Ive been looking around and have not yet found any post's on pre-naxx weapon recommendations
at the moment there has been talk about
Titansteel Destroyer
Sword of Justice
Colossal Skull-Clad Cleaver
and just wondering which one is best
Titansteel Destroyer is clearly the best non-raid weapon, it has the quality of Naxx 10 weapons and if you have the money and don't have the possibility to get normal Naxxramas weapons then it's the best choice, or if you only raid 10 mans it's a good start to save dkp.
Sword of Justice is the best blue, because of its good 3.8 speed. It's comparable to the Colossal Skull-Clad Cleaver, the worst epic.
And despite the quite big dps difference, the sword has the higher max damage.
Personally i have the Runeblade of Demonstrable Power and intend to wait for a heroic Naxxramas weapon instead of spending 2k+ gold. Sure I would pick up the sword or the axe if they happen to drop but I won't farm for them.
Off-topic, but the changes to bonus armor this incoming patch should mean that this (and other items) will see a stat allocation revamp.
Unlikely. Extra armor is still a good stat even without Druid/DK multipers, so I don't see a change happening to the epic cloak with extra armor on it.
To further explain the post about Holy Pally DPS, use both Shield of Righteousness Rank 1 and 2. That is a huge dps upgrade over using a 2H for Holy. It gets better if you use the libram from Grizzy Hills.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
How is righteous fury damage reduction and armor calculated together?
Say that I have 55% damage reduction from armor and apply 6% from righteous fury do I get 1.55*1.06 or is it 1.55+.1.06 or something else?
Thanks in advance
How is righteous fury damage reduction and armor calculated together?
Say that I have 55% damage reduction from armor and apply 6% from righteous fury do I get 1.55*1.06 or is it 1.55+.1.06 or something else?
Thanks in advance
It's multiplicative, but you examples are going in the wrong direction.
55% damage reduction stacked with 6% damage reduction is 1-(0.45*0.94) = 57.7% damage reduction.
My comrades are my weapons, and I am their shield.
Also, just out of curiosity, how many of you guys are able to do 3k+ DPS? I'm asking because i haven't seen many paladins be able to do anything over 3000 DPS on boss fights. I for one am trying to break 3000 DPS (I can manage to break 3k on certain bosses, usually because of the extra adds involved and i'm able to do consecrate and divine storm damage to them.) and i'm finding that hunters are able to consistently beat me in boss fights while in naxx...
Last edited by Chukkii : 12/15/08 at 2:20 PM.
Reason: spelling
Also, just out of curiosity, how many of you guys are able to do 3k+ DPS? I'm finding that hunters are able to consistently beat me in boss fights while in naxx...
I really dislike the Avenging Wrath one because I hate timing abilities, except for PvP reasons it may be useful. You may feel differently.
I consisenttly do 3k dps on Undead bosses or fights with a adds (Sath + X). Having an ilevel 213+ item helps a lot.
Good Hunters will always out dps you because they are not tuned properly yet (still will out dps when they are tuned) and we have the "hybrid tax", where you do less dps than pure dps classes. The tax isn't as bad as it used to be, but it is still there by design.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Also, just out of curiosity, how many of you guys are able to do 3k+ DPS? I'm asking because i haven't seen many paladins be able to do anything over 3000 DPS on boss fights. I for one am trying to break 3000 DPS (I can manage to break 3k on certain bosses, usually because of the extra adds involved and i'm able to do consecrate and divine storm damage to them.) and i'm finding that hunters are able to consistently beat me in boss fights while in naxx...
4 646 DPS even in 10 man Naxx, good ol' singletarget DPS, almost 5k DPS on 25 man Patchwerk. When some adds come into play, 6k DPS or more is possible. Of course you will need a meleefriendly group and better not any judgement bug.
What I'm a little bit afraid of is our dps on non-undead targets, at the moment we are somewhat screwed relatively compared to other classes and hybrid specs (TG warriors, enhancer, feral druids and unholy DKs)...
Last edited by aylen86 : 12/15/08 at 5:35 PM.
Reason: spelling
To be fair, everyone's screwed compared to TG warriors, and the spec is getting a buff in 3.08 with the elimination of the hit penalty to the talent. Unholy DKs and Fury warriors are next in line for down tuning by all accounts.
Seeing numbers in Naxx on undead targets however (which is artificially inflated), I agree (and the devs apparently agree with us as well) that our DPS is on the lower end compared to others, even hybrids, and far off the 95% of pure DPS we were told to expect. The Vengeance change will certainly help, but I don't think it's the only change in store for retribution.
Speccing question - I specced 2/2 Unwielding Faith and 3/3 Stoicism, instead of Reckoning and Judgement of the Just. Was this a wise decision? I figured it was a good trade, however, Im open to criticism for my choices.
Keep in mind, I plan on raiding Naxx by the new year. Thanks.
Try to get uncrittable before you start Naxx (some very good "tips" here). If you have someone else in raid (an OT eventually) who can keep the attack speed reduction debuff on the boss (1, 2, 3 or even 4) I don't see any problems in not getting Judgements of the Just.
Question about Spiritual Attunement:
Afaik, the tooltip clearly says that Spiritual Attunement is triggered when someone else casts an effective heal spell on you. A friend told me that he was gaining mana when he put BoL on himself and continued healing his target.
Is there any exception to Spritirual Attunemen that somehow enables you to gain mana from your own spells, directly or indirectly (like divine storm, Glyph of Holy light, Beacon of Light, etc..) ?
