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Old 02/03/09, 4:35 PM   #626
Gavinisbest
Glass Joe
 
Human Paladin
 
Silver Hand
Prot rotation

Sorry if this was already mentioned in the threads, I skimmed through but couldnt find it anywhere.

Anyway, the current rotation Im running is AS, Conc, HS, Judge, Hotr, SoR. Is this a legit rotation?
 
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Old 02/03/09, 4:48 PM   #627
Jaydin
Piston Honda
 
Blood Elf Paladin
 
Runetotem
Originally Posted by Gavinisbest View Post
Sorry if this was already mentioned in the threads, I skimmed through but couldnt find it anywhere.

Anyway, the current rotation Im running is AS, Conc, HS, Judge, Hotr, SoR. Is this a legit rotation?
I'm not sure where it is listed here, but on maintankadin.failsafedesign.com the consensus is that you follow the 96969 rotation (kudos to Psiven) basically alternating your "long" cd abilities with your "short" cd abilities.

Do not use the consecrate glyph (keep it 8 second cd) and it's triggered every 9 seconds. Same with holy shield (lasts for up to 10, can be refreshed at 8) - We trigger it every 9 seconds. Speccing 1 point into imp judgement fits in nicely with our rotation

0 Holy Shield
1.5 SoR
3.0 Judgement
4.5 HotR
6.0 Consecrate
7.5 SoR (7.5-1.5 = 6 seconds its off cd)
9.0 Holy Shield (9.0-0 = 9 seconds its off cd)
10.5 HotR (10.5-4.5 = 6 seconds its off cd)
12.0 Judgement (12.0-3.0 = 9 seconds its off cd)
Rinse and repeat.

'...but making us fight the same boss 30 times with new "exciting" changes like doing it with our pants below our ankles for one kill, tying one hand behind our back for another, and blindfolding ourselves for the next kill...loses its "epic"ness for me.'

"Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me."
 
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Old 02/04/09, 11:01 AM   #628
Gankin
Von Kaiser
 
Blood Elf Paladin
 
Black Dragonflight
I have been Holy from the day I hit 70 till just this month when I went Ret. I followed the basic PvE spec from the ret thread which included leaving out Vindication. However I just switched to a new guild (which is honestly just a family guild the does 10 mans and then grabs a few pugs for a weekly Naxx25 clear.) They just looked at my armory and asked why I took Pursuit of Justice instead of Vindication.

I have never taken the talent but it seems like bosses wouldn't be effected by a flat 20% stat loss. Even if they were it seems like most of those stat debuffs wouldn't stack or would be useless anyway. So it makes sense to me why I wouldn't take it for PvE but is there some kind of concrete proof that I can reference on why PoJ is a better choice than Vindication?

I tried searching this thread and the Ret thread and it didn't come back with anything outside of some JoW issues effecting Vindication.
 
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Old 02/04/09, 11:18 AM   #629
Daysha
Glass Joe
 
Human Paladin
 
Ysondre
Originally Posted by Gankin View Post
I have been Holy from the day I hit 70 till just this month when I went Ret. I followed the basic PvE spec from the ret thread which included leaving out Vindication. However I just switched to a new guild (which is honestly just a family guild the does 10 mans and then grabs a few pugs for a weekly Naxx25 clear.) They just looked at my armory and asked why I took Pursuit of Justice instead of Vindication.

I have never taken the talent but it seems like bosses wouldn't be effected by a flat 20% stat loss. Even if they were it seems like most of those stat debuffs wouldn't stack or would be useless anyway. So it makes sense to me why I wouldn't take it for PvE but is there some kind of concrete proof that I can reference on why PoJ is a better choice than Vindication?

I tried searching this thread and the Ret thread and it didn't come back with anything outside of some JoW issues effecting Vindication.
With Vindication some NPCs can be afflicted by it but, all bosses are immune to it. This makes it worthless for the actual effect in a PvE environment. (pretty good for PvP though)
Pursuit of Justice helps give more time on target in mobile situations and can help out when dodging flame waves and dancing with Heigan to some degree.

neither are essential to PvE dps but one is better than the other in direct comparison.
 
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Old 02/04/09, 11:55 AM   #630
Jaydin
Piston Honda
 
Blood Elf Paladin
 
Runetotem
PoJ also helps closing the distance to targets, which is useful since our class lacks a "charge"-like ability. Vindication affects *some* trash mobs, no bosses - PoJ provides no *direct* dps increase. Neither is 100% PvE useful, but PoJ tends to see more utility with survival and decreased travel time than Vindication.

'...but making us fight the same boss 30 times with new "exciting" changes like doing it with our pants below our ankles for one kill, tying one hand behind our back for another, and blindfolding ourselves for the next kill...loses its "epic"ness for me.'

"Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me."
 
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Old 02/04/09, 1:12 PM   #631
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
PoJ (and Unholy Aura) provide a direct dps increase any time you have to move towards or away from a mob (nearly every boss except Patch).

