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Old 03/06/09, 8:16 AM   #781
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Darios View Post
Is it needed to get the melee hit cap of 263 hit rating? or is it enough to get around 200?

There has been some talk amongst the rets on my realm that around 200 is enough and that Strenght becomes better nonetheless at that point.
Please view the Retribution thread. There is no need to hit cap. There is no need to pointedly seek gear with hit rating. If the item has no hit, but otherwise the stats are an upgrade - it is an upgrade. Maximum Ret DPS can fall far below the melee hit cap simply due to how well Str scales (Divine Str and Kings).

Hit gear is not bad. Hit is not a bad statistic. It's still better than most other stats, it's just not something to actively use as a goal. And never, ever, ever, gem hit.

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Old 03/06/09, 2:03 PM   #782
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
edit -- misread, never mind.

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Old 03/06/09, 3:35 PM   #783
ChopStick
Glass Joe
 
Human Paladin
 
Jaedenar (EU)
I just have a quick question about Haste, in my gear I have 500 haste and together with Judgements of the Pure that gives me 22.5% casting haste (I read that haste modifiers are multiplied).

I did however notice that Holy Light doesn't respond to haste the way I thought it would.
Firstly the base cast speed only get's reduced to 2.17sec not the 2.13 I had expected. With a 22.5% casting speed increase a 2.5sec cast "should" be reduced to 1.94sec, the tooltip however reads 1.89sec (a flat 30% casting speed increase should be 1.75sec). If I add in Light's Grace it only goes down to 1.51sec. With a trinket proc (1k haste 30% + Light's Grace -.5sec + Judgements of the Pure 15%) I can get HL down to 1.3sec cast.

So pretty much my question is: Does haste get applied to a "base" cast speed and then scaled down the way spellpower coefficients do? And is Light's Grace limited to 1.5sec cast times?

Edit: I asked a GM about this, but he wasn't really able to help me as he's more "used to smash faces with big 2h"....

If I screwed up on the maths, I'm sorry and just ignore my post.

Last edited by ChopStick : 03/06/09 at 3:49 PM.

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Old 03/06/09, 8:37 PM   #784
bloodthrst
Glass Joe
 
bloodthrst's Avatar
 
Blood Elf Paladin
 
Galakrond
simple question

Hi I am new player in wow, currently lvl my ret pally and have got him to 73. My friend who's been playing for long asked me if I knew which faction's rep am I aiming for my ret gear later on. So I am gonna ask this question from you guys.

What reputation/s will benefit a ret pally?

Thanks

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Old 03/06/09, 9:02 PM   #785
cutfang
Von Kaiser
 
Blood Elf Paladin
 
Shadowsong (EU)
Knights of the Ebon blade give access to the best head enchant available, so I would go for them first.

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Old 03/06/09, 9:10 PM   #786
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Originally Posted by ChopStick View Post
So pretty much my question is: Does haste get applied to a "base" cast speed and then scaled down the way spellpower coefficients do? And is Light's Grace limited to 1.5sec cast times?
Yes, your math is wrong. You multiply 1.15 * 1.15 to get overall spell haste which is 1.3225 = increase of 32.25%. Here's a step-by-step.

You have 500 haste. This is about 15% spellhaste. 2.5sec base cast time of HL divided by 1.15 is 2.17sec, which is what you are getting.

Add JotP: 2.17 is divided by 1.15 and you get 1.886 sec.

If you have Light's Grace up, all haste is applied to the reduced 2 sec cast time. 2 / 1.15 / 1.15 = 1.51 sec. Note that this is also equal to 2 / 1.3225.

Hope that helps.

Originally Posted by bloodthrst View Post
What reputation/s will benefit a ret pally?
In Zul'Drak, a Northrend zone for L. 74-76, you will encounter the Knights of the Ebon Blade and the Argent Crusade. These two factions are the ones you should focus on. You will also see them later in Icecrown, a L. 78-80 zone, and if you finish every single quest with the Ebon Blade you will be likely very close to Revered, which is where the [Arcanum of Torment] becomes available for purchase. As for the Argent Crusade, they have some items you might want to equip as you go along, but nothing mandatory at all.

