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08/18/09, 10:12 AM
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#1526
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Glass Joe
Draenei Paladin
Nathrezim
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Why?
Originally Posted by sno
The answer is yes to both your questions, or well, pure int gems are still really good especially now with the epic gems and the socket bonuses getting relatively worse on the old gear compared to using blue gems but I myself tend to get as many socket bunuses I can and have started to aim for more spellpower and mp5 than I did before and sacrifice crit for it.
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So exactly why is it better to go for Socket bonus instead of just piling on the Intellect? Is it to balance out stats or something along those lines?
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08/18/09, 5:19 PM
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#1527
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Glass Joe
Human Paladin
Argent Dawn (EU)
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Originally Posted by Ceska
So exactly why is it better to go for Socket bonus instead of just piling on the Intellect? Is it to balance out stats or something along those lines?
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From my modest experience, its a bit gear dependant, and about balancing your healing style.
I find myself confortable at about 30k raidbuffed mana, and working on getting more troughput via reckless and/or luminous gems where I can spare it, activating good socket boni where worthy.
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08/18/09, 5:43 PM
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#1528
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Glass Joe
Draenei Shaman
Runetotem (EU)
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Originally Posted by Odinage
SoC could work well at the Faction Champions fight (if it's still an AoE-fest like it was on the PTR).
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Our Talent builds need some reworking under this new light imho, some choices need to be made. Considering this is a pretty commonly accepted build for 3.2, there are a few things we may need to reconsider.
For example the 2 points in Pursuit of Justice.
Correct me if I'm wrong, but this talent was usually taken because it's good for a melee to be able to move faster, and especially true in Ulduar where many fights require a lot of dynamic movement.
Maybe we could go 2/2 Vindication 1/1 Seal of Command and give up on Pursuit?
Also, we need to reconsider the utility of Divine Sacrifice, which was considered a must for many ulduar fights, now I heard someone is changing their idea?
Be that true, and we could save probably the points of Divinity too, and have plenty enough to get everything we need in the other trees.
I'm really waiting to see more people posting tests and opinions concerning all these new options opening up for us 
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08/18/09, 5:55 PM
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#1529
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Akumasama
Correct me if I'm wrong, but this talent was usually taken because it's good for a melee to be able to move faster, and especially true in Ulduar where many fights require a lot of dynamic movement.
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CC still requires a bit of moving around, so it is better to drop points from raid buffs that are covered by others (Prot pally gets vindication, moonkin gets 3% haste) than run speed.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/19/09, 1:07 AM
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#1530
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Sour Bear Mojo
Mex
Tauren Shaman
No WoW Account
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Originally Posted by Ceska
So exactly why is it better to go for Socket bonus instead of just piling on the Intellect? Is it to balance out stats or something along those lines?
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It has nothing to do with balance. The ratio of stats X, Y, Z, etc to each other is unimportant, at least insofar as maintaining any strict ratio or "balance" goes.
It's all about value. One stat will always be worth more than another, and this will depend upon your specific needs for the fight (rawr can give you detailed information, and allow you to adjust various weightings here). Your goal is to maximise that stat at the cost of equal values of other stats, for as long as that stat remains the best. The thing with gems is that the socket bonus can often greatly increase the value of particular stats by way of the colour of their respective gem.
For example, let's say that you've determined that intellect is worth 0.75 mp5 to you per point (ie 4 int is as good as 3 mp5). Now, you've got a piece of gear with a yellow socket, and two gems to consider. Either 20 int, or 10 int / 5 mp5. 5 mp5 is worth about 6.66 int to you, making the 10 int / 5mp5 gem roughly equivalent to 16.66 int, ie not as good as the 20 int gem.
Now imagine a different piece of gear, but with a blue socket, and a 4 mp5 socket bonus. If you use the 20 int gem, you just get a flat 20 int, but if you use the 10 int / 5 mp5 gem, you get a bonus 4 mp5 -- the socket bonus increases the value of the int/mp5 gem. The 9 mp5 total is worth about 12 int according to our predetermined values, so in this case, using the 10 int / 5 mp5 gem gives us more value than the 20 int gem.
We generally have pretty balanced stats. All our gear comes with stamina, intellect and spellpower, and the rest has a mix of crit, haste and mp5 on it. There's really very little else we need. The point of gemming is to realise when sacrificing some int (or whatever stat you've determined to be the best) is worth the extra value gained from the socket bonus, and when it's not.
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A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover
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08/20/09, 3:07 AM
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#1531
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Glass Joe
Draenei Paladin
Nathrezim
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Vs
So [Meteorite Crystal] Vs [Pandora's Plea]
The SP is pretty nice for the SS I disregard the GCD of Meteor because I use a GCD when Plea is up to place up another SS. If you beacon a target then Meteorite will double proc meaning 1 Flash with a Beacon up = 2 Procs. The proc cap is 20 summing up to 1200 mp5.
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08/20/09, 8:16 AM
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#1532
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Glass Joe
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WWS Problem
For some reason WWS is not showing healing numbers anymore. Here is a link to a recent raid. Wow Web Stats The dps is showing up but we get all zero's for healing. The forums for WWS seem to have disappeared. Can anyone help me figure this out? I can get World of Logs to show a complete report with healing info using the same combatlog. Any help is appreciated.
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08/20/09, 8:36 AM
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#1533
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by Mex
It has nothing to do with balance. The ratio of stats X, Y, Z, etc to each other is unimportant, at least insofar as maintaining any strict ratio or "balance" goes.
It's all about value. One stat will always be worth more than another, and this will depend upon your specific needs for the fight (rawr can give you detailed information, and allow you to adjust various weightings here).
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While I agree with the rest of your post, this part is misleading. The value of stats varies depending on your other stats (and sometimes, with the stat itself). Another thing to note is that rawr just lets you pick the best stats/gear in order to achieve the most healing done in a fight, without much regard to the details of the fight, like phases with a lot of damage, phases with light damage and other such quirks.
Originally Posted by Ceska
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As it was pointed out in another thread, the absorb value of SS depends on your spell power when the shield buff procs, not when you applied it.
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08/20/09, 3:41 PM
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#1534
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Arch80
For some reason WWS is not showing healing numbers anymore. Here is a link to a recent raid. Wow Web Stats The dps is showing up but we get all zero's for healing. The forums for WWS seem to have disappeared. Can anyone help me figure this out? I can get World of Logs to show a complete report with healing info using the same combatlog. Any help is appreciated.
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I get the same error with WWS, however WoL and WMO work properly. WWS hasn't worked properly in months.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/20/09, 5:04 PM
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#1535
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Glass Joe
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Thank you for the refreshingly quick reply. I have sent countless messages to the "contact us" link with no response. I paid for the unlimited account and have been disappointed. They took down their forums a while ago and don't seem to care about their paying customers. I think I was duped. We will be using the other apps from now on.
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08/20/09, 9:09 PM
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#1536
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Glass Joe
Blood Elf Mage
Mannoroth (EU)
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Well I've been playing around a little with Rawr and my prot paladin and now I'm a little confused: It's telling me (no matter what ranking system I choose, i.e. tank points, mitigation scale...) that seal of righteousness is better than seal of vengeance. Shouldn't it be the other way around?
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08/21/09, 12:01 AM
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#1537
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by delaydackel
Well I've been playing around a little with Rawr and my prot paladin and now I'm a little confused: It's telling me (no matter what ranking system I choose, i.e. tank points, mitigation scale...) that seal of righteousness is better than seal of vengeance. Shouldn't it be the other way around?
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Rawr says SoR gives a little more threat, but you get more survival/mitigation from SoV (due to 10 expertise), this is using my 226 gear.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/21/09, 12:19 AM
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#1538
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Sour Bear Mojo
Mex
Tauren Shaman
No WoW Account
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Originally Posted by delaydackel
Well I've been playing around a little with Rawr and my prot paladin and now I'm a little confused: It's telling me (no matter what ranking system I choose, i.e. tank points, mitigation scale...) that seal of righteousness is better than seal of vengeance. Shouldn't it be the other way around?
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SoR will be better on very short fights, have you changed the fight length at all?
Originally Posted by gcbirzan
While I agree with the rest of your post, this part is misleading. The value of stats varies depending on your other stats (and sometimes, with the stat itself).
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You're right, it does seem a bit misleading, all I was trying to convey was that there was no benefit in gemming for balance for balance's sake.
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A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover
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08/21/09, 12:53 AM
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#1539
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Glass Joe
Blood Elf Mage
Mannoroth (EU)
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Originally Posted by frmorrison
Rawr says SoR gives a little more threat, but you get more survival/mitigation from SoV (due to 10 expertise), this is using my 226 gear.
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Uhm, expertise doesn't give any kind of survival/mitigation afaik, would you mind clarifying?
Originally Posted by Mex
SoR will be better on very short fights, have you changed the fight length at all?
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Nope, i didn't modify anything in this way.
Edit: Just checked again, there is no option to change fight duration in Rawr v2.2.13 for prot paladins.
Last edited by delaydackel : 08/21/09 at 10:30 AM.
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08/21/09, 12:59 AM
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#1540
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by delaydackel
Uhm, expertise doesn't give any kind of survival/mitigation afaik, would you mind clarifying?
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I just use Rawr, I don't know where the number exactly are coming from. However what it is saying is 10 more expertise means less parry haste, and it is not like getting the SoV glyph is hard to do.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/21/09, 4:40 PM
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#1541
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Glass Joe
Human Paladin
Burning Legion
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Hello All,
First time ever posting here at EJ. I have 2 questions for the community.
1) While using RAWR I am not able to put in a nightmare tear for a gem selection am i doing something wrong?
2) As a Holy pally doing Ulduar 25 fresh normal runs, my haste sits around 450-500 and my mp5 sits around 134mp5 while in battle. What is a good amount of Haste / mp5 Mix in order to do Uldaur 25 normal, Hardmode 10 man and ToC Normal both 10 and 25?
