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02/24/09, 10:37 AM
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#1451
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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From MMO.
* Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
* Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
* Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Your Lay on Hands also grants you as much mana as it grants your target.)
* Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
* Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
* Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
* Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
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Glyph of beacon of light would reduce mana useage by quite abit on a long fight I guess, overall though they seem to be aimed at pvp useage and little improvement to pve.
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02/24/09, 11:19 AM
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#1452
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Piston Honda
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Originally Posted by Mox
From MMO.
Glyph of beacon of light would reduce mana useage by quite abit on a long fight I guess, overall though they seem to be aimed at pvp useage and little improvement to pve.
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If glyph of beacon of light is a major glyph, then it will probably be outdone by the new glyph of divinity.
Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
But since I haven't seen a distinction yet, I'm hoping it's a minor glyph.
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02/24/09, 11:57 AM
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#1453
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Von Kaiser
Blood Elf Paladin
Sporeggar (EU)
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Glyph of Bacon is only worth 40mp5 if you refresh on fade, so it's a fairly poor major, it'd be competing with Glyph of Holy Light most likely, since it's interior to Seal of the Wise, and inferior to divinity unless you're engaged for > 7.5 minutes.
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For insurance reasons. Yes. That, and for freedom.
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02/24/09, 1:18 PM
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#1454
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Glass Joe
Human Paladin
Stormreaver (EU)
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* Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Your Lay on Hands also grants you as much mana as it grants your target.)
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Hoping these are minor glyphs. Any indication if they are or not?
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02/24/09, 1:19 PM
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#1455
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Creid
Hoping these are minor glyphs. Any indication if they are or not?
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The LoH glyph is already a minor, so safe assume it will stay a minor.
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02/24/09, 3:46 PM
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#1456
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Glass Joe
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Glyph of Holy Light: Can no longer crit and has had its range updated.
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Can anyone confirm this new range from PTR?
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02/24/09, 6:12 PM
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#1457
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Glass Joe
Blood Elf Paladin
Blackmoore (EU)
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Originally Posted by InternetFett
Can anyone confirm this new range from PTR?
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8 yards, only tooltip updated to 8
The new glyph of LoH is really nice

Last edited by suneer : 02/24/09 at 6:18 PM.
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02/24/09, 7:39 PM
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#1458
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Von Kaiser
Human Paladin
Tichondrius
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Originally Posted by suneer
The new glyph of LoH is really nice

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were you at full mana for that? i.e. does it restore 7800 mana to yourself whether your target needs the mana or not?
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02/25/09, 2:36 AM
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#1459
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Von Kaiser
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Originally Posted by suneer
8 yards, only tooltip updated to 8
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Tooltip already reads 8 yards on live currently. What's to update? Perhaps this note was left over from before they decided to do 3.0.9?
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02/25/09, 3:51 AM
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#1460
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Glass Joe
Gnome Mage
Stormscale (EU)
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I was thinking abit now when the new Lay on Hands glyph got introduced.(reduce the cooldown with 5 min.)
If you were an oldschool alliance paladin with 4 pieces of tier3 from old naxxramas at 60. ( Redemption Armor - Item Set - World of Warcraft ) and had the talent Improved Lay on Hands(reduce cooldown with 4 min) plus the glyph. You would reduce the cooldown with 21minutes.
But the cooldown however is only 20 min. So you would be able to spam Lay on Hands. Would probably be hotfixed very fast though.
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02/25/09, 4:57 AM
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#1461
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NIMBH
Blood Elf Paladin
Minahonda (EU)
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Originally Posted by Firecrest
Tooltip already reads 8 yards on live currently. What's to update? Perhaps this note was left over from before they decided to do 3.0.9?
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If you read through the patch notes for all classes and glyphs there are _many_ things that have already been hotfixed / 3.0.9 patched. Basically it looks like they had an internal test realm that was not 3.0.9 and once they released the PTR they updated it with everything. So we get a mixmatch of patchnotes. Besides everything still being halfbaked.
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02/25/09, 5:51 AM
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#1462
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Glass Joe
Undead Mage
Stormscale (EU)
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Originally Posted by Hfmn
I was thinking abit now when the new Lay on Hands glyph got introduced.(reduce the cooldown with 5 min.)
If you were an oldschool alliance paladin with 4 pieces of tier3 from old naxxramas at 60. ( Redemption Armor - Item Set - World of Warcraft ) and had the talent Improved Lay on Hands(reduce cooldown with 4 min) plus the glyph. You would reduce the cooldown with 21minutes.
But the cooldown however is only 20 min. So you would be able to spam Lay on Hands. Would probably be hotfixed very fast though.
