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Old 11/19/08, 3:13 PM   #46
Kigale
Piston Honda
 
Orc Hunter
 
Fenris
is JotW broken. It isn't returning mana to me, nor is it proccing replenishment right now.

EDIT: it's working out of an instance. It didn't work while I was in Nexus. Any ideas?

Last edited by Kigale : 11/19/08 at 3:28 PM.

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Old 11/19/08, 3:44 PM   #47
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Prinsesa View Post
However, I recall another poster claiming in the Ret thread that Judgements were considered melee attacks, with a special flag to make them undodgeable/unparryable (which amounts to the same thing, really).
That was me that said that. If you look in Wowhead, it has a flag for judgements that says they are immune to dodge/parry which matches the data.

I don't know if hunter attacks have a similar flag, but they likely do.

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Old 11/19/08, 7:41 PM   #48
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Regarding [Libram of Obstruction]:

325 block value from the proc translates to 423 actual block value after Reckoning, and 549 damage on SotR after Shields of the Templar. Since each Judgement will get you one SotR with the bonus, you can treat this as 549 extra damage on Judgements (or 605 with one-hand spec) if you ignore misses and such. That's a pretty hefty boost to the effective damage of Judgements.

Also, another point about SoC vs SoB: SoC has a one-second internal cooldown. This isn't an issue for autoattack (which is why nobody really cared before) but it can prevent a CS/DS and an autoattack from proccing SoC if they're within one second of each other, and it also means you'll only get one SoC proc per DS.

If you do the math for glyphed SoC vs SoB, the overall damage is almost exactly the same if you ignore the internal cooldown. It's the internal CD and the extra mana through SA that really makes SoB preferable.

My comrades are my weapons, and I am their shield.

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Old 11/20/08, 4:05 AM   #49
Goru
Glass Joe
 
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Blood Elf Paladin
 
Sylvanas (EU)
Is HotR applying Blood Corruption to 3 targets intended behaviour or should we expect a change in the future?

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Old 11/20/08, 5:08 AM   #50
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Completely intended. HOTR and Crusader Strike and Divine Storm all proc Seals, and in the case of HOTR and Divine Storm, all proc Seals on every target that they hit.

For the most part, this means you can skip Consecration on any pull with less than 4 mobs, unless threat is pushing you really hard or positional wonkiness makes the HOTR miss its chaining.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 11/20/08, 7:44 AM   #51
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Originally Posted by Goru View Post
Is HotR applying Blood Corruption to 3 targets intended behaviour or should we expect a change in the future?
Intended behavior I'd say, it also applies the judgement effect of light,wisdom and righteousness on all 3 targets it hits.

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Old 11/20/08, 11:53 AM   #52
Sarutobi
Bald Bull
 
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Toroko
Blood Elf Paladin
 
No WoW Account
Originally Posted by Bloodvalor View Post
Has anyone come up with finalized numbers for what the new hit cap and expertise cap are? Actual number and percentage based. For 2handers and 1handers.
The answer to your question can be found in this thread.

Originally Posted by DeeNogger View Post
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Squirrel sex. Get your nut and go home.

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Old 11/20/08, 12:40 PM   #53
Blackthought
Von Kaiser
 
Blood Elf Paladin
 
<Hax>
Lightbringer
After a brief review of Redcape's new spreadsheet it seems that, with proper raid buffs, retribution shouldnt have terrible mana issues in raids. Has this been the experience of those who have raided Naxx at 80 on live? Also, could anyone comment on mana in 5mans as retribution?

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Old 11/20/08, 1:14 PM   #54
Glaneon
Glass Joe
 
Human Paladin
 
Shadow Council
Defense / unhittable (new in 3.0)

Quick question - looking to the future, with the changes done to uncrushable.. etc..

1) Is 490 defense (or the 5.6 or 6.4% miss/avoid crit whatever) still the magic number for uncrittable?

