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Old 01/16/09, 7:40 PM   #976
Apollion
Von Kaiser
 
Draenei Paladin
 
The Venture Co
Originally Posted by Darios View Post
I'm not too keen on haste procs, they're a bit unreliable to be efficient. Guess I'll have to run HoS a few more times for [Forge Ember]
If you don't like haste procs, spell power procs are pretty much just as unreliable as the haste so you should be going for more regen procs instead of HPS procs if thats your belief. Spark of life drops in HoS as well and in that regard is much better than the forge ember.

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Old 01/17/09, 12:43 PM   #977
Inkompetent
Glass Joe
 
Inkompetent's Avatar
 
Blood Elf Paladin
 
The Sha'tar (EU)
Originally Posted by Apollion View Post
If you don't like haste procs, spell power procs are pretty much just as unreliable as the haste so you should be going for more regen procs instead of HPS procs if thats your belief. Spark of life drops in HoS as well and in that regard is much better than the forge ember.
Indeed. Haste procs are just as often a waste as a benefit, and +spell power can just as well mean more overhealing as it can mean more healing.

The only procs I consider good are mana regen procs. The rest I want as 'on use'-abilities so I can control when they activate. Lots of times I rather have something with a 2 minute cooldown and not fully as good effect, that I can decide when it comes, as I have a proc that comes once every minute, since it might just as well be on CD when I need it.

Last edited by Inkompetent : 01/17/09 at 12:54 PM.

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Old 01/17/09, 1:31 PM   #978
Eviver
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
From what I remember when I calcualted out the best 4 peices for set bonus its best to keep the chest for 4 peice over the helm because its easier to be haste soft capped with the 61 haste on [Faceguard of the Succumbed] than using [Valorous Redemption Headpiece]. Even with the mp5 on [Valorous Redemption Tunic] it compares pretty close to [Chestplate of the Great Aspects] because of the extra socket. Though you probably need to consider [Fallout Impervious Tunic] and [Tunic of the Artifact Guardian] when looking at chests just cause they are itemized a little better than the plate chests.

(my math might be a little off though since i did my calaculations out using prismatics in blue sockets whenever possible)

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Old 01/17/09, 1:51 PM   #979
Eviver
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by Maert View Post
Wow, that much of a difference? Just because of 5% cheaper Holy lights?

Btw, is the 5% off of base cost? So it's same discount as having SoW up?
Its 5% off the cost after the libram reduction seems to be a flat 64 mana reduction on 4pc and sow without the libram and 58 with the libram of renweal.

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Old 01/17/09, 2:40 PM   #980
Apollion
Von Kaiser
 
Draenei Paladin
 
The Venture Co
Yeah the way the reductions are calculated is the game will do divine illumination first, then will deduct the libram and then lump the SoW and 4pc bonus together and deduct from the remainder.

The main reason why 5% is that important is because your crit returns stay the same no matter what, so instead of increasing efficiency by 5% it's closer to 6-8% (depending on your crit). So if you drop your 4pc bonus, your upgrade has to be increasing your healing by pretty much the same amount for it to be worth considering.

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Old 01/18/09, 10:00 PM   #981
Lollers
Glass Joe
 
Blood Elf Paladin
 
Dreadmaul
From patch notes
- Wild Growth now has a 6 second cooldown.

Makes me wonder if glyph of holy light might get another change or will they just wait and see if the lack of a smart heal on the glyph is enough to leave it as it is on PTR. It's looking like paladins are going to be valuable raid healers if they have the gear to sustain holy light spam.

I anticipate mixed reactions from those who feel this might pull us away from the job we do better than any other healer currently, main tank healing.

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Old 01/19/09, 12:26 PM   #982
Cassey
Von Kaiser
 
Human Paladin
 
Cenarion Circle
The GHL will not affect raid healing much really if our assignment is keeping the MT up as there are usually 5 or so melee that get the benefit from it anyways. If we spam HL heal the raid that is when it will be nice or running heroics when there is lots of AoE damage. At first I thought it was a little OP but it will hits only 5 targets. It is a good change not an OP one.

