
Originally Posted by galzohar
While currently I don't have much alternative gear, I am trying to keep items I would equip if I wanted to maximize either burst over efficiency or the other way around, as most of the time I gear around maximizing both added together, which may or may not be the best thing to do in future content, and can even be good on one fight and bad on another.
As for all the mp5 hate, remember a lot of items are simply higher item level and thus are still good regardless (malygos boots and shoulders for example). Also in current encounters it seems like if I have low healing it's more because I had to use too many FoLs rather than because I was having too low burst HPS, making it probably better to gear more towards efficiency than burst. For example doing naxx-20man after the DP nerf I found myself having to resort to FoL (or HL spamming with DP up) a few times, but never really felt that my heal size/speed was lacking.
Bottom line is make sure you gear for what you need based on the tota efficiency and burst bonuses granted by the item, rather than just picking items that have stats you think you like. Any stat can be broken down to "efficiency benefit" and "burst benefit" - call these your new stats and choose between them based on what you're actually fighting, ignoring what actually gave them.
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Galzohar's right on the mark here. An excellent example is our T7 gear. Currently, only the shoulders and gloves are "best in slot" according to the Haste/Crit-centric school of healing--the frosty blue off pieces are better in ever other slot that T7 covers. However, the 4-piece bonus of T7 does wonders for Holy Light efficiency.
I've been lucky enough to collect both full T7 and full Frosty Blue Offset--I've divided them into two separate suits. The T7 for endurance, Frosty Blue for raw healing power.
For example, on Patchwerk, I use the Frosty Blue Offset. This is because Patchwerk is a short yet healing intensive fight when you're running light on healers as most guilds like to do. Thus, I can sacrifice "infinite mana" for more powerful healing where it's needed.
On the other hand, whenever we're going up against Kel, I swap to T7 since the damage output isn't so much of a challenge as surviving the long fight + mana burns. Thus, conversely to Patchwerk, I can sacrifice more powerful healing for infinite mana.
You'd be very wise to take Galzohar's suggestion of building twin healing sets optimized for efficiency vs. burst, since we still don't know what a lot of the Ulduar fights will entail. Even when we do, your role could change drastically based on your healing assignment (i.e., MT or raid healing on Hodir).