2) if your combined mitigation is at 102.4% - are you uncrittable, ie, can we lose some defense if our block rating is high enough?

(I did a quick search and nothing with defense or block rating had any returns).

Thanks in advance.
(long time Tankadin, since Mar 05)

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Old 11/20/08, 1:25 PM   #55
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
Originally Posted by Glaneon View Post
1) Is 490 defense (or the 5.6 or 6.4% miss/avoid crit whatever) still the magic number for uncrittable?
These number are (as was pointed out two posts above yours) in this thread has that info.
Originally Posted by Glaneon View Post
2) if your combined mitigation is at 102.4% - are you uncrittable, ie, can we lose some defense if our block rating is high enough?
Block Rating (as far as I remember) has never helped with avoiding crits. It was used as a way to push Crushing Blows off the table.

Defense Rating and Resilience (and talents) are the only ways to push Crits off the hit table.
(FYI: 81.97497559 Resilience Rating = -1% crit chance)


[Edit] I stand corrected... so to clarify:
540 Defense means uncrittable.
Don't have 540 Defense? It's time to add some stuff up
102.4% sum total of Dodge, Parry, -chance to be crit, and -chance to be hit, Block % (not value) will make you uncrittable.
This is because anything that was dodged or parried or miss does no damage, so it cannot crit.
Anything that was blocked cannot be a critical hit.

I hope that clarifies.

Last edited by Aerynlore : 11/20/08 at 2:58 PM. Reason: added resilience rating

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Old 11/20/08, 1:41 PM   #56
Proudmoore
Von Kaiser
 
Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by Aerynlore View Post
These number are (as was pointed out two posts above yours) in this thread has that info.
Block Rating (as far as I remember) has never helped with avoiding crits. It was used as a way to push Crushing Blows off the table.

Defense Rating and Resilience (and talents) are the only ways to push Crits off the hit table.
(FYI: 81.97497559 Resilience Rating = -1% crit chance)
Not quite. Crits are a part of the hit table too, so if the only results are Parry, Dodge, Be_Missed or Block, you're uncrittable too. It's just not as reliable, even with the new Holy Shield, since the God of Badly Timed Silences may smack you with your pants down, or whatever.

However, with the diminishing returns on (all?) avoidance stats, it'd likely be as hard or harder than becoming defence capped.

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Old 11/20/08, 1:49 PM   #57
Vhex
Don Flamenco
 
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Blood Elf Paladin
 
Black Dragonflight
The only question I'm facing is which works out to a better tanking stat. Threat is a complete non-issue right now, you can completely butcher the 969 rotation and still maintain threat. Was skilling up unarmed and didn't want to agro scarabs/adds/hathlings so I dropped hotr/consecrate from my rotation and still kept threat on the entire spider wing. Shield slam/Holy shield + the occasional misdirect is a beast.

So it's basically the 13? bv you get from potency with raid buffs vs. the ~.5% dodge and 52 ac you'd get from agility. I'm thinking of going with the dodge at this point. Shame it doesn't have a particle effect.

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Old 11/20/08, 2:44 PM   #58
Gaeryth
Glass Joe
 
Blood Elf Paladin
 
Sunstrider (EU)
Will paladin auras be off the gcd anytime soon or will it never happen?

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Old 11/20/08, 2:47 PM   #59
pope master
Von Kaiser
 
Dwarf Paladin
 
Firetree
Originally Posted by Proudmoore View Post
However, with the diminishing returns on (all?) avoidance stats, it'd likely be as hard or harder than becoming defence capped.
Yes, all avoidance stats have diminishing returns. To be clear, its calculated based on your naked avoidance versus your geared avoidance so it will apply equally to avoidance gains from +defense rating.

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Old 11/20/08, 3:38 PM   #60
Milou
Piston Honda
 
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Undead Death Knight
 
Destromath
So I am still seeing the same ghost 3% hit rating, is this the same for everyone else?

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