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Old 07/31/09, 6:33 PM   #1451
Alcapwnd
Von Kaiser
 
Draenei Paladin
 
Proudmoore
If I append /startattack to the beginning of each attack in my rotation via a macro, does that reset my swing timer?

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Old 07/31/09, 8:38 PM   #1452
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Alcapwnd View Post
If I append /startattack to the beginning of each attack in my rotation via a macro, does that reset my swing timer?
Nope. Startattack's code is something like start autoswing only if attack is not ongoing, otherwise do nothing.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/01/09, 12:34 AM   #1453
Zerstorung
Von Kaiser
 
Troll Mage
 
Turalyon
Good evening, I'm a mage so pardon my lack of knowledge about pally mechanics, I have a question about Divine Sacrifice on Vezax HM.

I know the damage from the Animus goes straight through immunities such as Ice Block and Divine Shield, but is damage somehow recalculated when popping Divine Sac, in such a way that the damage from Divine Sac would be immuned off even though the direct damage from the Animus is not? Thank you.

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Old 08/03/09, 3:12 AM   #1454
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Hello retri paladins. My simple question to properly implement it into my addon is, do you have tools (spreadsheets, simulators) that come up with scaling factors of each stat, including the weapon dps (something like this: 1 weapon dps = 4.321 player dps.)?

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Old 08/03/09, 3:36 AM   #1455
Misay
Glass Joe
 
Misay's Avatar
 
Tauren Druid
 
<Kyl>
Nordrassil (EU)
Originally Posted by Zerstorung View Post
Good evening, I'm a mage so pardon my lack of knowledge about pally mechanics, I have a question about Divine Sacrifice on Vezax HM.

I know the damage from the Animus goes straight through immunities such as Ice Block and Divine Shield, but is damage somehow recalculated when popping Divine Sac, in such a way that the damage from Divine Sac would be immuned off even though the direct damage from the Animus is not? Thank you.
The damage from Divine Sacrifice is immuned.

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Old 08/03/09, 10:50 AM   #1456
iwog
Glass Joe
 
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Goblin Mage
 
Aerie Peak (EU)
With some people saying that a viable 3.2 spec will be 21/17/0 +3 I'm left wondering why 3 points are in Improved Righteous Fury. Are these people considering healing with Righteous Fury up or are they just filler points that could be spent elsewhere?

And would it be worth putting the +3 in Improved Devo Aura if there is no tree present?

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Old 08/03/09, 2:07 PM   #1457
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by iwog View Post
With some people saying that a viable 3.2 spec will be 21/17/0 +3 I'm left wondering why 3 points are in Improved Righteous Fury. Are these people considering healing with Righteous Fury up or are they just filler points that could be spent elsewhere?

And would it be worth putting the +3 in Improved Devo Aura if there is no tree present?
Imp RF makes your heals do 65% aggro (non-Pally healers get 50%) aggro, so it is good to take -6% damage.

3 in imp Devo is a decent talent. Another 600 armor is always useful.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/04/09, 3:51 AM   #1458
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
Originally Posted by iwog View Post
With some people saying that a viable 3.2 spec will be 21/17/0 +3 I'm left wondering why 3 points are in Improved Righteous Fury. Are these people considering healing with Righteous Fury up or are they just filler points that could be spent elsewhere?

And would it be worth putting the +3 in Improved Devo Aura if there is no tree present?
What frmorrison said. You do heal with RF up and it gives some mitigation and in the odd case where an add comes loose, the add comes to you instead of squishier healers, and you're more likely to survive until the tank picks it up.

I do however cancel my RF on some fights (algalon, mimiron hm p3, ...) and even do hand of salvation on myself so the druid healer gets the aoe aggro and kite the "big balls of algalon"

imp devo is only worth going for if a prot paladin in raids is a rare thing for your raids. coupled with aura mastery, it gives a good mitigation as well as the passive 6% increased healing when there's no tree or the tree is dead.

Last edited by Sansei : 08/04/09 at 4:03 AM.

