The things you mention should not account for 50% of the fight, and quite a few of them are issues on your end that you should work to minimize and not gear around. You should be able to achieve ~80% healing activity easily, even in a hectic healing situation like. Its only on fights with lots of movement that it should drop to 50%.
I don't get the Brutallus comment,. On most fights you will get hit for some type of raid damage, and get healed for mana. Some is more then others, but Brutallus' gave as much mana from SA as most Sunwell fights.
Also, refer to the first post on how GHL proc amount works. If it is at least 50% effect heal (before crit modifier), it uses the amount effectively healed. So if your HLs are overhealing SP won't help how much more GHL procs for most of the time.
My question is about HealBot...
I'd like to ask if anyone else is using HealBot and found a way to announce your important spells and not holy shock, which is supposed to be a healing spell on friendly targets.
For Announcing I use another addon CastYeller because of all the issues that you have mentioned above.
Originally Posted by Sansei
making a macro to announce your target will simply not work because I don't even target the person I cast the spell on, I always have the boss on target, then heal using HealBot UI.
This is not accurate. You can use target=hbtarget in macros for a macro to know what frame you just clicked on in healbot.
Originally Posted by Sansei
Besides, the powerful side of HealBot announcements are that they are bound to a successful spellcast finished event. So you don't get mistaken announcements. But the thing as it is, simply will not work.
Writing macro does not get around it announcing for a miss, so back to CastYeller.
One thing I have just found out is how lightweight healbot considers "itself".
On the Healbot continued home page
It claims that "Healbot is CPU/FPS friendly" along with figures taken from what appears to be a 40man AV.
It comes out better than Pitbull or Grid.
This seems to go against the conventional thinking that Grid is the lightweight king.
I'm arguing that for GoHL healing, crit/haste is going to be superior on a fight where you don't go OOM. Furthermore, I'm also arguing that Holy Light spamming is not a realistic scenario in any non-trivial fight in current content.
While holy light spam may be unreasonable for the entire duration of any long fight, you should always be prepared to do it in case one of those major "oh shit" situations happens. If an offtank dies on patchwerk, priest cant figure out how to de-frenzy faerlina, healers die on sapphiron, etc etc. All of these situations are generally situations where things arent going according to plan. If any of the above happens (and your guild isnt -way- overgeared for 25man naxx yet) You pretty much need to maintain holy light spam for almost the rest of the fight. We can all talk about how none of that should happen in raids but what should happen and what does happen are two very different things. So we can argue back and forth about wether SP/Haste or crit or whatever else is better for our AoE healing, effectively gearing to poach healing away from our CoH healers or we can focus first on making sure that when those crazy situations do happen, we have the mana to sustain us throughout the duration of it. A paladin will never be brought to a raid because we can do AoE healing almost like a priest, it's going to always be because when you stick us on a tank and we get to stand in one spot, that tank will never die. Really and truly, that should be the -focus- of our gearing.
Very interessting Thread.. so i've decided to change my gear from +spelldmg with spelldmg on every socket to int/spell/crit.
Never knew that int is so much better then a normal +spelldmg gem.
So now my gear is not that bad with 2100 +spelldmg, 38% crit on holy light (raidbuffed over 40%) and over 500 haste.
So i started to spam holy light all the time (with enourmus overheal but no tank dies cause of overheal ).
So i made it with (almost the same gear - other gylphs and other gems) from a normal low healing Pala the best raidhealer.. or the second if this annoying coh - spamming priest does a lot of grp heal
But it's not soo easy to decide which item i should take... is there any compare tool for holy palas? Somethin like rawr but not so big.. its to complicate to take a quick decision while the lootmaster posts the items.
Something online perhaps? ..which shows the heal per mana and the heal per second (with holy light) of an item? (with all paladin talents included(int is spellpower/crit) Crit is mana,....
So the desicion what to take: +16 int yellow or +16 crit yellow was not that easy Yesterday I spend dkp on an item which has less crit/haste/spelldmg but more int.. but I think this item was is a little bit better (more int + yellow socket)
I agree with many who have posted already in that it is difficult to decide how to gear when many encounters are so trivial. At the same time, I was definitely feeling stressed in 10mSarth2D, and am betting 3D is much rougher. It was me and a CoH Priest, and let's just say Infusion of Light procs saved the day more than once. It is encounters like those where I realize I really can't get ahead of myself and start gemming for HPS... around ~60% of my healing done was Holy Light, and given the fact I overhealed like crazy, I'm doubting some extra spellpower would have been worth all I get out of Int.
