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01/12/09, 1:15 AM
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#886
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Protector
Ashstrike
Human Paladin
No WoW Account
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The reason why Sanc is such an important buff for DKs (at least of the main tank type) is if you miss an attack, you generate no Runic power, so can't use many of your oh crap buttons or special attacks. There are some fixes to this issue next patch.
However, I don't know if I would take Sanc over Kings, but certainly those are better than Might.
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01/12/09, 4:43 AM
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#887
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Glass Joe
Night Elf Warrior
Frostmane (EU)
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Beacon in Grid
Hello,
After some searches I am not able to find anything about visibility of Beacon of Light in Grid. What I want is to make Grid showing raid member affected with beacon of light so I will know I heal MT when I am healing them. Does anyone knows how to do this? I added new buff to Grid named Beacon of Light but it doesnt work
I think it would make beacon healing even more comfortable.
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01/12/09, 5:42 AM
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#888
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Von Kaiser
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Originally Posted by Decapitation
What I want is to make Grid showing raid member affected with beacon of light
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Just add the buff "Beacon of Light" under auras and then select which area you want it to display. The Grid thread might help to figure out why it's not working, but I'd guess you might have made a typo or forgot to pick where to have it display.
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01/12/09, 9:05 AM
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#889
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Piston Honda
Human Paladin
Nagrand (EU)
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My question is about HealBot.
I am so used to it, that I can keep track of my SS and BoL, watch aggro targets, and have bound loads of mouse clicks with many modifiers.
I have just one simple problem. It's the announcement options of the Add-On.
Configuration lets you announce healing casts and other casts. Healing casts announcement is obviously silly as it sends an announcement every single time you use HL or FoL. So it's turned off.
I was hoping for letting raid know who I have used my hand spells on, as well as LoH, BoL, redemption.
Sadly enough, it's not working as intended. No hand spells get announced, it's ony LoH, BoL, SS, redemption and annoyingly still it also announces Holy Shock. I'd like to ask if anyone else is using HealBot and found a way to announce your important spells and not holy shock, which is supposed to be a healing spell on friendly targets.
making a macro to announce your target will simply not work because I don't even target the person I cast the spell on, I always have the boss on target, then heal using HealBot UI. Besides, the powerful side of HealBot announcements are that they are bound to a successful spellcast finished event. So you don't get mistaken announcements. But the thing as it is, simply will not work. I tried to dive into the source codes, but understood really little about how it differentiates what spell to announce and what spell not to.
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01/12/09, 9:25 AM
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#890
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Glass Joe
Human Paladin
Farstriders
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Originally Posted by Amadseino
I've got a question concerning my gear. I think I went a bit far with stacking intellect (almost 23k mana pool) and I'm not sure what would be the best way to balance my stats a little bit.
I'm using three +27 int gems (it's good to be a JC nowadays :-)), and all my other gems are either +9sp + 8int ones or +16 int.
Possible solutions: change 9sp + 8int to +19sp?
change my +27 int ones to +32sp (that would be too much loss in other stats I think)
change +16 int to +16 crit/haste?
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I had the same thought the other night when i won my T7.5 pants which i ended up gemming for Int anyway. 27 and a 16int which put me at 23.2k mana unbuffed. I have my spell power at about 2010 or something like that unbuffed and i was thinking why would sp help me here. My Holy Lights are critting for 17k+ which no one is really taking hits like that yet cept maybe the patchwork fight and Malygos and even then 17k is probably alittle overkill. 2nd option i was thinking was the 9sp and 8haste instead of 16 int but if you think about it the only real effiective gain there is the 8haste which while is good, isnt as helpful as 16 int. I think until we are actually forced to take more SP especially since i usually gain another 200-300 from raid buffs we dont need to gem for it and it just basically adds more to our Overheal. Hopefully Ulduar requires more bigger heals if not id probably still stick with Int and then haste and crit.
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01/12/09, 3:11 PM
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#891
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Von Kaiser
Human Paladin
Thunderhorn
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So, I'm curious.
I see so much talk about gemming for Int and worrying about regen... why? Is anyone really having mana issues? If so, in what situations?
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01/12/09, 3:18 PM
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#892
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Von Kaiser
Human Paladin
Thunderhorn
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Originally Posted by Endoscient
Why does the GHL change make you want to gear for Crit/Haste more? If you gear for Int you will have more total healing done by Holy Light, and thus more GHL procs.
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Simply because I have a significantly larger chance to crit on the HL, which leads to larger GoHL heals, and then a better chance to crit on the GoHL heal itself. I'm not going to get that much SP out of gemming int.
Remember that crit is not just about mana regen. It's about total healing done.
Originally Posted by galzohar
Show me a WWS of you spamming HL for the whole fight with no going oom please before you say you're not going oom.
