Isn't stoneblood absolutely terrible though?
Guru + any guardian elixir i'm pretty sure is better than stoneblood. (Mainly because its Health instead of Stam so it doesnt get any bonuses from our talents (nor does our sp get increased by it))
Worst case scenario is what you describe with what I do of course, but I quite honestly never see it happening (i'm an engineer with a MOLEE and never enter battle without at least a back up guru and defense elixir. And if I die twice and need to be rezzed twice in a single battle, something is going terribly wrong to begin with and its probably a wipe
I was just curious as to what kind of ... numbers I suppose... an elixir of armor translates into.
1 Defense rating, for example, I can equate to 1.5 stamina, but when it comes to armor I'm just a little stumped. If it helps at all to see what gear I'm wearing (I'm reasonably sure it shouldn't make a difference, because i think the coefficient of mitigated damage stays the same no matter if you're increasing your armor from 20000 to 20800 or if you're increasing your armor from 28000 to28800. Again, not positive on that, but I vaguely remember reading it somewhere)
Also, on a side note, if i were to gem to defense cap 540 (replacing 67 stamina worth of gems into 45 defense rating) and then eat a stoneblood flask (650? hp), I would actually have less hp than if I were to have my current setup and have nothing but a mighty defense elixir on me. (Just because the Mighty Defense elixir is
that OP)
This is probably a dumb question also, but...
Has anyone looked into how strong an elixir (or maybe its a flask) of resistance is in comparison to other elixirs?
Sarth 3d is heavy on magic damage I've noticed, and I wonder if perhaps instead of an armor pot I would be better off taking a resistance pot (since I 'believe' the main source of incoming damage I'm taking during that fight is fire damage off of the fire elementals [I'm the whelp/elemental tank]).
Thanks for replying though, I really appreciate the feedback!