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Old 12/11/08, 2:00 PM   #451
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by bruce22 View Post
First i have been reading about libram;s and there is a statment the the [Item not found!] is the best one. Yet when you look at RAWR the [Item not found!] says is better. I am doing nax and trying to be a HL spamer instead of a FOL spammer. What do you think?

MP5 VS. HASTE
From what i gather i want to stack as much int and crit as possible but, alot of the gear has crit and int and i find myself choosing between MP5 and haste. I have never been a fan of haste but alot of gear has it. I currently have about 235 haste just from gear stats. Should i choose the gear with mp5 or haste. Also should i go back to FOL & HS spam. I have 2 other guy that have atleast 5% more crit than me and less haste and i cant keep up if i FOL spam since they are hitting on avg 500 more per FOL. If i spam HL they obviously cant keep up but my effective healing is still lower due to the burst. Need a little insite.
With my gear setup in Rawr, [Libram of Renewal] is twice as good as [Deadly Gladiator's Libram of Justice]. I am not sure what setup you are using to cause it to not rate it better, but make sure you have all proper raid buffs selected. If you still think it is wrong post your character file, and I can look at it.


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Old 12/11/08, 3:21 PM   #452
sickening
Glass Joe
 
Blood Elf Paladin
 
Hellscream
Originally Posted by Chriski View Post
My guess would be 10-15 yards.

Sounds awesome imo, I know on some fights i'll throw out a HL on a group of stacked people just for a little bit of AoE healing, Loatheb being one of these. A larger range will definently make it more interesting
The healing from the glyph is great. This change worries a little bit though. This will make the heal from the glyph even better and people will pay more attention to it. I am enjoying the healing efficiency so much lately I have a feeling something is going to get nerfed!

On a unrelated note, my big hurdle lately is trying to get my other palys to use hand of sacrifice and sacred shield. The both become more useful the better your gear gets and are way too under used. I am constantly poking at the ret paly to use it in certain situations when mine is down.

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Old 12/11/08, 3:45 PM   #453
Silmeria
I am a nice guy
 
Silmeria's Avatar
 
Silmeriah
Blood Elf Paladin
 
No WoW Account
Originally Posted by sickening View Post
The healing from the glyph is great. This change worries a little bit though. This will make the heal from the glyph even better and people will pay more attention to it. I am enjoying the healing efficiency so much lately I have a feeling something is going to get nerfed!

On a unrelated note, my big hurdle lately is trying to get my other palys to use hand of sacrifice and sacred shield. The both become more useful the better your gear gets and are way too under used. I am constantly poking at the ret paly to use it in certain situations when mine is down.
Don't be selfish, trying to cover up questionable game mechanics just makes the game worse. The glyph change is a still questionable especially in light of infinite holy light spam, as it's just going to be more effective healing on top of what we already put it out. I understand the change because the utility of even the 5-yard version is questionable in the face of many of the larger hitboxes in raids. However, it should be a very welcome change in 5-mans and 10-mans if you so choose to leverage it specifically.

Also, your ret paladin doesn't want to bother with those abilities because he is trying to do his maximum dps, and interrupting a rotation for utility on a class that's already fairly GCD locked (especially on undead bosses) and mana-limited is terribly non-optimal. You should only really call on your DPS to use utility when things have officially "hit the fan". Mobs dying sooner is always to your benefit across the board.

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Old 12/11/08, 3:53 PM   #454
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Also Ret's Sacred Shield will only absorb 500 a proc, since it is bugged and doesn't scale from spell power from Sheath of Light. Makes it even more of a waste for them to use.


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Old 12/11/08, 4:03 PM   #455
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Kallell View Post
An increased range will definitely help, 5 yards is surprisingly small for larger bosses that have huge hitboxes.
Indeed, especially for 5-man healing Paladins, 5 yards is not enough, but 10 is fine to help AoE heal in heroics, and would make HoL really easy.


Interestingly, one point in Beta the item had said it had a 100 yards (it was still 5 yards), so I am glad the devs did not forget about changing it.


Originally Posted by Endoscient View Post
Also Ret's Sacred Shield will only absorb 500 a proc, since it is bugged and doesn't scale from spell power from Sheath of Light. Makes it even more of a waste for them to use.
I don't think that is a bug with Ret's SS. The spell has it uses for Ret, but it should never be used if a Holy Pally is around.


The issue with BoSac is the 30% damage taken can kill the Ret if healers don't know it is casting. This issue is somewhat fixed by removing Forbanance from Wrath, so a Ret can use BoSanc and can bubble if it is too much damage.

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Old 12/11/08, 5:21 PM   #456
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
If the ret is communicating with his healers about it, it could give him a huge, much needed mana boost.

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Old 12/11/08, 6:16 PM   #457
Xetron
Glass Joe
 
Dwarf Paladin
 
Destromath (EU)
I fear that this patch is actually not a very much thought through designed piece by blizzard. The effect will be that with the druid and priest nerfs we will easily top the healmeters by huge margins. Be the significance of that as it will, the other classes will surely whine about it in a very disturbing way so that in the end we will get another nerf to illumination.
As my crit chance on Holy Light is at the 60% mark (with the for me regular boomkin) it gets harder and harder to actually go oom even when spamming Holy Light for a whole fights length...

Mind my words

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Old 12/11/08, 6:49 PM   #458
Corronach
Piston Honda
 
Dwarf Paladin
 
Cenarius
^ I agree, the meters will seem really imbalanced after this patch, although I suspect Divine Plea will get changed instead of Illumination.

Another interesting patch note is that the illustration of the dragon soul is being nerfed from 26 per cast to 18, which imo knocks it down from being a must have trinket.

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Old 12/11/08, 6:50 PM   #459
Kyoghin
Glass Joe
 
Kyoghin's Avatar
 
Blood Elf Paladin
 
Khaz Modan
Edit: Already noted on the change to the Gylph. Apologies for my slow awareness.

Blizzard has said that they're backing away from heavy raid dmg encounters so this might necessarily cause paladins to always top the meters for future content.

Last edited by Kyoghin : 12/11/08 at 7:06 PM.

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Old 12/11/08, 6:50 PM   #460
bruce22
Glass Joe
 
Human Paladin
 
Bleeding Hollow
Originally Posted by Endoscient View Post
With my gear setup in Rawr, [Libram of Renewal] is twice as good as [Deadly Gladiator's Libram of Justice]. I am not sure what setup you are using to cause it to not rate it better, but make sure you have all proper raid buffs selected. If you still think it is wrong post your character file, and I can look at it.
I check my buffs and they look fine can there be another setting i am missing i am fairly new to RAWR.

I also dont know how to link it to you (i am a noob)

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Old 12/11/08, 6:52 PM   #461
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Corronach View Post
^ I agree, the meters will seem really imbalanced after this patch, although I suspect Divine Plea will get changed instead of Illumination.

Another interesting patch note is that the illustration of the dragon soul is being nerfed from 26 per cast to 18, which imo knocks it down from being a must have trinket.
If you mess with Plea's mana returns, it destroys Ret and Holy, while Illumination only nerfs one spec.

180 spell power up all the time is still the best trinket, just it isn't a huge difference.

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Old 12/11/08, 7:03 PM   #462
bruce22
Glass Joe
 
Human Paladin
 
Bleeding Hollow
Originally Posted by Endoscient View Post
With my gear setup in Rawr, [Libram of Renewal] is twice as good as [Deadly Gladiator's Libram of Justice]. I am not sure what setup you are using to cause it to not rate it better, but make sure you have all proper raid buffs selected. If you still think it is wrong post your character file, and I can look at it.
Sorry for the double post selected all my raid buffs but still not correct am i missing any other options? I am fairly new to RAWR I am also not sure how to post my charecter file?

[

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Old 12/11/08, 7:34 PM   #463
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by frmorrison View Post
If you mess with Plea's mana returns, it destroys Ret and Holy, while Illumination only nerfs one spec.

180 spell power up all the time is still the best trinket, just it isn't a huge difference.
Why would they change Illumination when it is Intellect that is giving huge amounts of mana not crit? They could easily change Divine Plea without nerfing Ret/Prot, have it restore a flat amount of base mana, and have it scale some (but not as much as now) with max mana.

bruce22, you save your character as a .xml file, just upload that somewhere or copy & paste it in a PM to me.


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Old 12/11/08, 7:36 PM   #464
Arfea
Glass Joe
 
Blood Elf Paladin
 
Thunderhorn (EU)
Originally Posted by frmorrison View Post
The issue with BoSac is the 30% damage taken can kill the Ret if healers don't know it is casting. This issue is somewhat fixed by removing Forbanance from Wrath, so a Ret can use BoSanc and can bubble if it is too much damage.
A much simpler solution would be to overwrite HoSAC with freedom or other hand spell (salvation? )

Aka Meaniemoo.

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Old 12/11/08, 8:49 PM   #465
sdre
Glass Joe
 
Lafayatte
Blood Elf Paladin
 
Non-US/EU Server
Really informative thread. Just a quick question, what do you guys think of the T7 4 set bonus? I got my shoulders today, and I'm losing around 1.5% of crit just to fulfill the bonus.

Much thanks.

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