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Old 11/18/08, 2:08 PM   #176
 zeidrich
never simple
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by alcaras View Post
Asks: Can I judge a secondary target without switching target to it?
The answer to that is no, unfortunately. Because of the way that Judgement triggers auto-attack, you will always switch to the target you are judging. There is no way around that. You have to switch back to your old target either manually or with a macro like you originally posted.
 
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Old 11/18/08, 7:15 PM   #177
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Thing is, I've tried using that macro and it doesn't work either; targetlastfriend is not switching me back. Any possible explanation for why this should be?
 
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Old 11/18/08, 7:26 PM   #178
drmadison
Glass Joe
 
Undead Mage
 
Detheroc
What about a slightly modified version of the macro...

Have the tank targeted and use something like

/focus
/cast [target=focustarget] Judgement of Wisdom
/target focus
/clearfocus
Requires the tank to be targetting the boss of course...

I've just noticed "/target focus" as working better than "/targetlastfriend" for some reason...maybe it's just me though.
I'm wondering if it has something to do with judgement's changing your target, but it being delayed by latency (does it wait for the server to tell you you're now autoattacking the boss?). I haven't had a chance to test this in any way shape or form however.

If that's the case, something like

/focus
/target focustarget
/cast Judgement of Wisdom
/target focus
/clearfocus
This way you're forcibly changing your own target instead of waiting for the game to change your target start autoattacking etc?

Last edited by drmadison : 11/18/08 at 7:34 PM.
 
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Old 11/19/08, 12:11 PM   #179
Silmeria
I am a nice guy
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Malleus View Post
Thing is, I've tried using that macro and it doesn't work either; targetlastfriend is not switching me back. Any possible explanation for why this should be?
You have to hit the macro twice in succession I believe, it's a bit clunky.

Originally Posted by drmadison View Post
What about a slightly modified version of the macro...
Unfortunately, your methods pretty block the usage of a focus frame for other uses. I am not sure what brings more value to the table: having your tank targeted all the time, or being able to use a focus frame. I prefer the latter personally, but it's really a personal judgment.

It's really a complete limitation of the API and Judgements here that's going to block the behavior you want. Likely, the best alternative is likely to simply change the requirement or philosophy. I personally use the judge-my-focus target in raids and then simply choose to reset my target to whomever during the judgement GCD (a whopping 1-second). I also primarily use clique-style healing as well.
 
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Old 11/19/08, 12:32 PM   #180
Kazekan
Von Kaiser
 
Human Paladin
 
Lightbringer
Or, you could just use mouseover macros, and not ever need to keep your tank targeted...

Boss can stay targeted at all times, you can have a seperate focus target, and you can still heal the tank (and other people), without having to actually select them. All 3 issues solved.
 
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Old 11/19/08, 7:49 PM   #181
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
The clear advantage of targetting for healing is that you have your mouse free in between target switches, while with mouseover healing you have to have your mouse pointed at someone for every single heal. Granted if you swap targets after every heal there's no real difference and mouseover may be a tad faster, but if you cast more than one heal in succession on the same target,, having it targeted gives you more free-mouse time.

That's probably the main advantage of keeping the MT targeted even if you use some sort of mouseover healing. Having the mouse free more often/longer lets you look around more as well as be faster at going back to healing the MT after you have to do some kind of movement that requires fast mouse turning (since you don't have to bring the mouse back over his bar).

One thing I've used a lot and hadn't noticed mentioned, is to macro your healing spells the same way a tankadin would macro righteous defense - if you're trying to cast on a friendly the macro just casts, and if you're trying to cast on an enemy it'll cast on the target's target. Most of the time its extra benefit doesn't get used, but sometimes it's faster to "heal whoever this mob is attacking" than to "heal player X" (by requiring less thinking in those situations).
 
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Old 11/20/08, 4:12 AM   #182
Kyoghin
Glass Joe
 
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Blood Elf Paladin
 
Khaz Modan
Originally Posted by Zerodym View Post
Primary stat now in WotLK at lvl 80 for pve? I see the plate gear of reputation with a mix of crit and haste, almost no mp5 in them. What stat are you going to start stacking now? (Crit>Int or Int>Crit)>Spower>Haste>mp5? Since we have divine plea for mana regen and judgement of the pure for haste, dont know what to do with those stats.
Haste has well been established through JotP and the haste buffs from shamans and moonkins, assuming you bring at least one to the raid adding on top another 8%. A lot more of the gear I'm seeing for healing is coming with some haste so I don't feel like it's no longer needed to like say gem for haste in the sense that some people did for TBC.

