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Old 03/12/09, 2:39 PM   #1666
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Requite View Post
I have healed naxx 25 with nothing but holy light and also nothing but Shock + Flash + SS and the only major difference is about 50 % overheal.
You are running Naxx with too many healers if you can get away with spamming Flash + Shock.

Anyway, I doubt there will be a set bonus buffing Flash, since it affects PvP too much (see 10% crit PvE bonus to Shock being used by every 2k rating Pally).

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Old 03/12/09, 3:07 PM   #1667
kingleonardo
Glass Joe
 
Human Paladin
 
Blackrock
Originally Posted by Tzeni View Post
There has been absolutely zero discussion about Int vs. MP5. Everyone recognizes that as a regen stat, intellect is unrivaled. The only discussion thus far has been to compare the effect of using MP5 on gear instead of Crit/Haste, which is how Ulduar gear is currently (for the large part) itemized.

As for Flash of Light, I don't think anyone is underestimating flash of light. A 5K+ FoL still makes it heal less than Flash Heal and Lesser Healing Wave, and those classes can spam those spells as well as getting other healing spells they can use in conjunction with their quick heals. It's a pretty useless spell overall.
5k Flash of Light is extremely challenging to achieve until 3.1. There are about 5 steps to achieving this coveted amount.

(1): Basic Gear
Essentially we're looking at BiS Gear for Spell Power - Lifebinder's Locket, Pennant Cloak, Abetment Bracers, Waistguard of Divine Grace, Poignant Sabatons, Signet of Manifested Pain, Titanium Spellshock Ring, Forethought Talisman, Illustration of the Dragon Soul, The Turning Tide, Voice of Reason, Deadly Gladiator's Libram of Justice.

(2): Gemslots & Jewelcrafting
Gemslots would call for 19sp gems along with 32sp gems from Jewelcrafting. The prismatic 32sp gem along with the ability to manipulate non red-slots make stacking Spell Power all but stronger.

(3): PVP to PVE
I mentioned Deadly Gladiator's Libram of Justice, thought I'd reiterate it again.

(4): Stacking the Raid
A stacked raid with appropriate consumables. Totem of Wrath, Imp MoTW, BoK, AI / Flask of the Frost Wyrm, Fish Feast

(5): Blacksmithing...
38 more Spell Power.

With the appropriate gear, consumables and raid buffs (including ToW), the Paladin should see 2900sp, and 3100sp with Illustration of Dragon Soul fully stacked. In case your math doesn't get 5k FoLs, do remember the extra 267sp from the Libram. So there you have it, 5k FoLs.

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Old 03/12/09, 3:26 PM   #1668
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Flash of Light is useless when you have 2-3min easy as hell Naxx fights. When you get into Ulduar and get to 8 minute fights, because you have bosses with as much HP as Thaddius (or more) except no double damage buff. You will have to start using FoL a decent amount or else you will go OOM, no matter how much Int you stack. Its your job of being a good Paladin healer to find out where to cast FoLs where it will have the least risk of someone's life.

I don't think they should add a middle heal, it will make things too easy. You will just spam it most of the time, and switch to HL every so often.


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Old 03/12/09, 3:35 PM   #1669
CrazyScot
Von Kaiser
 
Blood Elf Paladin
 
Kilrogg (EU)
Originally Posted by Requite View Post
I think this idea would remove all functionality from the spell. As it stands now Shock is a life saver, for example topping an ice blasted mellee on KT while not affecting your healing priorities elsewhere. Shock and Flash are only under rated because Holy Light is so spammable with a 30 k mana pool raid buffed, with replenisment, oom is a long forgotten concept, but thats not to mean they are lesser spells and cannot be used to great effect. Current content does not exactly give a clear picture and maybe we will need a * inermediate* healing spell with a cast time, but the most likely way this will be achieved is a simple set bonus buffing Flash to the required level. I have healed naxx 25 with nothing but holy light and also nothing but Shock + Flash + SS and the only major difference is about 50 % overheal.
If you have to throw any instants at anyone but the tank in PvE content currently your other healers are not doing their job properly. If I'm throwing my Holy Shock as a *requirement* something has gone exceptionally wrong in the fight, the only difference you'd find with having Holy Shock as a non-instant is that with good management you'd be able to throw an instant flash for 3k less healing or wait 1.7ish seconds for a virtually guaranteed HL crit. If it doesn't suit you the idea is that you don't need to use the glyph and can maintain things as they currently are, it would just make for a strong option.

