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Old 03/10/09, 6:56 AM   #1621
Eldadelin
Glass Joe
 
Blood Elf Paladin
 
Dragonblight
I think with what's coming up, I'll be changing a few gems around for haste. While I haven't done the math, with a healthy balance of crit/haste, it'll be more of a gain. I'll be collecting the Mp5 Gear, just in case, but chances are I won't even equip it. Unless our teir set is vastly superior, it looks like we'll be running around as transformers till the next content patch. Mp5 was nice when FoL was viable (think T4-Early T5) and FoL was good.

I don't think they noticed they've totally re-worked everything. I don't like what's coming up, and the fact that T8 gear (warrior preview) is T7.5? I believe, it's just not amusing. Not sure what they're trying to do.

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Old 03/10/09, 9:26 AM   #1622
Silmemir
Glass Joe
 
Human Paladin
 
Runetotem (EU)
Just to point out, sadly hybrid gems with int and haste will probably never exist because they are both "yellow" stats. But gemming each pure stat gem in equal quantities would give the same result of course.

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Old 03/10/09, 9:49 AM   #1623
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
One of the things that we have to keep in mind is that MP5 is replacing (mostly) crit and haste on this gear. Now, haste is a throughput stat, so it does not really correlate well with MP5. That's just a change of philosophy; and we do all recall that developers have said they are trying to get away from "frenetic" healing styles. Now the question becomes-- are you willing to sacrifice crit in your item budget for MP5.

A little over a month ago, I made this post:

Originally Posted by Tzeni View Post
Given: Illumination returns 764.4 mana on a HL crit, 100 item points gives 40 MP5 or 100 spell crit rating , 100 spell crit rating is equal to 2.17% crit.

Assume: You cast 3 HL every 5 seconds. So 100 item points will either give you 40 mana in those 5 seconds if you get MP5, or 49.7 mana in those 5 seconds if you get the spell crit rating.

However, note that crit scales with the frequency of your HL, and in this case I assumed a HL every 1.67 seconds (which is about the best anyone will do, given gear haste+Judgement haste-lag). That's fairly optimistic. If you change that to a HL every 2 seconds (2.5 HL every 5 seconds), then crit returns 41.5 mana, which is very comparable in mana regen.
In other words, the point at which MP5's item budgeting becomes an equal benefit to crit (for pure mana regeneration) is when you're casting approximately 2.41 Holy Lights every 5 seconds. That means you're landing a Holy Light once every 2.07 seconds, or about what I do right now when I don't have judgements of the pure up (+lag).

Math:
764.4*0.0217*X=40; where X=number of HLs cast in a 5 second time frame.
Solve for X, X=2.411457


Edit- Real WWS parse evidence. Keep in mind that Patchwerk is a very immobile fight that requires little movement and plenty of HPS pumping, and thus will bias more towards crit than MP5:

My recent Patchwerk parse, Wow Web Stats
I have no reason to stop casting HLs here, and I cast 1 every 2 seconds. An additional 100 item points of crit would have saved me 1376.8 mana, whereas an additional 100 item points of MP5 would have given me 1328 mana. Very, very comparable.

Here's Zaroua of Premonition during a 2 healer Patchwerk, which is also the fastest patchwerk kill on record, the sort of fight where you'd expect MP5 to be useless compared to crit due to chain casting: Wow Web Stats
He cast an HL every 1.62 seconds, making his gain from an additional 100 item points 776 mana from MP5 and 995 mana from crit.

For KT, a more well rounded fight in general, his Crit/MP5 numbers look more like 952/1272 (mana saved from 100 more crit/MP5 over the fight's length), and mine are a bit more ridiculous-- 985/2568 (we were running 5 healers and I had to flash heal a lot to sneak in effective heals).

Last edited by Tzeni : 03/10/09 at 10:25 AM.

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Old 03/10/09, 10:39 AM   #1624
Corronach
Piston Honda
 
Dwarf Paladin
 
Cenarius
Originally Posted by Juicyjuce View Post
How are you guys planning to spec for 3.1?

I was wondering if it was worth it to loose PoJ and Sanctified Seals in order to get the new talent that increases healing by 5%?