Int is the overall best stat for healing as it has a steady balance of everything you need as a healer so it's a good choice if you're unsure with your healing style. This is where the bread and butter question gets throw in. If you're finding yourself getting low on mana pretty often, try gearing more towards crit and if you're fine on mana, +spellpower is usually the best way to go. On top of having a healthy amount of +healing, your sacred shield gets pumped up and you pick up compensation for the -20% healing from DP assuming you're using it often.

This is based on what I've been observed and experienced so don't hold that knife under my throat just yet!
 
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Old 11/20/08, 1:51 PM   #183
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Kazekan View Post
Or, you could just use mouseover macros, and not ever need to keep your tank targeted...
Frankly, I'd sooner go under a bus than use a mouseover macro. One tiny blip from the optical mouse and suddenly you're healing the wrong target without even realising it. I'd rather lose a consistent fraction of a second and build my technique around that.
 
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Old 11/20/08, 3:56 PM   #184
Meville
Glass Joe
 
Blood Elf Paladin
 
Whisperwind
Originally Posted by Corronach View Post
The crit part of sacred shield will rarely be up, because it's linked to the minimal absorbtion offered by each shield.
Can anyone explain this mechanic in a bit more detail? I'm still confused as to why we shouldn't see that crit buff the whole time it's up.
 
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Old 11/20/08, 5:37 PM   #185
Kyoghin
Glass Joe
 
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Blood Elf Paladin
 
Khaz Modan
Originally Posted by Meville View Post
Can anyone explain this mechanic in a bit more detail? I'm still confused as to why we shouldn't see that crit buff the whole time it's up.
Sacred Shield
First I will clarify how SS works, when you cast the spell on someone they gain a 30 second buff. Nothing happens until the target takes damage, when they do they will take the full amount, but will gain a second buff. This new buff will absorb the next 500 + 75% of your Spell Power damage and then expire, while it is active it will also increase the crit rate of FoL by 50%. This 2nd buff lasts a maximum of 6 seconds, and can only occur every 6 seconds.
It's more that the buff altogether when it procs won't last that long. Lets say you have around 1500 spell power allowing ss to absorb 1625 damage. In general, the absorption is not a lot. In a level 80 pve environment, especially for raids, the tank will be taking more than 1625 damage in 6 seconds; maybe even from one hit. The shield absorption, as well as the crit buff because they're the one and the same buff, would be gone before you could react and land that Flash of Light. It's somewhat situational when you are given the chance to take advantage of it in which, are not very common in raids.
 
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Old 11/21/08, 5:07 AM   #186
Kigale
Piston Honda
 
Orc Hunter
 
Fenris
The crit increase portion of the talent seems to be more pvp focused. In pve, crits tend to become overheal more times than not anyway. In pvp, it "should" be up more often in 2s and less in 5s, this strengthens us where we are weak and keeps us level where we are strong.
 
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Old 11/21/08, 7:19 AM   #187
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
The buff does stay until the next hit now, unlike earlier in beta where the same hit that procced it would also use up the absoption effect. Now it does give you a chance to land that crit FoL which is really not all that bad.
 
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Old 11/21/08, 11:45 AM   #188
Firecrest
Von Kaiser
 
Human Paladin
 
Scilla
How about adding an enchant section? Listing the top 1-2 enchants for each slot would be helpful.

Last edited by Firecrest : 11/21/08 at 12:20 PM.
 
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Old 11/21/08, 6:44 PM   #189
Roknroll
Von Kaiser
 
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Human Paladin
 
Tichondrius
Enchants
Head - [Arcanum of Burning Mysteries]

Shoulder - [Greater Inscription of the Storm ]

Cloak - Greater Speed

Chest - Powerful Stats

Wrist - Superior Spellpower

Gloves - Exceptional Spellpower

Legs - [Sapphire Spellthread]

Feet - Greater Vitality
Feet - Icewalker

Weapon - Mighty Spellpower

Shield - Greater Intellect
This will give:
225 Spell Power
47 Crit Rating
35 Intellect ( 44 after talents and BoK )
23 Haste Rating

Last edited by Roknroll : 11/21/08 at 6:57 PM.
 
