Do Divine Protection and/or Hand of Protection reduce incoming damage from Hand of Sacrifice and Divine Sacrifice the way Divine Shield does?
Some people had reported that Divine protection did not reduce the damage transferred to you in previous posts. I didn't dare trying after that
Hand of Sacrifice and Divine Sacrifice both transfer the same school of damage your targets take, so if it's physical damage only, Hand of protection will make you immune to the transferred damage, having the same effect as Divine Shield. If you use HoP for, say, fire damage, then you will receive all of the fire damage in your 30 yards vicinity though
Some people had reported that Divine protection did not reduce the damage transferred to you in previous posts. I didn't dare trying after that
It should, but I have not tried that because you would likely die in a 25 man.
However, Divine Protection (50% damage reduction) + Hand of Sac will make you take up to 50% of your health bar in damage using one GCD.
/castsequence Divine Protection, Hand of Sacrifice
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Hi, I looked around but I couldn't find what I wanted.
How do the damage reduction percentages stack? (Improved Righteous Fury, Blessing of Sanctuary, Divine Protection, Ardent Defender, Glyph of Hand of Salvation, Armor, etc.)
edit: Meant to also ask if there was a way to mess up Divine Protection or Glyph of Hand of Salvation's efficiency with diminishing returns or anything of that liking, so if there was I could avoid it. Same with if there would be a best order to buff up (6% damage reduction before the 3%, etc.)
hi i've got a holy pally with 3 piece t8.5 with 1950 spell power and 27k mana unbuffed and 42% crit. I was wondering should i stop stacking mana after a certain point, i never go oom in raids in 25 or 10 because of the huge returns on divine plea. Should i try and increase my crit and haste and reduce some of my mana.
Hi, relativly simple question, is there any Retribution BIS list around, which only includes the Pre-Ulduar Content/T7 Content?
Of course there is. Go look in the 3.0 Ret thread for it, I'm almost positive it's listed there multiple times. I don't know why you'd bother though..even the 10m Ulduar stuff is better than it - if anything you can get a vault group pretty easily and get 3 pieces of T8 from there eventually.
I gather from the Holy Paladin OP that you need 20.3% haste from gear to be at the 1s GCD 'cap' with full raid buffs + JotP.
So 666 haste on the character sheet?
I believe the number has been calculated as 676 several times through this thread and the holy paladin thread. 666 isn't really the number to aim for a man of light . Seriously though, it's 676 haste rating that gets you to 1 second GCD with totems, paladin talents, etc included.
Originally Posted by stray_hellfire
hi i've got a holy pally with 3 piece t8.5 with 1950 spell power and 27k mana unbuffed and 42% crit. I was wondering should i stop stacking mana after a certain point, i never go oom in raids in 25 or 10 because of the huge returns on divine plea. Should i try and increase my crit and haste and reduce some of my mana.
I would not recommend stacking any more crit. You will be well over 50% holy crit with your HLs raid buffed. You could indeed use some more haste, though. Your big mana pool and crit will kick in with better results when you have higher haste. Maybe you want to gem for it in order to have at least 500 haste rating.
Hi, relativly simple question, is there any Retribution BIS list around, which only includes the Pre-Ulduar Content/T7 Content?
The old Ret thread (now locked) had a few at the time BiS lists. However due to Paladin changes (expertise became better and Judgement become weaker) they may not be the best anymore. You want as close to 264 hit and 26 expertise as you can get.
That said, there are three items from T7 that are still quite powerful, the Leather BP from Maly 25, the melee cloak from Kel-25, and the Neck quest item from Saph-25. The Darkmoon trinket is still the best trinket overall (AH for around 4000g nowadays).
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
With the redemption I am way over hit cap and when I equip the Aegis it brings me back to 7.08% hit. I know this may seem obvious but with the way all the spreadsheets and pawn are modeled, It states the Redemption stuff is better.
Am I wrong to equip the Aegis? Will is nurf my DPS/Damage?
I want to trust my instincts and say that me being over hit cap nurfs me more than wearing the Aegis stuff. I guess I am just asking for confirmation.
With no other context, you want us to disagree with actual math done in a spreadsheet about item values? Pawn is a little bit harder because there are interactions between different stats (e.g. as strength goes up, crit becomes more valuable), but in general, I'd tend to believe the spreadsheet unless you have evidence to the contrary. Basically, you'd be trading:
(43 hit, 7 crit and a Blue socket) for (8 str, 41 haste and a Yellow socket).
I also don't know if you regularly raid with a Draenei in your group, if so, the Draenei presence gives 1% hit, so you'd be over cap at 7%.
With all special attacks being a 2-roll system, and only SoB and white swings benefitting from Haste, I'd think that 1.25% haste would be less of a boost that closing that .92% miss chance. You're also going to suffer horribly when you replace [Pyrite Infuser] later, so I definitely wouldn't shard the T7.25 shoulders just yet.