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A Lay on Hands without cooldown would bring up some strange healing builds, I guess going Holy/Deep Prot (%stamina talents) and stack stamina gear for max LoH heals... But as you said it will be fixed fast as hell since popping 25k heals that also gives the target mana and 30% armor buff, while costing zero mana for you might be considered a BIT op...
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02/25/09, 6:57 AM
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#1463
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Glass Joe
Blood Elf Paladin
Wildhammer
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You don't even need to spec for anything (besides the talent that reduces LOH CD in Holy tree of course) and would still do fine in my opinion.
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02/25/09, 7:45 AM
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#1464
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Piston Honda
Human Paladin
Nagrand (EU)
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Glyph of Lay on Hands, if it's still a minor glyph, is really cool.
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Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
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Just out of curiosity as I never had this glyph on live, either:
* When you LoH on a warrior, does it still count as "granted mana" and gives you mana, too?
* Since it now grants target twice as mana, and grants you the same amount it grants the target, does it grant the glyph user also get twice the mana of what is written on LoH tooltip? Anyone tried it on PTR?
* Glyph of Holy Shock, as already asked before, does anyone have a chance to confirm whether it's a major or a minor glyph?
Last edited by Sansei : 02/25/09 at 10:14 AM.
Reason: rephrased "Lay on Hands glyph" to original name: "Glyph of Lay on Hands"
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02/25/09, 7:54 AM
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#1465
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Von Kaiser
Dwarf Paladin
Grim Batol (EU)
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Glyph of Divinity =/= Glyph of Lay on Hands
Glyph of Divinity is a major one and Glyph of Lay on Hands is a minor. Both allready exists today but Divinity have been buffed quite abit and Glyph of Lay on hands has been changed to reduce cooldown by 5 min instead of increase mana gained by 20%
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02/25/09, 10:22 AM
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#1466
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Piston Honda
Human Paladin
Nagrand (EU)
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Originally Posted by sno
Glyph of Divinity =/= Glyph of Lay on Hands
Glyph of Divinity is a major one and Glyph of Lay on Hands is a minor. Both allready exists today but Divinity have been buffed quite abit and Glyph of Lay on hands has been changed to reduce cooldown by 5 min instead of increase mana gained by 20%
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I do not know in response to which post you wrote this, but everything you wrote are what we already know (patch notes).
Seeing we're currently discussing 3.1 stuff, I guess you are confirming that the glyphs major/minor status stay the same on PTR?
PS: I am still looking for answers to my questions in my above post.
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02/25/09, 10:46 AM
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#1467
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Glass Joe
Blood Elf Paladin
Darksorrow (EU)
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Heya all, after seeing priests' buffs (circle of healing, prayer of healing group targetability, etc) combined with the glyph of holy light nerf (cannot crit anymore), i'm anticipating that holy paladins will dip even more on the meters on 25 men raids, (dunno if i missed something though).
I know that meters doesnt mean everything (for the good guilds anyways) and holy paladins are still great at single target healing (or duo target healing), but doesnt this disproportion of healing done on meters bother anyone, especialy the ones on guilds that are more "uninformed" about healing?
I say this because i've seen already a couple holy paladins saying "i'm always at bottom", and with 3.1 current changes our position seems to be diping even more, especialy if a ret paladin is in charge of JOL as it should be.
I know a lot can change ranging from less aoe raid damage, longer fights with more mana starved situations preventing the usease of a lot of aoe group heals from other classes, etc, but i'm starting to be a witsy bitsy worried about holy paladin lagging a little bit on options in high end content.
Probably just me, just wanted to gather some other opinions.
Cheers
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02/25/09, 10:58 AM
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#1468
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Stormrage's Ashbringer
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Originally Posted by Moony
Heya all, after seeing priests' buffs (circle of healing, prayer of healing group targetability, etc) combined with the glyph of holy light nerf (cannot crit anymore), i'm anticipating that holy paladins will dip even more on the meters on 25 men raids, (dunno if i missed something though).
I know that meters doesnt mean everything (for the good guilds anyways) and holy paladins are still great at single target healing (or duo target healing), but doesnt this disproportion of healing done on meters bother anyone, especialy the ones on guilds that are more "uninformed" about healing?
I say this because i've seen already a couple holy paladins saying "i'm always at bottom", and with 3.1 current changes our position seems to be diping even more, especialy if a ret paladin is in charge of JOL as it should be.
I know a lot can change ranging from less aoe raid damage, longer fights with more mana starved situations preventing the usease of a lot of aoe group heals from other classes, etc, but i'm starting to be a witsy bitsy worried about holy paladin lagging a little bit on options in high end content.
Probably just me, just wanted to gather some other opinions.
Cheers
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Since I dont know what kind of raid makeups those paladins had, I can only give you anecdotal evidence.
