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04/15/09, 12:59 PM
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#2126
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Glass Joe
Blood Elf Paladin
Shattered Hand
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Originally Posted by gcbirzan
First of all, what's wrong with 51/0/20? And, secondly, get Blessed Hands instead of improved BoW. BoW doesn't stack with shamans' totems anymore.
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The resto shaman in our guild wants to put down Healing Stream totems instead. I initially specced without the imp BoW, but I will probably respec now and put the points back into it.
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04/15/09, 1:21 PM
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#2127
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Glass Joe
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Is anyone else making deals with their guild Ele Shaman to share some loot? I am literally drooling over Elemental Mail compared to the plate options currently discovered.
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04/15/09, 4:04 PM
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#2128
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Piston Honda
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Aura Mastery and Imp. Conc Aura are both not working on Ignis right now.
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04/15/09, 4:20 PM
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#2129
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Glass Joe
Blood Elf Paladin
Blackhand
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Originally Posted by Sparty
Aura Mastery and Imp. Conc Aura are both not working on Ignis right now.
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Do you mean that Aura Mastery and Imp. Concentration Aura are independently not working on Ignis? Or that Aura Mastery is not doubling the effect of Imp. Conc Aura? If it's the latter, that's by design. Aura Mastery only improves the base aura effect, not any talented improvements to the aura.
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04/15/09, 4:41 PM
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#2130
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Glass Joe
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Maybe this has already been discussed, but for those folks considering 51/0/20 over 51/2/18 in order to get PoJ, why not consider 51/2/18 and swap out your Icewalker for Tuskarr's Vitality? Losing 12 crit rating should be a lot smaller loss in healing than losing 2% healing increase - and in most cases the 8% run speed from the enchant should be sufficient rather than the 15% from talents.
Or am I missing something obvious?
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04/15/09, 4:44 PM
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#2131
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Piston Honda
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Originally Posted by whistler-z
Do you mean that Aura Mastery and Imp. Concentration Aura are independently not working on Ignis? Or that Aura Mastery is not doubling the effect of Imp. Conc Aura? If it's the latter, that's by design. Aura Mastery only improves the base aura effect, not any talented improvements to the aura.
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Well since Ignis has an Interrupt/silence, its likely I was referring to that. Aura Mastery is not making anyone immune to the interrupt portion of flame jets. Imp Conc Aura is not reducing the duration of the interrupt/silence.
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04/15/09, 4:52 PM
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#2132
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Glass Joe
Blood Elf Paladin
Anetheron
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on the topic of improved concentration aura: i've noticed that it's left out of many 3.1 talent specs. why? thanks!
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04/15/09, 4:55 PM
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#2133
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by daeyron
on the topic of improved concentration aura: i've noticed that it's left out of many 3.1 talent specs. why? thanks!
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Imp Conc Aura is a mostly a PvP talent because of the changes to spell pushback back in 3.0. Also the interrupt feature would only useful on one boss, and the poster a few above said it doesn't work there.
Also, there are many better talents for PvE healing.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/15/09, 5:55 PM
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#2134
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Practically all casters have 70% pushback protection on their spells, making non-improved conc aura's 35% more than enough to bring them over 100% making them pushback immune. Silences and interrupts don't really happen in raids, except in the example above in which it doesn't work anyway. This makes improved conc aura a real waste of talent points for PvE. The real purpose of imp conc aura is to reduce the effects of silences/interrupts in PvP, which makes it a must-have PvP talent.
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04/15/09, 6:08 PM
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#2135
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Von Kaiser
Draenei Paladin
The Venture Co
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Not really important because of how often people get hit anyway, but for recordkeeping with the prot talents to increase sacred shield time. It increases the duration of the initial buff and the proc but not the cooldown. The bubble is also being refreshed before the previous one ends if anybody is curious now.
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04/15/09, 7:04 PM
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#2136
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Don Flamenco
Blood Elf Paladin
Deathwing
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This is how it worked on the PTR already and will probably prove fairly awesome once 4pT8 is available to players. What I want to know is, will it stack... i.e. is the leftover amount on shield procced at t=0 lost once shield procs at t=4 or does it persist until t=12...
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Percent modifiers R'US
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04/15/09, 7:56 PM
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#2137
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Arthaal
This is how it worked on the PTR already and will probably prove fairly awesome once 4pT8 is available to players. What I want to know is, will it stack... i.e. is the leftover amount on shield procced at t=0 lost once shield procs at t=4 or does it persist until t=12...
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I am pretty sure the shield refreshes, so when a 2nd shield procs at T=4 the one at T=0 is gone. 4T8 is still very powerful.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/15/09, 10:55 PM
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#2138
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Glass Joe
Blood Elf Paladin
Duskwood
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Originally Posted by frmorrison
I am pretty sure the shield refreshes, so when a 2nd shield procs at T=4 the one at T=0 is gone. 4T8 is still very powerful.
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Is it comparable to 4T7, or would it be used as some type of offset for extra mitigation?
