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12/31/08, 8:22 AM
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#766
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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Originally Posted by galzohar
When the aoe damage is either light or infrequent, it's usually easier to heal it up with fol/hl than ss.
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Hu, no, I don't think so. Infrequent damage I'm totally ok with it, due to the mechanics of the spell, but light steady damage is a god given gift for SS. For example, it almost negates Sapphiron's aura, leaving JoL to top of players who are not standing in a blizzard. On Sapphiron 10 I did the raid healing with my paladin, leaving the tank to a resto druid.
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12/31/08, 9:20 AM
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#767
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Von Kaiser
Blood Elf Paladin
Runetotem
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Originally Posted by Budobo22
SS has no practical use in raids if youre looking to get the extra 50% FOL crit, since the tanks always get hit for more than a mere 2k (in which case you need to HL anyway), so the 50% crit buff is both gone, and you shouldnt even use FOL. *note* what pallies dont just SPAM HL anyway?!
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Actually, with the mechanics of SS being proc'd after the damage taken ensures the shield buff (hence 50% crit buff) will be up at least through the swing of the next boss swing (assuming one target). Most bosses will not hit the tank twice within 1 second, and if the tank avoids a hit or two the 50% crit buff should remain for at least the time it takes to cast one or two flash of lights. Granted, if the tank is hurting for hp so bad that you *need* the crit FoL, HL is probably better...but it is situational.
I will test the deal with SS proccing on blocked or partially blocked damage...I would be surprised to see it *not* proc on partially blocked damage, but I will confirm next chance I get.
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12/31/08, 10:26 AM
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#768
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Originally Posted by Nitz
Hu, no, I don't think so. Infrequent damage I'm totally ok with it, due to the mechanics of the spell, but light steady damage is a god given gift for SS. For example, it almost negates Sapphiron's aura, leaving JoL to top of players who are not standing in a blizzard. On Sapphiron 10 I did the raid healing with my paladin, leaving the tank to a resto druid.
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By "light" I mean that the absorption of SS will be an overkill, whether it's due to being very low frequent damage or moderately low infrequent damage. Sapphiron's damage is anything but "light", although on that fight I don't use SS because I'm busy with the tank (and if I do toss some heals to the raid, it's mostly trying to take advantage of beacon and often on people that really need a heal *right now*).
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12/31/08, 11:01 PM
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#769
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Von Kaiser
Draenei Paladin
The Venture Co
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Originally Posted by Jaydin
Actually, with the mechanics of SS being proc'd after the damage taken ensures the shield buff (hence 50% crit buff) will be up at least through the swing of the next boss swing (assuming one target). Most bosses will not hit the tank twice within 1 second, and if the tank avoids a hit or two the 50% crit buff should remain for at least the time it takes to cast one or two flash of lights. Granted, if the tank is hurting for hp so bad that you *need* the crit FoL, HL is probably better...but it is situational.
I will test the deal with SS proccing on blocked or partially blocked damage...I would be surprised to see it *not* proc on partially blocked damage, but I will confirm next chance I get.
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You're right in saying that the extra crit should be overhealing if we're doing FoL at this time, but it will at the very least make FoL that much more mana-efficient (not that it needs that)
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01/01/09, 6:17 PM
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#770
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Malleus
Out of curiosity, I plugged frmorrison's Pawn numbers for Holy Palas into Lootrank. (Lootrank doesn't have the socket variables, but the weapons under discussion don't have sockets anyway.) As you can see, L&D and the Hammer rank a good long way behind the Torch.
What interested me about the results was that Turning Tide was a clear winner over Torch, when frmorrison had himself previously claimed that the Torch was BIS.
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You now see why Pawn is not that great, since value changes based on many factors.
Torch is mostly BiS because you don't screw Mages/Warlocks out of their BiS.
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01/01/09, 7:07 PM
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#771
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Isn't torch BiS for holy and shadow priests/resto and balance druids/elemental and resto shamans?
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01/01/09, 8:47 PM
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#772
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Don Flamenco
Blood Elf Paladin
Deathwing
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With the consolidation of caster stats the came with WotLK you'll always be looking at taking someone's best in slot. I understand the argument for giving priority to your DPS caster team on mainly SP upgrades (which is the main thing higher tier weapons provide), but that being said, if you're operating under a DKP system, I would just bid high on whatever drops first and not worry too much about it beyond that.