Besides, if an encounter is easy, do you really need to top the meters? I've gotten into the habit of DPS'ing in Naxx just for the hell of it, only tossing out heals when they're needed. I can usually pull around 1600-2000, I'm sure I could do better if I tried, but hey, the run goes just that little bit quicker and I'm still ready to toss heals whenever appropriate. Once you've proven yourself to your guild, I would hope that they don't obsess over meters on easy encounters.
Especially with Ulduar having so many hard mode options, I'm going to keep maxing out my Int. Sure the meters are a bit of a joke on easy encounters, especially easy encounters with a lot of AoE damage (cough 95% of Naxx cough). But on the harder encounters I've done, I've topped the meters. So why worry about squeezing out some extra HPS when it isn't even needed?
What I do is use rawr to derive a scoring system for items, and then use that simple scoring system to choose gear. Of course when you change your gear your scoring system also changes, but for it to change significantly you have to change a lot of gear, so you don't have to re-calculate your scoring system too often.
You can keep wowhead advanced search with those values open all the time, even if you didn't prepare in advance, when something drops, you can quickly search for all options for the slot and see how close it is to being best in slot for you and how likely you are to upgrade it soon.
For immidiate upgrade check, pawn is very nice. You put in the values you got as explained above and it gives you a score for each item on mouseover. Pawn even keeps your scale, so if you gave int 7 points, an item with 1 int will be worth 7 points. This is not true with wowhead, it seems to normalize your stats somehow (keeping items in same order but not allowing you to compare them to their pawn value).
On farm fights, nobody takes more than 3k dmg at once anyway, so your sp/crit/int don't matter at all, since your supposedly weak FoL is more than enough for that.
im just curious as a test if theres any other Holy Paladins who have seen a difference in their mana regen when stacking hast/crit and int and ignoring mp5. I think my mp5 is down to 141 while not casting and something like 27 while casting unbuffed but i have not yet seen any mana issues and i feel like if i replace what little 1 or 2 pieces i have left that mp5 on them with pieces that have sp/haste/ and crit that it will not be a loss? Anyone else notice anything different? I mean i sit at about 400mp5 raid buffed not casting and like 252 casting or something even with low mp5 with buffs. I almost feel like mp5 really is just there to help you regain mana after each pack of trash lol.
Ideally for immediate upgrades you should be able to do a rough calculation in your head on the degree of upgrade. If using DKP or another system where you must pick and choose exactly what pieces you receive, you should have a list of upgrades that you want...a wish list, basically. Utilize Rawr pre-raid, write down the pieces you need, and figure things out from there. Otherwise, I simply look at the important stats...int and crit especially, and determine off the top of my head which is better (holy is my off-spec, although I heal relatively frequently).
MP5 value deteriorates the more crit and casting you do. You gain more mana regeneration through critical heals than you could unless stacking MP5 to a significant margin...at which your crit and int would most likely suffer. As the OP and others have stated, MP5 still has value...it just hasn't scaled even marginally as well as int and crit.
Int is still by far the best way to outgear an encounter. Regardless of how much it "trivializes" current content, a perfect "oh shit" moment would be if a tank healer drops and you find yourself in the position of keeping up two tanks...with enough skill, int, and beacon of light...you can turn your solo tank responsibility into two (happened to us on 2 drake sarth). Not to mention, if you *plan* for the reduced number of healers, you sneak in more DPS to end fights faster.
mp5 is shit.. 130 (like I have) or even less mana infight is nothing.. sure i can do everything to get 300 or even more... but who cares? first 300 mana in 5 seconds (5 secs mean at least 3 HLs to cast which cost much more than 300 mana.. oO) so I like to crit (one crit is more mana than 300 from mp5..)
And last weekend (today is in europe ) I'd to heal patchwerk (almost) alone... the crappy heal priest didn't manage not to get oom in 1 minute... So the first 3 trys i was oom (after a lot of holy lights, beacon of light, lay on hands on myself (and all other tricks to get mana) when patckwerk was at 20% (and this hurts ) than i decided to try with my seals and judgements.. (for sure judgement of light is everytime on every trash mob). So i went to my melees.. and everytime mt and ot was high enough i did one single weapon swing (1.4 secs).. this brought a lot of mana.. i was at 50% mana when patchwerk went down..)
On some bosses it's no problem to stand in melee range (taddius,...) and why not to swing sometimes.. seal of wisdom has to be activ anywhay (glyph).. and judgement too (to cast faster ).