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Old 11/21/08, 7:44 PM   #190
Kyoghin
Glass Joe
 
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Blood Elf Paladin
 
Khaz Modan
If you download the new Rawr 2.1 for Holy Paladins, it also supplies the top enchants for each slot as well.
http://elitistjerks.com/f76/t36917-r...aladin_module/
 
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Old 11/22/08, 3:17 AM   #191
MrGuru
Glass Joe
 
Human Paladin
 
Alleria
Curious to hear you guys' opinion of [Badge of the Infiltrator], compared to, say [The Egg of Mortal Essence].

Last edited by MrGuru : 11/22/08 at 3:34 AM.
 
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Old 11/22/08, 8:10 AM   #192
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by MrGuru View Post
Curious to hear you guys' opinion of [Badge of the Infiltrator], compared to, say [The Egg of Mortal Essence].
I presume you're thinking of the benefits of bonus Intellect over spellpower and haste? It's not that simple. The benefits of each are going to vary based on how much of each stat you have or need.

For myself, I'd take the Badge over the Egg simply because haste procs are not good for healing. As a healer I want haste only at certain times, such as Brutallus's Stomp or Bloodboil's Fel Rage. If my trinket does not proc at those times, it's useless. If it procs at any other time, it's wasted.
 
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Old 11/22/08, 9:17 AM   #193
Descended
Glass Joe
 
Blood Elf Paladin
 
Durotan
Originally Posted by Malleus View Post
Frankly, I'd sooner go under a bus than use a mouseover macro. One tiny blip from the optical mouse and suddenly you're healing the wrong target without even realising it. I'd rather lose a consistent fraction of a second and build my technique around that.
I dealt with this after I moved to all mouseover macros + grid by using Quartz, putting my Quartz cast bar just below the grid layout, and turning on the option to display in the casting bar the target and the name of the spell. This also benefited me as a means of focusing healing attention into one area of the screen; I put my ElkBufBars for things I want immediate info on while choosing what to cast (Infusion/Plea/Divine Grace) just under where my casting bar shows.
 
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Old 11/22/08, 10:21 AM   #194
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Originally Posted by Malleus View Post
As a healer I want haste only at certain times, such as Brutallus's Stomp or Bloodboil's Fel Rage. If my trinket does not proc at those times, it's useless. If it procs at any other time, it's wasted.
And there is a quite useful trinket available for those encounters - [Sailor's Knotted Charm] which I have found to be quite nice for burst healing situations.
 
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Old 11/22/08, 11:55 AM   #195
MrGuru
Glass Joe
 
Human Paladin
 
Alleria
Originally Posted by Malleus View Post
I presume you're thinking of the benefits of bonus Intellect over spellpower and haste? It's not that simple. The benefits of each are going to vary based on how much of each stat you have or need.

For myself, I'd take the Badge over the Egg simply because haste procs are not good for healing. As a healer I want haste only at certain times, such as Brutallus's Stomp or Bloodboil's Fel Rage. If my trinket does not proc at those times, it's useless. If it procs at any other time, it's wasted.
Yeah, sorry for not clarifying. I'm wondering if losing 50 or so spellpower plus a proc that isn't completely worthless (but close) is worth 46 int - at least until I get something better. I realize it depends on the fight, but for progression fights where we might struggle to beat the encounter, I guess the int would be better. Thanks for the response.
 
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Old 11/22/08, 5:29 PM   #196
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by MrGuru View Post
Yeah, sorry for not clarifying. I'm wondering if losing 50 or so spellpower plus a proc that isn't completely worthless (but close) is worth 46 int - at least until I get something better. I realize it depends on the fight, but for progression fights where we might struggle to beat the encounter, I guess the int would be better. Thanks for the response.
For paladins with lots of talents affected by Int, that trinket with Int/SP should be good for a while.


I don't like healing procs, because you cannot count on it.
 
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Old 11/22/08, 6:00 PM   #197
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Icewalker seems a lot better than vitality, judgement resists are really annoying when you try to minimize the gcds spent on buffs.
 