I do not know of a single fight thus far in WotLK, where paladins have been near the bottom of healing, nor have I ever heard of such complaints.
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02/25/09, 11:06 AM
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#1469
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Needs to gem intellect IRL
Draenei Paladin
Frostmourne
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With unholy aura nerfed, I'm thinking that I'll probably end up going 51/5/15 with only 3% crit for progression. 5% extra healing appeals to me more than 5% crit, and the movespeed will be far more useful that 2% more crit for reacting to new fights.
Also Glyph of Holy Shock would have to be major, that's huge in PvP.
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02/25/09, 11:08 AM
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#1470
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Glass Joe
Blood Elf Paladin
Steamwheedle Cartel (EU)
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I don't know about how the Ulduar fights will be but I don't get blizzards statements and their actions:
"there'll be less aoe damage"
and now they buff priest aoe healing to the skies while nerfing ours. We'll just have to wait and see
And in response to your healing meters:
I, for one, am always in the top 3 of Fight healing and 1 on overall healing. as you said it doesn't matter, but I don't see why everyone says they're lower while I'm really high all the time (unless all the other healers in my guild really suck, which they don't). All I can say is that a lot depends on your spell choices, and reaction time.
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02/25/09, 11:11 AM
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#1471
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Stormrage's Ashbringer
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Originally Posted by Mex
With unholy aura nerfed, I'm thinking that I'll probably end up going 51/5/15 with only 3% crit for progression. 5% extra healing appeals to me more than 5% crit, and the movespeed will be far more useful that 2% more crit for reacting to new fights.
Also Glyph of Holy Shock would have to be major, that's huge in PvP.
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I cant justify 5% more healing when we overheal so much already. The mana return from the crit feels more beneficial as well.
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02/25/09, 12:54 PM
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#1472
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Glass Joe
Blood Elf Paladin
Hellscream
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Originally Posted by Darios
I don't know about how the Ulduar fights will be but I don't get blizzards statements and their actions:
"there'll be less aoe damage"
and now they buff priest aoe healing to the skies while nerfing ours. We'll just have to wait and see
And in response to your healing meters:
I, for one, am always in the top 3 of Fight healing and 1 on overall healing. as you said it doesn't matter, but I don't see why everyone says they're lower while I'm really high all the time (unless all the other healers in my guild really suck, which they don't). All I can say is that a lot depends on your spell choices, and reaction time.
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You are 100% correct. Paladins at the bottom of the healing meters are paladins with poor reaction time or healing assignments are aren't requiring much healing. In any case, worry about who fails their healing assignments more and worry less about the healing meters. Currently our healing is the best its ever been since the launch of TBC.
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02/25/09, 12:55 PM
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#1473
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Von Kaiser
Human Paladin
Tichondrius
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Originally Posted by Sparty
I cant justify 5% more healing when we overheal so much already. The mana return from the crit feels more beneficial as well.
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it's really going to be impossible to say which is better until we get a few bosses into Ulduar. In current content, I would argue that 5% healing is better when you are fully heroic raid geared. The mana return from crits isn't really a factor because you never go OOM. I liken mana regen to overhealing if you are ending the fight with thousands of mana left. The mana regen added absolutely nothing to your fight, so then it just becomes: how much extra healing did you put out with 5% increased crit. So now that the mana regen aspect of crit isn't a factor, you have to compare the healing output of 5% crit compared to 5% overall healing.
But Blizz has stated that they are still trying to adjust holy paladin mana mechanics, and i see nerfs incoming. My best guess for Ulduar is that we'll want the 5% crit over 5% increased healing.
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02/25/09, 1:55 PM
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#1474
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Von Kaiser
Draenei Paladin
The Venture Co
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Should actually be 3% crit vs 3% healing, even when we get sanctified seals 2 points in divinity will be left over, 5 points in conviction should be in every build except for if we went back into divine guardian (reason for dual specs right there). The point is the same regardless though, we're looking at burst vs throughput. I'll still stick with throughput until I get to the point where I can do constant HL spam without divine plea.
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02/25/09, 2:11 PM
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#1475
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Von Kaiser
Blood Elf Paladin
Sporeggar (EU)
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Originally Posted by Apollion
Should actually be 3% crit vs 3% healing, even when we get sanctified seals 2 points in divinity will be left over, 5 points in conviction should be in every build except for if we went back into divine guardian (reason for dual specs right there).
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You're forgetting Pursuit of Justice. There's a very strong argument for taking it, 15% faster movement is 13% shorter breaks in casting due to having to move out of the fire, which means you can get the tank back sooner if having to move corresponds with a spike. If you take PoJ then your tier 3 ret is 3 conviction and 2 PoJ, and you've 5 points for conviction/sanc seals vs divinity.
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For insurance reasons. Yes. That, and for freedom.
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