As for Holy Light being "spammable with a 30k mana pool and replenishment". It's a phallacy, I have a 30k mana pool (in the right gear setup) and have raided with a 90% replenishment uptime since the DP nerf and unless I'm using DP on cooldown and gaining 4+ ticks on every single use I'll be oom in 4-5 minutes after using other cooldowns or getting crit lucky. Sure it's not an issue on a 2 minute kill but when you hit a boss with 25 million health lasting 10 minutes you'll be begging for an intermediate spell as we're discussing and you mention.

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Old 03/12/09, 3:47 PM   #1670
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Endoscient View Post
Flash of Light is useless when you have 2-3min easy as hell Naxx fights. When you get into Ulduar and get to 8 minute fights, because you have bosses with as much HP as Thaddius (or more) except no double damage buff. You will have to start using FoL a decent amount or else you will go OOM, no matter how much Int you stack. Its your job of being a good Paladin healer to find out where to cast FoLs where it will have the least risk of someone's life.

I don't think they should add a middle heal, it will make things too easy. You will just spam it most of the time, and switch to HL every so often.
I wasn't saying that FoL is useless to the paladin. I said it was useless as a spell, period. It's not enough to keep a tank up, it's not enough to do any meaningful raid healing. Paladins use it out of necessity (low mana or too many healers, needing to sneak in FoL heals to beat other healers), but never with purpose.

Edit: Also, as a note, I was replying in the context of someone suggesting that we were underrating the spell and how it can be maximized. I'm not actually complaining about the spell or that we need an intermediate spell; I'm only saying that it's been correctly realized by the paladin community as a necessary evil spell in PvE and never as an asset.

Furthermore, while I realize we will still be using HLs as much as we can in Ulduar (as Zaroua has pointed out), I see that we will also be needing to utilize periods of no casting or FoL breaks due to the length of the encounters. Given this information, it does seem that MP5 will indeed be more valuable than crit has a mana regen stat.

Last edited by Tzeni : 03/12/09 at 3:55 PM.

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Old 03/12/09, 5:11 PM   #1671
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
mp5 does not scale with fight duration a lot better than crit, as the only crit-regen that doesn't scale with fight duration is the mana returns you get from your starting mana. However if you start not being able to supply the raw healing needed over the fight with the mana you have, haste becomes pretty useless and sp becomes weaker, while mp5/int/crit keep their value. That is, you generally want to do both enough total healing with your mana and have enough burst healing, and therefore give more weight for stats that help what you actually need. Fight duration alone is not enough data to give proper weighting here, you also need to know how much actual healing total is needed from you as well as how much burst healing is needed for you - a fight without much overall dmg but high spikes will favor burst healing stats (haste and to a lesser degree sp) while a fight with a lot of consistent dmg will favor efficiency stats (int, and to a lesser degree crit/mp5, and to a lesser degree sp).

As an example, these are the EP I use with my gear on a 6 min fight:

stat: X0.01% extra healing done using all mana / X0.01% HL non-crit HPS

int: 5.91 / 0.48
crit: 3.14 / 0
sp: 1.98 / 1.88
mp5: 5.78 / 0
haste: 0.15 / 2.68
hit: 0.03 / 0
SoL glyph: 500 / 500
SoW glyph: 760 / 0 (more or less)

Then for most fights just take 1% increase in healing done = 1% increase in burst since I feel I need them about as much, but can change easily when a fight seems to really require one more than the other.

Last edited by galzohar : 03/12/09 at 5:22 PM.

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Old 03/12/09, 5:29 PM   #1672
Aditu
Bald Bull
 
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Nyxnissa
Blood Elf Paladin
 
<Div>
No WoW Account
I don't think there's any efficiency gained in using FoL to conserve mana. You're casting a spell thats essentially going to be a dip in a pond as far as restoring T8.5 Tank health goes and you'd probably be better served with spacing out HL, stacking haste, and using HS strategically.

Pretty much how you healed tanks in sunwell.

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Old 03/12/09, 5:42 PM   #1673
danlock2
Glass Joe
 
Blood Elf Paladin
 
Ner'zhul
With the PTR build updated today, how does this spec look?

http://talent.mmo-champion.com/?pala...2&version=9684

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Old 03/12/09, 5:55 PM   #1674
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Why would you rather spend some of the time not casting when you can cast FoL for hardly any cost which will result in more total healing done with the same mana over the same amount of time? That is, on a fight that's not burst-centric but rather one with high consistent damage that will challenge your mana?

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Old 03/12/09, 6:09 PM   #1675
Zaroua
Don Flamenco
 
Zaroua's Avatar
 
Dwarf Paladin
 
Sen'jin
Originally Posted by Endoscient View Post
Flash of Light is useless when you have 2-3min easy as hell Naxx fights. When you get into Ulduar and get to 8 minute fights, because you have bosses with as much HP as Thaddius (or more) except no double damage buff. You will have to start using FoL a decent amount or else you will go OOM, no matter how much Int you stack. Its your job of being a good Paladin healer to find out where to cast FoLs where it will have the least risk of someone's life.