If you quest very thoroughly in Storm Peaks, the second 78-80 zone, you will eventually unlock the Sons of Hodir faction which will allow you to do their daily quests to increase your reputation with them. At Honored, which should take you about a week, you will have access to [Lesser Inscription of the Axe], and at Exalted, which will be another month, the epic version of this enchant.

You should also try to increase your Kirin Tor reputation once you are L. 80 so you pay lower prices in Dalaran, but that's definitely a long-term goal.

Last edited by Blutelf : 03/06/09 at 9:28 PM.

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Old 03/06/09, 9:15 PM   #787
ChopStick
Glass Joe
 
Human Paladin
 
Jaedenar (EU)
Originally Posted by Blutelf View Post
You multiply 1.15 * 1.15 to get overall spell haste which is 1.3225 = increase of 32.25%.
Thanks alot! I had a feeling I was doing something wrong :p

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Old 03/06/09, 11:53 PM   #788
bloodthrst
Glass Joe
 
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Blood Elf Paladin
 
Galakrond
Originally Posted by cutfang View Post
Knights of the Ebon blade give access to the best head enchant available, so I would go for them first.
Thanks

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Old 03/07/09, 12:31 AM   #789
Arthaal
Don Flamenco
 
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Blood Elf Paladin
 
Deathwing
Also for the plate DPS boots they sell at exalted!

Percent modifiers R'US

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Old 03/07/09, 12:46 AM   #790
bloodthrst
Glass Joe
 
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Blood Elf Paladin
 
Galakrond
Originally Posted by Arthaal View Post
Also for the plate DPS boots they sell at exalted!
Actually was just checking those boots....thyre awesome

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Old 03/07/09, 9:33 AM   #791
frater
Glass Joe
 
Draenei Warrior
 
Muradin
Quick question. I play a warrior and in my guild a share MT/OT duties with a pally tank.

We had issues with 4Horseman last night and i recall a previous night as well. The issue was the hand of, back and forth, on Thane and Rivendare. His taunt "wasn't working".

i checked his armory cuz I know for my warrior if I don't have enough HIT then my taunts can actually MISS. His HIT rating was at 21.

i checked the paladin field manual and saw the cap is actually similar to mine he needs like 220 HIT or so to never miss with his taunts. He denied this and said he only needs 40 HIT or something insanely Low.

The only thing I have found to back up his claims is some discussion on other forums about a glyph of righteous defense that reduces chance to miss by 8% placing HIT needed around 40. But in that same thread there was argument that those people who posted the 40 HIT rating cap were idiots.

I am just trying to discover the truth so of course I came here where I get all my warrior truthiness.

So what is it guys does he need HIT closer to 220? Or is it really only 40?

Thanks for your help.

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Old 03/07/09, 9:43 AM   #792
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
For hand of reckoning which does not have a hit increase glyph he actually needs closer to 400 hit to prevent all misses (not going to happen). A prot paladin really isn't in the business of looking for hit as far as sustained threat goes, Str gets better returns and BV gets similar returns with a mitigation component.

This may seem odd but were you trying for the achievement where all four horsemen die at relatively the same time? If not there is little reason not to circumvent the tank swap entirely by burning through thanes hp. Almost all raid groups can do this before 6 stacks unless you have really poor dps (sub 1500 dps).

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Old 03/07/09, 10:00 AM   #793
frater
Glass Joe
 
Draenei Warrior
 
Muradin
hmmm. to be honest. this is just how we've always done it. And by always I mean the four-five times we've been there - just started NAXX not too long ago. Oh and we do 10man if that makes any difference.

So it is common for pally tanks to ignore HIT then? Good to know. Sounds like we will have to switch to the DPS strategy then to avoid RNG hate.

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Old 03/07/09, 10:14 AM   #794
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
Ignore wouldn't be quite right but it's not the first threat tool a paladin reaches for by any stretch of the imagination. Does he read Maintankadin? Great site for prot paladins that he should be regularly reading if he doesn't already.

Also since you've cleared naxx multiple wings of naxx multiple times you'll have no issues with the burn strategy. We used that method for our progression 10 man kill and pulled it with off without a hitch as soon as the people dancing in back go thier act together.

Last edited by Ranjurm : 03/07/09 at 10:23 AM.

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Old 03/07/09, 10:16 AM   #795
frater
Glass Joe
 
Draenei Warrior
 
Muradin
thanks we'll try that next week

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