Thank you all for your help this is an awesome community
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08/21/09, 6:38 PM
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#1542
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Sugarbowl
1) While using RAWR I am not able to put in a nightmare tear for a gem selection am i doing something wrong?
2) As a Holy pally doing Ulduar 25 fresh normal runs, my haste sits around 450-500 and my mp5 sits around 134mp5 while in battle. What is a good amount of Haste / mp5 Mix in order to do Uldaur 25 normal, Hardmode 10 man and ToC Normal both 10 and 25?
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If you are Holy spec trying to use a Nightmare Tear, then you are wrong. If Ret or Prot, the gem is nice and it is in the gemming.
There is not right amount of Haste or mp5. Just keep upgrading your gear when you can.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/24/09, 7:39 AM
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#1543
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Glass Joe
Troll Hunter
Steamwheedle Cartel (EU)
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I couldn't find this addressed since 3.2's Int & Crit nerf for holy:
Is the [Spellpower Elixir] & [Elixir of Mighty Thoughts] combination still worthwhile compared to the flasks?
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08/24/09, 10:42 AM
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#1544
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Protector
Ashstorm
Human Paladin
No WoW Account
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The nerf to Holy just meant Int was even more important (since you need regen help). That is a decent combo, assuming you will not die. There is a 65 Int Flask as well.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/25/09, 3:21 AM
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#1545
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Glass Joe
Human Paladin
Zangarmarsh
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Dear patrons of EJ Paladins forums,
I come seeking advice on a very important issue; I've come to notice more and more Holy Paladins are refusing to gem INT due to "never running oom". Did 3.2 magically change the way we gem and enchant our gear? I was still under the impression that "More INT meant more mana from replenishment/DP/JoW procs which in turn allowed us to cast more Holy Light." Did I miss the note somewhere or am I surrounded by people who speak nonsense?
EDIT: I've discovered that socketing the following is rather effective:
Yellow Sockets : INT
Blue Sockets: INT/Mp5
Red Sockets: INT/SP
It's amazing what can happen if you read close enough and ask questions.
Last edited by Lethaenon : 08/25/09 at 4:21 AM.
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08/25/09, 6:16 AM
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#1546
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Banned
Human Paladin
Khadgar (EU)
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Originally Posted by Lethaenon
I come seeking advice on a very important issue; I've come to notice more and more Holy Paladins are refusing to gem INT due to "never running oom". Did 3.2 magically change the way we gem and enchant our gear? I was still under the impression that "More INT meant more mana from replenishment/DP/JoW procs which in turn allowed us to cast more Holy Light." Did I miss the note somewhere or am I surrounded by people who speak nonsense?
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If even the most mana intensive fight ends with the boss dead, and the paladin having more than a bare minimal amount of mana left, said paladin has effectively too much mana. In such cases the item budget, enchants and gems spent on intel are overkill and wasted. If you're faced with such a situation then yes, gemming other stats like pure SP for more throughput or haste for faster casts or even stamina for better survival are all good options and better than spending more in a stat that ends up giving no benefit (well you still get the Int->SP conversion ofc).
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08/25/09, 8:38 AM
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#1547
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Glass Joe
Draenei Paladin
Tarren Mill (EU)
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I'm wondering about a macro I have heard much about.
What the macro does is that it combine
Avenging Wrath with wrathstone and Potion of Speed
I haven't been able to make a funtional macro myself
and I wonder if one of you guys could make it for me?
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08/25/09, 10:41 AM
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#1548
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Piston Honda
Human Paladin
Malygos (EU)
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#showtooltip Avenging Wrath
/cast Avenging Wrath
/use Wrathstone
/use Potion of Speed
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08/25/09, 11:50 AM
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#1549
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by Neraya
If even the most mana intensive fight ends with the boss dead, and the paladin having more than a bare minimal amount of mana left, said paladin has effectively too much mana. In such cases the item budget, enchants and gems spent on intel are overkill and wasted. If you're faced with such a situation then yes, gemming other stats like pure SP for more throughput or haste for faster casts or even stamina for better survival are all good options and better than spending more in a stat that ends up giving no benefit (well you still get the Int->SP conversion ofc).
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If a mana intensive fight ends with mana left on the paladin, he should improve his playing, not his gemming.
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08/25/09, 4:00 PM
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#1550
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Glass Joe
Blood Elf Paladin
Dragonblight
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Defense gems
Currently im at 557 defense, im a Jc and i have 2 +34 Defense epic gems and one +51Stam epic gem.
the question is is it worth to drop one defense gem for the extra Stamina one?
I have been moving slowly from pure avoidance gem and try to go 50-50 with stamina.
The World of Warcraft Armory
Another way of wording can it be, Do I gem Defense vs other forms of avoidance or vs stamina, once i passed the 540 mark?
Last edited by lendarios : 08/25/09 at 4:01 PM.
Reason: spelling
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