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04/16/09, 8:47 AM
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#2139
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Glass Joe
Human Paladin
Garona (EU)
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Originally Posted by whistler-z
Do you mean that Aura Mastery and Imp. Concentration Aura are independently not working on Ignis? Or that Aura Mastery is not doubling the effect of Imp. Conc Aura? If it's the latter, that's by design. Aura Mastery only improves the base aura effect, not any talented improvements to the aura.
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I notice that:
- Armory base from devotion, is not affected by mastery bonus.
- Crusader seem to take the bonus
Is some one check if it really apply on resistance aura?
Maybe Mastery aura doesn't stack with improved aura like BoW and totem?
I notice too that yesterday I had two aura applyed a same time (shadow and ice) and not only on sceen, because resistance stats wehere for both.
Myght be a bug on aura that could explain troubleshooting on Ignis?
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04/16/09, 9:31 AM
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#2140
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Von Kaiser
Draenei Paladin
The Venture Co
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I had a double aura thing going on, as soon as I died the bug was fixed. Can confirm that aura mastery works for resistances and crusader, havent tried ret or devo yet.
*Edit* Aura mastery works on devo aura as well, just need to check ret
Last edited by Apollion : 04/16/09 at 9:50 AM.
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04/16/09, 10:42 AM
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#2141
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Glass Joe
Human Paladin
Garona (EU)
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Originally Posted by Apollion
*Edit* Aura mastery works on devo aura as well, just need to check ret
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Yesterday didn't work, but I'm on improved devo, and on armo you don't get it, so possibility of not adding the base aura bonus on improved aura?
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04/16/09, 12:05 PM
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#2142
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Biche2
Yesterday didn't work, but I'm on improved devo, and on armo you don't get it, so possibility of not adding the base aura bonus on improved aura?
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My AM spell affects the base from Devo Aura but I don't have imp Devo (adds over 1000 armor), doubles resistance auras to 260 resist, increases the damage from Ret aura, makes your mount go really fast, or makes you immune to Silence/interrupt in PvP (not sure if it works in PvE).
I have tested all of these.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/16/09, 12:27 PM
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#2143
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Von Kaiser
Blood Elf Paladin
Sporeggar (EU)
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Can sacred shield even proc if damage is fully absorbed? it says it procs on "taking damage" which I interpret as a no, but gleaning precise mechanics from tooltips has always been something of a black art. Still, if the answer's no then it doesn't really matter if sacred shield's absorb stacks, since it can't proc until the old one's gone :P
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For insurance reasons. Yes. That, and for freedom.
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04/16/09, 12:54 PM
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#2144
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Von Kaiser
Draenei Paladin
The Venture Co
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Yes it can, just go aggro a level 70 mob and let it hit you while keeping SS up, you're gonna get 100% uptime with no damage taken other than the first hit.
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04/16/09, 5:38 PM
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#2145
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Glass Joe
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What will you be gemming for in 3.1?
Just wondering if we will still be mashing INT, or with the change to mana regen we might have to go back to MP5? But I've noticed I can still find time for Divine Plea in Ulduar. So I am leaning towards mashing INT.
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04/16/09, 7:12 PM
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#2146
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Rinehart
Just wondering if we will still be mashing INT, or with the change to mana regen we might have to go back to MP5? But I've noticed I can still find time for Divine Plea in Ulduar. So I am leaning towards mashing INT.
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Keep stacking int gems. However, as you gear up in Ulduar you will get lots of mp5.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/16/09, 7:39 PM
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#2147
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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You're stacking int because even if you ignore the minor sp and crit it gives, it still gives you more mana over a fight than mp5 when using the same item budget. The only thing that can make mp5 better than it was is the fact that if the fight is long enough for mana efficiency to be a bigger issue than burst healing, then for that fight mp5 is preferable over haste, but not over sp, not to mention crit or the still almighty int.
That said, if you see yourself running into fights where mana efficiency is your biggest issue but HL spamming provides more than enough burst, swap out your int+sp+crit+haste items to int+sp+crit+mp5 items where you can.
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04/16/09, 8:13 PM
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#2148
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Glass Joe
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so what would u put in the new T8.5, it already has a lot more Mp5 on it then the T7.5, so would u guys recommend stacking +16 INT gems in it?
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04/16/09, 9:59 PM
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#2149
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Like I said, the massive overpowerness of INT compared to other stats didn't really change. There's absolutely no reason to socket anything other than int unless the socket bonus is good enough (which usually means it's INT itself) for non-JCs or for JCs that are already using all your JC gems to get socket bonuses in other non-yellow sockets where it would be better, as well as activating meta requirements for non-JC. But yeah, stack INT as much as possible. They'll need to make some massive changes to make int not worthwhile to stack.
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04/17/09, 3:55 AM
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#2150
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Glass Joe
Human Paladin
Garona (EU)
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T8:
Hands: red socket: bonus +4 haste
Legs: red socket + bleu socket : bonus +7sp
Head: Meta+ yelow:bonus +9 sp
Shoulder: Bleu socket: bonus +5 sp
Chest: bleu socket + yelow socket + 7sp
As Jewelcrafter, a I will only loos the +4haste bonus using 3 27int and one Luminous Monarch Topaz (8int+9sp) or loss the sholder bonus for taking another 16 int.
Don't forget that new epic gem like +20int can drop on fishing daily
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