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Percent modifiers R'US
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01/02/09, 10:20 AM
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#773
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Glass Joe
Human Paladin
Farstriders
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Originally Posted by frmorrison
You now see why Pawn is not that great, since value changes based on many factors.
Torch is mostly BiS because you don't screw Mages/Warlocks out of their BiS.
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There isnt any weapon in the game that only one class can use sword/mace wise so just because it might be best in slot for mages and warlocks doesn't mean its not best in slot for us. No matter which weapon you will be rolling against other classes because blizzard hasnt designed class specific items(cept for maybe hunters and their Agility Pole Arms) I would most definitely roll against the mages and warlocks because the Turning Tide has the stats that i value more than the Torch.
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01/02/09, 4:11 PM
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#774
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Glass Joe
Blood Elf Paladin
Azjol-Nerub
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Originally Posted by WolfTear359
There isnt any weapon in the game that only one class can use sword/mace wise so just because it might be best in slot for mages and warlocks doesn't mean its not best in slot for us. No matter which weapon you will be rolling against other classes because blizzard hasnt designed class specific items(cept for maybe hunters and their Agility Pole Arms) I would most definitely roll against the mages and warlocks because the Turning Tide has the stats that i value more than the Torch.
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I agree, Turning Tide is more appealing in my eyes than the mace, and fully intend on picking one up when I can (dkp system). As you said, either way you're taking a BiS from someone else, so you might as well pick the one that's a BiS for you too!
p.s. Ishara I really want to play Ultima Online...
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01/02/09, 6:40 PM
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#775
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Glass Joe
Human Paladin
Spinebreaker
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Sacred Shield
Sacred Shield is situational. However in the current content, I find that it's quite easy to keep up on the MT. SS also saves a massive amount of raid damage on certain fights, some of which are mentioned below:
Sapphiron: I literally kept an entire side up almost exclusively with SS and druid hots while 4 healing Sapphiron 25 the other night. SS does proc off the periodic damage aura.
Lotheb: Cast when Necrotic Aura is up.
Four Horsemen: Cast on yourself and other tank in back. This almost completely mitigates the damage in 10 man and helps quite significantly in 25 man.
KT: I haven't tested SS on ice tombs. Can anyone confirm that the damage procs it?
Anub: Cast on MT during insect swarm. Heal through swarm using this method and increase dps time.
Last edited by Saraphic : 01/02/09 at 6:47 PM.
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01/03/09, 6:40 AM
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#776
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Glass Joe
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Has anyone thought of putting together a chart of values for use on lootrank, or would the values vary too much with gear to set up properly?
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01/03/09, 6:57 AM
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#777
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Kadrix
Has anyone thought of putting together a chart of values for use on lootrank, or would the values vary too much with gear to set up properly?
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You mean, in addition to the pre-programmed LootRank page I linked to in post 701 of this thread? No. As was mentioned at the time, our prime requisites switch around a lot.
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01/03/09, 1:28 PM
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#778
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Glass Joe
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Is there any reason Healbot was not given consideration as a valid addon. I find that it does everying Grid can do along with clique and classtimers. Healbot will keep track of your BOL and other quick buffs that you may cast. And alows you to customize your mouse buttons to cast what ever you need. So you are able to cast cleanse on a player with out having another addon. Also another note. Pallypower does a nice job o keeping track of the buff timers. I feel that class timers is not worth the added space. Is it possible to add Healbot as a valid addon?
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01/04/09, 9:07 AM
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#779
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Don Flamenco
Human Priest
Argent Dawn (EU)
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KT: I haven't tested SS on ice tombs. Can anyone confirm that the damage procs it?
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Working or not, its a big waste of a gcd. A flash + holy shock and you are fine in that case.
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01/04/09, 6:53 PM
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#780
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King Hippo
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Originally Posted by Zwick
Is there any reason Healbot was not given consideration as a valid addon. I find that it does everying Grid can do along with clique and classtimers. Healbot will keep track of your BOL and other quick buffs that you may cast. And alows you to customize your mouse buttons to cast what ever you need. So you are able to cast cleanse on a player with out having another addon. Also another note. Pallypower does a nice job o keeping track of the buff timers. I feel that class timers is not worth the added space. Is it possible to add Healbot as a valid addon?
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The AddOns were given as suggestion to players starting out, and were by no means supposed to be an all encompassing list. PallyPower only supports long duration buffs, and most people use ClassTimers for short duration ones (like SS or BoL).
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