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Old 11/06/08, 1:00 PM   #76
Zarty
Von Kaiser
 
Blood Elf Paladin
 
Frostwolf
Originally Posted by Endoscient View Post
Also, anyone experience the same behavior Zarty is? It seems very peculiar if it worked liked that. Do you have an actual combat log file? It might be WWS doing something weird.
Sure: http://www.headcheese.org/wow/paladi...1-06-01-08.zip (6MB Zip)
 
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Old 11/06/08, 1:33 PM   #77
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
Yeah, the combat log is giving to same results as WWS. That is very peculiar behavior for it to do. Also it doesn't seem to be exactly 50% as the cutoff, but close to it. I saw one result that was 48% overhealing but procced on its effective heal amount. I'll write a quick program later today that will parse the combat log and do the math on all of them.
 
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Old 11/06/08, 2:14 PM   #78
Zarty
Von Kaiser
 
Blood Elf Paladin
 
Frostwolf
Looking for some specific details on some of the new mechanics in wotlk. First the simple one: spiritual attunement glyph, adds 2% to mana returned by spiritual attunement. Does this make the base spiritual attunement 14% or 12% * 1.02?

Now the big one: does anyone have a detailed work up on beacon of light mechanics? One thing that I haven't seen mentioned (which might be obvious) is that when you put beacon up, it puts up an aura on everyone else within range called Light's Beacon. Only heals on targets with this buff will affect the target with the Beacon of Light buff. You could potentially show this buff in Grid, but I'm not sure if you can filter this to your buffs if there is more than one paladin in the raid.

I'm also curious for an official list of exactly which abilities count for beacon of light and which do not. I know for sure that glyph of holy light heals will not, and judgement of light heals will not. Does anyone know for sure about any of the following? I guess I can go test if not:

Yes:
- Flash of light, Holy light, holy shock

No:
- JoL heals (god this would be broken if not)
- Glyph of Holy Light heals

Not sure:
- seal of light
- lay on hands (i assume yes)
- Gear healing effects (H.MTG trinket, Illidan Healing Mace, SSO Neck)
- Glyph Heals: Flash of Light (this could maybe be powerful if so, would have to look at the numbers though), Cleanse
- healthstones, pots, etc.
- bandages?
- What about other classes odd/buggy heals: PoM, Earthshield, Lifebloom blooms (though I'm guessing since these are properly attributed as of 3.0, probably not.), Improved leader of the pack, Lightwell?

Less important fun stuff:
- is there any way to test sheath of light? I suppose it's completely moot, though.
- Shadow of Ebonroc, or any other similar boss abilities?

And while I'm posting: I've been looking hard and not having much luck finding a suitable mod to track all the new cooldowns, short duration self buffs and short duration targeted buffs we have to manage in WOTLK. In particular, it would be great to have timer bars for:

- BoL buff on whichever raid member we cast it on
- Light's Grace
- Infusion of Light buff
- Seals
- JotP Buff
- Judgement Debuff (multiple targets, maybe?)
- Hand spells
- Divine Illumination
- Avenging Wrath
- Divine Shield, Divine Protection

It could potentially include important cooldowns as well. Though I already have a cooldown tracker mod; it would be great to get it all in once place and optimized for paladins.

I'd also ideally like something that popped up something more visible after a holy shock crit reminding me that IoL is up--I seem to miss this a lot. I was really laggy last night (putting up JoL with 12 melee in raid taking AE damage seems to destroy my system) but it honestly threw me off a few times when I hit a holy shock and followed it up with an instant fol when I wasn't expecting it. Maybe I'll just get used to that and it won't be an issue in the future.

I'd love to hear any pointers for additions for the addon sections here.

Last edited by Aldriana : 11/07/08 at 4:47 PM.
 
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Old 11/06/08, 2:31 PM   #79
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
I recommend ClassTimer, you can do everything you listed with it. I should add that to the AddOns section. You can also set up your Scrolling Combat Text (like Parrot) to flash "Infusion of Light" when you get a proc.