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Old 01/19/09, 2:09 PM   #983
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Dagaves View Post
Re: The discussion about 4pt7. I don't think anyone can argue that the bonus is good but I would only find the efficiency valuable if I had mana issues. I will keep the items in my back pocket and use 4pt7 if, in Ulduar, we have longer fights that are more intense. By that time I would guess other gear would start to replace it anyway.
This is a point that needs emphesis, I've saw alot of posts saying how great 4-set of T7 is but ultimately its only good if you are running oom in fights. If you properly itemise your gear, make good use of CDs and use just alittle common sense (hi needless HL-spam) you shouldn't ever be going oom using the offset peices available.

I've cleared every piece of content available and have never "wished" I had the 4pt thats sat in my bag since the start of woltk. I use SoL over SoW on 90% of fights now too. It probably very much depends on play style/content difficulty but... I see paladins just stand there mashing HL over and over and over doing 70% OH on fights and just /facepalm irl.

Last edited by Mox : 01/19/09 at 2:28 PM.

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Old 01/19/09, 3:00 PM   #984
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by Mox View Post
This is a point that needs emphesis, I've saw alot of posts saying how great 4-set of T7 is but ultimately its only good if you are running oom in fights. If you properly itemise your gear, make good use of CDs and use just alittle common sense (hi needless HL-spam) you shouldn't ever be going oom using the offset peices available.

I've cleared every piece of content available and have never "wished" I had the 4pt thats sat in my bag since the start of woltk. I use SoL over SoW on 90% of fights now too. It probably very much depends on play style/content difficulty but... I see paladins just stand there mashing HL over and over and over doing 70% OH on fights and just /facepalm irl.
You are gemming for Int (at lest partially), and 4pcT7 is worth 150-200 int depending on the fight. For how meager an upgrade in stats the offset pieces are you are using it is no where near worth it.

You can easily do current content geared in many non optimal ways, that doesn't mean that way is the best way. What is wrong with doing 70% overheal if who we are supposed to be healing doesn't die?

Last edited by Endoscient : 01/19/09 at 3:07 PM.


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Old 01/19/09, 3:02 PM   #985
Feya
Piston Honda
 
Blood Elf Paladin
 
Mal'Ganis
Over heal means nothing, this content is so under tuned I am constantly sniping heals from other healers in the raid (speaking of which, anyone know a mod that could possibly tracked sniped heals and the snipers themselves?). When you say you use SoL, I am wondering what you do most of the time? FoL? I frequently over heal by a million points with effective heals %'ged of that. Its difficult not to over heal when you stack haste (approaching the 1sec HL mark with around 650 haste buffed) and have the capability of sustaining those casts.

I'd rather be casting a heal and acting proactively then not. Attempting to react to bad situations just seems silly considering how over geared we are.

If you think the next content patch will change paladins leading in over heals, your probably going to be disappointed. With HL Glyph changes I intend to be spamming holy light more and more. Paladins have the highest throughput in the game right now spamming holy light in boss encounters. Take a look at some WWS of 25mans from any of the big guilds. The only reason we don't lead meters is none of our heals are "smart heals", and few of the encounters (patchwerk perhaps being the exception) are specifically tuned for paladins to do well in.

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Old 01/19/09, 4:30 PM   #986
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Endoscient View Post
You can easily do current content geared in many non optimal ways, that doesn't mean that way is the best way. What is wrong with doing 70% overheal if who we are supposed to be healing doesn't die?
You can apply the same logic that if you can heal in a different way to achieve the same outcome then theres nothing wrong with that either? You can't say 1 way is more optimal than another if both have the same result, then it just becomes a matter of preference. Some people enjoy spamming to boost healing meters, doesn't make them any better imo.

