Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Paladins

Closed Thread
 
LinkBack Thread Tools
Old 11/25/08, 3:14 PM   #151
Demincia
Glass Joe
 
Blood Elf Paladin
 
Nazjatar
Judgement and Consecration

I understand that Judgements don't trigger the GCD. (as corrected, this post is moot due to changes in 3.0x to judgement mechanics) This is why we can CS and Judge in the same GCD.

Does this also hold true for Judgement and consecration? I'm trying to work Consecration into a CS>J>DS rotation.

CS-J-DS-con-CS-J-CS-DS-con-J-CS repeat.

On a side note, looking at the dps spread sheet in the closed ret thread. I see mention that SoC uptime doesn't begin until after the GCD. Is this true for all GCDs? Would the GCD from Consecration also impact my SoC uptime?

Last edited by Demincia : 12/01/08 at 11:44 AM.

Offline
Old 11/25/08, 3:28 PM   #152
• Chicken
Mod
 
Chicken's Avatar
 
Gnome Monk
 
Azjol-Nerub (EU)
Judgements do trigger the Global Cooldown now.

Netherlands Offline
Old 11/25/08, 3:28 PM   #153
pope master
Von Kaiser
 
Dwarf Paladin
 
Firetree
Originally Posted by Demincia View Post
I understand that Judgements don't trigger the GCD.
Judgements most certaintly trigger the GCD.

Offline
Old 11/25/08, 5:01 PM   #154
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Judgements *used* to not trigger the global cooldown, but this was changed when they re-did the judgement mechanics.

Offline
Old 11/25/08, 5:11 PM   #155
kulaan
Glass Joe
 
Blood Elf Paladin
 
Illidan
I've been trying to figure out the correct skill rotation and I was told earlier in this thread that the priority was Judgement > Crusader Strike > Divine Storm.
I'm now wondering if this priority only applies when both cooldowns end at the same exact time or does it also apply when the cooldowns end within half a second of each other.
I've also noticed that the rotation changes drastically when you have a 7 second Judgement cooldown (getting a extra one second reduction from Set Bonus) as opposed to the normal 8 second Judgement cooldown. Any comments on the difference that this one second makes would be nice. I am under the impression that with the shorter Judgement cooldown, all the skills fit together a lot more nicely in the rotation.

Offline
Old 11/25/08, 5:17 PM   #156
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
One thing to take note of when dpsing as Prot: you don't get mana back from BoSanc, nor are you taking damage from the boss, nor do you have JotW, so mana will be a very big issue. The way I see it, you will want to use SoB so you at least get mana back from splash healing off the recoil. Let someone else Judge Light, that way JoL procs will give you mana back from Spiritual Attunement. For stats, you want hit and strength first up to the melee hit cap. Crit is a close second since all of your attacks benefit from crit except Consecration (and it's unlikely you want to Consecrate as Prot because of the mana problem). Other stats are secondary, since one or more of them don't benefit all your attacks (e.g., neither expertise nor armour pen benefits Shield of Righteousness, Judgement or AS).

Offline
Old 11/25/08, 5:32 PM   #157
pope master
Von Kaiser
 
Dwarf Paladin
 
Firetree
Originally Posted by Soul View Post
One thing to take note of when dpsing as Prot: you don't get mana back from BoSanc, nor are you taking damage from the boss, nor do you have JotW, so mana will be a very big issue.
HoSacrifice the tank and just make sure chain heals are hitting you. Lots of free mana and you're giving the tank some extra survivability.

Offline
Old 11/25/08, 5:35 PM   #158
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by kulaan View Post
I've been trying to figure out the correct skill rotation and I was told earlier in this thread that the priority was Judgement > Crusader Strike > Divine Storm.
I'm now wondering if this priority only applies when both cooldowns end at the same exact time or does it also apply when the cooldowns end within half a second of each other.
Exact same time. Do not delay for 0.5s for a higher ability to come online. Press the lower ability immediately.

Canada Offline
Old 11/25/08, 6:34 PM   #159
madcow305
Glass Joe
 
Blood Elf Paladin
 
Mannoroth
Question about Hit rating and its relative importance for Ret raiders:

I read from various sources that Hit Rating is now inferior to Str/AP even before reaching the Hit cap. Is this true?

If it is, then is there any amount of Hit I should aim for at all, or should I just stack Str/AP as far as I can, and fit Hit Rating in when it happens to be on a piece of equipment that also has lots of Str/AP?