You also didn't mention that you were dropping your 2pc T7 bonus to have 3/5 T8 and 1/5 T7.... that might have an impact on your overall dps as well. (And may be reflected in the spreadsheet numbers...)
Hi, I looked around but I couldn't find what I wanted.
How do the damage reduction percentages stack? (Improved Righteous Fury, Blessing of Sanctuary, Divine Protection, Ardent Defender, Glyph of Hand of Salvation, Armor, etc.)
edit: Meant to also ask if there was a way to mess up Divine Protection or Glyph of Hand of Salvation's efficiency with diminishing returns or anything of that liking, so if there was I could avoid it. Same with if there would be a best order to buff up (6% damage reduction before the 3%, etc.)
They stack multiplicatively, regardless of the order in which they are applied, except for armour, which is applied first and only to physical damage.
So say you have 65% DR from armour, 6% from imp RF, 3% BoSanc, 3% divine plea (glyphed), and 6% against magic from GbtL.
Vs a 60,000 raw hit, you're looking at taking ...
Outside AD, no bubblewall - 60,000 * 0.35 * 0.94 * 0.97 * 0.97 = 18573 (your block value is then subtracted from this number, if you block)
Inside AD, no bubblewall - 60,000 * 0.35 * 0.65 * 0.94 * 0.97 * 0.97 = 12072 (minus BV)
Ouside AD, bubblewall - 60,000 * 0.35 * 0.5 * 0.94 * 0.97 * 0.97 = 9286 (minus BV)
Inside AD, bubblewall - 60,000 * 0.35 * 0.5 *0.65 * 0.94 * 0.97 * 0.97 = 6036 (minus BV)
Vs a 30,000 frostbolt or flame breath, you're looking at ...
30,000 * 0.94 * 0.94 * 0.97 * 0.97 = 24941
The above can be multiplied by 0.65 (if inside AD) and / or 0.5 (bubblewall), but armour and BV have no effect.
A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover
Quick question:
From a tankadin's POV is it possible to tank general Vezax? (only SA available)
If it is, then how? do I need to place over the shadow crashes to reduce mana costs? is SA enough?
Any useful tip regarding this matter will be welcome :>
Spiritual Attunement should be more than enough, he hits very hard. Just make sure you have two points in Spiritual Attunement, not the single point that's plenty for every single other encounter.
Quick question:
From a tankadin's POV is it possible to tank general Vezax? (only SA available)
If it is, then how? do I need to place over the shadow crashes to reduce mana costs? is SA enough?
Any useful tip regarding this matter will be welcome :>
You also still have regen from Blessing of Sanctuary as well, and it may be useful to drop Consecration from your rotation if you drop below 30% mana.
Quick question:
From a tankadin's POV is it possible to tank general Vezax? (only SA available)
Very possible. In fact, we prefer having me tank Vezax over any other tank because the increased speed from Pursuit of Justice makes the kiting during Surge of Darkness a complete joke.
Our first attempts, I had no mana issues whatsoever even with only 1 point in SA. I've gotten several nice avoidance upgrades since then, and had a *much* tougher time keeping in mana on our clear this week. I took far less damage, but my threat was also completely hamstrung by it. Your mileage may vary.
we prefer having me tank Vezax over any other tank
Your warrior should find his intervene button then.
I've tanked vezax fairly often in 10 and 25m, and I find a warrior has a much easier job at kiting him than I do.
(also, on a very slow hitting boss like him, paladin TPS is quite a bit lower than usual, so the warrior and I are on the same level)
I tank Vezax on 10/25 for my guild and don't have any problems, the PoJ makes it quite easy to kite provided your reactions are quick. For this boss I use 2/2 SA and 4/5 Benediction - probably overkill but considering I have to respec to put the extra point into SA I don't lose anything from dropping Heart of the Crusader for Benediction since we always have a ret/ele.
From what I have read, JC/BS will still be the best professions for a retribution paladin even with the changes to JC. But with enchanting as main profession, what would be best of JC and BS as second profession?
From what I have read, JC/BS will still be the best professions for a retribution paladin even with the changes to JC. But with enchanting as main profession, what would be best of JC and BS as second profession?
The information in the very first post of the Retribution thread remains accurate. JC simply no longer allows you gain extra on top of the bonus of 27 stat gems by way of socket bonuses and meta-gem requirements.
The Ulduar spear has better stats and more dps, but the it's much faster. However I'm really doubting now if speed really matters THAT much, since faster weapons means more SoB procs.
Any advice? I'd love to get my hands on weaps like Rune Edge, Aesir's Edge or Earthshaper but right now those are the weaps I got.