Also what glyphs would you guys be using?
Right now, I'm thinking PoJ and Sanctified Seals are superior because a few of the fights on PTR have had some movement components. Regarding the glyphs, seal of wisdom, holy light, and likely holy shock if that goes in (divinity if not).

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Old 03/10/09, 10:47 AM   #1625
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
If our mana regen doesn't change, then Divinity doesn't seem so useful even with the buff. I would also get Shock, because more instant heals with all the running from the various types of fire in Ulduar will be helpful.

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Old 03/10/09, 11:32 AM   #1626
SirSilk
Von Kaiser
 
Dwarf Paladin
 
Shandris
Originally Posted by Tzeni View Post

In other words, the point at which MP5's item budgeting becomes an equal benefit to crit (for pure mana regeneration) is when you're casting approximately 2.41 Holy Lights every 5 seconds. That means you're landing a Holy Light once every 2.07 seconds, or about what I do right now when I don't have judgements of the pure up (+lag).

Math:
764.4*0.0217*X=40; where X=number of HLs cast in a 5 second time frame.
Solve for X, X=2.411457


Edit- Real WWS parse evidence. Keep in mind that Patchwerk is a very immobile fight that requires little movement and plenty of HPS pumping, and thus will bias more towards crit than MP5:

My recent Patchwerk parse, Wow Web Stats
I have no reason to stop casting HLs here, and I cast 1 every 2 seconds. An additional 100 item points of crit would have saved me 1376.8 mana, whereas an additional 100 item points of MP5 would have given me 1328 mana. Very, very comparable.

Here's Zaroua of Premonition during a 2 healer Patchwerk, which is also the fastest patchwerk kill on record, the sort of fight where you'd expect MP5 to be useless compared to crit due to chain casting: Wow Web Stats
He cast an HL every 1.62 seconds, making his gain from an additional 100 item points 776 mana from MP5 and 995 mana from
You are correct, very few people are spamming their 1.3-1.4 second HL's for an entire fight. So yes, you can find an average cast time where crit=Mp5. But, how long would the fight have to last, assuming this equality, for Mp5 to exceed crit in HPS (eg. you would be out of mana with crit, but continue to cast with Mp5)?

While you can't specifically count on a crit heal at any given time, it is still a significant increase in HPS over the short term.

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Old 03/10/09, 12:01 PM   #1627
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
I was going to point out pretty much the same thing in response to the X points of crit's mana return being comparable to X points of mp5.

While Mp5 is purely mana return, crit is also higher HPS and burst. So I would never trade the same or even slightly higher mana regen for the amount of crit that gives me comparable mana return. Crit triggers your Holy shock procs, crit gives you mana, crit gives you HPS, whereas MP5 gives you, uhm, mana.

Thing about haste and mp5 is that they work against each other. so if you get a lot of one, then you have more freedom to stack the other. We never aimed at stacking mp5 in wotlk, because we never felt uncomfortable with the regen (given enough intellect) Haste on the other hand never lost it's value in high-end raiding.

If gear gives loads of Mp5, I'll surely feel more comfortable to stack more haste.

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Old 03/10/09, 12:01 PM   #1628
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by SirSilk View Post
You are correct, very few people are spamming their 1.3-1.4 second HL's for an entire fight. So yes, you can find an average cast time where crit=Mp5. But, how long would the fight have to last, assuming this equality, for Mp5 to exceed crit in HPS (eg. you would be out of mana with crit, but continue to cast with Mp5)?

While you can't specifically count on a crit heal at any given time, it is still a significant increase in HPS over the short term.
There's nothing special about Crit HPS over the short term, other than the fact that it comes in bursts (ie spell power/haste helps you in a steady way, whereas crit comes and goes on its own and in bursts).

100 additional crit rating would increase your overall HPS by 1.085% (2.17%*0.5=1.085%)
100 additional haste rating, if starting with 500 haste+JotP, would increase your overall HPS by 2.3077% ((1.54/1.50-1)*100=2.3077%)
120 additional spell power, if starting with 2200, would increase your overall HPS by 5.455% (((2320*1.85)/(2200*1.85)-1)*100=5.455%)

Interestingly, 100 intellect (126.5 with BoK and Divine Intellect), because of the 0.759% additional crit and 25.3 spell power it provides, actually increases your HPS by 1.5295%.

