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12/29/08, 7:47 PM
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#451
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Expertise reduces the chance of parries, and while paladins have a lot less attacks that can get parried, they also still have a lot of attacks (normal attacks, that is) that can be parried. Therefore expertise is far from useless or even weak for survival. The estimated damage reduction per rating point may be lower than other defensive stats. Still need a more accurate model for this though, but doing the very rough and inaccurate estimation of getting parried = 1.5X damage taken and assuming your attack speed is equal to boss shows that it's at least not too far behind avoidance to allow ignoring it.
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12/29/08, 8:16 PM
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#452
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Von Kaiser
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Darkmoon Greatness
There are four [Darkmoon Card: Greatness], all showing unique-equipped. Assuming one could afford two, and equipped the STR one, could one also equip the AGI one?
Would it be better than the next alternative? ( [Mirror of Truth] or [Grim Toll])
Do the procs stack or overwrite/refresh?
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12/29/08, 11:21 PM
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#453
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Von Kaiser
Blood Elf Paladin
Doomhammer
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Originally Posted by krodor
There are four [Darkmoon Card: Greatness], all showing unique-equipped. Assuming one could afford two, and equipped the STR one, could one also equip the AGI one?
Would it be better than the next alternative? ( [Mirror of Truth] or [Grim Toll])
Do the procs stack or overwrite/refresh?
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Yes, the item IDs are different.
For pally dps, str version yes agi no.
No (the item IDs are different but the spell ID they proc is not). No/no, it seems to have an internal cooldown.
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12/30/08, 2:07 PM
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#454
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Glass Joe
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Originally Posted by Fiola
A shaman tossed me an earthshield while I was questing, and I can confirm that Earthshield procs SA.
ie:
Shaman's earthshield heals you for 270 (1k overheal)
You gain 27 mana from SA
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Thanks for following up Fiola!
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12/30/08, 7:03 PM
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#455
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Von Kaiser
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I didn't find anything in either the Protection thread or in here, so:
Can anybody help me with a Righteous Defense Macro? The one I have currently makes RD function as a single target taunt, but I'd like it to do the following:
- If the target is friendly, cast righteous defense
- If the target is unfriendly, cast righteous defense on my target's target.
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12/31/08, 6:33 AM
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#456
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Glass Joe
Blood Elf Paladin
Mannoroth
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I didn't find anything in either the Protection thread or in here, so:
Can anybody help me with a Righteous Defense Macro? The one I have currently makes RD function as a single target taunt, but I'd like it to do the following:
- If the target is friendly, cast righteous defense
- If the target is unfriendly, cast righteous defense on my target's target.
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I'm pretty sure they changed it in 2.4 to work like that by default, so no macro necessary. Although I believe to taunt off NPCs you still need a macro.
/cast [noharm] [target=targettarget,noharm] Righteous Defense
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12/31/08, 6:33 AM
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#457
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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/cast [noharm] [target=targettarget,noharm] [] Righteous Defense
I use [noharm] as opposed [help] as [help] has a tendency to not work on friendly NPCs like Kalecgos in SWP. The extra [] is there so it'll resort to the default behavior of "readying" the spell to your cursor when you don't have anything targetted, which I find handy at times.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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01/02/09, 7:04 AM
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#458
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Von Kaiser
Draenei Priest
Sylvanas (EU)
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A question regarding Divine Plea: The tooltip reads as follows: You gain 25% of your total mana over 15 sec. but the amount healed by your spells is reduced by 20%. According to the wording of the tooltip, this would mean that healing done by having seal of light active on oneself (and possibly even the healing done by a judgement of light debuff on a target) would be reduced, while Divine Plea is active. Has anyone tested either of these cases? Apologies if the answer I'm looking for is already common knowledge and I missed reading it.
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01/02/09, 12:33 PM
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#459
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Glass Joe
Blood Elf Paladin
Draenor (EU)
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Originally Posted by littlejim
A question regarding Divine Plea: The tooltip reads as follows: You gain 25% of your total mana over 15 sec. but the amount healed by your spells is reduced by 20%. According to the wording of the tooltip, this would mean that healing done by having seal of light active on oneself (and possibly even the healing done by a judgement of light debuff on a target) would be reduced, while Divine Plea is active. Has anyone tested either of these cases? Apologies if the answer I'm looking for is already common knowledge and I missed reading it.
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I'm pretty sure that is the case, yes. My Judgement of Light healed for less with Divine Plea than without it.
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01/03/09, 1:47 PM
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#460
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Glass Joe
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Ret Dps Cycle
Im currently looking for a decent ret macro the one i currently am using is below.
