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Old 02/03/09, 6:48 AM   #1171
Blooddeity
Glass Joe
 
Blood Elf Paladin
 
Genjuros (EU)
Hi guys, I have a small question regarding the darkmoon cards. For a PVE holy paladin which card would you think is better?

Greatness (90 int + 300 int on spell cast - gives some extra sp+crit+scales with devine plea)

or

Illisuion (100 SP with a flat 1200 mana return on 5min cooldown) ?

I am really thinking if I should go for more SP or more Int. Currently i have 1982 sp completely unbuffed, 27% holy crit chance and 17k mana.

The reason why I am leaning towards the greatness trinket is because I don't have the feeling that my heals are not big enough (hol normal almost 9,5kish crits 15k and normal 3.6kish fol crits 5k), so most of the time I am just plain overhealing, so I am wondering if i should invest more in longetivity instead of just pure power.

My Armory is The World of Warcraft Armory if you guys need more information on what would be the better choice for me.

I am also thinking about taking the advice give here and replacing the 25 sp trinket with the 21 int + mana return.

Thnx a lot for any replies, looking forward on improving my stats.

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Old 02/03/09, 7:14 AM   #1172
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
Originally Posted by Blooddeity View Post
Hi guys, I have a small question regarding the darkmoon cards. For a PVE holy paladin which card would you think is better?

Greatness (90 int + 300 int on spell cast - gives some extra sp+crit+scales with devine plea)

or

Illisuion (100 SP with a flat 1200 mana return on 5min cooldown) ?

I am really thinking if I should go for more SP or more Int. Currently i have 1982 sp completely unbuffed, 27% holy crit chance and 17k mana.

The reason why I am leaning towards the greatness trinket is because I don't have the feeling that my heals are not big enough (hol normal almost 9,5kish crits 15k and normal 3.6kish fol crits 5k), so most of the time I am just plain overhealing, so I am wondering if i should invest more in longetivity instead of just pure power.

My Armory is The World of Warcraft Armory if you guys need more information on what would be the better choice for me.

I am also thinking about taking the advice give here and replacing the 25 sp trinket with the 21 int + mana return.

Thnx a lot for any replies, looking forward on improving my stats.
I think you mean your meta gem. Yeh, 21 intellect + mana regen would suit your needs better imo.

As for the trinket, like you also said, stacking more than 2k+ spellpower is something I would only do if I wanted epeen for bigger numbers on the meters, but if your first aim is to maximize your output and be the best help to your raid, then I think you should increase your mana pool. That is, you go for the Greatness Darknmoon Card. 90int giving you 900 mana is simply extra 1125 mana return from Divine plea in 5 minutes (if u use it at every CD) and you'll get more than that with the extra crit it provides, so you'll restome more mana due to more crits. And ofcourse, if you happen to use your DP on a 300int proc, that's the sweetest thing about it.

I would believe that 30% crit, ~500haste, 20k mana, 2k SP are the basics a holy paladin should aim for in the beginning. Once you achieve it, you can pretty much go your own way to stack whatever stat you think suits best to your own play style. That being said, I never heard anyone stacking intellect at that point sacrificing some of the other stats regret their choice.

Last edited by Sansei : 02/03/09 at 7:18 AM. Reason: Burn typos with fire

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Old 02/03/09, 7:33 AM   #1173
Blooddeity
Glass Joe
 
Blood Elf Paladin
 
Genjuros (EU)
Originally Posted by Sansei View Post
I think you mean your meta gem. Yeh, 21 intellect + mana regen would suit your needs better imo.

As for the trinket, like you also said, stacking more than 2k+ spellpower is something I would only do if I wanted epeen for bigger numbers on the meters, but if your first aim is to maximize your output and be the best help to your raid, then I think you should increase your mana pool. That is, you go for the Greatness Darknmoon Card. 90int giving you 900 mana is simply extra 1125 mana return from Divine plea in 5 minutes (if u use it at every CD) and you'll get more than that with the extra crit it provides, so you'll restome more mana due to more crits. And ofcourse, if you happen to use your DP on a 300int proc, that's the sweetest thing about it.

I would believe that 30% crit, ~500haste, 20k mana, 2k SP are the basics a holy paladin should aim for in the beginning. Once you achieve it, you can pretty much go your own way to stack whatever stat you think suits best to your own play style. That being said, I never heard anyone stacking intellect at that point sacrificing some of the other stats regret their choice.
Thanks for the great reply, I will probably min/max a bit with the gems i have after changing the meta and trinket to get closer to that 30% crit.

