard policy however to give one type of spells more than one coefficiency. By this I mean that for Druid's regrowth the calculations work with 1.89 coefficiency rather than with the 2.33. Would be interesting to see if there are other similar cases where same type of spells have different coefficiencies.

Anyway, its possible to say that Blizzard broke the coefficiencies already at start when they built different mechanism for dps and healers for Wotlk. Therefore its possible to think that there might be more as radical changes to coefficiences.
 
User is offline.
Old 08/13/08, 9:34 PM   #2118
Hylo
Piston Honda
 
Hylo's Avatar
 
Blood Elf Paladin
 
Vek'nilash (EU)
Originally Posted by Avitus View Post
Don't think anyone disagreed/found anything to bring up against the "make SoC available at level 1" solution.

-SoC at level 1
-SoR at level 10 or 20, but restricted to 1h, for tanking
-SoB where SoC is now in the ret tree
-SoV sometime level 50 or 60 as a high level tanking seal, also restricted to 1h

No need to change co-efficients, no one loses out, no one is overpowered and each Seal has its role.
The more I think about this the more it feels right - you said this much better than me with my lengthy descriptions

- You start with 2h so you need 2h seal to use with it. SoC will do the job fine

- There are no instances where you can really tank before levels 10-20 so postponing SoR doesn't hinder your functionality at all (note that you'll get Righteous Fury at lvl16)

- Your ret talent seal (SoB) actually gives better dps than the baseline one - not the other way around!

- Horde paladins have tanked fine with SoR only so giving SoV later as an "extra punch" for threat seems totally natural. Even now you get it only at lvl64. Now that I think of it, there's no reason to make this a talent so everybody could get it. This leaves us with one talent seal in the exact same place as it was before - just different seal.

The only problems I can seen now come in PvP where you might want to use SoV on rogues/druids while equipping a 2h. Other than that this seems win-win situation: Blizzard can tune SoR and SoV without fear of the situations like we have currently in the beta and seals will be a bit more intuitive for new paladins.

Last edited by Hylo : 08/13/08 at 9:50 PM.
 
User is offline.
Old 08/13/08, 10:08 PM   #2119
Noctivagant
Von Kaiser
 
Human Rogue
 
Dalaran
I have never liked the randomness of SoC. I would personally like SoC to be reworked away from a wing and a prayer, towards something predictable, kind of like a SoV with the stunned target bonus.

One thought would be to give SoV at level 1, and make it talented in Ret for PVP use.
 
User is offline.
Old 08/13/08, 10:13 PM   #2120
Darian_TruBlade
King Hippo
 
Darian_TruBlade's Avatar
 
Undead Warrior
 
<Zen>
Ravencrest
Originally Posted by Noctivagant View Post
I have never liked the randomness of SoC. I would personally like SoC to be dropped, and Wotlk SoV become the 2H PVP seal modified to take increased damage from Stunned targets.
For all the complaints about having four seals that do effectively the same thing, I don't think anyone wants their main tanking seal balanced around PvP. While not exactly the same situation, we've already seen the kinds of problems that causes in the form of Lifebloom.
 
User is offline.
Old 08/13/08, 10:26 PM   #2121
mclem
Von Kaiser
 
Dwarf Paladin
 
Aggramar (EU)
Originally Posted by Avitus View Post
Don't think anyone disagreed/found anything to bring up against the "make SoC available at level 1" solution.

-SoC at level 1
-SoR at level 10 or 20, but restricted to 1h, for tanking
-SoB where SoC is now in the ret tree
-SoV sometime level 50 or 60 as a high level tanking seal, also restricted to 1h

No need to change co-efficients, no one loses out, no one is overpowered and each Seal has its role.
I'm not against the suggestions in general, but I ought to point out that SoB is also pretty useful for tanks in content they outgear to counter mana starvation issues.
 
User is offline.
Old 08/14/08, 12:18 AM   #2122
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Downranking was effectively removed in the latest push as well as some spells have more reasonable costs. The potion sickness change is still not in.

Example: Chain Heal 5 - 671 mana, Chain Heal 4 - 847 mana, this is at level 77.


Edit: BoL is now 35% of base mana and Holy Shock is 18% of base mana, Flash is 9% and HL is 29%

At 80, I guess there will be around 4,000 base mana.

HL cost = 1160
FL cost = 280
Holy Shock = 720
Beacon of Light = 1400

Last edited by frmorrison : 08/14/08 at 12:57 AM.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
User is offline.
Old 08/14/08, 1:02 AM   #2123
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I couldn't help but notice that Crusader Strike was back to refreshing Judgements, Divine Protection is no longer included in Divine Guardian and Holy Shield is now 6 charges baseline on the official talent calculator. Can anyone confirm?

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
User is offline.
Old 08/14/08, 1:21 AM   #2124
Hesperia
Glass Joe
 
Hesperia's Avatar
 
Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by frmorrison View Post
Downranking was effectively removed in the latest push as well as some spells have more reasonable costs. The potion sickness change is still not in.

Example: Chain Heal 5 - 671 mana, Chain Heal 4 - 847 mana, this is at level 77.


Edit: BoL is now 35% of base mana and Holy Shock is 18% of base mana, Flash is 9% and HL is 29%

At 80, I guess there will be around 4,000 base mana.

HL cost = 1160
FL cost = 280
Holy Shock = 720
Beacon of Light = 1400
Beacon of light

Lower ranks have a higher percentage of base mana cost. Max rank of BoL is 30% of base mana.

Last edited by Hesperia : 08/14/08 at 1:44 AM.
 
User is offline.
Old 08/14/08, 1:54 AM   #2125
 Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Prinsesa View Post
I couldn't help but notice that Crusader Strike was back to refreshing Judgements, Divine Protection is no longer included in Divine Guardian and Holy Shield is now 6 charges baseline on the official talent calculator. Can anyone confirm?
In order: no, yes, no.

The Divine Guardian change happened at least one patch ago, however.

EDIT:

It's kinda weird. Right now, at level 73 with no talents:

Holy Light Ranks 1-10: 1150 mana
Holy Light Rank 11: 981 mana

Other spells follow the same pattern. It's like they wanted to give them uniform mana costs but they screwed up the last couple ranks or something.

Last edited by Cathela : 08/14/08 at 2:03 AM.

My comrades are my weapons, and I am their shield.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Paladins

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK Talents & Abilities Discussion Neruse Hunters 5086 11/14/08 9:39 PM
WotLK Discussion - Talents and abilities. Lamaros Death Knights 4142 11/14/08 12:09 PM