The answer is - you can start easier heroics pretty much as soon as you ding 80 (assuming you took healer quest blues from icecrown or peak quests. To reliably heal Loken you want to be in full 80 blues. That's ~1400sp and ~16k unbutfed mana.
Another important thing to note about DP is the ability to simply cancel the buff when you need to get back into the fight. Even if you "only" get 2-3 ticks of Divine Plea, you're still netting 10-15% of your max mana every minute. Very much like the change and certainly does nothing to deter from INT/Crit stacking.
The problem with bok being baseline is that it's not enough to reduce the pally requirements that currently exist when you want to make an optimal raid. You're still going to need 3 paladins to cover all buffs and 2 to cover most buffs (or all buffs if you have 2 warriors), except now the specs will be less restricted. If they wanted to reduce the amount of paladins required in an optimal raid, they'd have to also do something about the fact that wisdom is unique to paladins (for example, making mana spring raid wide and not stack with wisdom).
I would believe if they did such a change that mana spring does not stack with wisdom and is raid-wide, raids would still use wisdom and get the shaman to use some other totem, because you can easily outrange a totem, a totem can be destroyed, shaman can die, totem might need refreshing. All of those things make it still inferior to wisdom buff which will keep ticking during the course of the fight and beyond (can't keep totem up while raid is moving) And I don't see why you
Actually, it seems that the new DP change might have pallies embrace the "look for breaks in healing" playstyle of priests and druids, who basically try to catch every single oo5sr spirt tick they can. Pallies. in a similar fashion, will likely be looking for ways to use DP effectively as well.
DP has an advantage over spirit is that it is effective immediately after used.
It also has a disadvantage in that it can only be used once a minute.
Looks like they want to "fix" DP asap. mmo champion is talking about 3.0.9 being released this week and has these tidbits for Paladins.
Paladin (Skills List / Talent + Glyph Calc.)
* The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
* Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
* Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
Hi everyone, there is a ton of great information here. To change topics from the int/crit/mp5:
What Strategy do you use when deciding when/who to cast Beacon on and why?
I usually end up casting it on myself when the raid as a whole takes damage or i start being attacked. This allows me to heal the group and especially the tank without worrying about my health. This can make me pull aggro on bosses with adds, but the beacon procs make me practically invulnerable as long as i am spamming HL on tank or raid member. This works great during raid wide damage situations. So basically i use Beacon as an "oh %$#@, i am taking damage" button.
I never cast it on the tank, it appears to be just a waste as the tank is almost always being topped off. Obviously in situations with the OT and MT taunt/trading boss it is on either of them.
I find that in 10 raids, I am assigned to tank heal. When the tank is topped off and has SS proc is up, i will heal any of the other raid members. I find that trying to pick a dps or healer to Beacon usually ends up a waste, since the damage they receive is not consistent.
This is just my personal preference, and I've only attempted 10mans so far.
I always beacon my target, which is usually the MT.
I then heal with Holy Light. Yes this is inefficient use of the beacon if the heals are directed at the beacon target. However, I will also raid heal with Flash or HL depending on if we have 2 healers or 3 (we take 3 healers for KT/Sapph still). I am usually able to put a significant number of raid heals out, maximizing my efficiency while ensuring the MT doesn't die. If it's a high-incoming damage situation and I only heal the MT, the efficiency of the beacon is lost, but it's always ready at least. Running with a shadow priest, ret paladin, and warlock gives quite a few options for useful raid heals. Also, if it's strictly a two tank fight (Patchwerk) I can either solo heal it for fun with Beacon, or have the other paladin put his beacon on the OT, and we heal opposite targets with high efficiency.
I find Beacon situational. Use the Beacon self strat on Malygos and Loken. Tanks on Patch and Sarth 3D, probably would use on Gluth but I always kite the zombies. Most encounters though, I am on MT duty, in that scenario I am not there to heal the raid, just don't see any advantage to tossing Beacon on anyone, nor do I see a disadvantage. Aka if you have the mana, using it doesn't hurt. BT had a fight perfect for Beacon, Illidari Council, there I healed raid damage (FoL was perfect for that) and kept an eye on a tank, there beacon on the tank I was watching would really shine.
Find a style that works for you and run with it, as long as your killing content, then whatever you do is working.
Love 30 minute seals that can't be dispelled, gives us some more GCD room. Anytime they free up GCD's for holy paladins, I am one happy camper. Now if they would just change Sacred Cleansing to clean 3 targets!!!
with the new DP changes, I'm probably going to make a cancel aura macro to remove DP when I cast Holy Light. That way I can pop it and get a couple seconds of regen before I cast again. I'll probably put a shift modifier on my hotbar button with the macro to instead cast without canceling just in case i need a few extra ticks.