At the moment, I maintain a defense of 531 instead of 540, due to the fact that I religiously, without fail, 100% of the time, eat an elixir of mighty defense and a guru elixir before entering battle in a raid. This naturally enough takes me to the 540 crit cap for all fights.
however i was recently made aware of Elixir of Protection and was wondering if it was better than an elixir of mighty defense.
Armor has always been a tricky thing for me to wrap my head around in terms of exactly how useful it is compared to other stats.
At the moment, i use the 45 defense rating that elixir of mighty defense gives me to gem an additional 67-68 stamina into my gear.
The question I suppose then is "Is 800 armor better than 78 stamina" [with pally talents, the previous 68 stamina turns into roughly 78 stamina]
Armour and stam are apples and oranges. They both contribute to effective health vs melee damage, but stamina also contributes to effective health vs magic damage. Armour mitigates damage, reducing the strain on your healers, while stamina simply gives them a higher health pool to top up. Their respective values will vary based on your other stats. If you're looking to increase your effective health vs melee damage then I'd recommend plugging your stats into an EH calc (TankSpot - Calculator) to see which will be more beneficial for you.
Which is "better" will depend on the fight. Armour is great vs Patchwerk but useless vs elementals on Sartharion, for instance. What you want to aim for is the flexibility to change your gear / consumables to suit the encounter. Ideally this would not include regemming, which could get expensive. If I were you I'd drop the stam gems, hit the def cap naturally, and if you're still looking for more health, use Stoneblood. On the other hand, if you want to max your avoidance you could use agi + def elixirs, or str + armour if you want to max your mitigation of physical damage. Trinkets are a great thing to have to swap in and out to tweak stats as well.
Ultimately I think it's worth going for 540 defense anyway, as a pure precaution. Who knows when you may die during a phase transition, be battle ressed, then realise you've run out of the elixirs? It's a long shot but it's not worth taking those risks as a tank.
Isn't stoneblood absolutely terrible though?
Guru + any guardian elixir i'm pretty sure is better than stoneblood. (Mainly because its Health instead of Stam so it doesnt get any bonuses from our talents (nor does our sp get increased by it))
Worst case scenario is what you describe with what I do of course, but I quite honestly never see it happening (i'm an engineer with a MOLEE and never enter battle without at least a back up guru and defense elixir. And if I die twice and need to be rezzed twice in a single battle, something is going terribly wrong to begin with and its probably a wipe
I was just curious as to what kind of ... numbers I suppose... an elixir of armor translates into.
1 Defense rating, for example, I can equate to 1.5 stamina, but when it comes to armor I'm just a little stumped. If it helps at all to see what gear I'm wearing (I'm reasonably sure it shouldn't make a difference, because i think the coefficient of mitigated damage stays the same no matter if you're increasing your armor from 20000 to 20800 or if you're increasing your armor from 28000 to28800. Again, not positive on that, but I vaguely remember reading it somewhere)
Also, on a side note, if i were to gem to defense cap 540 (replacing 67 stamina worth of gems into 45 defense rating) and then eat a stoneblood flask (650? hp), I would actually have less hp than if I were to have my current setup and have nothing but a mighty defense elixir on me. (Just because the Mighty Defense elixir is that OP)
This is probably a dumb question also, but...
Has anyone looked into how strong an elixir (or maybe its a flask) of resistance is in comparison to other elixirs?
Sarth 3d is heavy on magic damage I've noticed, and I wonder if perhaps instead of an armor pot I would be better off taking a resistance pot (since I 'believe' the main source of incoming damage I'm taking during that fight is fire damage off of the fire elementals [I'm the whelp/elemental tank]).
Thanks for replying though, I really appreciate the feedback!
Firstly, yes Stoneblood is pretty bad. But if you absolutely need as much health as possible, then it's the only option.
Secondly, you can't evaluate tanking stats based purely on item budget. There will be situations where armour is 100% useless. There will also be situations where health beyond a certain point is better spent elsewhere. You need to be able to evaluate the encounter and your current gear to decide what's best.
Thirdly, armour has a constant effect on time-to-live, but the % amount of damage mitigated will decrease as your armour value increases (ie 1000 armour will mitigate more damage for a clothie than a tank).
Regarding stoneblood + def gems vs stam gems + def elixir, yes you will have more health with the elixir, but you'll also lose the ability to stack avoidance. If you're tanking Sartharion with drakes up, then you'll have a special set of frost res gear anyway, otherwise there's no real "need" to go past a certain level of stamina. It's all completely subjective, and factor like the encounter mechanics and how strong your healers are will outweigh any general 'rules of thumb' that can given.
For add tanking on Sarth, personally I used defense + agi elixirs, to make avoidance to help keep holy shield up as long as possible. I don't really value resistance too highly on that fight.
Bottom line is you'll never be able to simply say "X is better than Y". It's better to have a thorough understanding of which you should focus on for a particular encounter. There are plenty of tools and tables and graphs and calcs which can help you figure out the exact values, if that's what you're looking for. I'd recommend perusing tankspot forums for that.
Is there anyplace I can go that ranks Holy Pally gear as a quick reference... i.e. best in game... second best in game. I am in a guild currently power farming nax for lack o a better term and it is often very challanging to evaluate a piece in the short time they allow to ditribute loot... the faster reference I have the better. Thanks for any help you can lend.
Does the feedback damage from Seal of Blood proc Reckoning?
No, all self-inflicted sources either passive or active, won't proc Reckoning, but standing in a world campfire or being attacked by a critter will. So assuming your willing to NOT run ret aura, not DS for an entire run, and be lucky enuf for one of your team mates not to kill said critter, you could potentially go an entire instance with a squirrel nibbling at your ankles proccing Reckoning constantly, but... is it really worth the trouble?
With the latest stable Rawr (v2.1.9), I'm getting highest dps by skipping Valorous bonuses all together, only using the shoulders and the BiS offset pieces. Can this by correct or is Rawr's calculation of the set bonuses flawed? I was trying to find somewhere in Rawr where I could view the value it put for 2pc and 4pc bonuses, but I couldnt't seem to find it..