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 02/06/09, 8:21 AM   #632
maxi
Piston Honda
 
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Blood Elf Paladin
 
Bloodfeather (EU)
Does Sacred Shield drop in effectiveness when the caster is under the effect of Divine Plea?
 
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Old 02/06/09, 10:26 AM   #633
 Joanna
Von Kaiser
 
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Blood Elf Paladin
 
Kilrogg (EU)
My inclination is not, since Sacred Shield is based upon Spellpower, which Divine Plea has no effect on. You'd need to test this to be certain, but there's no apparent reason why it should.

Nulla in Mundo pax sincera.
 
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Old 02/06/09, 11:09 AM   #634
smafdi
Glass Joe
 
Blood Elf Paladin
 
Stormreaver
there is no reason at all why sacred shield's effectivness would drop during divine plea. divine plea lowers your healing capabilities, but sacred shield doesn't heal, it is a flat damage reduction.
 
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Old 02/07/09, 8:33 PM   #635
GSH
King Hippo
 
Human Paladin
 
Lethon
I was looking at Praetorian's recruitment advertisement for EJ. Among other things, he's looking for a Holy Paladin, and he asked a question:

Pop quiz, hotshot: A mage standing 30 yards from a trash pull gets aggro on one of the big mobs in the pull. Does he ever die if your Hand of Protection is off cooldown? The answer should be no. If you thought "but how would I know he had aggro before he got hit?" or "if someone pulls aggro on trash they deserve to die" then do not apply. (If someone pulls aggro on trash they deserve to have me tell them they're an idiot. It's your job to make sure they don't die, regardless.)
Realizing the mage has aggro is easy, but how would you keep the mage alive?

My only thought is Righteous Defense/Hand of Reckoning, but then I die. Same thing with Divine Intervention. Hand of Sacrifice might help a bit, but I'm really expecting a mage to get one- or two-shot.
 
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Old 02/07/09, 10:32 PM   #636
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Realizing the mage has aggro is easy, but how would you keep the mage alive?
I suspect you've misread the post slightly. It's phrased as "Does he ever die if your Hand of Protection is off cooldown?" - ie, not on cooldown, hence available to be used.
 
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Old 02/08/09, 6:15 AM   #637
hempknight
Glass Joe
 
Human Paladin
 
Bronzebeard (EU)
I've been browsing through the forums trying to find out what a good ammount of haste for a holy paladin would be. I have seen posts stating that the soft cap for haste is 676.

My main question is, is this ammount of haste including raid wide buffs and JoTP, and if not what would be the haste cap with these buffs included?
 
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Old 02/08/09, 5:31 PM   #638
Aramul
Piston Honda
 
Human Paladin
 
Lightbringer
Yes this amount is already including buffs. 676 haste rating gives 20.6% haste, which is just enough to reduce your spell GCDs and Flash of Light spells to 1 second. Further haste will reduce the cast time of your Holy Light, but cannot reduce the GCD below 1 second.
 
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Old 02/09/09, 12:34 AM   #639
Rhaif
Glass Joe
 
Blood Elf Paladin
 
Kel'Thuzad
for Ret Pally's....are you using a macro at all for your attack sequence? I am interested to find out if anyone has a decent one they use. I am a dreaded clicker and wanted to find out if there was anything out there macro-wise that you guys use
 
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Old 02/09/09, 1:27 AM   #640
Merovengian
Von Kaiser
 
Blood Elf Paladin
 
Blackwater Raiders
spam macros are a thing of the past, and if you use one, you are at best only doing 30-40% of the dmg that you should be doing. Judge/CS/DS/Cons/Exo/HW prioritized in that order, FCFS.

If you have no clue what im saying, go back to page 1 of the Ret thread and read.... read for at least an hour.
 
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Old 02/09/09, 2:37 AM   #641
GSH
King Hippo
 
Human Paladin
 
Lethon
Originally Posted by Merovengian View Post
spam macros are a thing of the past, and if you use one, you are at best only doing 30-40% of the dmg that you should be doing. Judge/CS/DS/Cons/Exo/HW prioritized in that order, FCFS.
Actually, a decent macro would be closer to 80-90% of max. You wouldn't be losing that many casts. It's still lower than FCFS, and FCFS isn't that hard, so there's no need for a macro.
 
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Old 02/09/09, 10:04 AM   #642
ait
Glass Joe
 
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Blood Elf Paladin
 
Talnivarr (EU)
Does judgement go off melee or spell crit?
 
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Old 02/09/09, 12:11 PM   #643
GSH
King Hippo
 
Human Paladin
 
Lethon
Originally Posted by ait View Post
Does judgement go off melee or spell crit?
Melee crit.
 
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Old 02/09/09, 2:38 PM   #644
usaf-seraph19832012
Glass Joe
 
Draenei Priest
 
Korgath
I have a question about professions... I want to go holy paladin for 2v2 and 3v3 arena and I could go Ret at a later time, but I like healing more. My twin brother is telling me not to go BS and JC since too expensive for the little upgrade. He is telling me that it's more efficient to be able to make gold and go herb skinning. Herb isn't a bad heal but I"m curious if it stacks with +healing. Also, he said go skinning and I was wondering if that impacted both ret and holy or just ret. Please let me know what you think about this as I'm stuck on this decision.
 