So there are NO manaproblems at most encounters in wotlk.. (I've never did malygos, or sarth3d) for palas.. so spam the great heals.... and do the great heal
the other "problem": hmm.. I think you guys are right.. I've to take the time to make a "whishlist" for the new items.. I'vent found anything else then rawr to take a look at all these aspects which are important for me.
thanks.. and let me know at your expieriences with raid healing
In response to some of the gear questions here: I think it's more important to have an overall idea of what gear set you're aiming for, as much as one-to-one comparisons of items are important. But really, if you look at things as a whole, you see some definite guidelines (apologies in advance for my non-so-mathematical logic). For example, let's assume you agree int>haste>crit>mp5 and that you want the 4pcT7. This means you want t7 gloves, legs, and shoulders, which are all imo BIS because of their sockets, i.e. I could really care less that Malygos' shoulders are iLvl 226. The tier helm does have the most int, however, it loses imo to [Faceguard of the Succumbed], since the latter has the nice haste, crit, spellpower combo, whereas the tier helm has mp5 instead of haste. [Chestplate of the Great Aspects] beats the tier chest for similar reasons (well, actually the low crit rating on the Sarth chest, while the tier chest has 2 sockets, may already decide the dispute in favor of tier7). So now it's clear that either the helm or the chest is the throwaway piece in our tier set. At this point it comes down to whether you want the 4pc at all and whether you prefer crit or haste. Since I prefer haste, I'd choose the tier chest. This choice would also conveniently grant you a matching outfit (provided you don't display helm), assuming you have BIS belt and boots, [Waistguard of Divine Grace] and [Poignant Sabatons] or their inferior substitutes. Finally, as for haste>crit, you really can't underestimate power over time, that's what haste is after all.
I don't see why you all hate mp5 so badly. You must have completely ignored RAWR. According to rawr, mp5, per itemization point, gives almost as much effectiveness as crit/sp. The more gear you have the better crit becomes, however I have pretty close to best possible gear right now so the value of crit won't get significantly higher than it is for me now. If your gear is lower than mine, mp5 probably gives you more effectiveness than crit.
MP5 doesn't suck, it's just that Int is completely overpowered.
MP5 doesn't suck, it's just that Int is completely overpowered.
Okay so really MP5 just sucks when compared to other better stats which is what people are saying.
I also dont understand why people need to use a gear tool for healing, I understand that dps uses tools to maximize dps because they actually dont have a way to overdps. Healing is completely different than dps. It does not in my opinion require a tool like Rawr to tell me what pieces of gear to get and it wont ever make or break a player. If you are a great healer adn know what stats make you and your playstyle a great healer you will be. I also am very for theorycrafting and discussing why one stat is great and what i have seen and what stat is not as good but I hate the fact that some people take what these tools like Rawr tell you is better. Healing is a MUCH MUCH different game than DPS and yes there are dps calculators out there there tell you the exact spec and gear that will maximize it for you and it is pretty much accurate but as for healing since its so dynamically different and changes every minute of the game there is no way a gear tool can tell you what is best because the healing game always throws you curveballs every minute of the game(players dying, suprise mobs, different elements based on different fights etc...). I will say the tool is helpful for people who dont know what to go for gearwise, but it is NOT the final say in what is best and if it says mp5 is as good stat as sp/crit then i highly doubt its credibility.
We have to remember also that when we're talking about mp5, trinkets like soul of the dead or the insightful earthsiege meta effectively give mp5. The insightful earthsiege meta has no spell power and unless you're horribly undergeared less int than the spell power/int meta. Yet it is generally accepted as the best meta for us at the moment, reason being the mp5 it gives us. Soul of the dead according to rawr (in my case) is also ranked as the third best trinket in the game available to me. Both of them have decent stats aside from mp5, but they also give a lot of mana back from their procs as well. When you're saying that crit is great at higher gear levels, you also have to realise that mp5 will benefit from you having more crit as well, if you have 50% holy light crit, with GSoW, libram and 4 piece T7, 10 mp5 will effectively be giving you almost 13.75 mp5 after you factor in the mana back from crits in the first cycle. This is why gearing pallies has always been a balance between all of the stats; all of the 'mana' stats will feed off of each other, the more balanced you are the more net mana you will have as a whole. Naturally, 'stacking' int is the easiest way to find this balance because it gives us our spell power, crit, mana pool, some mp5 that gets supplemented by our trinket(s) and meta.