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Old 02/03/09, 8:20 AM   #1174
SpAceAcE
Glass Joe
 
Human Paladin
 
Skywall
Originally Posted by Endoscient View Post
All your argument is saying is that you don't need Int, you never mention why other stats are better. If healing is so easy most of the time that you don't need to Holy Light, then what stat do you want? You could do almost all fights in the game, except maybe Sarth10+3, with no gems or enchants. I am not trying to gear out and find the best playstyle for current content, we clear that in 4 hours a week easily. I am trying to prepare myself best for the challenges I think Ulduar will throw at us.

I really would like to hear why you think gemming for Int is being lazy, and abusing mechanics. Will they probably nerf DP at some point? Very likely. Though I still believe even afterwords Int will still be the stat to gem for. People I am Holy Lighting rarely die, regardless of if I gem for SP or not, so that is why I like maxing how many I can cast.
The bottom line with regard to 'Holy Lighting' is chances are your already overhealing like crazy (and thats fine) and therfore stacking more SP is going to do almost zero good. Haste can be the difference between the life and death of your tank in many situations (usualy less than ideal situations) and can free up time to more easily throw out judgements and the like...but holy shock is our fallback utility here and it is there for a reason, it is always preferable to throw out a judgement, holyshock tank and resume a holy light than to drop your ability to effectively holy light spam for a very tiny speed increase that you should never be forced to rely on.

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Old 02/03/09, 8:36 AM   #1175
CrazyScot
Von Kaiser
 
Blood Elf Paladin
 
Kilrogg (EU)
I have to ask, but is spending so much Itemisation points on Haste really providing anything? I mean, with BiS 10 man gear and a few 25 man pieces and gemming for int I have around 425 haste, with JotP up I have HL casts coming in at around 1.4 seconds. If I regemmed to haste I could quite possibly hit the 1.3 second cast time stated but really? Is ~0.1s off a cast time more important than the extra xk mana pool/xxxmp5/xxxSP. How many times in a raid environment is your 0.1 second Holy Light pace quicker going to save a tank, bearing in mind how little tanks actually (read should) die in current content?

It goes back to an debate that's been raging for a long while and no-one ever produced a worthwhile point at which everyone agreed, intellect stacking from gems provides more than gemming for anything else; it's a point that cannot be denied because arguments against are subjective to very specific moments in specific raid encounters that rarely happen whereas the benefits of intellect are always present.

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Old 02/03/09, 10:23 AM   #1176
gruik
Glass Joe
 
Dwarf Paladin
 
Uldaman (EU)
Hi,

I've also a question concerning the [Darkmoon Card: Greatness] and the use of divine plea.
Does divine plea return the same amount of mana if I use it just at the start of the proc or almost when the proc ends?

I've got it recently but didn't succeed in testing it.

thx for your replies

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Old 02/03/09, 10:34 AM   #1177
Scrye
Glass Joe
 
Scrye's Avatar
 
Blood Elf Paladin
 
Mannoroth (EU)
Originally Posted by gruik View Post
Hi,

I've also a question concerning the [Darkmoon Card: Greatness] and the use of divine plea.
Does divine plea return the same amount of mana if I use it just at the start of the proc or almost when the proc ends?

I've got it recently but didn't succeed in testing it.

thx for your replies
As far as I know the amount mana returned per tick depends on your actual Int-Value.
When I use divine plea and switch via ItemRack into my tank gear, the next tick gives me greatly reduced mana.
So I think you will get reduced mana per tick when the procc ends.

Last edited by Scrye : 02/04/09 at 2:11 AM.

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Old 02/03/09, 10:41 AM   #1178
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by CrazyScot View Post
I have to ask, but is spending so much Itemisation points on Haste really providing anything? I mean, with BiS 10 man gear and a few 25 man pieces and gemming for int I have around 425 haste, with JotP up I have HL casts coming in at around 1.4 seconds. If I regemmed to haste I could quite possibly hit the 1.3 second cast time stated but really? Is ~0.1s off a cast time more important than the extra xk mana pool/xxxmp5/xxxSP. How many times in a raid environment is your 0.1 second Holy Light pace quicker going to save a tank, bearing in mind how little tanks actually (read should) die in current content?
There is nothing in the game right now that requires stacking haste. In fact, on most of the fights, if I'm tank healing and not raid healing (which is most of the time, as the only holy paladin in the guild), I don't even miss JotP if I'm being lazy, because I usually wait ~0.5 seconds after the completion of a HL to start another one anyway.