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Old 08/04/09, 9:20 AM   #1459
Mechanical
Glass Joe
 
Dwarf Paladin
 
Arathor (EU)
3 simple questions about ret in 3.2:

a) Has there been an agreed upon rotation (AKA priority list) for PvE dps?
b) If so, is it worth altering it before 5 stacks of vengeance are up?
c) Now that SoB/SoM recoil damage is gone, is it worth it for ret paladins to cast SS on themselves?

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Old 08/04/09, 9:30 AM   #1460
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Mechanical View Post
3 simple questions about ret in 3.2:

a) Has there been an agreed upon rotation (AKA priority list) for PvE dps?
b) If so, is it worth altering it before 5 stacks of vengeance are up?
c) Now that SoB/SoM recoil damage is gone, is it worth it for ret paladins to cast SS on themselves?
a) Debate presently whether previously agreed set (CS>J>DS>Cons>Exo) or slightly altered (J>CS>DS>Cons>Exo) currently occurring.
b) No. Stick with what winds up superior, regardless of stacks.
c) Maybe. Only one SS per target. If you have a Holy in the raid putting it on the MT, do not overwrite theirs. If there's regular raid damage and you have a GCD (that's the hard part, the free GCD) then there is little downside to self-shield. With 4 second CS there are far fewer free GCD - do not delay a DPS ability just to self-shield (unless it's a situation where you somehow know the shield is difference between life and death).

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 08/04/09, 11:24 AM   #1461
Alcapwnd
Von Kaiser
 
Draenei Paladin
 
Proudmoore
I'd like the opinion of the experienced theorycrafters as to the overall effect of Ret PvE DPS in 3.2. If I get through with an Ulduar run and I'm at around 5.8k dps total in 3.1 and I simply change the seal I'm using to SoV in 3.2 what do you predict the overall loss/gain will be in dps?

Last edited by Alcapwnd : 08/04/09 at 1:07 PM.

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Old 08/04/09, 1:06 PM   #1462
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Does BoL transfer the healing the target receives from the FoL hot?

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Old 08/04/09, 1:08 PM   #1463
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by DiamondTear View Post
Does BoL transfer the healing the target receives from the FoL hot?
Last time I tried, it didn't. Might've been fixed, but I doubt it. The reasoning behind is that BoL only transfers healing from HoL, FL, and HS. Not the one from 2 piece T8, not the one from Glyph of HoL, and not the one from weird trinkets and such.

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Old 08/04/09, 2:50 PM   #1464
healbotftw
Banned
 
Blood Elf Paladin
 
Malorne
Should I bother switching to all the MP5 plate I've picked up in Ulduar or stick with the near BiS (for 3.1 anyway) that I currently have?

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Old 08/04/09, 11:29 PM   #1465
Clorixi
Glass Joe
 
Human Paladin
 
Perenolde
If I have 11 expertise, would the expertise boost from the seal of vengeance glyph do more for me than the glyph of exorcism?

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Old 08/05/09, 12:57 AM   #1466
Kaylee
Von Kaiser
 
Human Paladin
 
Ravenholdt (EU)
Originally Posted by Clorixi View Post
If I have 11 expertise, would the expertise boost from the seal of vengeance glyph do more for me than the glyph of exorcism?
Yes. From the first post in the 3.2 Ret thread:
http://elitistjerks.com/f76/t68951-retribution_3_2_a/
It's worth noting that if you benefit from even half of the expertise (example, glyph puts you at 31 expertise) it is more dps than the exo glyph.

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Old 08/05/09, 2:39 AM   #1467
Sharrow
Glass Joe
 
Human Paladin
 
Kirin Tor
A quick question, after I noticed the effect in a heroic run today: As Seal of Righteousness can't crit, and Seal of Command can, Art of War will take longer to proc if one is using the former. Has anyone modelled this to see what the difference is likely to be, and does it improve SoC vs SoR to any noticeable degree?