I don't think they should add a middle heal, it will make things too easy. You will just spam it most of the time, and switch to HL every so often.
I strongly disagree with you about using FoL in Ulduar. You melee with Seal of Wisdom up and you spam Holy Light or the tank dies. Incoming raid damage and tank damage have pretty much been doubled since Naxx and you won't always have Druids babysitting the tanks with HoTs for you to be able to play catchup with FoL spam.

Besides Seal of Wisdom is broken as hell and I can't understand why it hasn't been changed. Although a straight up nerf to Seal of Wisdom would mean dealing a crippling blow to Holy Paladin viability in Ulduar.

Theorycrafting procedures per role:
DPS = Theory -> Spreadsheet -> Practice
Healing = Theory -> Practice -> Logs
Tanking = Theory -> Theory -> Theory

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Old 03/12/09, 6:16 PM   #1676
Pirjo
Von Kaiser
 
Troll Shaman
 
Mal'Ganis
Originally Posted by galzohar View Post
Why would you rather spend some of the time not casting when you can cast FoL for hardly any cost which will result in more total healing done with the same mana over the same amount of time? That is, on a fight that's not burst-centric but rather one with high consistent damage that will challenge your mana?
I agree that in non-burst endurance races FoL should be used. But not for the efficiency reason - the spell is marginally more efficient these days in terms of HPM. The issue is the smooth factor... 4.5k heals every 1.1 sec easily... it makes any hits the tank take quickly negated, while 11k every 2.5 sec (gapped HL spam) will possibly distract other healers, draining their mana pools.

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Old 03/12/09, 6:17 PM   #1677
Tifordin
Von Kaiser
 
Draenei Paladin
 
Khaz'goroth
Originally Posted by Tzeni View Post
I wasn't saying that FoL is useless to the paladin. I said it was useless as a spell, period. It's not enough to keep a tank up, it's not enough to do any meaningful raid healing. Paladins use it out of necessity (low mana or too many healers, needing to sneak in FoL heals to beat other healers), but never with purpose.
I disagree. I'll often do little group heals topping off raid members with FoL after some AoE damage (e.g. on Maly P1). It's quite effective when combined with HS. You can heal up a bunch of small damage on multiple people relatively quickly, and certainly quicker than casting a HL on each one. With a beacon, you also maintain a fairly high HPS on the tank (although not as high as HL spam obviously).

In a typical raid my healing done breakdown will usually be highest for HL, but in terms of the number of times a particular spell hits, my numbers for FoL are often higher. I think it's a case of understanding your available arsenal and intelligently selecting the appropriate spell. It also means I very very rarely have to use DP, often finding myself on 60% mana in the last 20% of the fight, at which point I'll spam HL just for the sake of dumping my mana pool.

For reference, our raids typically have 6 healers, and I'll usually be 1st or 2nd on healing done. Are we taking too many healers? Possibly. Is there a use for HS and FoL? I think at this stage, yes, there is.

I don't like the incoming change of Infusion of Light not affecting HL cast time though. It certainly makes HS much less attractive. Currently HL/HS/HL provides some amazing burst healing in a pinch.

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Old 03/12/09, 6:18 PM   #1678
Roknroll
Von Kaiser
 
Roknroll's Avatar
 
Human Paladin
 
Tichondrius
Going off what Enoscient said, current content just makes everything to trivial to really test out FoL, HS, Holy Light, or itemization. Even in a longer fight like Sarth 3D where you might be fighting for 7 to 10 minutes, there is only a 3-4 minute period of intense healing. I can get away with casting primarily sacred shield and flash of light until the 2nd drake lands (about 1:20 into the fight) which keeps me at full mana. Then it's pretty intense healing until Vesperon dies. Shadron landing until Vesperon dying lasts a little over 3 minutes.

So to sum that up I can be at full mana 1:20 into the fight, have 3 minutes of intense healing with no chance to Divine Plea, and then spend the remaining 3-4 minutes of the fight using divine plea and not having to chain cast. With a decent amount of intellect, mana would never be a problem.

Now take that same fight length where 80%-90% of the fight length you are putting out as much healing as possible and that's going to change your strategy. We'll be forced to strategically use FoL in our rotations more, and/or stop casting Holy Light when it's not needed. In those fights, I think HL stays as the primary heal with FoL in there as a buffer heal to keep mana cost down.

My only hope is that we'll see fights like that in Ulduar that take a long time AND are highly active throughout the fight. I haven't had the time to make it on the PTR, so i'm not sure what awaits us.

