Looking for some specific details on some of the new mechanics in wotlk. First the simple one: spiritual attunement glyph, adds 2% to mana returned by spiritual attunement. Does this make the base spiritual attunement 14% or 12% * 1.02?
Now the big one: does anyone have a detailed work up on beacon of light mechanics? One thing that I haven't seen mentioned (which might be obvious) is that when you put beacon up, it puts up an aura on everyone else within range called Light's Beacon. Only heals on targets with this buff will affect the target with the Beacon of Light buff. You could potentially show this buff in Grid, but I'm not sure if you can filter this to your buffs if there is more than one paladin in the raid.
I'm also curious for an official list of exactly which abilities count for beacon of light and which do not. I know for sure that glyph of holy light heals will not, and judgement of light heals will not. Does anyone know for sure about any of the following? I guess I can go test if not:
Yes:
- Flash of light, Holy light, holy shock
No:
- JoL heals (god this would be broken if not)
- Glyph of Holy Light heals
Not sure:
- seal of light
- lay on hands (i assume yes)
- Gear healing effects (H.MTG trinket, Illidan Healing Mace, SSO Neck)
- Glyph Heals: Flash of Light (this could maybe be powerful if so, would have to look at the numbers though), Cleanse
- healthstones, pots, etc.
- bandages?
- What about other classes odd/buggy heals: PoM, Earthshield, Lifebloom blooms (though I'm guessing since these are properly attributed as of 3.0, probably not.), Improved leader of the pack, Lightwell?
Less important fun stuff:
- is there any way to test sheath of light? I suppose it's completely moot, though.

- Shadow of Ebonroc, or any other similar boss abilities?
And while I'm posting: I've been looking hard and not having much luck finding a suitable mod to track all the new cooldowns, short duration self buffs and short duration targeted buffs we have to manage in WOTLK. In particular, it would be great to have timer bars for:
- BoL buff on whichever raid member we cast it on
- Light's Grace
- Infusion of Light buff
- Seals
- JotP Buff
- Judgement Debuff (multiple targets, maybe?)
- Hand spells
- Divine Illumination
- Avenging Wrath
- Divine Shield, Divine Protection
It could potentially include important cooldowns as well. Though I already have a cooldown tracker mod; it would be great to get it all in once place and optimized for paladins.
I'd also ideally like something that popped up something more visible after a holy shock crit reminding me that IoL is up--I seem to miss this a lot. I was really laggy last night (putting up JoL with 12 melee in raid taking AE damage seems to destroy my system) but it honestly threw me off a few times when I hit a holy shock and followed it up with an instant fol when I wasn't expecting it. Maybe I'll just get used to that and it won't be an issue in the future.
I'd love to hear any pointers for additions for the addon sections here.