Last edited by Endoscient : 11/06/08 at 2:54 PM.
 
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Old 11/06/08, 3:08 PM   #80
Perico
Glass Joe
 
Dwarf Paladin
 
Proudmoore
Macro help

I was wondering if anyone here could help me with a macro.
I would have placed it in the healadin thread, but it is now closed.

As a paladin, to take advantage of the new talent "Judgements of the Pure" you need to cast a seal and judgement on an enemy. This kicks off the talent (which is a 15% haste buff for 1 minute).

What I am trying to do is figure out how to put up the seal (Seal of Wisdom), judge the judgement (Judgement of Wisdom), and then do a "target of target" on the boss to cast "Beacon of Light" on the tank- as this is on a 1 minute cooldown as well.


Any assistance would be greatly appreciated.

Thank you
 
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Old 11/06/08, 3:34 PM   #81
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Zarty View Post
Not sure:
- seal of light
- healthstones, pots, etc.
- bandages?

Less important fun stuff:
- is there any way to test sheath of light? I suppose it's completely moot, though.
SoL, potions, and band-aids will not work with Beacon.


Testing Sheath with Beacon would be very tough, you would need level 101! I assume it would work though.

Edit: Respec removes all buffs, like Beacon or Sheath, so a private server would be the only way I could think to do it.

Last edited by frmorrison : 11/06/08 at 3:59 PM.
 
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Old 11/06/08, 3:46 PM   #82
Zarty
Von Kaiser
 
Blood Elf Paladin
 
Frostwolf
Originally Posted by frmorrison View Post
SoL, potions, and band-aids will not work with Beacon.

Testing Sheath with Beacon would be very tough, you would need level 101! I assume it would work though.
I was wondering if you could do it at the trainer, or if dropping the talent will immediately remove the buff like it does with most things like that. Mostly just a joke though.
 
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Old 11/06/08, 4:02 PM   #83
levk
King Hippo
 
levk's Avatar
 
Gnome Warrior
 
Lightninghoof
Originally Posted by Endoscient View Post
I recommend ClassTimer, you can do everything you listed with it. I should add that to the AddOns section. You can also set up your Scrolling Combat Text (like Parrot) to flash "Infusion of Light" when you get a proc.
I just looked at ClassTimer code and it looks like it doesn't have timers for light's grace and infusion of light out of the box. No doubt ominous will add it eventually but in the meantime you can do this yourself it's very simple - open your AddOns folder then go ClassTimer/Bars. Edit Paladin.lua, add lines to the middle of the buffs section with corresponding spell IDs.

EDIT: oops I missed that. They're supported, I just had an older version.

Last edited by levk : 11/06/08 at 4:20 PM.
 
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Old 11/06/08, 4:15 PM   #84
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
Originally Posted by levk View Post
I just looked at ClassTimer code and it looks like it doesn't have timers for light's grace and infusion of light out of the box. No doubt ominous will add it eventually but in the meantime you can do this yourself it's very simple - open your AddOns folder then go ClassTimer/Bars. Edit Paladin.lua, add lines to the middle of the buffs section with corresponding spell IDs.
I don't know what you downloaded but the one I have supports both of those spells. They are in the Misc section.
 
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Old 11/06/08, 5:09 PM   #85
ToA|Sugar
Glass Joe
 
Blood Elf Paladin
 
Eredar (EU)
Simulator

I tried to write a javabased Holypaladin-Simulator. I think healing is too complex to put everything in mathematical formulas. My goal is to simulate human healing-behaviour. Of course, the tool is not finished. Please write a pm if you have questions or suggestions.

http://loatheb.kkthxbye.org
 
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Old 11/06/08, 5:24 PM   #86
 Vinsent
Piston Honda
 
Vinsent's Avatar
 
Human Paladin
 
Silver Hand
Originally Posted by Perico View Post
I was wondering if anyone here could help me with a macro.
I would have placed it in the healadin thread, but it is now closed.

