Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Paladins

Closed Thread
 
LinkBack Thread Tools
Old 02/11/10, 9:26 AM   #2056
_Wullie_
Glass Joe
 
_Wullie_'s Avatar
 
Blood Elf Paladin
 
Aszune (EU)
Originally Posted by Larenitis View Post
I know haste>mp5 is the best theorized itemized stats it seems for holy paladins, so I'm assuming it would be a benefit to downgrade from current equipped crit/haste gear to achieve this goal?
Replying to this with a question also... Is it also worthwhile just staying above the haste cap (say at around approx 700-800) and stacking mp5 thereafter ? Or should I just be thinking about haste/mp5 gear and nothing else.

Thanks in advance.

Offline
Old 02/11/10, 7:45 PM   #2057
darthceltic
Glass Joe
 
Blood Elf Paladin
 
Baelgun
There is no haste cap. We don't want to stack mp5. Haste of 700 only caps flash of light to 1 second, but more brings holy light down. This is why haste/mp5, haste/crit, and crit/mp5 in that order are best for gear choices. Mp5 is superior regen then crit. Haste is superior throughput then crit.

Sometimes going from 251 item from 258 because haste/mp5 is better then crit/mp5 seems like it makes sense, and if you really are low on haste (under 700) you can do this. Just remember int is our best stat and downgrading int isn't usually wise. We don't bring spellpower into this because usually you have same spellpower on same item lvl gear.


My question. I read a paladin saying that holy should judge light over ret pallies because they have 5 of 5 in divinity so their ticks heal raid for 5% more. From what I understood, it doesn't matter at all who judges, as it's all 100% on attackers heath pool for amount healed. I am correct right? It does not matter who judges light anymore.

Offline
Old 02/11/10, 8:22 PM   #2058
Elamahpla
Von Kaiser
 
Goblin Death Knight
 
Mug'thol
From what I've read, Divinity does not affect the amount healed to anyone but the person with the talent.

Offline
Old 02/11/10, 8:44 PM   #2059
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Elamahpla View Post
From what I've read, Divinity does not affect the amount healed to anyone but the person with the talent.
It affects JoL healing, but 5% of 2% is 2.1%, so hardly a difference worth noting. For a 50k tank, the difference is 1000 to 1050 healing.

If a divinity paladin gets his/her own JoL proc, it is 2.2% healing.

United States Offline
Old 02/12/10, 1:33 AM   #2060
Elamahpla
Von Kaiser
 
Goblin Death Knight
 
Mug'thol
Originally Posted by frmorrison View Post
It affects JoL healing, but 5% of 2% is 2.1%, so hardly a difference worth noting. For a 50k tank, the difference is 1000 to 1050 healing.

If a divinity paladin gets his/her own JoL proc, it is 2.2% healing.
Now this warrants a quesiton from me, if Divnity does affect the amount healed, would it be ideal on high raid dmg. fights for a prot (or ret if they're specced) to use JoL? Or would it just be ideal for the HPala to do so?

Offline
Old 02/12/10, 8:21 AM   #2061
dioholydiver
Glass Joe
 
Blood Elf Paladin
 
Laughing Skull
If specced into Divine Purpose can you break out of Prof Putricide's tear gas? Similarly can you break out of being targeted by the green ooze?

Are there are other stuns in ICC that you can freedom out of if you spec into it?

Offline
Old 02/12/10, 8:50 AM   #2062
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
Divine Purpose doesn't work on Tear Gas or the green ooze fixation. Neither can I think of anything else in ICC where it can be used effectively although I have no idea about the hardmode encounters.

Offline
Old 02/12/10, 9:48 AM   #2063
Soher
Von Kaiser
 
Soher's Avatar
 
Blood Elf Paladin
 
Ragnaros (EU)
Originally Posted by Elamahpla View Post
Now this warrants a quesiton from me, if Divnity does affect the amount healed, would it be ideal on high raid dmg. fights for a prot (or ret if they're specced) to use JoL? Or would it just be ideal for the HPala to do so?
The answer is pretty simple: JoW should be up 100%, so a Ret or Prot should judge it, while JoL isn't that necessary so any pally can keep it up.