In other words, by item budget, Intellect provides a greater boost to your HPS than crit, demonstrating how weak an HPS stat crit really is. If you want throughput, get it through haste and spell power, don't rely on crit. And none of this includes the fact that haste and spell power are both more effective sources of HPS from a utility standpoint.

Just to clarify, I'm not saying that crit doesn't, in addition to its mana return, give additional boosts to HPS. It does. But to say that this effect is so great that it makes crit dwarf MP5 in usefulness is false.

I very much expect to see more KT-like parses than patchwerk parses in Ulduar, meaning that I will stocking up on the MP5 equipment and forsaking crit as a regen tactic. I also see myself gemming less for intellect and more for SP and haste as I don't anticipate having to stand still and chain cast HLs (the only situation in which stacking Int has shown itself to be useful so far in Wotlk) in most of the Ulduar fights that I've seen. I may be wrong, and I would like to hear from people who have actually done testing in Ulduar, as I have not been able to experience it first hand thus far.

Last edited by Tzeni : 03/10/09 at 12:12 PM.

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Old 03/10/09, 12:27 PM   #1629
Corronach
Piston Honda
 
Dwarf Paladin
 
Cenarius
Originally Posted by Tzeni View Post
I very much expect to see more KT-like parses than patchwerk parses in Ulduar, meaning that I will stocking up on the MP5 equipment and forsaking crit as a regen tactic. I also see myself gemming less for intellect and more for SP and haste as I don't anticipate having to stand still and chain cast HLs (the only situation in which stacking Int has shown itself to be useful so far in Wotlk) in most of the Ulduar fights that I've seen. I may be wrong, and I would like to hear from people who have actually done testing in Ulduar, as I have not been able to experience it first hand thus far.
It seems like you do a large component of HL spam for the Steelbreaker portion of Iron Council (could be the entire fight if you do it on hard mode), Frozen Blows part of Hodir (short part of the fight), during the AE component of the Deconstructor. I missed Kologarn testing, but I assume you'll use it for the people in the fist, maybe more. And judging off the videos from Europe, there is a ton of damage going around during Freya, and after Thorim joins the fight. So it may be situational, but since INT provides a really nice balance I think it will be wise to continue to stack it.

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Old 03/10/09, 12:58 PM   #1630
Elistan
Glass Joe
 
Human Paladin
 
Nazgrel
Originally Posted by Corronach View Post
It seems like you do a large component of HL spam for the Steelbreaker portion of Iron Council (could be the entire fight if you do it on hard mode), Frozen Blows part of Hodir (short part of the fight), during the AE component of the Deconstructor. I missed Kologarn testing, but I assume you'll use it for the people in the fist, maybe more. And judging off the videos from Europe, there is a ton of damage going around during Freya, and after Thorim joins the fight. So it may be situational, but since INT provides a really nice balance I think it will be wise to continue to stack it.
We are faced with a problem in this regard. It would appear that Blizzard developers want Ulduar to be more of a place to where classes are assigned heals according to their strengths. So Paladins on MT healing, Shaman and Priest on raiding healing. There is a blue post from GC that point to that is what their trying to do. The changes to the Holy tree seem to point to this. But looking at the gear, I don't see any need to upgrade to the Ulduar gear because as I see it MP5 is not worth taking you need either a lot of it for it to worth taking or a lot of encounters have to push 10 mins or more to get any benefit from it.

That being Ulduar gear forces you to make a choice. You take Crit/Mp5 you lose haste. You take haste/Mp5 you lose crit. So what is the answer? Do we start to gem for what we are losing statwise or do we take the hit and contiune to gem for INT. As it stands right now I don't see Ulduar gear as much of an upgrade so I will more than likely wait to before upgrading my gear. It would appear Blizz is attempting to nerf us again in a round about way by put Mp5 on gear. It really bothers me that Naxx has better itemization on gear then Ulduar does.

