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Old 11/13/08, 2:24 AM   15 links from elsewhere to this Post. Click to view. #1
 Boethius
CTHULHU OVERLORD
 
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Blood Elf Death Knight
 
Mal'Ganis
Paladin: Simple Questions/Simple Answers

Welcome to the Paladin Simple Questions thread. This thread is for all your simple questions which you expect to have simple answers and thus do not require their own thread.

Note that all forum rules still apply: we said simple questions, not stupid questions (which have no place on these forums). You're still expected to make a reasonable effort to find the answer yourself by searching and reading the threads and making use of spreadsheets and any other tools that may be available. If, however, you're fairly confident that your question is not easily answered with available information, but don't think it will generate sufficient discussion to require it's own thread, this is the place to ask.
 
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Old 11/13/08, 8:14 AM   #2
Eloff
Glass Joe
 
Human Paladin
 
Alterac Mountains
I'll start.


What is the proc chance per target of Seal of Justice causing a stun? I've been using it with divine storm for AOE type trash, but I'm thinking it is better suited to AOE PVP.
 
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Old 11/14/08, 11:31 AM   #3
Fiola
Great Tiger
 
Human Paladin
 
Skywall
If it hasn't changed, SoJ should have 7.5 PPM.

A long time ago, there was a 5 pt talent that increased SoJ PPM by 5, then the tooltip was re-worded to say "increases %chance to proc by 67%". Since the talent had the same effect, then base PPM was 5 / 67% = 7.5.


For comparison, SoC has 7 PPM, and SoJ seems to have roughly the same proc rate in my experience.
 
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Old 11/14/08, 12:18 PM   #4
ulath7
Glass Joe
 
Blood Elf Paladin
 
Earthen Ring
What is the Hit cap (Level 80) for paladins...

Edit: read first Moron....

Just checked the Ret Theorycraft thread... Unless this is no longer the case...

You need to aim for 9% hit (Talents + gear combined) for theoretical hit cap.
*walks away shaking his own head*
 
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Old 11/15/08, 2:41 AM   #5
emblaz0n
Glass Joe
 
Blood Elf Hunter
 
Gorgonnash
what are the best professions for pvp holy paladins?...
and also pve holy paladins?
 
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Old 11/15/08, 11:05 AM   #6
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Leatherworking + Jewelcraft for both, until such time as the datamined epic gems are discovered. Then blacksmithing possibly beats out jewelcraft.
 
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Old 11/15/08, 11:49 AM   #7
Gdmanyak
Glass Joe
 
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Blood Elf Paladin
 
Дракономор (EU)
I wonder which are the best Glyphs for Prot Pally aiming for being MainTank
 
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Old 11/15/08, 7:43 PM   #8
Blöd
Glass Joe
 
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Dwarf Paladin
 
Illidan (EU)
Glyph of Holy Light

Since the release, the glyph of Holy Light seems bugged for me. When i checked in Ahn'kahet yesterday, the proc was healing only one person (even if we were 5 at range) wich was a warlock Felguard pet.
Has anyone experienced the same thing ?
 
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Old 11/16/08, 6:44 AM   #9
Kigale
Piston Honda
 
Orc Hunter
 
Fenris
Simple Question: Why was the Ret theorycraft thread locked? Is anybody planning a new one?
 
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Old 11/16/08, 7:47 AM   #10
Buliwyf
Von Kaiser
 
Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by Kigale View Post
Simple Question: Why was the Ret theorycraft thread locked? Is anybody planning a new one?
Read this
Elitist Jerks - Announcements in Forum : Public Discussion

Every thread that was moved was locked. The idea is to disperse the Huge megathreads into lots of smaller more relevant threads within class forums. Ret hit cap questions now belong in a different thread to discussion about the value of haste vs armour pen.. etc...
 
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Old 11/16/08, 4:05 PM   #11
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Correct, the issue is a new player could have 100s of page to look through to find an answer to questions. so here you can post a new thread to discuss topics.

People likely wouldn't make serious topics until they start hitting 80 and need to worry about it.
 
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Old 11/16/08, 4:45 PM   #12
Michaera
Glass Joe
 
Tauren Death Knight
 
Maelstrom
Simple (probably stupid) question: fast or slow weapon for tanking now? Previously it seemed like the slowest, highest-end damage weapon was preferred for HotR, but the tooltip reads weapon dps. Is weapon speed largely inconsequential?
 
