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Old 06/06/09, 1:45 PM   1 links from elsewhere to this Post. Click to view. #1251
Katava
Glass Joe
 
Blood Elf Mage
 
Dunemaul
In a 52/0/19 build, is it worth it to drop [Chestplate of the Great Aspects] for the T8.5 chest to get the 2pc bonus? My helm is [Ancient Iron Heaume], so I don't think that's worth upgrading. My other T8.5 piece is the pants.

If not, are there any outstanding badge pieces to get with badges?
 
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Old 06/08/09, 4:51 PM   #1252
Dánte
Glass Joe
 
Human Paladin
 
Eldre'Thalas
Relentless Edge

I got Relentless edge a couple weeks ago from Ulduar and was told that it was far and away better than my Jawbone. Now I can see where that can come into play because it has better stats and more dps, Rawr says that's wrong. I am pitifully low on expertise,in fact I get most of it from my weapon. Is this right and if so should I be looking for Stormedge since I would be in the same boat? I apologise if these sound like dumb questions but I am unsure.

Also if I can stay over hit cap and change my helm and chest to the Dragonsteel faceplate and the Chestguard of Titanic fury can i benefit from losing the 4 pc bonus? Again, going strictly off of rawr it says yes.

Sorry for posting this twice.I started reading this thread and figured it was the best place to get it answered. Thanks for any help.

Last edited by Dánte : 06/08/09 at 5:18 PM.
 
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Old 06/08/09, 6:14 PM   #1253
Gormal
Give nothing back.
 
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Blood Elf Paladin
 
Nordrassil
You're seeing the Jawbone come out on top mostly because its a slower speed and because expertise is so good. Keep in mind that you're a human, so your racial makes it even better. As for specific gear choices, its important that you set Rawr up to mirror your actual raid buffs. Optimal buffs in a 25-man raid is Rawr's default setting, and generally what you'll see used here but you might not have that. Tweak the settings to match your raid makeup and trust Rawr to tell you what's best, but don't throw out your old gear because other upgrades might make it good again.

Last edited by Gormal : 06/08/09 at 6:31 PM.
 
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Old 06/08/09, 8:34 PM   #1254
Dánte
Glass Joe
 
Human Paladin
 
Eldre'Thalas
I did uncheck all the boxes today and try that and it shows Jawbone way in front...like 100 dps. Just hard to imagine a 203 doing more than a 213 with more stats. I have been spending time at the dummy most of the day and not really seeing that much difference between the two. I'm trying to decide which to put bereserker on is my biggest obstacle atm. I'd hate to waste that much gold on an inferior choice. Thanks again for the help and fast response.
 
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Old 06/09/09, 5:26 AM   #1255
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
If berserker gold is an issue, you may want to consider editing your rawr profile to a setup where you have the short-term upgrade you're expecting (if any). Especially stuff like expertise rings (many good ones out there as well actually. kirin tor, ruthelesness, the one from ulduar trash, etc) could change the value of jawbone.
 
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Old 06/09/09, 8:51 AM   #1256
Yyh
Glass Joe
 
Blood Elf Paladin
 
Ahn'Qiraj (EU)
I have a question its not so simple but requers a simpe yes or no answer so i gues this is the place to ask it.
My question is if armor penetration is affecting seal of blood's dmg indirectly ? I realize that seal of blood does holy dmg and that holy dmg isn't lowered by armor so no matter how mutch you reduce armor holy dmg will aways be the same however seal of blood does % of your auto attack / CS / DS and thouse attacks are reduced by armor so my question is does armor penetration increase the seal of blood's dmg by increasing auto attack / cs / ds dmd ?
 
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Old 06/09/09, 9:04 AM   #1257
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Seal of Blood does not actually deal damage equal to a percentage of the attack the procced it, but is instead simply based on your weapon damage and attack power. Because of this it is not indirectly affected by armor penetration, as the attack that procs it does not affect the damage Seal of Blood does.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 06/09/09, 9:14 AM   #1258
Yyh
Glass Joe
 
Blood Elf Paladin
 
Ahn'Qiraj (EU)
Thank you for the good and fast answer + explanantion. I realy appreciate it !
 
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Old 06/09/09, 5:45 PM   #1259
Cathmor
Von Kaiser
 
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Human Paladin
 
Malfurion
Divine Sacrifice

Tried using the search function, couldn't find the answer quickly. Please don't stone me if this has been answered clearly.