As a paladin, to take advantage of the new talent "Judgements of the Pure" you need to cast a seal and judgement on an enemy. This kicks off the talent (which is a 15% haste buff for 1 minute).

What I am trying to do is figure out how to put up the seal (Seal of Wisdom), judge the judgement (Judgement of Wisdom), and then do a "target of target" on the boss to cast "Beacon of Light" on the tank- as this is on a 1 minute cooldown as well.


Any assistance would be greatly appreciated.

Thank you
Im unable to test this, being at work but this is the rough syntax:

Target the Tank and:

/castsequence reset=60/combat [target=targettarget] Judgment of Wisdom, [target=target] Beacon of Light

Last edited by Vinsent : 11/06/08 at 6:25 PM.
 
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Old 11/06/08, 5:49 PM   #87
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
Originally Posted by Vinsent View Post
Im unable to test this, being at work but this is the rough sintax:

Target the Tank and:

/castsequence reset=60/combat [target=targettarget] Judgement of Wisdom, [target=target] Becon of Light
You can't assign a different target for each spell in a cast sequence macro. A macro like that is huge overkill anyway, and will reduce your effectiveness. What if you want to cast Beacon before JotP falls, or vice versa. It isn't that difficult to just have two separate buttons to push.

I do find a macro like this useful:
/cast [target=targettarget, exists, harm, nodead] [] Judgement of Wisdom
It will cast Judgement on your target's target if it is an enemy, otherwise on your own target. So you don't need to lose your own target.
 
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Old 11/06/08, 6:05 PM   #88
Zarty
Von Kaiser
 
Blood Elf Paladin
 
Frostwolf
I agree it's a bad idea overall, but I think if you REALLY wanted a macro like that you can use something like this.

/targetlastfriend
/castsequence reset=10 Seal of Wisdom, Judgement of Wisdom, Beacon of Light

Still probably wouldn't use it myself, though.

edit: updated and simplified macro.

Last edited by Zarty : 11/07/08 at 2:01 AM.
 
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Old 11/06/08, 6:13 PM   #89
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
Originally Posted by ToA|Sugar View Post
I tried to write a javabased Holypaladin-Simulator. I think healing is too complex to put everything in mathematical formulas. My goal is to simulate human healing-behaviour. Of course, the tool is not finished. Please write a pm if you have questions or suggestions.

http://loatheb.kkthxbye.org
The main problem I have with it is how you chose what spells you should cast. It not realistic that you will cast a fixed ratio of spells, and if you go OOM then you do nothing. When you start running low on mana (or notice you will before the fight is over) you ease up on your rotation and cast FoL more and HL less, while still being able to FoL the whole time. Gaining more mana means that you can cast more HLs over FoLs. While how it is modeled in your simulator it means you can maintain a fixed rotation longer, but if you can already maintain that rotation it gives you no benefit.

Also, I think there should be more control over Divine Plea. Being able to set how often you want to use it will be more effective. No one is going to use Divine Plea just when they go out of mana. If they don't want to spam it, then you will likely cast it at a larger interval, like every 2 mins.
 
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Old 11/06/08, 8:28 PM   #90
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Endoscient View Post
I do find a macro like this useful:
/cast [target=targettarget, exists, harm, nodead] [] Judgement of Wisdom
It will cast Judgement on your target's target if it is an enemy, otherwise on your own target. So you don't need to lose your own target.
I've been having trouble with this. When I use a [target=targettarget] macro I do lose my target - it changes to be the mob I just Judged. Any idea why this may be? I'm not an expert with macros.
 
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Old 11/06/08, 8:34 PM   #91
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
I don't know why it is changing your target, it is for me too. An easy fix is to add /targetlastfriend after it.