Offline
Old 11/25/08, 8:15 PM   #160
watersrog
Von Kaiser
 
Blood Elf Paladin
 
Auchindoun (EU)
I started raiding few days before and noticed that the bug affecting Judgements (sometimes when you judge nothing happends, just the animation and the Judgement global cooldown activates but no damage, no mana back from Judgements of the Wise, no Replenishment) is way more severe that i thought. Basically, one in three of four Judgements is wasted. Or, that's a really big hit on our DPS and mana regeneration.

The only thing I found helpful was to alternate Judgements of Light and Wisdom, the number of wasted Judgements dropped drastically when doing this.

Anyone else noticed this and, if yes, how often is it happening? Do you have other solutions to mitigate this other than what I do?

Offline
Old 11/25/08, 9:15 PM   #161
Rubia
Glass Joe
 
Draenei Paladin
 
Kel'Thuzad
Originally Posted by madcow305 View Post
Question about Hit rating and its relative importance for Ret raiders:

I read from various sources that Hit Rating is now inferior to Str/AP even before reaching the Hit cap. Is this true?

If it is, then is there any amount of Hit I should aim for at all, or should I just stack Str/AP as far as I can, and fit Hit Rating in when it happens to be on a piece of equipment that also has lots of Str/AP?
No, if you look at Redcape's DPS calculator, hit rating is certainly rated at a higher priority than attack power, by almost double. However, strength is above hit rating, even when not hit capped. What you want to do isn't just *look* for a piece of gear with a bunch of strength or open sockets, but one that has the highest rated DPS score.

When you look at this practice in theory though, I personally value hit rating more than strength. In a perfect situation (your mana never running out) this situations apply correctly. However, I just started raiding Naxx and noticed that I was having mana issues that I did not have before. This was coming from my judgement missing. When I get low on mana I have to start cutting consecrate out just to get my mana back.

Offline
Old 11/25/08, 9:18 PM   #162
Rubia
Glass Joe
 
Draenei Paladin
 
Kel'Thuzad
Originally Posted by watersrog View Post
I started raiding few days before and noticed that the bug affecting Judgements (sometimes when you judge nothing happends, just the animation and the Judgement global cooldown activates but no damage, no mana back from Judgements of the Wise, no Replenishment) is way more severe that i thought. Basically, one in three of four Judgements is wasted. Or, that's a really big hit on our DPS and mana regeneration.

The only thing I found helpful was to alternate Judgements of Light and Wisdom, the number of wasted Judgements dropped drastically when doing this.

Anyone else noticed this and, if yes, how often is it happening? Do you have other solutions to mitigate this other than what I do?
Hmmm, I didn't realise this was the issue, my previous post may have to be disregarded then. I assumed that my judgement wasn't hitting the target, therefore not getting the mana back.

Offline
Old 11/25/08, 9:51 PM   #163
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Kuthumii on the 5-man hit cap: The highest level mobs you will see in a heroic 5-man will be level 82, which will produce a 6% miss rate. To get to that 6% hit cap, you will need 197 hit rating.

Ataraxeo on Improved Hammer of Justice: Blizzard cannot assume that a 5-man group will always have an interrupter, so any 5-man boss that casts a spell is assumed to be survivable even if they get the casts off. This is most evident in Gun'drak's rhino boss, where you're even encouraged to let him cast his rhino form to get the heroic achievement.

While I have not done 10-man content yet, I assume the same holds true then.

This largely marginalizes the value of Imp. HOJ, because it only comes into play if you do not have an interrupter with your group. Even then, you're lucky to get to use it twice or thrice in a fight.

watersrog on hit vs. STR/AP: STR/AP being more valuable than hit was only true when Judgements of the Wise used to scale with the Judgement damage dealt, since the raid utility via massive mana returns could potentially outweigh any suboptimal gearing/misses. As Rubia has elaborated, this is no longer the case, and hit is especially important to make sure our Judgements are always providing their full Replenishment effect.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

Offline
Old 11/25/08, 10:40 PM   #164
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
Unless you're taking significant damage, your best off-tanking damage seems to be 6/9/6/free/6/free. (9 being Judgement.) Consecration will destroy your mana pool ridiculously quickly, where HotR, Judgement, and SoR are close to mana-neutral/positive with buffs. Save Consecration/Exorcism/fancy mana-burn abilities for when you have Avenging Wrath up.

Offline
Old 11/26/08, 3:49 AM   #165
Zeratu
Glass Joe
 
Troll Mage
 
Dunemaul (EU)
Can Torch be better than De-Ranged Waraxe? i have them both and despite the 610 end dmg for axe i dont see hits/crits bigger than hits/crits with Torch (595 end dmg for torch). Can the Axe be bugged? Am i missing something?

Last edited by Zeratu : 11/26/08 at 4:12 AM.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM