You can cast two SS on one target, however only one can shield works at a time. So the Prot Pally should not cast SS on himself.
One thing I'm seeing a lot of protadins forget is you can cast SS on multiple targets however. So for fights with a lot of AE damage, if you're ahead on threat by a fair margin feel free to drop consecrate/hotr/shield slam from your rotation for a bit in favor of dropping SS's on people in the raid. It works wonders on Malygos Vortex (if you're good you can get it on everyone in a 10 man) and Saphhiron's AE if you can keep it up on a handful of people the entire fight.
i know that crushing blows only start with mobs 4 levels above you... and in TBC we worked towards the 490 def and 102.4% avoidance...
So in WOTLK, we have to get to 540 defense... but what avoidance should we be aiming for?
People I talk to say it doesn't matter, get to 540 and work on Stamina (gems/enchants).
I hit 600 defense and my healers tell me that I am a lot easier to heal in all instances. 600 defense when using the OLD avoidance macros tells me that I am at 105.3% now I KNOW that doesn't take into account deminishing returns on Miss, Dodge and Parry and I just haven't spent the time figuring it out myself and adjusting the macro...
But is it something I need to worry about? Will having 100%+ avoidance not raise my EH? Or should I bring it back down to 540 and gem for STA?
i know that crushing blows only start with mobs 4 levels above you... and in TBC we worked towards the 490 def and 102.4% avoidance...
So in WOTLK, we have to get to 540 defense... but what avoidance should we be aiming for?
People I talk to say it doesn't matter, get to 540 and work on Stamina (gems/enchants).
I hit 600 defense and my healers tell me that I am a lot easier to heal in all instances. 600 defense when using the OLD avoidance macros tells me that I am at 105.3% now I KNOW that doesn't take into account deminishing returns on Miss, Dodge and Parry and I just haven't spent the time figuring it out myself and adjusting the macro...
But is it something I need to worry about? Will having 100%+ avoidance not raise my EH? Or should I bring it back down to 540 and gem for STA?
Just wondering...
Hawklan
First, don't sign your posts. That's a no-no here.
As to your question, well that's quite the bag of worms. Really, it depends on what you and your healers are most comfortable with. Health and mitigation will provide a steadier, smaller amount of damage. Avoidance will be spikier and heavily RNG dependent, which often means you might take overall less damage (breaks for healers to top you off, etc), but can also mean that a bad RNG-spike will gib you.
As far as 100% avoidance, from everything I've read that's pretty much impossible to actually pull off now. Clearly it's the best tanking situation though (threat notwithstanding), as you don't take any damage .
Of course I didn't mean 100% pure avoidance... I am talking about 100% with block... so any hits that do get in are blocked... if that makes any more sense...
So what conclusions have been made on what glyphs are the highest DPS for Retribution in 3.0?
I'm currently running Judgement, Consecration and Spiritual Attunment. I've considered replacing the SA glyph with the Crusader Strike one but my gut feeling is that SA is better for mana longevity. Any insights?
I hit 600 defense and my healers tell me that I am a lot easier to heal in all instances.
Of course you're a lot easier to heal: you've improved the average ilvl of all your gear. If you want to use that subjective opinion of your healers you should keep the same gear and switch between all def gems/enchants and straight stam.
So what conclusions have been made on what glyphs are the highest DPS for Retribution in 3.0?
I'm currently running Judgement, Consecration and Spiritual Attunment. I've considered replacing the SA glyph with the Crusader Strike one but my gut feeling is that SA is better for mana longevity. Any insights?
CS one is better than SA one for a Ret Pally, your gut is correct.
The large reason why is CS is "always on" and SA is dependent on many factors, so it cannot be counted on for continuous mana regen.
I feel like I've looked through this this thread fairly thoroughly and have come across what I'm looking for, could be wrong.
My simple question is: What are the best enchants by slot for prot pallys?
For some slots it's kind of a no brainer. Head and Shoulders are obvious. Chest and shield are between stam or def so it's something of a case by case. With gloves you have either hit, Armsman, or stam (+18 armor kit) and bracers have the tbc stam or def choices, plus the new expertise or 6 to all stats.
Bascally you have the slots where there's one clear choice, and then others where you have make a decision. Are you at or above the defense cap? Do you want additional avoidance or more stamina? How much do you value hit for snap threat? It's hard to say which is the absolute best.
CS one is better than SA one for a Ret Pally, your gut is correct.
The large reason why is CS is "always on" and SA is dependent on many factors, so it cannot be counted on for continuous mana regen.
OK so just to confirm; even though we're taking predictable damage from our SoB Glyph of Crusader Strike is still better for saving mana in the long run? Thanks for the input!
CS libram saves 70~ mana per cast, or 58 MP5 if you cast CS every 6 seconds. (12 MPS)
For 2% SA to be better, you have to lose 600 HP per second. At 10% of DPS in damage received, you'd need to do 6k DPS with SoB for the SA libram to provide more mana regen than the CS libram. Or looking at 33% self damage from JoB, you'd need 1800 JoB DPS.
That level of SoB/JoB damage is unlikely in WotLK gear levels.
Weapon choice: Should I go with more of a weapon with spellpower and just have that as my main threat generator, or should I be aiming towards +def rating weapons?
Hotc: Does anyone know if this stacks? I dont want to spec it if Im going to have a Ret Pally around, as I could put those points into something maybe a bit more useful for my guild. Even if it doesnt stack, is it still a good idea to have?
Heart of the Crusader does not stack. In addition, a Mult Rogue with Master Poisoner will override HotC.
It should be noted though that while the Mutilate rogue has an easy alternative option available to him instead of Master Poisoner, while there really aren't that many good alternatives available to either a Prot or Ret Paladin.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
Weapon choice: Should I go with more of a weapon with spellpower and just have that as my main threat generator, or should I be aiming towards +def rating weapons?
There is no compelling reason to use a spell power weapon anymore. Sure, everything we have scales with spell power, but with threat already being off the charts and the fact that Hammer of the Righteous does give some threat benefit for using a higher-DPS tank weapon, there's no reason not to go for the survivability stats on the tank weapon.
I'm currently in a fit with my professions. I have Enchanting and Alchemy currently.
But I'm doubting the use of enchanting beyond the +19 spellpower enchant on rings. I'm wondering wether I should switch Enchanting with Jewelcrafting to make those jc only gems and the trinket for healadins. My question to you is: Is it worth to switch or are the benefits more or less the same? I tried asking my guild but they didn't relly give anything conclusive.
For healing the INT from JC and BS is quite clearly superior to the spellpower from enchanting. However whether a small upgrade is worth it depends on whether or not you have the massive amounts of time and gold to spend on it as opposed to spending your gold/time on other things, like buying top-end gems/enchants/consumeables and running heroics/10-mans.
Assuming we get PoJ from Ret, what would be the best boot enchant for holy? Icewalker is tempting for a very minor amount of crit and some hit to help with judgments, but would the mp5 from Vitality have better return?
Could I please get a quick rundown of what minimum & recommended stats would be for a Holy Paladin healing in WotLK Heroics, 10/25 man raids would need to be?
Main items such as HP, Mana, Crit, SP, Mp5, & Haste.