Last edited by Endoscient : 11/06/08 at 11:00 PM.
 
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Old 11/06/08, 11:32 PM   #92
Muppy
Glass Joe
 
Tauren Hunter
 
Dethecus
It is because when you Judge it turns on Auto attack so it targets a mob.
 
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Old 11/07/08, 12:36 AM   #93
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
This might be interesting indeed. World of Warcraft - English (NA) Forums -> Examination on CoH's overuse

Originally Posted by Ghostcrawler
Based on feedback from this forum, elsewhere and our own brainstorming, what we are thinking about right now is something like a 6 sec cooldown for Circle of Healing and Wild Growth. [...]
But seeing the state of healing at 80 makes us think it might be the right call again. When AE healing is so prominent, it also makes specs without great AE heals (Holy paladins and Disc priests) feel useless.
It does seem as if the AE heal problem might be tackled in a slightly different manner than most of us would have thought.
 
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Old 11/07/08, 2:32 AM   #94
Corronach
Piston Honda
 
Dwarf Paladin
 
Cenarius
very interesting, the value of JoL just went up big time.
 
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Old 11/07/08, 2:59 AM   #95
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
Well that doesn't really impact Holy Pallies that much, since a Ret Pally JoL will heal for 2x as much as ours. So in any fight where it is useful they should be the ones doing it.
 
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Old 11/07/08, 3:08 AM   #96
Saladin
Piston Honda
 
Saladin's Avatar
 
Blood Elf Paladin
 
Zuluhed
Originally Posted by Blutelf View Post
This might be interesting indeed. World of Warcraft - English (NA) Forums -> Examination on CoH's overuse



It does seem as if the AE heal problem might be tackled in a slightly different manner than most of us would have thought.
I always hate to see a class get nerfed when another class asks to be buffed. I don't see this change in any way enabling a holy paladin's ability to heal Magister's Terrace. From what I've gathered from Blizzard's communication, the solution is that we won't have a level 80 version of Magister's Terrace.
 
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Old 11/07/08, 3:32 AM   #97
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
Except that a Holy Paladin can heal Magister's Terrace really easily with Beacon of Light. The trash mobs in that instance are one of the best examples for how good Beacon of Light is.
 
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Old 11/07/08, 4:03 AM   #98
Palados
Don Flamenco
 
Human Paladin
 
Shadowsong (EU)
Agree with Endoscient. Usually in AoE situations in 5mans 4 members get moderate beating and tank - relatively high incoming damage. Problem with MgT for many paladins was not healing the group per se, but doing it without risking your tank to die. Holy Shock + Infusion as well as beacon trivialise the instance (compared to pre 3.0 healing that required both good skill and gear).
 
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Old 11/07/08, 5:14 AM   #99
Errrwin
Glass Joe
 
Human Paladin
 
Turalyon (EU)
Wahey, a nice thread for the holy paladins amongst us: nicely done.

I'm pretty much a beginner and I have a question. The builds in the startpost do not include one speccing all the way up to imp. devotion aura which increases the amount healed by 6%. Is the 5% crit chance of Conviciton simply better?

One additional remark: I configured Elkano Buffbars so that they fit nicely with my unitframe and work the exact same way Classtimer does _and_ it has Light's Grace. I can post a screenie tonight if anybody is interested.
 
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Old 11/07/08, 7:47 AM   #100
Fanto
Glass Joe
 
Dwarf Paladin
 
Thrall (EU)
Originally Posted by Zarty View Post
And while I'm posting: I've been looking hard and not having much luck finding a suitable mod to track all the new cooldowns, short duration self buffs and short duration targeted buffs we have to manage in WOTLK. In particular, it would be great to have timer bars for:

...
I can also recommend Spellreminder. I replaced Classtimer due to some bugs after the patch. Spellreminder automatically inserts buffs/debuffs/cooldowns in ints database after "using" them once.
 
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