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I just posted one like, three posts up. I did cast one FOL, and a handful of holy shocks. And I hardly got any SA mana back from the other healer.
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01/12/09, 3:45 PM
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#893
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King Hippo
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Originally Posted by ArkamisImm
Simply because I have a significantly larger chance to crit on the HL, which leads to larger GoHL heals, and then a better chance to crit on the GoHL heal itself. I'm not going to get that much SP out of gemming int.
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The numbers don't back up that logic. If you are going for Int you will be able to do more total Holy Light healing (thus more GHL procs) then if you went for crit/sp. Please provide your own numbers if you think this isn't true.
Originally Posted by ArkamisImm
I just posted one like, three posts up. I did cast one FOL, and a handful of holy shocks. And I hardly got any SA mana back from the other healer.
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It was more like 2-3 pages back, but presume that this WWS is what you are talking about? First off it is a very abnormally short fight. Yes if you are killing fights in 3 minutes you are a lot less likely to run out of mana. Those are mostly fights that are trivially easy so gearing doesn't matter, or like in your case that you are severally underhealing which isn't something I gear for.
In that WWS though you only spent 113 seconds (70 casts) of a 203 second fight casting Holy Light and for some reason didn't maintain JotP. That is way below the maximum amount you could have casted in that fight. With the gear in your Armory and assuming you actually did keep up JotP, you would have to cast 9 GCDs to maintain you buffs (3 Judges, 3 BoLs, 2 DPs, and 1 Seal) and have 42.6% haste (for 1.4sec HL and 1.05sec GCD). So you end having 193 seconds of actual available healing time. You then used 12 GCDs on non-HL heals (10 HS, 1 FoL, 1 LoH). Which leaves you with 181 seconds (or 129 casts) for Holy Light. So you ended up only casting 54% of the Holy Lights possible in that time frame with your Haste, and are no where near close to being able to spam HL the whole time.
Last edited by Endoscient : 01/12/09 at 3:51 PM.
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01/12/09, 4:58 PM
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#894
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Originally Posted by ArkamisImm
So, I'm curious.
I see so much talk about gemming for Int and worrying about regen... why? Is anyone really having mana issues? If so, in what situations?
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Short answer: When you actually need to heal, rather than /dance with the boss as is the case most of the time right now.
Longer answer: Sartharion with 2-3 drakes, instructor with some messups with the shieldwall rotations, patchwerk when you're not compeltely overgearing it, sapphiron when some healers are dead, and a few other fights if you're underhealing while at the same time your dps isn't amazing. Also some achivements I hadn't tried yet will likely have similar (if not higher) requirements.
Not to mention, that like said, the easy fights are easy with retribution gear too, so I'd rather make the hard fights easy than make the easy fights easy.
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01/12/09, 5:28 PM
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#895
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Glass Joe
Blood Elf Paladin
Andorhal
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Originally Posted by Decapitation
Hello,
After some searches I am not able to find anything about visibility of Beacon of Light in Grid. What I want is to make Grid showing raid member affected with beacon of light so I will know I heal MT when I am healing them. Does anyone knows how to do this? I added new buff to Grid named Beacon of Light but it doesnt work
I think it would make beacon healing even more comfortable.
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Make sure you go to your center icon option and actually check the Beacon of Light buff that you added. I do this at low priority, so I see important debuffs over the Beacon. However, I also shade in the lower right hand corner purple if there is a beacon on the target, just for double verification (I forget whether this corner is originally poison or curse, but it doesn't really matter, if you have cleanse-able debuffs show up on center icon). For sacred shield tracking, I just shade the upper right hand corner gold. Note that this method doesn't distinguish between my beacon and another paladins, same with sacred shield, but in fights in which beacon assignments are important we clarify that before the pull anyway. Maybe some people like to get another addon, but I prefer to travel light.
Oh, duh, nvm... you mean Light's Beacon, that's the buff, not Beacon of Light, for those in range of the Beacon. Hmmm, never bothered tracking this, but I suppose you could replace the verification I suggested in the bottom right corner with Light's Beacon buff tracking, since I'm assuming you don't want this on center icon.
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01/12/09, 5:41 PM
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#896
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Von Kaiser
Human Paladin
Thunderhorn
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Originally Posted by Endoscient
The numbers don't back up that logic. If you are going for Int you will be able to do more total Holy Light healing (thus more GHL procs) then if you went for crit/sp. Please provide your own numbers if you think this isn't true.
It was more like 2-3 pages back, but presume that this WWS is what you are talking about? First off it is a very abnormally short fight. Yes if you are killing fights in 3 minutes you are a lot less likely to run out of mana. Those are mostly fights that are trivially easy so gearing doesn't matter, or like in your case that you are severally underhealing which isn't something I gear for.
In that WWS though you only spent 113 seconds (70 casts) of a 203 second fight casting Holy Light and for some reason didn't maintain JotP. That is way below the maximum amount you could have casted in that fight. With the gear in your Armory and assuming you actually did keep up JotP, you would have to cast 9 GCDs to maintain you buffs (3 Judges, 3 BoLs, 2 DPs, and 1 Seal) and have 42.6% haste (for 1.4sec HL and 1.05sec GCD). So you end having 193 seconds of actual available healing time. You then used 12 GCDs on non-HL heals (10 HS, 1 FoL, 1 LoH). Which leaves you with 181 seconds (or 129 casts) for Holy Light. So you ended up only casting 54% of the Holy Lights possible in that time frame with your Haste, and are no where near close to being able to spam HL the whole time.
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The problem with your math is that it operates on a purely theoretical basis.
If I changed out all my crit gems and SP/crit gems to Int or SP/int, I'd gain a whopping 13 spellpower at the expense of around 1% crit. If I gemmed straight yellow int, I'd lose SP and crit.
The situations that caused me to not be casting a Holy Light will still be there. Those situations were not a result of losing 50hp on a heal here or there. Rather, they are difficulties systematic with the encounter.
Things like Enigmaxxv getting hit with a Jagged Knife instead of Fenicks is still going to happen regardless of my gem choice, and it might happen right after a shout, requiring a Holy Shock. Someone getting hit by an understudy is going to happen independently of my mana pool.
Two-healering Razuvious with a 20-man raid is on the longer-end of our fights. A fight like that, shorthanded like we were, is basically a race: can you keep the raid from dying before the damage overwhelms your HPS throughput? The best way to prevent deaths is to be able to push out the most amount of healing possible, and the best way to do that is through crit, which when you're looking at 50%+ raid buffed, is reliable.
edit: rereading what you wrote, I may have misinterpreted your comment "more total Holy Light healing" to mean per cast instead of overall.
What you say may be true assuming I run OOM... but that's not happening even on long fights with no downtime spent on reduced mana cost spells. I didn't keep JotP up on that fight because I couldn't find time to spend the GCD. I had time to refresh SoL and Beacon and that was about it -- every GCD I was in a triage situation, the worst of which being a HS/IoL FoL combo. The LOH was on the Understudy after a bad taunt. This was also before I had 4pc.
Also, one priest had a broken mic port on his laptop (on vacation) and I had to relay taunts through a macro -- nothing that affects the GCD directly, but it does implicitly affect things like attention, performance, reactions etc.
I guess I don't forsee any situation in current or future content where a paladin will have to stand still and chain HL on a single target, ignoring the rest of the raid, and do nothing but that and keep up his buffs for 5+ minutes without getting any sort of regen beyond replenishment. Not even Patchwerk is like that. Hell, Brutallus wasn't even like that. Such an encounter is contrary to the design evolution of the game.
Last edited by ArkamisImm : 01/12/09 at 5:52 PM.
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01/12/09, 5:55 PM
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#897
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King Hippo
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You are not getting that if you stacked Int you will be able to cast more Holy Lights, and do more overall healing because of it. There is no reason on an Instructor Razuvious fight that you are only healing 50% of the time, you don't have to move or do anything but heal. If its because there is nothing to heal 50% of the time, that means it is a trivial fight that you could cast mostly FoL on.
Also, are you really trying to gear to maximizing your success of 2 healer a 20man Razuvious?
edit, in response to your edit. How can you be in a triage situation, but only healing 50% of the time? Also you would gain around 10% haste from JotP (after GCDs spent to keep it up),
Patchwerk and Brutallus (well, except switching between 2 tanks) are exactly like how you describe. What are you doing on Patchwerk and Brutallus?
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01/12/09, 5:59 PM
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#898
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Crit can only be relied on when you're allowed to consistently let your raiders drop to a health deficit that is noticeably bigger than the size of your HL on a regular basis. Since your HL crits for almost the full HP of someone, you'd have to regularly land HL on near-dead people for crit to be reliable for HPS. Not just that, you also have to be allowed to not heal them back to full right away in the case you don't crit.
However, the above is not the reason you should not stack crit. The real reason to not stack crit is that your overall total healing done will be increased much more by stacking int. Your WWS of a really short fight showed that you could've casted more spells than you did, and more importantly it did not show that you can chain cast HLs, since you did not chain cast HLs in that fight. When you do chain cast HLs, and when the fight is longer, you will be limited by mana, in which case int is the best stat to increase total healing done. There's no way around it.