In other words, my HPS is so out of whack with what is necessary to heal tanks that I can delay my casts and just stand there doing nothing (or FoL somebody in the raid to top them off) to increase my longevity instead. In an environment such as this, I don't see the point of stacking haste on anything, though I'm sure Ulduar will have some bosses that will require more HPS. Until I see those fights, I don't intend on hasting anything.

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Old 02/03/09, 10:47 AM   #1179
kaelstrom
Glass Joe
 
teryne
Blood Elf Paladin
 
Barthilas
Mana Issues

For sarth 3d i usually am the tank healer or the add tank healer. i mostly spam FoL but spam HL when the tank takes alot of dmg (e.g breath or massive add spawns). I usually leave my DP div illu arcane torrent on cd for a few sec b4 i realise they're up. yet i have mana issues. patchwerk fight is worse. It usually requires HL spamming due to the large amts of dmg taken. I was wondering how you guys can end the fight with so much mana left.

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Old 02/03/09, 1:40 PM   #1180
kingleonardo
Glass Joe
 
Human Paladin
 
Blackrock
New Findings

A couple of months ago I posted somewhere here stating the importance of Intellect due to the enormous amount of potential throughput and scaling it provides. At the same time, I alleged that haste provides the highest HPS by far. As the community has long figured, 676 haste is needed to hit the soft-cap of 1.0s GCD, assuming the raid is fully buffed.

Whilst exploring new possibilities, I deliberated the importance of spellpower. This was no easy task as you might have imagined. Using the relative amount of HPS haste bestows, I successfully pegged a similar amount of spellpower based on the ilvl weightage system. Using the newly attained ratio, I compared Intellect to Spellpower, which concluded that beyond the ratio of 1:1.5, spellpower would be relatively better. The significance of this finding? I'm now able to deduce that 63sp weapon enchant is more worth it than 30int as this ratio is 30:63, or 1:2.1. Amongst other things, I now use Flask of Frost Wyrm, 30sp bracer enchant, etc.

For the past 2 months, I've been diligently following my dream gear set which focuses on Intellect. The set also ensures I crawl towards 636 haste (676 with food for softcap). I've decided to update my new findings and post my dream set. Insight will be much appreciated.



Click here for Gear Table



Q&A:

Why is haste good?
Haste provides the most significant HPS increase. Presuming you're comparing similar amounts of haste and spellpower (based-on the ilvl weightage system), haste provides approximately 12-14% more HPS increase than spellpower, This % increase does not account for the fact that haste reduces the amount of time you're caught on GCD from refreshing Sacred Shield, Beacon of Light, Seals, Judgements, Hands, and other spells.

Is MP5 any good?
Int is essentially the new MP5. I created my internal spreadsheets by breaking down every stat to HPS and MP5. After much deliberation, I pegged 10int to 7mp5. Other simulations pegged 10int to between 6 to 9mp5. For unbiased results, I always use 6 or 7mp5 as my guage. Either ways, the current MP5 itemization is lacklustre (or some say Int is too strong). As a JC, I won't ever have to see mp5 gems on my gear.

How's crit?
I see more reliable stats out there. Notwithstanding, crit provides a minimal amount of HPS increase. My internal spreadsheets also determine that 10crit rating provides 4.5mp5. These amounts are pitiful, but I can see why some Paladins like their 58% crit.


Disclaimer: My internal spreadsheet assumed 5/5 Divine Intellect, 10% BoK and 5/5 Holy Guidance. Tables and values are subject to change.

Last edited by kingleonardo : 02/03/09 at 2:10 PM.

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Old 02/03/09, 1:56 PM   #1181
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by kingleonardo View Post
My internal spreadsheets also determine that 10crit rating provides 1mp5.
This seems quite wrong, let me compute how much mana you would need to spend every 5 sec to gain only 1mp5 from 10 crit rating.

Mp5 / Illumination Coef / Crit Gained = Average Mana Spent
1 / 0.6 / .00217 = 768 mana spent per 5 sec

You need to spend only 786 mana every 5 seconds to make it be worth 1mp5, and FoL spam does a lot more then that. This isn't taking into account the 75% coef for Illumination on Holy Light if you have all 3 cost reducers. Nor the fact that the extra mana you just gained can itself crit, so it scales how high your initial crit rate is also.

Last edited by Endoscient : 02/03/09 at 2:45 PM.


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Old 02/03/09, 2:09 PM   #1182
kingleonardo
Glass Joe
 
Human Paladin
 
Blackrock
Originally Posted by Endoscient View Post
This seems quite wrong, let me compute how much mana you would need to spend every 5 sec to gain only 1mp5 from 10 crit rating.

Mp5 / Illumination Coef / Crit Gained = Average Mana Spent
1 / 0.6 / .00217 = 768 mana spent per 5 sec

You need to spend only 786 mana every 5 seconds to make it be worth 1mp5, and FoL spam does a lot more then that. This isn't taking into account the need 75% coef for Illumination on Holy Light if you have all 3 cost reducers. Nor the fact that the extra mana you just gained can itself crit, so it scales how high your initial crit rate is also.
Thanks. I did not multiple the value by 5, which would give me around 4.5mp5.

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Old 02/03/09, 2:17 PM   #1183
Ohrly
Glass Joe
 
Ohrly's Avatar
 
Draenei Paladin
 
Bloodhoof (EU)
In regards to the Int build leaving a gap for tanks to die owing to movement, or reactive healing:

First up, I'm sure we agree no tank healer should work reactivly, as such we can assume the int built paladin is spamming holy light constantly, popping Divine Illumination, Arcane Torrent ( if you have it ), Divine Plea, A mana Pot, and possibly the odd demonic rune. Given this set up, speaking from experience, I can spam for about 6 minutes with replenishment before I'm OOM. I have 32k Mana raid buffed atm. On most occasions I also have a Divine Plea soon after I'm OOM, and in most cases out MT has two healers on him.

Trivial information perhaps, but this is background.

As said, we have two healers on our tank, as fate would have it the other is also an Int built Paladin, so on fights like malygos where we have to move, there are huge gaps in our healing style.

We only have the capacity to heal damage, once its taken, and even with both of us spamming Holy Light, we had a couple of cases where the tank died owing to range issues after he dragged Maly out after vortex.

As such, we've decided to leave only one int paladin on the tank, another on raid healing, with beacon on the tank, and we're having one of our holy paladins spec disc.

By doing this we keep a raid healer, we have all the paladins raid healing being transfered to the tank by beacon, and we have greater synergy between the tank healers.

A disc priest nowadaya can keep 10k or more damage mitigation on the tank, and increase their armour by 25%. On top of that you have an int paladin spamming Holy Light on them every 1.4 seconds, and the other int paladin's raid healing hitting the tank too.


This is just an example of how healing classes can work together to minimise the issues of death, owing for instance to a paladin having to move.

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Old 02/03/09, 2:38 PM   #1184
Alborak
Von Kaiser
 
Human Death Knight
 
Kilrogg
Originally Posted by CrazyScot View Post
I have to ask, but is spending so much Itemisation points on Haste really providing anything? I mean, with BiS 10 man gear and a few 25 man pieces and gemming for int I have around 425 haste, with JotP up I have HL casts coming in at around 1.4 seconds. If I regemmed to haste I could quite possibly hit the 1.3 second cast time stated but really? Is ~0.1s off a cast time more important than the extra xk mana pool/xxxmp5/xxxSP. How many times in a raid environment is your 0.1 second Holy Light pace quicker going to save a tank, bearing in mind how little tanks actually (read should) die in current content?

It goes back to an debate that's been raging for a long while and no-one ever produced a worthwhile point at which everyone agreed, intellect stacking from gems provides more than gemming for anything else; it's a point that cannot be denied because arguments against are subjective to very specific moments in specific raid encounters that rarely happen whereas the benefits of intellect are always present.
These are some of my sentiments exactly. The real question we have to answer does not involve Spell power overmuch; it has been generally consented by well informed posters to not be a stat worth gemming for. The main debate here is between Int and Haste. We should all know most of the benefits of both stats, suffice to summarize both in that Int = greater longevity and Haste = shorter cooldown between heals.

We also have to look at the content people are evaluating. There are leagues of difference between the healing intensity required for naxx 25, Sarth 25 man +3 drakes and Sarth 10 man +3 drakes. There are also large discrepancies in what is required of you based on your healing assignment. I think it is well agreed upon that Sarth 10m +3D is the most difficult encounter currently available to us, and so this is where I will base most of my arguments on. I honestly do not feel that any other fight offers a strong enough challenge to really bring out the best and worst of both gem & enchanting strategies.

In the haste Vs Int argument, it comes down to this: What does each do for me to ensure that I get my job done on any given fight? As paladins, our job is typically somewhat simple: Keep the tanks alive at all costs. Thanks to beacon, this can also mean that sometimes we're capable of throwing some raid healing out while maintaining our primary task. To these ends haste decreases the time between each of your casts, which has the negative impact of increasing the amount of mana consumed per unit time. In a world of infinite mana, haste would be clear victor, but gladly we do not play in that world.

I believe haste, due to its nature: that it in and of itself it decreases your time to OOM, AND that it replaces int geming tends to make players lean towards a FoL based playstyle, or at a mimimun encourages you to use it more. The only other options are to reactive heal, or to cancel-cast Holy Light. Reactive healing on tanks is generally considered to be bad in difficult encounters. Cancel casting may be a valid playstyle, but due to human reaction time and inevitable lag it is "less safe" than straight spam. In the highest end of encounters, high FoL use simply will not do. We saw it in parts of Black Temple, we Saw it in Sunwell Plateau, and we see it in Sarth +3. I would be more than willing to bet we will see it again in Uldar. So from here we see that Haste pushes you towards using more risky healing tactics or FoL, and that unless it is dramatically buffed somehow, FoL has not and will not be strong enough to complete our healing tasks. This leaves us with the idea that we NEED a very high volume of Holy Lights to accomplish our assignments on encounters that are worthy of the title "Challenging."

These arguments raise another question: Will paladins have enough longevity to sustain high volume holy light use, with a Haste gemming? To answer this, we need evidence. I do not have mathematical evidence as to how long a Haste gemmed paladin can sustain holy light. What I do have however, is anecdotal evidence from Sarth +3 10 man. I know that despite having Int gemming, replenishment, 4pc T7, libram of renewal, Glyph of SoW and using DP on as close to on cooldown as permissible by fight conditions, that I can come down to as close to oom as about 15% mana towards the end of the shadron and beginning of tenebron phase. This was in a 2.5 healer set up, and I was healing the drake + add tanks as well as some of the DPS. Would a Haste build have found me Out of mana at that point? I believe so.

Something else to consider, is the psychological effect of running out of mana. As your mana pool gets lower and lower, most players are going to get more and more conservative with their mana. This means canceling that heal when the tank is at 90% and normally you would let it land, and a myriad of other things that you do to try to make your mana hold out as long as possible as it nears empty. Undoubtedly these things are not how you would want to play during a truly challenging encounter and lead to a higher probability of wiping.

Based on all the information available, I believe that Int is the clear winner of the stats that we should stack. High end gear already has a workable amount of haste on it, letting players get their Holy Lights already down to somewhere in the vicinity of 1.5s. While more haste would always be welcome were it to come nearly cost free, the ability to Flat out spam holy light for increased durations outweighs the gain of haste. Allowing a paladin to "carelessly" dump HL onto a tank is quite possibly one of the single greatest things you can do to stop a wipe in ANY encounter. A haste build will increase the probability of that tactic keeping the tank alive, but he will not be able to sustain it nearly as well as an Int build, and when he runs low on mana, his healing tactic will most likely focus on not running out of mana, and possibly let the tank die.

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Old 02/03/09, 3:08 PM   #1185
gallamann
Banned
 
Human Paladin
 
Malygos
Originally Posted by Endoscient View Post
All your argument is saying is that you don't need Int, you never mention why other stats are better. If healing is so easy most of the time that you don't need to Holy Light, then what stat do you want? You could do almost all fights in the game, except maybe Sarth10+3, with no gems or enchants. I am not trying to gear out and find the best playstyle for current content, we clear that in 4 hours a week easily. I am trying to prepare myself best for the challenges I think Ulduar will throw at us.

I really would like to hear why you think gemming for Int is being lazy, and abusing mechanics. Will they probably nerf DP at some point? Very likely. Though I still believe even afterwords Int will still be the stat to gem for. People I am Holy Lighting rarely die, regardless of if I gem for SP or not, so that is why I like maxing how many I can cast.
Endo,

Didn't say gemming for Int was lazy. I was stating spamming HL is lazy when you should be using FoL, HS or Sacred Shield.

Ask yourself this, what is the difference between a paladin spamming HL and priests pre 3.0.8 spamming CoH.

Answer is, nada. Blizzard put jets on CoH to counter the abuse, that isn't an option for HL. They will hit us in the regen department.

As an aside, we saw similar behavior at start of TBC with crit stacking.

The more I have thought about this, we need a nerf to regen.

On top of a change to raid replenishment;

I suspect DP will receive a harsher penatly, or a longer cooldown. I personally prefer they go the more healing penalty route as I have zero desire to see this changed for Ret or Prot specs.

Divine Plea really is the issue, 20% penalty to a class that overheals between 50-70%, and can choose to Avenging Wrath, isn't a penalty at all.

I pray they don't nerf Illumination again, our tree is built around crit.

At the moment, gemming isn't an issue. In TBC, I was an intellect/crit whore, well I still am!

Silver

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