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Old 11/16/08, 6:46 PM   #13
 Smithist
that's the phone
 
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Troll Hunter
 
Llane
Originally Posted by Michaera View Post
Simple (probably stupid) question: fast or slow weapon for tanking now? Previously it seemed like the slowest, highest-end damage weapon was preferred for HotR, but the tooltip reads weapon dps. Is weapon speed largely inconsequential?
It really does not matter. If you're looking for tanking stats you'll probably end up with fast anyway. The biggest impact would be if you planned to use SealoR in which case slow would be slightly better for stronger procs from HotR.
 
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Old 11/16/08, 10:39 PM   #14
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Michaera View Post
Simple (probably stupid) question: fast or slow weapon for tanking now? Previously it seemed like the slowest, highest-end damage weapon was preferred for HotR, but the tooltip reads weapon dps. Is weapon speed largely inconsequential?
It doesn't really matter:

* Seal of Vengeance's damage caps out once it reaches 5 stacks, making weapon speed (and haste) largely inconsequential.

* Threat is especially high right now, such that it usually doesn't pay to gear for threat, which means you'll almost always be using a 'tanking' weapon with mitigation stats, and those are always fast.

* If you ever find yourself needing to DPS as Prot, look for a slow weapon (within the ~2.60 range) to maximize Seal of Blood procs. I've found that it doesn't really pay to use a two-hander if you're going to lose Hammer of the Righteous (and later of Shield of Righteousness) anyway.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 11/16/08, 11:48 PM   #15
Neverest
Glass Joe
 
Troll Rogue
 
Area 52
Hi, right now lvling my ret paladin and about gear selection. From the theorycraft post, seems Strength>ap>hit>crit>hast>armor penetration. Is there any more specific number for better comparison? Like Strength is 1, crit is 0.33, so I can use them to compare and select gears while lvling up?
 
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Old 11/17/08, 4:41 AM   #16
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Has anyone observed odd behavior from JoL? For me it seems to proc like crazy, often up to 3 procs from a single hit, much like the old bugged JoW used to. Anyone else have similar experience?
 
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Old 11/17/08, 12:49 PM   #17
Pyre
Bald Bull
 
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Anjar (retired)
Blood Elf Paladin
 
No WoW Account
Originally Posted by Neverest View Post
Hi, right now lvling my ret paladin and about gear selection. From the theorycraft post, seems Strength>ap>hit>crit>hast>armor penetration. Is there any more specific number for better comparison? Like Strength is 1, crit is 0.33, so I can use them to compare and select gears while lvling up?
I doubt such numbers would be useful, for three reasons. First, the numbers depend on the gear you already have, so it's difficult to take any single piece of gear in isolation and give it an exact value.

Second, the numbers depend on your level, since values change significantly as you level up. Two prime examples of these changes are rating conversions, and stat value changes as new spells become available (ShoR, for example, boosts the relative value of block value when you get the ability).

Finally, leveling is trivial, so min-maxing during the leveling process is suboptimal. Grab new gear as it drops in your lap, but you'll level faster by just plowing through, rather than stopping to try and have the perfect set of leveling gear that you'll be replacing in a few levels anyway.
 
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Old 11/17/08, 2:27 PM   #18
dochobbs
Glass Joe
 
Human Paladin
 
Dragonblight
locked threads?

simple question: why are the old threads locked? I searched for a post on this, but I miss my ret theorycraft thread. Thanks.
 
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Old 11/17/08, 2:33 PM   #19
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
Originally Posted by dochobbs View Post
simple question: why are the old threads locked? I searched for a post on this, but I miss my ret theorycraft thread. Thanks.
Elitist Jerks - Announcements in Forum : Public Discussion
 
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Old 11/17/08, 3:18 PM   #20
Jasari
Glass Joe
 
Blood Elf Paladin
 
Blackwing Lair
Originally Posted by Valerys View Post
Has anyone observed odd behavior from JoL? For me it seems to proc like crazy, often up to 3 procs from a single hit, much like the old bugged JoW used to. Anyone else have similar experience?
You're probably experiencing nearly simultaneous JoL procs from an auto attack and an ability used that hit at the same time. This can give the illusion of multiple JoL procs from the same hit.
 