Does Divine Sacrifice redirect damage until 150% of the paladin's HP has been transferred and taken as damage, or until 150% of the paladin's HP has been simply transferred as damage to the paladin?

To clarify -

If I use Divine Sacrifice alone, I'll have a percentage of raid damage transferred to me until I've taken roughly 40k damage (as I run with ~27k raid buffed HP).
However, if I use Divine Shield and then Divine Sacrifice, which will happen?
1. Up to 40k damage will be transferred and absorbed by my Divine Shield and then Divine Sacrifice will cease functioning.
2. A percentage of the raid damage will continually transfer to me until Divine Sacrifice runs out, or I have actually taken 40k damage (which would be fairly difficult to do while under the effects of Divine Shield).

Last edited by Cathmor : 06/09/09 at 5:49 PM. Reason: Clarity

I am the light that brings the dawn.
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-Cathmor of Malfurion
formerly Baelor of Runetotem
 
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Old 06/10/09, 1:19 AM   #1260
Andris
Von Kaiser
 
Human Paladin
 
Suramar
Originally Posted by Cathmor View Post
However, if I use Divine Shield and then Divine Sacrifice, which will happen?
2. A percentage of the raid damage will continually transfer to me until Divine Sacrifice runs out, or I have actually taken 40k damage (which would be fairly difficult to do while under the effects of Divine Shield).
This. You can actually use Divine Sacrifice on XT-002's Tympanic Tantrum every 2 minutes by alternating Divine Shield and Hand of Protection, since the damage is physical damage. You have to be careful to cancel the Divine Sacrifice early, though, since Hand of Protection only lasts 10s.
 
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Old 06/10/09, 8:45 AM   #1261
Bima
Glass Joe
 
Blood Elf Paladin
 
Wildhammer (EU)
Hi got a question; somehow i dont get too the top 4DPS list when fighting in Uldar. There is a other pala that is most of the time first our second in my guild if i look at his stats we have almost the same except he has 4% more crit. I know its not my rotation and to pop out wings/trink every fight when its from cd. I use the rotation that list here 3.1 Retribution Paladin Thread. So yes i read it also but still low on dps

My stats are inc bom:
damage 1869-2216
speed3.01
power 4447
haste 325
hit275
crit 27.71
expertise 24
strength 1604

only thing i can say about my dps its maybe of my less crit i have. I can take more crit items that i have on my bank but it wil bring my str/ap more down.
 
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Old 06/10/09, 12:03 PM   #1262
lowsanity
Glass Joe
 
Human Paladin
 
Ravencrest
Originally Posted by Bima View Post
Hi got a question; somehow i dont get too the top 4DPS list when fighting in Uldar. There is a other pala that is most of the time first our second in my guild if i look at his stats we have almost the same except he has 4% more crit. I know its not my rotation and to pop out wings/trink every fight when its from cd. I use the rotation that list here 3.1 Retribution Paladin Thread. So yes i read it also but still low on dps

My stats are inc bom:
damage 1869-2216
speed3.01
power 4447
haste 325
hit275
crit 27.71
expertise 24
strength 1604

only thing i can say about my dps its maybe of my less crit i have. I can take more crit items that i have on my bank but it wil bring my str/ap more down.
Log out with your PVE gear, may help us see if the problem is there.
 
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Old 06/10/09, 12:06 PM   #1263
Bima
Glass Joe
 
Blood Elf Paladin
 
Wildhammer (EU)
Originally Posted by lowsanity View Post
Log out with your PVE gear, may help us see if the problem is there.
did now
 
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Old 06/10/09, 12:42 PM   #1264
trv186
Piston Honda
 
Blood Elf Paladin
 
Tortheldrin
Originally Posted by lowsanity
Log out with your PVE gear, may help us see if the problem is there.

did now
You are using the wrong libram go do 2s for a little bit until 1350 and you can get the deadly one which is a nice upgrade

You are under the expertise cap while over the hit cap.

Beleive it or not 4 piece t7 is almost worthless for dps now. You are best off dropping all but 2 pieces of that and putting on gear with better stats if they are available..Zeliks gauntlets would be a nice buy for you help towards that expertise.

If you have mirror of truth it is actually better than Bandits Insignia

Make sure your gear has the best enchants available. For example haste is actually better on a cloak than agi now. get 44 attack power on bracers instead of 38

You may consider dropping herbalism as a profession for BS or JC if you are very serious about dps.