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Old 01/19/09, 5:12 PM   #987
Apollion
Von Kaiser
 
Draenei Paladin
 
The Venture Co
Except for the fact that they dont same result, they do on easy content like naxx but you can go into naxx with blues and greens and still finish it. Once you start taking away healer slots that's when you determine which method is the most effective. If I had a raid with 8 healers, I could easily simply sacred shield, beacon and FoL spam the entire time on patchwerk. Does that mean it's the best way for me to heal? Definetly not. The reason we keep on saying that gearing and aiming for HL spam is better than anything else is because with constant HL spam you can eliminate the need for other healers, allowing more DPS to get into the fight and THAT is a noticable difference in outcome of any fight. Unless you can show how FoL spam can sustain the same HPS that HL does during an average length fight, you really can't claim that they both are different means to the same end

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Old 01/19/09, 5:47 PM   #988
Eviver
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by Mox View Post
This is a point that needs emphesis, I've saw alot of posts saying how great 4-set of T7 is but ultimately its only good if you are running oom in fights. If you properly itemise your gear, make good use of CDs and use just alittle common sense (hi needless HL-spam) you shouldn't ever be going oom using the offset peices available.

I've cleared every piece of content available and have never "wished" I had the 4pt thats sat in my bag since the start of woltk. I use SoL over SoW on 90% of fights now too. It probably very much depends on play style/content difficulty but... I see paladins just stand there mashing HL over and over and over doing 70% OH on fights and just /facepalm irl.
For the most part if you use Holy Light at all the 4pc is going to be somekind of upgrade over not having it via the logic that you can gear yourself for more output easier. But for the most part the difference between going for max output gear and having 4pc is swapping out a chest thats pretty comprable to the alternatives out there.

I think currently with the state of healing right now with smart instant cast heals, and paladins having huge crits and crit rates its kind of hard not to have huge overheal, heck I'm pretty sure outside of patchwerk Beacon of light is probabaly going to be 50%-60% overheal just because of the situational nature of it. Does that mean I shouldnt use it? The only way I can see not having huge over heals as a paladin these days is to either run with minimal healers or a FoL healing style in which you assume your going to crit a majority of the time (which due to the rng nature of crits I wouldnt think would be a good habit to develop)

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Old 01/19/09, 6:54 PM   #989
aquanda
Glass Joe
 
Blood Elf Paladin
 
Archimonde
I don't see why there isn't room for some sort of middle ground. I find HL spam to be ineffective because my reaction time is reduced (less time for HS due to longer cast times) if someone takes unexpected damage. FoL spam is also ineffective because you simply cannot put out high enough HPS for most encounters.

IMO if you are advocating spamming HL or FoL you're just being lazy. Except on fights like Patchwork you should not see 90% of your healing coming from one spell.

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Old 01/19/09, 7:26 PM   #990
Apollion
Von Kaiser
 
Draenei Paladin
 
The Venture Co
I agree that FoL still should be used simply because despite our regen and whatnot, we still will find ourselves oom if the fight goes on too long and we're only spamming HL. If we keep getting more and more haste on our gear regardless of how much regen we have we're going to still need to water down our rotation with FoL. So it pretty much becomes a choice between being able to sustain 60% HL spam and FoL hitting for more or closer to 70% HL spam. The closer we get to 100% the more stable the tank will become. It may be an easier way of healing at that point, but also better on those fights where we need big numbers that only HL will provide.

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Old 01/19/09, 7:42 PM   #991
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
HL spam is a bit of a misnomer sometimes I find. To me it means my normal healing spell is Holy Light, but I'll use FoL if there isn't enough damage (or threat of damage) to warrant HL.

Naxx is very bad for us to pit our healing against, I do my pitiful Holy dps for like 1/2 the fights because it is so easy to heal. Sarth+3 and to a lesser extent Malygos are the only fights that can challenge some healers, and I am sure Ulduar will have much harder healing fights then that.


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Old 01/20/09, 2:45 AM   #992
Fleurdumal
Glass Joe
 
Blood Elf Paladin
 
Andorhal
Originally Posted by aquanda View Post
I find HL spam to be ineffective because my reaction time is reduced.
Stacking haste nullifies this argument. In addition, you have no issues keeping Light's Grace up with HL as your main spell. This is why, while you gem for int, you gear for haste.

@Galzohar: Tnx for your feedback in re "BIS" items. I agree that there is a prejudice against mp5 in the air that is definitely in disagreement with the values Rawr assigns to items (however, I do not always follow these values, as I prefer to work toward my overall goals with gear). I'll aim to pick up the Malygos shoulders at some point, but since my preference is haste stacking, I prefer to use the T7 item to get the 4pc. In other words, I prefer the Thaddius helm over the tier one, not because tier has mp5, but because it doesn't have haste. But I definitely think the arbitrary crit>mp5 after int/haste priorities needs to be reconsidered.

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Old 01/20/09, 7:47 AM   #993
avali
Von Kaiser
 
Blood Elf Paladin
 
Mal'Ganis
So lets talk best in slot items.

Weapon:
[The Turning Tide] KT 25

Cloak:
[Pennant Cloak] Sartharion 25 2 Drake

Shield:
[Voice of Reason] KT 25

Neck:
[Cosmic Lights] Sapphiron 25

Rings:
[Signet of Manifested Pain] Likely KT 25
[Ring of the Fated] Naxx 10man
[Signet of the Kirin Tor] JC vendor in Dalaran

Trinkets:
[Illustration of the Dragon Soul] Sartharion 25
[Je'Tze's Bell] Random BOE Drop

Bracers:
[Bracers of Liberation] Naxx 25
[Lightbringer Bracers] Sunwell ( I still like 2pc t6 bonus 5% holy light crit ftw )

Chest:
[Chestplate of the Great Aspects] 25man Sarth

Shoulders:
[Valorous Redemption Spaulders] Naxx 25

Gloves:
[Valorous Redemption Gloves] Naxx 25

Legs:
[Valorous Redemption Greaves] Naxx 25

Helm:
[Valorous Redemption Headpiece] Naxx 25 ( I use this for my 4pc instead of chest )
[Faceguard of the Succumbed] Naxx 25

Boots:
[Poignant Sabatons] Naxx 25 BOE

Belt:
[Waistguard of Divine Grace] Naxx 25
[Lightbringer Belt] Sunwell ( I still like 2pc t6 bonus 5% holy light crit ftw )

Last edited by avali : 01/20/09 at 8:02 AM.

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Old 01/20/09, 9:07 AM   #994
Lollers
Glass Joe
 
Blood Elf Paladin
 
Dreadmaul
I disagree with the trinket choice for the 'best in slot' list. The only way I see a spell power trinket being better than something like Soul of the Dead or Greatness is if your gear is low on int and you are attempting to gear for maximum spell power to use mostly flash of light. There's no argument that 260 spell power is a very powerful trinket but when our Holy Light hits for 11k non crit and generally over heals by a decent amount it should make more sense to increase the amount of Holy Lights we can cast rather than increase the amount they over heal for.

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Old 01/20/09, 9:31 AM   #995
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
There's no argument that 260 spell power is a very powerful trinket but when our Holy Light hits for 11k non crit and generally over heals by a decent amount it should make more sense to increase the amount of Holy Lights we can cast rather than increase the amount they over heal for
There's multiple ways to heal effectively. Relying on having bigger heals (be it holy light of flash of light) also changes the scale of effective healing. Being able to mindlessly spam more holy lights (due to int or crit) or swap out a holy light here and there because you have higher spellpower are all valid approaches.

That being said, I would definitely go for int till you can spam holy light reliable, but once you reach that, I see no reason to prefer crit over spellpower or haste.

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Old 01/20/09, 9:37 AM   #996
CrazyScot
Von Kaiser
 
Blood Elf Paladin
 
Kilrogg (EU)
I would be highly inclined to agree with lollers about and instead put forth [Soul of the Dead] and [Darkmoon Card: Greatness] as the 2 best in slot items due to the fact that spellpower is the least of our worries when tank healing nowadays but instead regen provides more return.