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Old 11/17/08, 3:33 PM   #21
soylentorange
Glass Joe
 
Blood Elf Warlock
 
Drenden
For tankadins, potency replaced 40 spell damage as the weapon enchant of choice after the 3.0 changes. Now that Wrath has gone live, which enchant will be favored? Looking over what's now available for one-handed weapons, unless I'm missing something there does not appear to be a strength enchant. Here's the choices I see:

Superior Potency - 65 attack power (why is potency now AP instead of strength? /sigh at no block value)
Exceptional Agility - 26 agility (~.5% dodge, seems pretty lackluster)
Accuracy - 25 hit, 25 crit (the hit would be beneficial but this doesn't seem like a very good choice at all)
Mighty Spellpower - 63 spell power (guessing this isn't worth it at all anymore, even though it is a lot of spell power)
Berserking - chance on hit to increase your attack power by 400 at the cost of reduced armor (I'm assuming this tradeoff would cause Berserking to be scratched off the list)

I don't really like the sounds of any of these. I'm guessing that since paladin abilities now scale with AP as well as SP, Superior Potency will be the best choice, but compared to the old Potency enchant none of these choices seem particularly good. Am I missing something? Am I off the mark on my analysis?
 
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Old 11/17/08, 3:41 PM   #22
Jasari
Glass Joe
 
Blood Elf Paladin
 
Blackwing Lair
Originally Posted by soylentorange View Post
For tankadins, potency replaced 40 spell damage as the weapon enchant of choice after the 3.0 changes. Now that Wrath has gone live, which enchant will be favored? Looking over what's now available for one-handed weapons, unless I'm missing something there does not appear to be a strength enchant. Here's the choices I see:

Superior Potency - 65 attack power (why is potency now AP instead of strength? /sigh at no block value)
Exceptional Agility - 26 agility (~.5% dodge, seems pretty lackluster)
Accuracy - 25 hit, 25 crit (the hit would be beneficial but this doesn't seem like a very good choice at all)
Mighty Spellpower - 63 spell power (guessing this isn't worth it at all anymore, even though it is a lot of spell power)
Berserking - chance on hit to increase your attack power by 400 at the cost of reduced armor (I'm assuming this tradeoff would cause Berserking to be scratched off the list)

I don't really like the sounds of any of these. I'm guessing that since paladin abilities now scale with AP as well as SP, Superior Potency will be the best choice, but compared to the old Potency enchant none of these choices seem particularly good. Am I missing something? Am I off the mark on my analysis?
You are correct. The currently available weapon enchants in WotLK are underwhelming for a prot paladin. Most agree that BC's Potency is still the best enchant as it offers almost as much AP as Superior Potency when you factor in +15% strength from talents and +10% from kings and it gives some BV. Unless some new enchants are introduced, or the current ones are revised, you'll see a lot of prot paladins walking around with good old potency on their weapons instead of something new and exciting.
 
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Old 11/17/08, 5:49 PM   #23
 Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Following up on what Jasari said:

For threat, the rule of thumb is roughly:

1 str ~= 2 block value ~= 3 AP

This puts the +65AP enchant about even with +20str from a threat perspective. Since the str enchant also improves mitigation, it's pretty clearly better than +65AP.

Worth noting is that HotR and SotR can both crit, and SotR especially is a large chunk of our total threat generation, so the accuracy and agility enchants aren't as bad as they might look from a TBC perspective.

(Incidentally, the rule of thumb above also works well for selecting soloing gear.)

[e]: Also, on further thought, if threat isn't an issue (and by all accounts it isn't at least through T7) then the decision should really just be based on mitigation/avoidance, which narrows it down to potency (block value) vs agility (dodge).

My comrades are my weapons, and I am their shield.
 
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Old 11/17/08, 6:36 PM   #24
Kuthumii
Banned
 
Blood Elf Paladin
 
Thrall
I know in the Ret thread there was discussion over a 'ghost' hit. That if you had Precision 3/3 people were reporting a 'ghost' 3% hit.

My question is, are people still getting that 'ghost' hit or was it corrected?
 
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Old 11/17/08, 6:37 PM   #25
Sozar
Von Kaiser
 
Blood Elf Paladin
 
Lightninghoof
Originally Posted by galzohar View Post
Should there be a specific rotation for tanking, and if so what is it? If there isn't, what are the priorities considering threat, cooldown and possibly mana cost? When HoW/divine plea/AW come up where would it fit best?
A quick search came up with this post: Protection and you!
 
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