Would name a few of the things you can do. All of which could be read in the RET BIS thread or the front page of the Ret Megathread
The fact that the paladin has 4 % more crit than you can be due to a lot of factors. Just throwing on crit gear will not really solve your problem or could potentially hurt you more. Do you have a link to the other Ret's armory?
 
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Old 06/10/09, 5:04 PM   #1265
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
Originally Posted by trv186 View Post
haste is actually better on a cloak than agi now.
This actually varies depending on your gear set. They're very close to each other anyways similar to the difference between str and expertise.
 
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Old 06/11/09, 2:18 PM   #1266
Kruez
Glass Joe
 
Blood Elf Paladin
 
Bloodhoof
I am having a problem with a rather large discrepency in my theorycrafted DPS versus practical accumulated data. In running my character build/gear/"rotation" through Rawr and Bellator's spreadsheet, I should theoretically be capable of attaining ~5.3k DPS (~5.7 to 5.9 given a full set of raid buffs/debuffs - I am aware that I don't have some on a regular basis) on no-gimmick fights. In reality, I never see more than about ~4.5-4.6k DPS.

I've pored over my attack priorities, buffs and debuffs, and am simply not seeing why I am doing so poorly. I understand that RNG, movement, the general lack of a feral druid in our raid composition, and div shield/div sacs are contributing factors, but can those really result in such a large gap? Would someone with a fresh set of eyes be able to take a look and tell me what exactly I'm not getting or what I am doing wrong? Any feedback would be very much appreciated.

Here are a couple of my past logs that include some fights where I don't get any special damage buffs for reference:

WoW Meter Online - Combatlog Replay in Engrish
WoW Meter Online - Combatlog Replay in Engrish
 
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Old 06/11/09, 3:22 PM   #1267
rldolph79
Von Kaiser
 
rldolph79's Avatar
 
Human Paladin
 
Alexstrasza
Originally Posted by Kruez View Post
I am having a problem with a rather large discrepency in my theorycrafted DPS versus practical accumulated data.
Default Rawr settings are very close to ideal situation settings. CS, for example, has a 7.1s time between uses in Rawr by default. Assuming you're using Blizzard's server as your home computer and have the reflexes of a robot, you should actually be able to hit those numbers. If you're human and playing with a normal 100-250ms, though, those numbers aren't possible. Use WMO to get a rough estimate of what your normal time between abilities is and input those numbers in the rotation tab of Rawr. The numbers Rawr gives you then should be very close to what you're seeing.
 
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Old 06/11/09, 3:56 PM   #1268
Kruez
Glass Joe
 
Blood Elf Paladin
 
Bloodhoof
Originally Posted by rldolph79 View Post
Default Rawr settings are very close to ideal situation settings. CS, for example, has a 7.1s time between uses in Rawr by default. Assuming you're using Blizzard's server as your home computer and have the reflexes of a robot, you should actually be able to hit those numbers. If you're human and playing with a normal 100-250ms, though, those numbers aren't possible. Use WMO to get a rough estimate of what your normal time between abilities is and input those numbers in the rotation tab of Rawr. The numbers Rawr gives you then should be very close to what you're seeing.
A-hah! You hit the nail on the head - putting in a 1 second delay brought the numbers in line with what I've been seeing. That said, I must say I'm truly disappointed. I was really hoping I was actually doing something wrong that could be corrected to attain the theoretical values rather than finding out I was being screwed by something I have little control over. :(
 
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Old 06/11/09, 3:57 PM   #1269
Pewpewbubble
Glass Joe
 
Blood Elf Paladin
 
Nathrezim
Attack Power Buffs

I was running a quick combat dummy test.

I was curious if the AP buff from Beserker enchant "Beserk" shared its proc rate with trinkets like Mirror of Truth's buff "Reflection of Torment". I ran a 7 minute auto attack cycle.

World of Logs - Real Time Raid Analysis

Its showed the "Reflection of Torment" buff only up 3.5%, now in other wowlog parses without the beserking enchant. The uptime is always 10-11%
World of Logs - Real Time Raid Analysis


Has anyone done some longer more indeth testing to prove or debunk this? Because of the apparent clipping I'm looking at changing the trinket or enchant.
 