/castsequence reset=combat Judgement of Light,Crusader Strike,Divine Storm,Consecration,Crusader Strike,Judgement of Light,Divine Storm,Crusader Strike,Judgement of Light,Consecration,Crusader Strike,Divine Storm,Judgement of Light,Crusader Strike
Anyone have any idea if that is ideal im trying to find a way to currently up my dps. Any help would be appreciated
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01/03/09, 9:07 PM
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#461
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Glass Joe
Undead Death Knight
Stormscale (EU)
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Originally Posted by Skunkstomper
Anyone have any idea if that is ideal im trying to find a way to currently up my dps.
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No, keybind your abilities and use them when appropriate.
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01/04/09, 11:15 PM
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#462
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Glass Joe
Blood Elf Paladin
Warsong
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Few questions been trying to figure out, haven't seen solid answers on all the ret threads:
1. I have the ghost hit bug, as do many others do, 5% suffices to see no white misses.... which begs the question, do you guys go for 5%, 8% or 9% due to Judgement's and other skills? I am currently using 5%, is the 4% difference hurting me enough to change my gear (i.e. does the missed Judgement's hurt my dps that much).
2. Are people actively gemming & enchanting for the expertise cap? I see a lot just relying on drops for them, and not using (i.e. blue) gear to obtain it - is the dodges not important? (Missed a white, means a missed in SoB).
Thanks!
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01/05/09, 12:00 PM
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#463
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Piston Honda
Human Paladin
Nagrand (EU)
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I have a holy question
I am using healbot as healing UI, got Pitbull for party frames (with party pets disabled). Using Clique to have pitbull using with the same clicks as my healbot.
Now... With the introduction of mounted fights, it's the pets you are interacting with and pet talents, not players or player talents. How do you guys heal raid/party pets in a mounted fight? My healbot fails for both Malygos, and also most of the time on Instructor Razuvious fight where Prist MC NPC. (MC used to never bug with healbot in ZA, etc pre-wotlk)
Any helpful info or advice would be nice.
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01/05/09, 4:57 PM
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#464
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Von Kaiser
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Originally Posted by Sansei
got Pitbull for party frames... How do you guys heal raid/party pets in a mounted fight?
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You can enable raid pets in Pitbull.
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01/06/09, 12:40 PM
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#465
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Piston Honda
Undead Priest
Borean Tundra
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For a prot pally, how do you modify your 969 rotation to accomodate the 4-piece tier set bonus? It seems like it will force me to waste cooldown time on my other "9" abilities.
[Edit: sorry guys, I can't read. Thanks exemplar.]
Last edited by Isin : 01/06/09 at 1:16 PM.
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01/06/09, 12:59 PM
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#466
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King Hippo
Human Paladin
Scarlet Crusade
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Divine Shield != Holy Shield.
4 piece prot should not alter your rotation. Tanking in 4 piece ret (for 1 second reduced Judgement) sounds dangerous.
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01/07/09, 12:59 PM
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#467
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Von Kaiser
Blood Elf Paladin
Mug'thol
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Originally Posted by Sansei
I have a holy question
I am using healbot as healing UI, got Pitbull for party frames (with party pets disabled). Using Clique to have pitbull using with the same clicks as my healbot.
Now... With the introduction of mounted fights, it's the pets you are interacting with and pet talents, not players or player talents. How do you guys heal raid/party pets in a mounted fight? My healbot fails for both Malygos, and also most of the time on Instructor Razuvious fight where Prist MC NPC. (MC used to never bug with healbot in ZA, etc pre-wotlk)
Any helpful info or advice would be nice.
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I set up Raz (10man) this way. I put BoL on my student target "X", and the other paladin puts his BoL on the "Y" student. I target Y manually, and set X as my focus target. I normally use Grid/Clique so it is a little out of my routine, but the healing is so easy anyways it doesn't matter. We heal the target that is taking damage at the beginning, and after a few rotations I simply heal "Y" and let BoL pick up on "X". The amount of damage Raz puts out is large enough to keep BoL effective as they are always down a few thousand health. I use Clique to heal my normal Pitbull raid frames on this fight, not Grid.
Hope this helps. Focus target is the main key for me.
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01/07/09, 3:16 PM
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#468
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Glass Joe
Blood Elf Paladin
Ravenholdt
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With the change to Seal of Command (3.0.8) how do we appropriately calculate the damage with the addition of SpellPower?
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Seal of Command now Gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage. (Old - Didn't scale with Spell Power)
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I haven't figured out exactly how a paladins spell power is applied to this because I calculated this with the base weapon stats from [Titansteel Bonecrusher] and 1000 Bonus Damage (spell power? see where I'm confused?)
min: .45*251+.45*.23*1000 = 113.4*.23*1000 = 26.082 = 26082
max: .45*476+.45*.23*1000 = 214.65*.23*1000 = 49.3695 = 49369.5
And that is from a one handed weapon. I can tell I'm missing something very important about spell power vs bonus damage. Those values just simply do not seem possible to have in game so where am I going wrong with spell power?
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01/07/09, 4:49 PM
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#469
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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Originally Posted by Leukapila
min: .45*251+.45*.23*1000 = 113.4*.23*1000 = 26.082 = 26082
max: .45*476+.45*.23*1000 = 214.65*.23*1000 = 49.3695 = 49369.5
And that is from a one handed weapon. I can tell I'm missing something very important about spell power vs bonus damage. Those values just simply do not seem possible to have in game so where am I going wrong with spell power?
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Spellpower isn't where you're going wrong, operator precedence is.
0.45*251 + 0.45*0.23*1000 = 112.95 + 103.5 = 216.45
(note that you've also forgotten to factor in the AP bonus to mw and MW - don't take the min/max from the weapon stats, take them from your character sheet which has AP factored in)
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01/07/09, 4:52 PM
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#470
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King Hippo
Human Paladin
Scarlet Crusade
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Leukapila - based on testing done by others, this is not a change to SoC - it is a change to the tooltip. SoC is already acting in this fashion as part of a hotfix.
BTW .45 * .23 = .0966 - around 10% of your spelldam. You'd still avoid spellpower like the plague in finding DPS gear.
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01/07/09, 8:35 PM
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#471
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Glass Joe
Human Paladin
Twisting Nether (EU)
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Hey guys, my guild is working on 10 man sartharion with 3 drakes alive and I was wondering if anyone could help me with making a macro. Something that casts HoS on the target, DS on me and also announces what target that recieved the HoS buff.
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01/07/09, 9:58 PM
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#472
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Banned
Human Paladin
Silvermoon (EU)
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Originally Posted by Deyus
Hey guys, my guild is working on 10 man sartharion with 3 drakes alive and I was wondering if anyone could help me with making a macro. Something that casts HoS on the target, DS on me and also announces what target that recieved the HoS buff.
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You can't make a 1 time fire macro, because you got GC in the middle, you can make a cast sequence, the problem is you can't use target modifier, but DS is always self so np, use:
/script a=SendChatMessage;a("You're under Salv","WHISPER",nil,UnitName("target"));a("Salv on %t","RAID");
/castsequence Hand of Salvation, Divine Shield
Problem the target get 2xWhisper ( or more if you spam ), and or you get aftercast mod, or is difficult do some more check to spam less and be in the 255 chars.
Bye the way, someone know if there still around an aftercast mod like ?
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01/07/09, 10:09 PM
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#473
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Glass Joe
Human Paladin
Twisting Nether (EU)
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Originally Posted by gouldukat
You can't make a 1 time fire macro, because you got GC in the middle, you can make a cast sequence, the problem is you can't use target modifier, but DS is always self so np, use:
/script a=SendChatMessage;a("You're under Salv","WHISPER",nil,UnitName("target"));a("Salv on %t","RAID");
/castsequence Hand of Salvation, Divine Shield
Problem the target get 2xWhisper ( or more if you spam ), and or you get aftercast mod, or is difficult do some more check to spam less and be in the 255 chars.
Bye the way, someone know if there still around an aftercast mod like ?
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can I replace the "WHISPER" part with "YELL" or "RAID"? would like everyone to know what's happening when I cast HoS 
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01/08/09, 4:26 AM
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#474
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Piston Honda
Human Paladin
Nagrand (EU)
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gouldukat's macro is both whispering to target _and_ announcing to raid chat. If you want, you can remove the whispering to target and just announce to raid, but his version is pretty nice as it buzzes when you get a whisper, and it's good to notice such things.
But was it Hand of Sacrifice you're asking or Hand of Salvation? Divine Shielding yourself while Hand of Sacrifice'ing the MT would make perfect sense.
@ gouldukat: Can you make the announcement under the cast sequence or is it a violation to macro syntax? I'm not well with writing macros, but the cast sequence should fail at HoS after first time when you're spamming it, since it'll be on CD, right? Does it do the announcement twice as it is when you hit the macro 2 times to HoS, and then to DS?
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01/08/09, 5:46 AM
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#475
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Glass Joe
Human Paladin
Twisting Nether (EU)
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of course it is hand of sacrifice I am going to cast, will change the "Salv on..." part with "Sacrifice on..." accordingly.
will try the macro today 
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