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Old 08/05/09, 5:31 AM   #1468
Rammurg
Von Kaiser
 
Rammurg's Avatar
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Sharrow View Post
A quick question, after I noticed the effect in a heroic run today: As Seal of Righteousness can't crit, and Seal of Command can, Art of War will take longer to proc if one is using the former. Has anyone modelled this to see what the difference is likely to be, and does it improve SoC vs SoR to any noticeable degree?
It should have close to zero impact in PvE, where you need no more than one AoW proc every 15-20 secs for Exorcism. However, from a PvP perspective it's a good point (which I hadn't considered) when choosing between the two Seals - the instant FoL through AoW will see more use in PvP, and it will also help you have AoW up more reliably for Exorcism if you choose to use some of the procs to FoL.

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Old 08/05/09, 5:39 AM   #1469
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
Originally Posted by healbotftw View Post
Should I bother switching to all the MP5 plate I've picked up in Ulduar or stick with the near BiS (for 3.1 anyway) that I currently have?
You must make the decision yourself. You can surely not swap "all" the mp5 plate you collected in ulduar to change your haste/crit BiS items. In my opinion, it's best to change the ones of the same iLevel, and especially that has mp5+haste rather than mp5/crit ones as crit is very much nerfed as a regen stat and your primary reason to swap your gear is for the regen.

Originally Posted by DiamondTear View Post
Does BoL transfer the healing the target receives from the FoL hot?
no

Originally Posted by gcbirzan View Post
... The reasoning behind is that BoL only transfers healing from HoL, FL, and HS. ...
and LoH, but yeh, you're right it's just the direct heals from the paladin who cast the beacon.

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Old 08/05/09, 10:55 AM   #1470
Dulkal
Glass Joe
 
Dwarf Paladin
 
Frostmane (EU)
What ended up being the final implementation og argent defender. Does activating the lifesaver-effect shut down the whole talent, or just the lifesaving aspect, for the two-minute cooldown?

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Old 08/05/09, 11:16 AM   #1471
Cassey
Von Kaiser
 
Human Paladin
 
Cenarion Circle
Patch Notes:
Ardent Defender: In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount)

Quick Question:
For arena I am Prot/Holy, if I put one +def gem (Enduring Eye of Zul 15 Stam 10 Def) does that mean I will "resurrect" at 10% health? If you have 400 defense does the resurrect function work at all?

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Old 08/05/09, 11:43 AM   #1472
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Cassey View Post
Patch Notes:
Ardent Defender: In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount)

Quick Question:
For arena I am Prot/Holy, if I put one +def gem (Enduring Eye of Zul 15 Stam 10 Def) does that mean I will "resurrect" at 10% health? If you have 400 defense does the resurrect function work at all?
Unlikely. If I recall correctly (my tank is a DK, so normal assumptions go out the window), you need 690 defense rating to become uncrittable. If that provides the max health "resurrect" of 30% and it is linear (always possible it is not), then every 23 rating should be 1%.

10 rating from one gem should be less than half a percent. In example, if you had 25000 health and 10 defense rating you would "resurrect" with 125 health.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 08/06/09, 4:17 AM   #1473
TheBigL
Glass Joe
 
Human Paladin
 
Dunemaul (EU)
I want to ask about glyphs for a prot paladin:

Before 3.2 patch I was using "Glyph of Seal of Vengeance" for the 10 expertise (82 expertise rating).
I considered it the optimal choice in terms of stats.

Now comes the change to "Glyph of Righteous Defense" which now affects 'Hand of Reckoning' ability and increases theirs chance to apply by 8%.

Now I am interested to learn which 1 is better?

The pros about Glyph of SoV is that is always grants the stat and is not affected by conditions like Glyph of RD (When taunting isn't necessary).
Also It does not Improve the hit rating of other talents you may want to be capped like Avenger's shield.

I want to hear your opinions. Thanks.

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Old 08/06/09, 5:11 AM   #1474
Marishka
Glass Joe
 
Blood Elf Paladin
 
Burning Blade
Does anyone have a link to the holy/prot hybrid healing spec?

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Old 08/06/09, 5:13 AM   #1475
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
Most prot paladins will be using SoV, Divine plea, and RD or HoSalv for their gylphs. RD and HoSalv are both situational and you might want to change back and forth depending on the situation.

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