The only situation where sp and haste (and to a lesser degree crit) are more important is if the fight is so short and yet so healing intensive that you have to spam HL, need as much HPS from that HL spamming, but have no way to possibly go oom no matter how much you try. These fights do not seem to exist in any way or form - In current fights either you will have mana issues or your HPS in minimal SP/haste/crit gear will be more than enough (usually both on hard fights).
ArkamisImm, just please provide numbers to back up your posts. We base our data on rawr using fine-tuned settings (tuned to simulate real fights), so unless you have a better way to show the numbers I don't see how your points are valid.
Crit doesn't become good because it makes the font of your heals have a bigger size more often (in fact, I think without this feature you'd see a lot less crit fans, but I'm talking about the masses here, not the top-end players who are supposedly better than that).
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01/12/09, 6:26 PM
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#899
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Von Kaiser
Human Paladin
Thunderhorn
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Originally Posted by Endoscient
You are not getting that if you stacked Int you will be able to cast more Holy Lights, and do more overall healing because of it. There is no reason on an Instructor Razuvious fight that you are only healing 50% of the time, you don't have to move or do anything but heal. If its because there is nothing to heal 50% of the time, that means it is a trivial fight that you could cast mostly FoL on.
Also, are you really trying to gear to maximizing your success of 2 healer a 20man Razuvious?
edit, in response to your edit. How can you be in a triage situation, but only healing 50% of the time? Also you would gain around 10% haste from JotP (after GCDs spent to keep it up),
Patchwerk and Brutallus (well, except switching between 2 tanks) are exactly like how you describe. What are you doing on Patchwerk and Brutallus?
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Because I'm not only healing 50% of the time.
You're assuming several things: a.) keeping up JotP which I didn't do very well, b.) the same gear as in my armory, with which I had significantly less haste.
On Brutallus, you're absorbing mana from SA due to Meteor slash. On Patchwerk you have the luxury of having a sponge tank to cancel cast if so desired -- and assuming 4 healers in the raid.
What you're also not catching in that fight is stuff like user latency in targeting, or things like losing a heal because of the taunt, or the understudy dying. Keep in mind that while I relayed taunt information to the person not on vent, the converse was not true.
Further, I lost time because I had to manually assist off razuvious to get his current understudy. This was due to a typo that I made in a macro between the second pull and the kill that I didn't realize until afterwards.
In addition, those Holy Shocks didn't come because I felt like zapping someone. Instead, they came because someone needed healing *right now*, which often came at the expense of canceling my current heal.
Lastly, you're not accounting for things like running in on the pull, where I had to cast a HoP on Dernus because he pulled totem aggro, followed by the FOL (I was incorrect assuming it was a IoL proc), followed by a whole lot of not having to do a lot at the start of the fight. Razuvious doesn't start out being hard, it just ends that way.
So while there's downtime, it's deciseconds between heals, not thumb-up-my-bum time, except at the start perhaps.
Losing .2 seconds between 1.75 second casts is certainly non-negligible, but there are things that get done in that time period. When the current heal starts, I already have an intended target for the next heal. When it's time for the next heal, the whole world may have changed, forcing me to reconsider.
Oh, and one last thing that is a result of unfortunate keybinds and old habits on my part, but my self-cast is also my PTT vent key, and as the raid leader, if I have to call something out, it often precludes me from doing something else. While this is not typically problematic, in situations like this it can become so.
And to answer your question regarding gearing intentions: I don't gear for 2 healer 20-man Naxx. I gear for situations where I'm outgunned and undermanned.
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01/12/09, 6:36 PM
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#900
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Von Kaiser
Human Paladin
Thunderhorn
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Originally Posted by galzohar
Crit can only be relied on when you're allowed to consistently let your raiders drop to a health deficit that is noticeably bigger than the size of your HL on a regular basis. Since your HL crits for almost the full HP of someone, you'd have to regularly land HL on near-dead people for crit to be reliable for HPS. Not just that, you also have to be allowed to not heal them back to full right away in the case you don't crit.
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Well, HL hits large enough that you're going to be assuming OH on a consistent basis. I don't really mind if I have 40k or 60k overheal overall. But the larger heal DOES affect GoHL healing, which -- as our only source of AOE healing -- is not insignificant.
Regarding my numbers, I can post them when I am able to. I'm not arguing that crit/haste is better or worse than stacking int.
I'm arguing that for GoHL healing, crit/haste is going to be superior on a fight where you don't go OOM. Furthermore, I'm also arguing that Holy Light spamming is not a realistic scenario in any non-trivial fight in current content.
I am unsatisfied with the mathematics behind Rawr. While I don't argue that it is not a good tool, and fairly accurate, it doesn't leave me with a feeling of satisfaction. Perhaps I will spend some time and draft up a similar tool to compare.
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