On another note, what do people think about [Figurine - Sapphire Owl] in a BiS gear setup, obviously being a JC 2x27int gems would be used for the gem slots; I'm an alt paladin but with raiding as it currently is a BiS gear setup is highly possible.

I also have to wonder why [Magroth's Meditative Cincture] is not on the belt list, 10 int vs 13ishSP and 15 haste at high gear levels isn't a huge difference, I know we're talking BiS but with the diminished value of spellpower due to overheal and haste due to high natural levels from gear should surely make this a considered piece unless you were replacing other pieces from the list.

Last edited by CrazyScot : 01/20/09 at 9:45 AM. Reason: Fail at item name and forgetting set bonus

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Old 01/20/09, 10:52 AM   #997
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
Originally Posted by avali View Post
So lets talk best in slot items.


Bracers:
[Bracers of Liberation] Naxx 25
[Lightbringer Bracers] Sunwell ( I still like 2pc t6 bonus 5% holy light crit ftw )


Belt:
[Waistguard of Divine Grace] Naxx 25
[Lightbringer Belt] Sunwell ( I still like 2pc t6 bonus 5% holy light crit ftw )
I still think the list in the first page of this thread has a better collection and gives you more freedom of choice for gearing in your personal taste. You know, one might like crit more than haste, or the job description can be different for two holy paladins in the raid. and also I think it would benefit the raid better if they weren't the exact copy of eachother gear and statswise. Consider Sarth+3D, the MT healing paladin needs very little haste as opposed to Patchwerk healing paladin. Crit+SP could give better result for MT healer in this situation unless you consider raid healing several targets in between fire breaths. In short, I think this might be your own wishlist, but saying some paladin carrying items other than those in your list doesn't have the best items would be just a missjudgement (no pun intended :P)

Try to put in several options for itemization if you'd like to make a "best for holy paladins" list. You already miss the [Seized Beauty], Malygos Quest Neck [Life-Binder's Locket], super stats mail chest items [Fallout Impervious Tunic] and [Tunic of the Artifact Guardian], and God knows what else

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Old 01/20/09, 11:00 AM   #998
Vethon
Glass Joe
 
Blood Elf Paladin
 
The Maelstrom (EU)
Any one know why this enchant doesnt get picked up my Rawr??

[Scroll of Enchant Chest - Exceptional Mana]
The World of Warcraft Armory

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Old 01/20/09, 11:11 AM   #999
Firecrest
Von Kaiser
 
Human Paladin
 
Scilla
Originally Posted by CrazyScot View Post
I would be highly inclined to agree with lollers about and instead put forth [Soul of the Dead] and [Darkmoon Card: Greatness] as the 2 best in slot items due to the fact that spellpower is the least of our worries when tank healing nowadays but instead regen provides more return.
I took a pass on [Darkmoon Card: Greatness]. It's a very nice trinket, to be sure. But the mechanics of the proc make it sub par for us. It doesn't grant you 300 Int worth of mana - but rather just expands your potential mana pool by that much. Really the only use for it is to try and sync it up with your Pleas. However, due to the differing cooldowns, this was determined to actually cause a net loss in regen a few pages back.

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Old 01/20/09, 11:55 AM   #1000
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
It was determined that if you try to sync up your Divine Plea with it then its a net loss in mana. But if you instead just DP normally, then due to the trinkets high uptime every 1 out of 3 or 4 DPs will be when the proc is active and you'll gain more mana.

[Soul of the Dead] and [Darkmoon Card: Greatness] as the two best in slot trinkets I am going for. Though [Figurine - Sapphire Owl] is pretty close to Greatness card, so I am not too worried about trying to spend 15k gold to get one now, I am just trying to get one before Ulduar.

I would also add [Seized Beauty] and [Life-Binder's Locket] to the list. Even though mp5 isn't the ideal optimization, I think they are better because there isn't a crit/haste one of the same item level.


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