Offline
Old 02/12/10, 10:15 AM   #2064
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Nisall View Post
Divine Purpose doesn't work on Tear Gas or the green ooze fixation. Neither can I think of anything else in ICC where it can be used effectively although I have no idea about the hardmode encounters.
One of the trash mobs stuns you somewhere around Blood Council and BQL. However that is it for stuns. The 4% less spell hit is small survival increases. I swapped to getting Aura Mastery (dropping Divine Purpose), because I rather have more raid survival.

United States Offline
Old 02/12/10, 10:24 AM   #2065
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by frmorrison View Post
One of the trash mobs stuns you somewhere around Blood Council and BQL. However that is it for stuns. The 4% less spell hit is small survival increases. I swapped to getting Aura Mastery (dropping Divine Purpose), because I rather have more raid survival.
Tacticians will stun (typically tanks). I tried HoF (with Divine Purpose) on our tank when it occurred - either it did not function or he was immediately re-stunned (may have been the 2 Tactician pull).

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

Offline
Old 02/12/10, 10:35 AM   #2066
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
The Tacticains do a Blood Sap which counts an incapacitate, even though it doesn't break with damage, and not stun.

Offline
Old 02/13/10, 12:25 AM   #2067
ragemustang
Glass Joe
 
Dwarf Paladin
 
Eredar
Originally Posted by Soher View Post
The answer is pretty simple: JoW should be up 100%, so a Ret or Prot should judge it, while JoL isn't that necessary so any pally can keep it up.
Most prot pallys are going to be using JoW anyways, JoL doesnt provide enough that it really counts in my opinion, and if your healers have the much trouble keeping you healed you need either more stam, or you need to bee using seal of light instead of vengeance/corruption. Naturally if you have more then one pally, it'd be a good idea to have someone use JoL while you're using JoW. I'm not 100% sure, but I think JoJ has no effect in raids? Am I being silly or does JoJ add a move ment speed reducing effect? Either way its probably not worth bothering with.

Offline
Old 02/13/10, 1:33 AM   #2068
Ebitsu
Glass Joe
 
Pathetic
Human Paladin
 
Eitrigg
Can anyone tell me what dps increase 4pc t10 gives as a percentage?

The amount of dps gained is relevant to gear. So the person with full BiS gear is going to get a higher increase than someone who's not. But the dps increase as a percentage should be relevant.

Offline
Old 02/13/10, 5:09 AM   #2069
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by Ebitsu View Post
Can anyone tell me what dps increase 4pc t10 gives as a percentage?

The amount of dps gained is relevant to gear. So the person with full BiS gear is going to get a higher increase than someone who's not. But the dps increase as a percentage should be relevant.
The easiest way to generalize is to look at a log of your damage. See what amount of your DPS was due to seals and judgements. Multiply by .10. This is your expected DPS increase from 4pc T10, or logically should be.

If you assume that 40% of your damage is from seals and judgements, the bonus would be a 10% increase to that, so 4%.

This is only the roughest way to estimate its impact though, and I may be approaching the math incorrectly.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 02/13/10, 10:36 AM   #2070
Glutton
King Hippo
 
Glutton's Avatar
 
Blood Elf Paladin
 
Kalecgos
Originally Posted by Noraj View Post
The easiest way to generalize is to look at a log of your damage. See what amount of your DPS was due to seals and judgements. Multiply by .10. This is your expected DPS increase from 4pc T10, or logically should be.

If you assume that 40% of your damage is from seals and judgements, the bonus would be a 10% increase to that, so 4%.

This is only the roughest way to estimate its impact though, and I may be approaching the math incorrectly.
It's a bit more complicated because 4P T10 stacks additively with Art of War, SotP, and the Judgement Glyph. 4PT10 also affects your Holy Vengeance DOT in addition to Judgement and Seal damage.

When using SoV you could theoretically treat 4P T10 as a 7.4% multiplicative increase in Judgement damage, and a 8.7% multiplicative increase in Seal and Holy Vengeance damage.


Originally Posted by Ebitsu View Post
Can anyone tell me what dps increase 4pc t10 gives as a percentage?

The amount of dps gained is relevant to gear. So the person with full BiS gear is going to get a higher increase than someone who's not. But the dps increase as a percentage should be relevant.
If you have 277 TAJ, 4P T10 is approximately a 3.7% DPS increase in BiS.

If you don't have TAJ seal procs will be a lower % of your total damage, so 4P T10 will be worth slightly less.

Last edited by Glutton : 02/13/10 at 11:07 AM.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM