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Old 12/16/08, 5:06 PM   #571
Caronome
Glass Joe
 
Gnome Warlock
 
Aerie Peak
Any RAWR alternatives for Mac users?

Are there recommendations as to how a Mac user without access to rawr.exe could make some gear choices? E.g., is there a reasonable lootables.com template? Or has someone computed the rations to use for a quick approximation? In the previous era, I recall someone rated 1 MP5 as 2 +crit and 4.5 +heal. It might take different ratios to reflect a "large mana pool with many Holy Lights" strategy versus a haste build strategy, but it would provide some guidance. Even if you would prefer int, your item options may be between additional haste or additional crit; any suggestions as to how to evaluate those trade-offs would be appreciated.

Hagu

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Old 12/16/08, 5:28 PM   #572
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
The best I can do is show you the numbers I use with my gear... But you can always use someone else's PC, since you don't need to run rawr for your class too often, as it takes more than a few small upgrades to make a noticeable change to those ratios.

int: 7.57
crit: 2.81
sp: 4.4
mp5: 6.58
haste: 2.39

This is adding up the HPS and efficiency values, meaning I consider 1% burst HPS equal in quality to 1% efficiency. For just efficiency I get:
int: 7.195
crit: 2.81
sp: 2.37
haste: 0

And for HPS:
int: 4.38
crit: 0
sp: 2.03
mp5: 0
haste: 2.39

Again I would highly recommend calculating your own values, but if you can't, they probably won't be extremely different from these (assuming you get same raid buffs and setup etc).

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Old 12/16/08, 5:36 PM   #573
Arthaal
Don Flamenco
 
Arthaal's Avatar
 
Blood Elf Paladin
 
Deathwing
Originally Posted by Endoscient View Post
So it seems, from doing Arenas against a Warlock, that Sacred Shield doesn't proc on DoT ticks. This would also explain why it doesn't work for Malygos' vortex.
Well that's certainly very lame... Cleanse has become so GCD demanding with every class sporting dispel resist talents that SS was looking to be our answer to DoT/debuff spam... I won't necessarily be able to remove debuffs above the noise, but at least it would cover the incidental damage of DoT rot teams in a very significant way. Intended? Could be a tied to the mob tagging issue with DoTs and accidentally fixed in the PTR if anyone's on there and cares to have a look.

Percent modifiers R'US

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Old 12/16/08, 5:43 PM   #574
Sparty
Piston Honda
 
Sparty's Avatar
 
Human Paladin
 
Stormrage
Originally Posted by Endoscient View Post
So it seems, from doing Arenas against a Warlock, that Sacred Shield doesn't proc on DoT ticks. This would also explain why it doesn't work for Malygos' vortex.
Oh? I'm quite sure it does work on Vortex from all of the times I've used it on the 10 man version.

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Old 12/16/08, 6:53 PM   #575
ace05
Glass Joe
 
Human Paladin
 
Ner'zhul
Originally Posted by Arthaal View Post
True, but encounters seldom only have the bosses swing timer dealing damage to the tank and even a 2500SP SS will only absorb 2800 damage before failing (I believe the coefficent is 90% but I might be misremembering that). Special abilities, AoE ticks, etc. can eat through that before the next hit comes through in a lot of content.
The current coefficient on SS is only 75%. You're only looking at 2375 damage being absorbed with 2500 SP.

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Old 12/16/08, 7:04 PM   #576
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Most fights that do have an extra aside from the normal attack, have it on a long cooldown, so you will still get a lot of FOL crit from it. Although it really doesn't matter much at the end, considering you'll never have it 100% up nor be able to expect and rely on when it'll be up, so you still have to HL whenever you want something bigger than a non-crit FoL.

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Old 12/16/08, 8:25 PM   #577
Budobo22
Von Kaiser
 
Budobo22's Avatar
 
Human Paladin
 
Warsong
Update on [Darkmoon Card: Greatness]:

It appears (after a full 4 hours of raiding with the trinket) that the proc on the card (+300 int) gives 0/300 MAXIMUM intel -- basically its usefulness seems purely to (a) increase sp/crit etc. through mana increase and (b)aid in mana regen if you pop diving plea while procd

Which is more than worth it IMO, if i mix in one FOL for every 5 HL, and popping Divine Plea when Greatness procs (almost every time the GCD is up it procs), you can spam HL endlessly in raids (im sitting at 22k mana unbuffed).

Note: If you'd like some specific numbers here I'd be happy to crunch them out...

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Old 12/17/08, 12:34 AM   #578
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Sparty View Post
Oh? I'm quite sure it does work on Vortex from all of the times I've used it on the 10 man version.
No, SS does not work on Vortex in either 10 or 25 man versions.


To the Nobles trinket proc, yes, the 300 int buff will only give SP, Crit, and give more regen with Plea and Replenishment. All +int effects in combat do that.

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Old 12/17/08, 10:18 AM   #579
Terofin
Glass Joe
 
Human Paladin
 
Crushridge
Hello all, just had a few things to say/ask: [great job for all the useful info and work everyone has done here]

I have been a holy pally since day one, I think I have respecced about 5x total since I started(at least 3 years and even lved to 70&80 as holy), been content to be a healer and since healers are always in demand(nice to be needed and wanted)I stuck with healing.

I was never very technical or a number cruncher, I have a few go to people when it comes to stats and what is best (I also keep my eye on these forums and it helps) but I primarily went with a natural feeling on how to heal and what to use. That seems to work for me and I consider myself more then an adequate healer (I have been complimented on “not sucking”:P) I mostly try to stay mobile during fights and I tend to use HS A LOT! I really like the insta cast and nice nowadays when it crits cause I can run and heal, it has been fantastic since xpac making it a lot more useful to me. I am curious if I should not really be using it that much? I have no mana issues so I do not stress about that but I do know it is not as mana efficient as other heals.

Not sure about others but I have been noticing more and more that my Overheals have gotten bigger and bigger and I hate that( I am of the mind that overheals are ok as long as you got the mana to spare and others are still alive). I feel at this point I am sniping heals from the HoT & AoE healers. Does anyone else feel as useless as I do? I get frustrated that on a consistent basis my 15k-22k heals are only hitting for 2-4k… my overheals are sitting now at a healthy wealthy 75-80% which is ridiculous….I am feeling frustrated and disheartened by my lack of effectiveness….I primarily heal tank and spread heals on raid when I can( we have a pretty free-style healing system, mostly no assignments unless it is totally necessary on Kel when OTs get specific healers) Is my “heal timing” that bad that I miss on heals and can I learn to better time the landing of heals? I tried more haste and less haste…here is my gear
The World of Warcraft Armory
I have some other items that I can swap for better regen but I am currently going with more haste (I need some upgrades in certain areas but have been unlucky with drops and time to run instances) Any help and advice would be tremendously appreciated, is there a mod that shows swing time for boss mobs that I might be able to see approximately when he is going to land a hit… anyway sorry about the ranting and babbling on.
BTW great threads that have helped me and Rawr is a terrific theory crafting tool that I can now obsess over gear and not pester guild mates with goofy stat questions, I think they were at a point of throttling me :P

Sorry about off topic rant

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Old 12/17/08, 10:55 AM   #580
Pirjo
Von Kaiser
 
Troll Shaman
 
Mal'Ganis
Originally Posted by Terofin View Post
Not sure about others but I have been noticing more and more that my Overheals have gotten bigger and bigger and I hate that( I am of the mind that overheals are ok as long as you got the mana to spare and others are still alive). I feel at this point I am sniping heals from the HoT & AoE healers.
OH happens. No reasonable amount of haste turns HL into a smart heal or an instant cast. When healing is too easy - autoheals like chain heal, CoH, WG - will top off everyone before you land a heal. Content is too easy overall, you can really only judge your ability to heal when you are challenged.

Also, since smart heals target low people, if you snipe a heal you really are just causing healing to happen somewhere else - so sniping heals in general good, as long as you do your primary job.

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Old 12/17/08, 12:00 PM   #581
ArkamisImm
Von Kaiser
 
Human Paladin
 
Thunderhorn
Am I the only Paladin somewhat upset regarding the Glyph of FoL changes? For a very long time, paladins were FoL spammers, and it's boring. I liked the dimension that the glyph brought to the table, and I found it very useful in general.

Currently, we don't bring more than 5 healers, which is fine for all current content up to and including 3 drake Sarth. I'm finding that on fights like Sapphiron, I'm getting a ton of healing from the Glyph. Throw a Bacon on the MT, and just roll FoLs on the raid, and with decent haste and a steady AOE damage, you're all of a sudden rolling a HoT on the MT for 2800, and that's not counting the transferrence from the initial component.

On our last KT kill (or second most recent), I dominated the meters, and I forgot to put JoL up. On Sapph, I'm keeping pace with Wild Growth and Chain Heal.

I dunno, I suppose there's a place in a raid for quick moderately big heals, but I find that the ability to do quick heals plus keep a HoT plus stream that HoT to the Beacon target is absolutely awesome.

Someone tell me I'm crazy.

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Old 12/17/08, 12:45 PM   #582
Melkor45
Glass Joe
 
Gnome Priest
 
Sargeras
Originally Posted by ArkamisImm View Post
Throw a Bacon on the MT, and just roll FoLs on the raid, and with decent haste and a steady AOE damage, you're all of a sudden rolling a HoT on the MT for 2800, and that's not counting the transferrence from the initial component.
The last time I checked (which admittedly was in beta), the Hot from the FoL glyph did not transfer via beacon. Can you post a parse or simply a combat log showing that it does indeed work?

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Old 12/17/08, 1:13 PM   #583
ArkamisImm
Von Kaiser
 
Human Paladin
 
Thunderhorn
Originally Posted by Melkor45 View Post
The last time I checked (which admittedly was in beta), the Hot from the FoL glyph did not transfer via beacon. Can you post a parse or simply a combat log showing that it does indeed work?
Ah, so you're right. Looking back, it's just coincidence that the effective heal from the HoT is usually roughly the effective heal of my next FoL.

Even still, I feel the appropriate change to the glyph would be to fix this, rather than just give more crit to FoL. FoL is boring, and mostly all it really does is snipe heals. Having a HoT with the ability to stream to the tank would be very nice, however.

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Old 12/17/08, 2:22 PM   #584
Davechapally
Glass Joe
 
Human Paladin
 
Lightbringer
Originally Posted by ArkamisImm View Post
Ah, so you're right. Looking back, it's just coincidence that the effective heal from the HoT is usually roughly the effective heal of my next FoL.

Even still, I feel the appropriate change to the glyph would be to fix this, rather than just give more crit to FoL. FoL is boring, and mostly all it really does is snipe heals. Having a HoT with the ability to stream to the tank would be very nice, however.
If blizzard wanted to give us a HoT put it in its own spell, rather then take away our flash.

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Old 12/17/08, 3:53 PM   #585
ArkamisImm
Von Kaiser
 
Human Paladin
 
Thunderhorn
Originally Posted by Davechapally View Post
If blizzard wanted to give us a HoT put it in its own spell, rather then take away our flash.
And I guarantee if they did that (even if it was Glyph'd FoL under the hood), the community would go "OMG BESTSPELLEVAR NO MORE NEED FOR FOL".

Current content is a poor benchmark. Granted, I roll FoL hots on people when I know damage is incoming, so I have a somewhat bloated overheal percentage on that spell, but even with the glyph penalty a lot of my FoL tends to be overhealing. If I need to cast a heal somewhere between FoL and HL I cast a shock, which, when running > 50% crit with the set bonus, is pretty reliably strong.

Think of how strong GoFoL would be on a fight like Eredar Twins, where the vast majority of the damage on that fight was on the raid, and typically guilds brought 10-12 healers, most of whom were aoe healers, and shamans were haste stacking for rapid chain heals.

If you rolled FoLs around on that fight, you'd be getting at least a large portion of the HoT ticking as effective heal, even with the aoe healers. I kind of like the fire and forget nature of it.

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