There is a unknown factor here and that is the T8 gear. The warrior stats would suggest the the 25 man teir 8 will be like T7 25 man only better stats. Mind you t7.5 chest is the one piece I don't wear because I think Mp5 is not worth having. If that is the case it might be worth keep our current gear until we get T8 seeing there is a pretty good chance that it will have the stats we want. I can't find any reason to even get the Ulduar gear before T8 the way it is itemized atm.

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Old 03/10/09, 1:01 PM   #1631
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Tzeni View Post
I don't anticipate having to stand still and chain cast HLs (the only situation in which stacking Int has shown itself to be useful so far in Wotlk) in most of the Ulduar fights that I've seen. I may be wrong, and I would like to hear from people who have actually done testing in Ulduar, as I have not been able to experience it first hand thus far.
I only did one encounter, while there was lots of movement I still had to chain HL with a few Shock. HL is expensive, so stacking int makes it more usable.

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Old 03/10/09, 1:10 PM   #1632
 fox
Serial Game Trier
 
Human Paladin
 
Spirestone
Originally Posted by Tzeni View Post

Edit- Real WWS parse evidence. Keep in mind that Patchwerk is a very immobile fight that requires little movement and plenty of HPS pumping, and thus will bias more towards crit than MP5:

My recent Patchwerk parse, Wow Web Stats
I have no reason to stop casting HLs here, and I cast 1 every 2 seconds. An additional 100 item points of crit would have saved me 1376.8 mana, whereas an additional 100 item points of MP5 would have given me 1328 mana. Very, very comparable.

Here's Zaroua of Premonition during a 2 healer Patchwerk, which is also the fastest patchwerk kill on record, the sort of fight where you'd expect MP5 to be useless compared to crit due to chain casting: Wow Web Stats
He cast an HL every 1.62 seconds, making his gain from an additional 100 item points 776 mana from MP5 and 995 mana from crit.
One thing I'm curious about from those parses -- both of you didn't attempt to judge at all during the Patchwerk fights according to WWS. Is judging to get 15% haste a bad idea/not required during Patchwerk?

Last edited by fox : 03/10/09 at 1:11 PM. Reason: Fix grammar mistake.

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Old 03/10/09, 1:10 PM   #1633
ManaTF
Glass Joe
 
Blood Elf Paladin
 
Throk'Feroth (EU)
Two pages ago, people wrote tips about how to reduce movements during fights in order to be able to spam HL on tanks (as most bosses in ulduar deal approximately 20k on 226ilvl prot warrior)...

So, to my mind the question would rather be what will you choose between Int and haste depending on which fight and why. More feedback about this would be great.

Then...to read people still discussing about mp5 vs crit is definitely boring.

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Old 03/10/09, 1:37 PM   #1634
Darios
Glass Joe
 
Blood Elf Paladin
 
Steamwheedle Cartel (EU)
Originally Posted by ManaTF View Post
Then...to read people still discussing about mp5 vs crit is definitely boring.
personally I think this is more useful, because your entire gear choice will depend on it.

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Old 03/10/09, 1:39 PM   #1635
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by fox View Post
One thing I'm curious about from those parses -- both of you didn't attempt to judge at all during the Patchwerk fights according to WWS. Is judging to get 15% haste a bad idea/not required during Patchwerk?
For me, it was choice... I can keep up OT1 in a 2-OT strat no problem casting HL every 2 seconds. I just keep hitting HL without JotP and it works out just fine for me in terms of mana consumption vs. HPS.

For him, running a 1 OT strat going for a speed record, it's an impossibility. It's simply too great a risk to spend the 1.5-2 seconds judging the boss when the OT and/or DPS can get jibbed easily in that situation.

Also, it's rather impressive to be landing an HL once every 1.6 seconds with no JotP. I assume he probably had JotP up from hitting a rat to begin the fight. Also he had heroism up for 40 seconds on a 1:37 kill. Between Heroism and having JotP up (probably) to start the fight, he was hasted almost the entire time.

Last edited by Tzeni : 03/10/09 at 1:45 PM.

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