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Old 06/11/09, 5:30 PM   #1270
Exemplar
King Hippo
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Kruez View Post
A-hah! You hit the nail on the head - putting in a 1 second delay brought the numbers in line with what I've been seeing. That said, I must say I'm truly disappointed. I was really hoping I was actually doing something wrong that could be corrected to attain the theoretical values rather than finding out I was being screwed by something I have little control over.
Not to imply you're performing horribly (you're not), but increasing all delays by 1 second is mimicking a latency of 1000ms. Realistic DPS is going to be lower than Rawr or a spreadsheet will calculate, but there should currently still be room for human improvement in your numbers.

If you're not already, I'd recommend something which helps you monitor cooldown timing - whether it's a mod that gives cooldown times on buttons (as opposed to the default Blizzard clock-sweep), a cooldown line, or the "Serious Help in Timing" mod. Hitting an available ability now rather than trying to spam an ability which will be ready in .2 seconds may not seem like much, but over the course of the fight can produce significant results. It can be hard to tell narrow margins without appropriate mod assistance.

Also - you're just gonna have bad days. Bad RNG, lack of focus due to something which happened at work/in your love life/etc, or just being tired. Some days are better than others!

Originally Posted by Pewpewbubble View Post
Has anyone done some longer more indeth testing to prove or debunk this? Because of the apparent clipping I'm looking at changing the trinket or enchant.
You're comparing only auto-attack vs. a full rotation. Use your other abilities and you should get procs closer to the internal cooldown completing.

You only had one Mirror proc during your 7 minutes. I'd say you tested with a low crit chance and a slow weapon (over 3 seconds with your current haste). Only 1 attack and hitting slowly gives a small sample size. Spamming everything for a longer period would show more even distribution.

The log itself clearly shows both buffs simultaneously.
[01:23:57.734] Pewpewbubble gains Reflection of Torment from Pewpewbubble
[01:24:07.093] Pewpewbubble gains Berserk from Pewpewbubble
[01:24:07.781] Pewpewbubble's Reflection of Torment fades

No problems here.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
 
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Old 06/11/09, 5:58 PM   #1271
Pewpewbubble
Glass Joe
 
Blood Elf Paladin
 
Nathrezim
Ah! Thank you, I do all my PvE prot so was just checking. I was being lazy and just started the combat log and afk'd auto attack. Makes sense now though.
 
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Old 06/11/09, 7:03 PM   #1272
Jsransif
Glass Joe
 
Blood Elf Paladin
 
Frostmourne
How much hit would you recommend for arena 2v2 pally 32/0/39 and DK?
 
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Old 06/14/09, 4:58 PM   #1273
Mchenry
Glass Joe
 
Human Paladin
 
Proudmoore
Might Vs Battle shout

Im a Ret pally doing uldar raids, but im constently being bugged by people who see me putting Might on myself instead of kings, especaly when theres a warrior around to do there battle shout, Does that really not stack with our buff? and if yes is there any others i need to watch out for that will override my buffs?
 
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Old 06/14/09, 6:30 PM   #1274
Kraith
Von Kaiser
 
Blood Elf Paladin
 
Thrall
Originally Posted by Mchenry View Post
Im a Ret pally doing uldar raids, but im constently being bugged by people who see me putting Might on myself instead of kings, especaly when theres a warrior around to do there battle shout, Does that really not stack with our buff? and if yes is there any others i need to watch out for that will override my buffs?
Imp Might (which you have) is indeed better than the warrior buff. You should be buffing Might on all melee + hunters. If you don't have a prot warrior, make the dps warrior do their health buff.
 
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Old 06/14/09, 11:18 PM   #1275
Chiaskia
Glass Joe
 
Human Paladin
 
The Venture Co (EU)
To actually answer the question, Might does indeed not stack with Battle Shout, and while the blessing is better that's only by a couple of AP (and warriors can talent their shout too). What you should use depends on what other people are in the raid; having Battleshout/Might and Kings up is going to help your dps more than just Might, so you should go for the former unless the health difference between Kings and Commanding shout is wiping your raid (which it really shouldn't).

Other things that'll clash with your buffs are, off the top of my head, the Shaman Mana Spring totem which doesn't stack with Blessing of Wisdom, and something or other that Discipline priests do that won't stack with the damage reduction from Blessing of Sanctuary. In general the effects of other buffs are slightly weaker (assuming equal talent investment) than that of your blessings, this is to avoid having a shorter-duration buff overwrite something costing reagents.
 
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