Say there are 2 Holy paladins in a raid. They put BoL on eachother and we know it'd work for Spiritual Attunement. Does it have the same effect when they put BoL's on themselves?
Is there any exception to Spritirual Attunemen that somehow enables you to gain mana from your own spells, directly or indirectly (like divine storm, Glyph of Holy light, Beacon of Light, etc..) ?
Say there are 2 Holy paladins in a raid. They put BoL on eachother and we know it'd work for Spiritual Attunement. Does it have the same effect when they put BoL's on themselves?
I am unsure about Glyph of Holy Light, but Divine Storm on BoL on yourself does not give mana from healing.
Two Holy Pallies using BoL the other one would work, but that isn't the best way to use Beacon. Just stack Int if you need mana.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Thanks for info about Divine Storm and BoL on self.
I have 26.5k mana raid buffed with no T7 item yet. And mana is not my issue. Besides the reasoning of why we use BoL, I only wanted to know if my friend's claim was right or not since I had no chance to test it out myself.
btw, why we used BoL was not for SA in the first place, we were fighting Malygos, hence single tank (opposed to OT to use BoL on) and since there were enough raid healers it wasn't important who we put BoL on, so putting on healers looked like a good idea. I can say a few sentences how it's a good idea imo I told them to BoL eachother, and was answered that BoLing self would have the same effect. Hence the question.
Speccing question - I specced 2/2 Unwielding Faith and 3/3 Stoicism, instead of Reckoning and Judgement of the Just. Was this a wise decision? I figured it was a good trade, however, Im open to criticism for my choices.
Keep in mind, I plan on raiding Naxx by the new year. Thanks.
Paladins wanted so badly to have their own TCesque spell prior to Wrath, I just can't imagine why you wouldn't want Judgements of the Just.
I would personally never spec out of it. Yes you could argue that, depending on the comps of your 10/25 mans, you'll always have Thunder Clap or something, but for only two points you can guarantee that you'll have the debuff available and currently you're sacrificing it for talents that aren't that great anyway.
T7.25 > Deadly > T7.10 > Hateful would be the ranking for PvE, ignoring if you gain set bonuses from T7.
To find the damage increase of the gloves, you take your normal CS damage times 5%, so for me CS is 25% of my damage, so I get a 0.625% damage increase using them.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
I have not done any dedicated testing yet, but I have a "seat of the pants" feeling that Spiritual Attunement does not work very effectively with passive healing effects. If someone knows this is the case then my simple question has a simple answer and I am happy.
Here is what I am experiencing. I have been tanking instances lately with either a disc/holy priest, or my wife a resto shaman. When I run with the priest I find that I can easily run SoV and so long as the priest keeps my health full my mana is generally full. I have no mana problems with running with this priest; as he is primarily reducing damage I am taking and casting spot heals to fill in the gaps. All his heals are "direct" heals. He is not using prayer of mending. In this situation when I take damage I get a heal and my mana seems to recover nicely using my full rotations.
When I run instances with my wife on her resto shaman I find that in many situations I am not being healed by her directly. I am pretty easily kept up by her with riptide and subsequent HOT effect, earthliving, and "rocks" as we call it (earthshield). In this situation I have often seen that I will drop to half or so mana and never climb back out of the hole. I will have perpetually full health however I will not see the mana return I am accustomed to...
A small background tidbit; the priest is not as well geared as my wife is. So I dont know if he is forced to use more direct heals than my wife due to this or not.
SO...
Are passive healing effects triggering SA? Is it common knowledge that earthliving, earthshield, and the HOT portion of riptide do not cause SA mana gains to "proc".
Are passive healing effects triggering SA? Is it common knowledge that earthliving, earthshield, and the HOT portion of riptide do not cause SA mana gains to "proc".
No, because procs such as prayer of mending, earthshield, and the final heal of lifebloom (not sure about Riptide and Earthliving) are counted as healing done by YOU, not the healer, and obviously your heals do not proc SA.
EDIT: Appears I missed the change where abilities like PoM, ES and LB count towards the healer and not the healed target. My apologies.
I thought they fixed that with 3.0? PoM and Earthshield are now counted to the healer, not the player getting healed, just like our Judgement of Light. At least the combat log knows who cast the PoM/earthshield (see: any WWS with a priest or shaman healing) so SA should work with these abilities, too. Please confirm if anyone got some real proof.
No, because procs such as prayer of mending, earthshield, and the final heal of lifebloom (not sure about Riptide and Earthliving) are counted as healing done by YOU, not the healer, and obviously your heals do not proc SA.
This logic makes sense to me, but like the poster below you mentions I was hopeful that it was fixed or that the credit for who healed you would have been changed.
I was incorrect (have adjusted my initial post), such heals are now attributed towards the healer and not the healed target, after a quick check of a random current WWS. It's possible in that change that they broke the SA element of those specific heals but I have no data to confirm or deny this.
They actually fixed that way before they made those effects attributed to the healer they originally came from in fact. It was fixed in one of the earlier TBC patches, the same one that changed it so only effective healing counted for Spiritual Attunement.
It might have been broken again, which would be interesting to test, but I can't say I've had mana issues with any type of healer healing me, though I have to use Divine Plea slightly more often when grouping with a Discipline Priest (Due to Divine Aegis). If you aren't, I'd really recommend using Blessing of Sanctuary in any 5-mans.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of