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Old 11/22/08, 8:04 PM   #198
Kyoghin
Glass Joe
 
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Blood Elf Paladin
 
Khaz Modan
Originally Posted by burghy View Post
Icewalker seems a lot better than vitality, judgement resists are really annoying when you try to minimize the gcds spent on buffs.
Yeah, I have to agree on this too as getting resisted can become really irritating and as a healer, you're not stacking up on much hit anyway so it can become quite frequent.

I don't like healing procs, because you cannot count on it.
Not all healing procs are bad, like say the Je'Tze's Bell. Its more consistent assuming you would be able to get proc soon after every hidden cooldown providing good extra mana regen in the background. I agree though that haste ones just lets you get that heal off before that other healer which all it does is get you more numbers on the meters.

Last edited by Kyoghin : 11/22/08 at 8:15 PM.
 
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Old 11/22/08, 8:38 PM   #199
faight
Von Kaiser
 
Orc Death Knight
 
Blackrock
Originally Posted by Malleus View Post
Frankly, I'd sooner go under a bus than use a mouseover macro. One tiny blip from the optical mouse and suddenly you're healing the wrong target without even realising it. I'd rather lose a consistent fraction of a second and build my technique around that.
I use something like this:

/cast [target=mouseover, help], [target=harm, targettarget=help], [] Holy Light

I'm not sure on the exact language as I'm not on my WoW computer, but basically it's prioritized; if your mouseover target is a player you heal them for use with raid frames (Grid, PerfectRaid, etc), if not then if your target's target is a player you heal them (IE you're targeting the boss who is obviously hitting the tank, so you heal the tank), and finally the empty brackets cast with no conditional, so if you're simply targeting a player with no mouseover it will heal them and if you have no target and no mouseover it will heal you if you have Auto Self Cast on. If you don't have Auto Self Cast on then you get the glowy hand and can pick your target by clicking on them.

This satisfies my need to throw FoL on random people in the raid, keep the boss targeted for Judgements, and by default heal the tank. Obviously you need to make sure you're not mousing over random people, but I keep my mouse parked near my raidframes and it's become second nature to me.

Cast bars like Quartz help too since they state who you're healing.

Again, I'm not sure on the exact language and when I get home I'll edit in the post to use the exact macro I use, but it should give you an idea of how you can combine mouseover, mob target, and direct target healing in one button.
 
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Old 11/22/08, 9:04 PM   #200
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Kyoghin View Post
Not all healing procs are bad, like say the Je'Tze's Bell. Its more consistent assuming you would be able to get proc soon after every hidden cooldown providing good extra mana regen in the background. I agree though that haste ones just lets you get that heal off before that other healer which all it does is get you more numbers on the meters.
Different roles look for different types of abilities on their gear. For a DPSer, a proc boosting to crit, spell power or haste is just a temporary boost to their numbers that averages out over time. For a healer, it's an increase in overheal when you don't need it and a lottery when you do. The only procs healers want are mana return procs - though for Paladins that does include crit procs - as they aid with longevity regardless of when they proc.

Conversely, to a DPS class an on-use ability is just a proc that goes off at a predictable time but is generally made weaker than a proc because of that. To a healer, though, they can be macro'd into an oh-shit button so as to guarantee they will have the extra throughput at the right time.

Originally Posted by faight View Post
I use something like this:

/cast [target=mouseover, help], [target=harm, targettarget=help], [] Holy Light

I'm not sure on the exact language as I'm not on my WoW computer, but basically it's prioritized; if your mouseover target is a player you heal them for use with raid frames (Grid, PerfectRaid, etc), if not then if your target's target is a player you heal them (IE you're targeting the boss who is obviously hitting the tank, so you heal the tank), and finally the empty brackets cast with no conditional, so if you're simply targeting a player with no mouseover it will heal them and if you have no target and no mouseover it will heal you if you have Auto Self Cast on.
Please don't patronise me. I know how mouseover macros work, and I know how to make them. And, since you have omitted a [target=wrongtarget, intendedtarget=help] clause that heals the target I meant to heal when my mouse twitches and I heal the wrong person, you are not addressing the issue I have with them.

Last edited by Malleus : 11/23/08 at 5:31 AM.
 
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