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Old 03/12/09, 7:02 PM   #1679
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Tifordin View Post
I disagree. I'll often do little group heals topping off raid members with FoL after some AoE damage (e.g. on Maly P1). It's quite effective when combined with HS. You can heal up a bunch of small damage on multiple people relatively quickly, and certainly quicker than casting a HL on each one. With a beacon, you also maintain a fairly high HPS on the tank (although not as high as HL spam obviously).

In a typical raid my healing done breakdown will usually be highest for HL, but in terms of the number of times a particular spell hits, my numbers for FoL are often higher. I think it's a case of understanding your available arsenal and intelligently selecting the appropriate spell. It also means I very very rarely have to use DP, often finding myself on 60% mana in the last 20% of the fight, at which point I'll spam HL just for the sake of dumping my mana pool.

For reference, our raids typically have 6 healers, and I'll usually be 1st or 2nd on healing done. Are we taking too many healers? Possibly. Is there a use for HS and FoL? I think at this stage, yes, there is.

I don't like the incoming change of Infusion of Light not affecting HL cast time though. It certainly makes HS much less attractive. Currently HL/HS/HL provides some amazing burst healing in a pinch.
Again, you are not using flash because it is actually good for the job, you are using it because its better than the alternative. I spend Malygos phase one doing what I do best, keeping the tank alive so the druid and priest can concentrate on raid healing. Flash is awful for tank healing and worse than other classes at raidhealing. Hence, useless spell that you should avoid using whenever you can.

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Old 03/12/09, 11:45 PM   #1680
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
Originally Posted by Tzeni View Post
I wasn't saying that FoL is useless to the paladin. I said it was useless as a spell, period. It's not enough to keep a tank up, it's not enough to do any meaningful raid healing. Paladins use it out of necessity (low mana or too many healers, needing to sneak in FoL heals to beat other healers), but never with purpose.
This is one of my biggest problems with FoL. With the game as it is at the moment, FoL never feels like the right spell to cast. It's never something that we can cast and say "damn, that was a great time to cast FoL!" (to be clear, you can get perfectly timed / sized FoLs, but this is a function of nothing more than your ability to guess correctly whether the tank will avoid a swing or not). Rather, we are coerced into using it as a means to space out our mana. If I'm using FoL on challenging content, then I feel very guilty about the risk I'm putting on the tank. I generally have a finger hovering over LoH while doing it.

As a means of managing mana, FoL will get worse as gear increases, while DP will get better. Replacing 15 seconds of HL spam with 15 seconds of FoL spam yields the following MP5 values and % reductions in HPS, assuming haste soft-cap and 4T7, LoR, and GoSoW.

@2000 SP and 50% crit -- 1560 MP5, ~45% HPS reduction
@2500 SP and 55% crit -- 1458 MP5, ~48% HPS reduction
@3000 SP and 60% crit -- 1357 MP5, ~51% HPS reduction

etc etc.

Of course, such large gear upgrades would almost certainly remove 4T7, and possibly the libram, but the trend remains the same. Haste beyond the softcap increases the HPS reduction but decreases the MP5 gained.

Meanwhile, DP @ 30k mana gives 2.5k MP5 for 15 seconds, ~2.9k @ 35k, and ~3.3k @ 40k. SoW gives roughly 1.5k MP5 @ 30k mana, 1.75k @ 35k, and 2k @ 40k, although the HPS reduction is 100%. The SoW values are based on 15 PPM and 4% max mana per proc, and can be slightly distorted if instead of constantly meleeing the boss for an extended period, melee swings are simply tacked on the end of instant casts (you lose about 0.25 seconds of casting time with a 1,8 speed weapon and full raid buffs).

SoW imo needs a change, but more for PvP, where with a 20k mana pool it can quite easily give 1000 MP5 with constant melee (ie vs a pet).

Back to FoL though, I actually think it's kinda a cool spell, and wish that it were possible to really use it to its full potential. SP, haste to the softcap, crit, MP5, and int are all interesting stats if your primary spell is FoL, and I think it would really broaden our gearing options. The only problem is that any tank that can be healed by FoL spam could also be healed by a Druid rolling hots and helping out with raid heals / the other tank / etc. The synergy with SS is an interesting idea and it'd be great to be able to take advantage of it in PvE, but in reality it's just not a responsible way to heal the tank on challenging content. I kind of wish PvE healing was more like PvP -- high movement, low overall DTPS, periods of burst, etc. Cept perhaps without the rogue stunlocking / kicking / blinding me! PvP feels much more fluid and dynamic, while PvE at the moment is just horridly mechanical (moreso that it has been in the past).

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