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Old 02/09/09, 2:42 PM   #645
Helot
Von Kaiser
 
Human Paladin
 
Draenor
Originally Posted by GSH View Post
Realizing the mage has aggro is easy, but how would you keep the mage alive?

Well, to be honest this isn't a fair question. There are 3 possible answers that I can see:

1) Melee Mob. HoP the mage, good to go.
2) Caster Mob. HoP the mage, dead mage.
3) Caster Mob. DS, HoR the mob, then Taunt the mob. that's 6? seconds of the mob beating on a bubble. This also means it's prolly standing next to you, and hence the other healers. Once the taunts are on CD, very likely they die.

The best answer is: HoP the mage, yell out on vent that there is a mob that needs to be picked up ASAP.

Taunting a mob is A) never a good idea. B) a good way to mess up tanks, and C) a good way to kill yourself.
Healer > 1 DPS who pulls aggro.

Chaith logs on
<zyl> Actually, I do like my paladin. He's fun to play, but don't tell Chaith.
<chaith> Looks like i logged in at the right time
<zyl> ....
<zyl> I pressed enter half a second after you logged on.
 
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Old 02/09/09, 2:55 PM   #646
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Helot View Post
Well, to be honest this isn't a fair question. There are 3 possible answers that I can see:

1) Melee Mob. HoP the mage, good to go.
2) Caster Mob. HoP the mage, dead mage.
3) Caster Mob. DS, HoR the mob, then Taunt the mob. that's 6? seconds of the mob beating on a bubble. This also means it's prolly standing next to you, and hence the other healers. Once the taunts are on CD, very likely they die.

The best answer is: HoP the mage, yell out on vent that there is a mob that needs to be picked up ASAP.

Taunting a mob is A) never a good idea. B) a good way to mess up tanks, and C) a good way to kill yourself.
Healer > 1 DPS who pulls aggro.
Hand of Protection - Spell - World of Warcraft
Hand of Protection - Thottbot: World of Warcraft

Check out the secondary effect (Aura: Pacify). It instantly drops aggro, caster mob or not.
 
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Old 02/09/09, 3:02 PM   #647
Merovengian
Von Kaiser
 
Blood Elf Paladin
 
Blackwater Raiders
The question now is, will the Mage stop dps for 1 second and allow the tank to taunt, or continue attacking, thus reaquiring threat from a castermob inside the bubble. This is what kills people in bubbles vs. casters, being too stupid to stop for a second.
 
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Old 02/09/09, 3:08 PM   #648
Helot
Von Kaiser
 
Human Paladin
 
Draenor
More than likely they will still be casting when the HoP went on them. Which is why I considered it a useless spell vs. a caster mob.

Sure, there's aggro drop. Until you do something.

Worse, since there is more than one mob up, there is a decent probability that they are either Blizzarding, or have a Flamestrike down. Or running up and arcane explosioning.

As well, a caster mob will continue to finish it's cast, even if you HoP them. unless the mage is very well prepared, or there are gimmicky mechanics in place (HKM, anyone?), they will likely get hit by a magic attack anyway. Doesn't mean it's going to kill them, but sure won't help them survive.

Luckily most mages seem to have a hotkey reserved for Ice Block.. close to whatever spam they have. smart mages will be popping that when they get aggro, regardless of what you do.

In either case, you should be attempting to save them w/ your cooldowns, but I wouldn't say at the cost of your life.

Chaith logs on
<zyl> Actually, I do like my paladin. He's fun to play, but don't tell Chaith.
<chaith> Looks like i logged in at the right time
<zyl> ....
<zyl> I pressed enter half a second after you logged on.
 
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Old 02/09/09, 3:10 PM   #649
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Merovengian View Post
The question now is, will the Mage stop dps for 1 second and allow the tank to taunt, or continue attacking, thus reaquiring threat from a castermob inside the bubble. This is what kills people in bubbles vs. casters, being too stupid to stop for a second.
HoP lasts for 10 seconds, there's no reason the tank can't taunt in that time, mage continuing to be an idiot nevertheless.

But none of that was the point of the statement. Things like this measure the paladin's awareness (especially during trash pulls, when even the best players are usually not paying attention) and understanding/using all of the tools available to you. The actions of the mage should be independent of the actions of the player.

Yes, the mage failed in pulling aggro. But you also failed by not using HoP on him.
 
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Old 02/09/09, 3:55 PM   #650
usaf-seraph19832012
Glass Joe
 
Draenei Priest
 
Korgath
Hey I don't wanna bug anyone but I posted a question about professions relative to a Paladin above on page 26. I am new to the forums, so since someone else was answering a question just as I posted my question I didn't know if anyone noticed mine. I know not to bump a post so I won't post anything else until I see a response now. Thanks in advance to those that respond to it. Since my question is in the middle of a conversation I didn't know if I was in the wrong by posting this comment, so hopefully no one gets upset.
 
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