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03/05/09, 6:30 PM
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#1561
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Glass Joe
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Loot simplicity is boring. Figuring the trade offs of gear is a significant part of the process of playing.
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03/06/09, 5:31 AM
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#1562
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Glass Joe
Draenei Paladin
Jaedenar (EU)
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Originally Posted by Kallell
It would be nice to see an eventual move away from paladin specific gear (plate caster), and perhaps build shaman and paladins to use similar gear. Not that we are worlds apart right now, but it would be an interesting idea. Either that or some means of converting DPS mail/plate into healing gear via talents (similar to how DPS gear translates to "caster" melee deathknights) would be nice and provide some much needed loot simplicity.
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World of Warcraft - English (NA) Forums -> Ghostcrawler says....(re:Spellpower plate)
Ghostcrawler mentioned there that it would be nice to get rid of plate caster gear, but it´s not easy to do =)
I think it would be nice tho to be able to have the same set of gear for playing ret or holy and just switch talents. That would make the dual-specc even greater than it already is going to be.
As it is now i think it is nice to have "holy-gear-only" as i have no competition for it, but it also means carrying around 3 sets (5 mabye 6 sets if you pvp a lot) for playing other specces and that is a bit "annoying" not that i use the bankslots for other stuff tho.
I still keep a lot of the plate mp5-gear just in case they do something stupid and make mp5 better than int.
The pro of having a plate-set that is only for "us" is that when they design it it´s holy paladins only that need to be in the calculations thus making it a bit easier/better to make the correct stats on them.
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03/06/09, 12:17 PM
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#1563
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Von Kaiser
Blood Elf Paladin
Mug'thol
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Originally Posted by Dontatsu
Loot simplicity is boring. Figuring the trade offs of gear is a significant part of the process of playing.
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I think that the loot complexity right now is actually boring. If plate with spellpower drops, unless I want the item, it's useless. At least with mail, leather, and cloth there are multiple classes that can use a lower armor level of gear. If holy paladins used mail, they could eliminate a very specialized gear niche that only applies to one class and therefore increase drop rates of all other types of gear. I don't think there is any other gear that is usable by one and only one class/spec, everyone else has multiple options.
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03/06/09, 1:43 PM
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#1564
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Glass Joe
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Originally Posted by Kallell
I think that the loot complexity right now is actually boring. If plate with spellpower drops, unless I want the item, it's useless. At least with mail, leather, and cloth there are multiple classes that can use a lower armor level of gear. If holy paladins used mail, they could eliminate a very specialized gear niche that only applies to one class and therefore increase drop rates of all other types of gear. I don't think there is any other gear that is usable by one and only one class/spec, everyone else has multiple options.
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As a Holy Paladin you have the choice of taking any other spell piece in the game. I am not sure how you feel that you do not have options. You have the opportunity right now to use mail. You have the opportunity to use leather or cloth if you like. Frankly, I would rather not be forced out of plate because when I am running RD in order to keep healing aggro off other, less armored, healers, I enjoy not being one shotted by the mob before the tank picks them up.
In regards to the statement about gear that is only applicable to one class, I would submit Leather Spellgear with spirit. I really don't see Shammys or Pallys scrambling for it, so it is effectively only a Druid item.
I would rather not see all of the classes/specs become so homogenized that we no longer need gear differences. As they say, variety is the spice of life.
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03/06/09, 2:04 PM
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#1565
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Piston Honda
Blood Elf Paladin
Bonechewer
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Originally Posted by Egill
In regards to the statement about gear that is only applicable to one class, I would submit Leather Spellgear with spirit. I really don't see Shammys or Pallys scrambling for it, so it is effectively only a Druid item.
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But it can go to boomkins or trees though. Leather spellpower gear is similar, but not as stark as healing plate in this regard. Spellpower plate is the only armor type that is used by one spec of one class.
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03/06/09, 3:35 PM
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#1566
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Glass Joe
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Originally Posted by Tzeni
Spellpower plate is the only armor type that is used by one spec of one class.
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Mail with Spellpower and Hit on it is used only by elemental Shamans. To be fair, the only such mail is Tier gear and two Wintergrasp PvP pieces.
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03/06/09, 3:47 PM
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#1567
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Glass Joe
Tauren Druid
Smolderthorn
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Holy
* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.
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More PVP nerfs. Also baseline 40 yard auras, not sure if holy will gain an 11 pt talent.
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03/06/09, 3:54 PM
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#1568
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by blacksuit
More PVP nerfs. Also baseline 40 yard auras, not sure if holy will gain an 11 pt talent.
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I ignore the talent when spec'ed Holy, and Ret really doesn't either since Command is only useful until from level 20-64). Prot's new 11 pointer is a 150% Divine Guardian-type talent.
I like the idea of the new Prot talent combining with Sac and Divine Guardian, especially to counter all the upcoming AoE damage. Not sure if that is better than 8% crit + run speed though.
Legendary item proc:
Val'anyr Hammer of Ancient Kings - (Passive effect) - Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.
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03/06/09, 4:24 PM
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#1569
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Von Kaiser
Blood Elf Paladin
Mug'thol
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Originally Posted by Tzeni
But it can go to boomkins or trees though. Leather spellpower gear is similar, but not as stark as healing plate in this regard. Spellpower plate is the only armor type that is used by one spec of one class.
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I agree, I think perhaps I was misunderstood. I think it is currently unfair for OTHER classes because of the fact that spellpower plate exists. I am perfectly willing to wear a lower tier armor gear, in fact if you check my armory you'll notice I'm wearing cloth bracers for lack of a better option (fail at plate spellpower drops). However, I think it hurts cloth, leather, and mail wearers when such a specific level of gear exists, because it lowers their chance of usable gear.
I generally distribute loot for our raids, and myself and the other paladin are pretty much geared out for our level of content (not cutting edge raiding) and it's disappointing to see all of the plate spellpower drops go to so little use. Assuming that it was removed (forcing paladins to use mail pieces) you would see a nice decrease in the amount of unusable gear.
Thank you to Sharrow for pointing out Mail +hit gear being a somewhat unique situation as well, even if mostly through Tier gear.
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03/06/09, 4:24 PM
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#1570
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Von Kaiser
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Originally Posted by blacksuit
More PVP nerfs. Also baseline 40 yard auras, not sure if holy will gain an 11 pt talent.
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I think the bigger nerf is this new Warrior skill.
Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
Edit:
On the plus side, the epic mace looks like a total Holy Pally weapon to me.
Val'anyr Hammer of Ancient Kings - Equip Effect -- Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.
Last edited by Firecrest : 03/06/09 at 4:32 PM.
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03/06/09, 4:50 PM
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#1571
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Don Flamenco
Blood Elf Paladin
Deathwing
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I really doubt the new prot 11 pointer isn't replacing Divine Guardian outright. (EDIT: MMO-Champ shows both talents still up, but is this really what we've come to? Replicating our own talents to fill up trees?) Leaving both talents up seems really redundant. If it is replacing DG, it's a pretty weird change as well though: I mean who wouldn't DS when 30% of the raid damage is redirected at them? This would just mean pressing 2 buttons and reduces the effective cooldown of the ability itself to 5min for anyone but a protection paladin not currently tanking anything dangerous and being used as a raid wide damage soak.
The changes to SS really guts the talent for anyone who used it more than as something to cast on the MT every 30s between spamming and the infusion places it squarely as more of a PvP talent than a PvE one (I loved those sub 1s HL DF + HS + HL combos!)
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Percent modifiers R'US
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03/06/09, 4:55 PM
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#1572
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Glass Joe
Blood Elf Paladin
Twisting Nether (EU)
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Yeah, with the raiding paladin running at 50% crit on his HL already, the extra crit from Infusion of Light will just turn into more overheal.
Not having done much PvP, but I'd assume in it's current state the IoL+HL synergy is quite powerful in combatting burst.
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03/06/09, 5:50 PM
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#1573
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Glass Joe
Tauren Druid
Smolderthorn
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Infusion HL is mostly useful for avoiding (somewhat) interrupts and maintaining mobility. The fast heals are nice for getting Light's Grace up. It's a negative change for pvp. I'm cautiously not that worried about Shattering Throw, it has a casting time, the warrior has to drop into battle stance, you can LOS it.
I don't like the sacred shield change, but a nerf is a nerf. If we can get scaling for it with Sheath spell power (intended?) that would be a step in the right direction.
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03/06/09, 6:14 PM
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#1574
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Piston Honda
Blood Elf Paladin
Zuluhed
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If the changes go through to live, I'm expecting to shake up our stat stacking priorities. Specifically, haste should become a lot more important since Light's Grace / JoTP are now the only talents that affect its cast time. Meanwhile, the only purpose for IoL will be proccing mobile FoLs. Thus, our 2PT7 loses it's already marginal PVE appeal, and crit gets relegated to even more of a "just a regen" stat.
Sacred Shield is very troublesome in light of the amount of raid damage we're looking at Ulduar throwing out. There were many times in heroics and naxx that I would SS a group of 5+ raiders who were about to take some damage, beacon the tank, and then keep the tank up with 5 FoLs critting on each of the newly procced SS's.
This means our only options for raid healing are the now-non-critting GHL heal, and good old flash spam. Could count JoL too, if a ret paladin isn't present. Here's to crossing our fingers for some sort of raid healing solution.
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03/06/09, 6:35 PM
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#1575
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Von Kaiser
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My prediction is that Divine Sacrifice is actually the new Holy 11pt talent to replace Aura Mastery. That's the only way I can make sense of it seems a poor 11pt'er for Ret or Prot IMO.
That would also enable Divine Guardian to remain in the Prot tree if anyone wants the utility.
Last edited by Havok : 03/06/09 at 6:41 PM.
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